Starcraft 2: Heart of the Swarm Catch-All: It is here!

I'm very excited now, 'cause I really enjoyed the WoL campaign, so if this is better then I'm in for a treat.

I'm really appreciating the adoption of modern MOBA sensibilities so I can use Kerrigan's spells with Q & W instead of something spread across the keyboard like V & K or whatever crap happened to line up with the skill names.

psoplayer wrote:

I'm really appreciating the adoption of modern MOBA sensibilities so I can use Kerrigan's spells with Q & W instead of something spread across the keyboard like V & K or whatever crap happened to line up with the skill names.

They've got an option where you can assign the command grid to the first five letters on each row, so Q-T, A-G, Z-B. Go into hotkey options and select the grid preset.

psoplayer wrote:

I'm really appreciating the adoption of modern MOBA sensibilities so I can use Kerrigan's spells with Q & W instead of something spread across the keyboard like V & K or whatever crap happened to line up with the skill names.

I don't play MOBAs, but I swear I'd have an easier time with Blizzard RTS games if all the active abilities mapped to the same set of hotkeys. I think that was one thing I loved about Total Annihilation: no active abilities = no hot key salad.

shoptroll wrote:
psoplayer wrote:

I'm really appreciating the adoption of modern MOBA sensibilities so I can use Kerrigan's spells with Q & W instead of something spread across the keyboard like V & K or whatever crap happened to line up with the skill names.

I don't play MOBAs, but I swear I'd have an easier time with Blizzard RTS games if all the active abilities mapped to the same set of hotkeys. I think that was one thing I loved about Total Annihilation: no active abilities = no hot key salad.

There's a setting in the options for grid hotkeys. You should look into it.

If not for about a decade of muscle memory, I'd probably do that.

I played protoss(very poorly) for just about the entirety of the original SC, and I just can't get used to the grid mappings.

I started using grid layout when I hadn't yet decided on which race to play. It's much easier switching between races with the grid. Now that I am set on Zerg, I think that it's easier to use grid in general because all of the keys that you use are together on the left side of the keyboard.

Also I believe the default mappings are designed to be somewhat more ergonomic in terms of your finger postions while that was not a major concern for grid hotkeys.

I just finished the campaign and I really enjoyed it. They did a good job of coming up with new mission mechanics. The story was ok, I'd say better than Wings of Liberty.

Should we get a new thread for this now that it's released?

I don't see why there's any need for a new thread really. If Pikey would just rename it...

Just wondering, are Bliz still using regions for where you buy your key? So I wouldn't be able to use a US key on my EU account. Having said that, I haven't seen hardly anyone selling keys, just boxed copies.

Scratched wrote:

Just wondering, are Bliz still using regions for where you buy your key? So I wouldn't be able to use a US key on my EU account. Having said that, I haven't seen hardly anyone selling keys, just boxed copies.

From a Blizzard FAQ.

Can I upgrade to Heart of the Swarm using a key from a different Region?
Upgrading Wings of Liberty to Heart of the Swarm requires a key from the same region. For example, if you have an EU version of Wings of Liberty, you will require an EU Heart of the Swarm Key.

Finished the campaign last night. Story was ok, but the missions were a ton of fun. Blizzard's also shown that they're probably the best CGI movie makers in the industry at this point(after you set movie quality to HD... It's defaulted to SD for some stupid reason).

It felt like the Dawn of War 2 campaign, where you were playing as the Movie Space Marines(complete with redshirt rule).

Only this time, it was the movie Zerg. Though, oddly enough, you can't get the same upgrades in the campaign as multiplayer. For example, speedlings and cracklings are mutually exclusive upgrades.

cube wrote:

Though, oddly enough, you can't get the same upgrades in the campaign as multiplayer. For example, speedlings and cracklings are mutually exclusive upgrades.

I think their current design philosophy is that the campaign is no longer "training mode" for the multiplayer as was the case with their earlier RTS games. At least that was the takeaway from the WoL campaign where you had a number of units and upgrades that weren't available in the multiplayer.

shoptroll wrote:
cube wrote:

Though, oddly enough, you can't get the same upgrades in the campaign as multiplayer. For example, speedlings and cracklings are mutually exclusive upgrades.

I think their current design philosophy is that the campaign is no longer "training mode" for the multiplayer as was the case with their earlier RTS games. At least that was the takeaway from the WoL campaign where you had a number of units and upgrades that weren't available in the multiplayer.

I agree. That's why they added the MP tutorial mode, then the better Vs. AI mode, and also unranked. I've heard that the thinking was that once players finished the campaign they wanted them to graduate to these other modes before jumping into the ladder.

shoptroll wrote:
cube wrote:

Though, oddly enough, you can't get the same upgrades in the campaign as multiplayer. For example, speedlings and cracklings are mutually exclusive upgrades.

I think their current design philosophy is that the campaign is no longer "training mode" for the multiplayer as was the case with their earlier RTS games. At least that was the takeaway from the WoL campaign where you had a number of units and upgrades that weren't available in the multiplayer.

I know. I'm just complaining that they didn't make the Zerg IMBA enough by making those upgrades mutually exclusive.

Thin_J wrote:
shoptroll wrote:
psoplayer wrote:

I'm really appreciating the adoption of modern MOBA sensibilities so I can use Kerrigan's spells with Q & W instead of something spread across the keyboard like V & K or whatever crap happened to line up with the skill names.

I don't play MOBAs, but I swear I'd have an easier time with Blizzard RTS games if all the active abilities mapped to the same set of hotkeys. I think that was one thing I loved about Total Annihilation: no active abilities = no hot key salad.

There's a setting in the options for grid hotkeys. You should look into it.

I'm pretty sure that was already there in WoL. I don't use it because I'm already familiar with most of the base building hotkeys for all three races, but I appreciate that the new hotkeys for Kerrigan make sense even without having that turned on.

Scratched wrote:

Just wondering, are Bliz still using regions for where you buy your key? So I wouldn't be able to use a US key on my EU account. Having said that, I haven't seen hardly anyone selling keys, just boxed copies.

You should be able to buy directly from the battle.net store, that's how I did it. There was no keys, it just automatically applied to my account.

Bah I can't bring myself to keep playing the singleplayer on Low Settings at Internet Cafes. Everything just looks so ugly.

I had sworn I'd finish Singleplayer and see to all my achievement-whoring tendencies before getting in sucked in by multiplayer, exactly as I'd done for Wings but bleh.

A lot of cut-scenes are now pre-rendered I noticed. Although some of them just look like touched up versions of 'in-game' engine cut-scenes.

Some great games in the MLG winter championships so far. The Goswser, Bomber game 3 was unreal.

PWAlessi wrote:

Some great games in the MLG winter championships so far. The Goswser, Bomber game 3 was unreal.

There's a thread for that!

Thin_J wrote:
PWAlessi wrote:

Some great games in the MLG winter championships so far. The Goswser, Bomber game 3 was unreal.

There's a thread for that! :D

Oh cool, thanks. Missed that thread!

After finally having some free time this weekend, I've put in some serious time with the campaign. Wasn't sure what to expect, as I was going in with very basic understanding of how to play Zerg. But I gotta say, I'm having a blast actually learning the ins and outs of some of the things I never touched on with the times I dabbled with Zerg (managing creep and grouping Queens). I'm really liking the missions and how they are varied. I can't stop myself from clicking to do another mission every time I think I'm done.

Although, I wish the story and plot of the campaign was a little more varied. Don't know how deep I am in, probably about 6 hours or so. But the whole crux of WoL is kinda thrown to the wayside for a vast majority. But a lot of interesting things happen and the missions are fun and addicting! So can't be that gripey about it.

Gonna try to hold my ground and finish the campaign before even thinking about dabbling in 1's again. But man! I'm pretty sure I'm in for a sharp learning curve in VS the way people are talking about the new units >.<

I knocked this campaign over the weekend and I thought it was alright.

I thought the story was pretty weak tbh and the story telling was not good. The CGI cutscenes were typically incredible, but the dialogue and plot devices felt quite ham fisted in their telling/usage.

I'm not convinced that the single player is a varied as people make up, so many of them devolved into "build base", "get big army", "smash everything", which is fun, but pretty repetitive.

Spoiler:

I also found the primal zerg to be a kinda garbage plotline, it felt quite forced.

Hey guys, but I've a question to those of who finished the single player campaign. How long did it take? HLTB says about 17 hours, but I was hoping you'd say a bit less. I know this unlocked last week on my computer, and it's just sitting there. Trying to figure out if I can squeeze it in-between my current Guild Wars 2 addiction (must - do - the daily!) and my "pile" games XCOM: Enemy Unknown and NightSky.
The end of WoL made me want to find out what happens next, even though the story wasn't all that great (not bad per se, just kinda generic, in a sense). So although I'm trying to discipline myself into not having a gajillion games all at once, I really, really want to fire this one up. I do intend to play on the easiest setting, because, well, I'm a wuss.

AP Erebus wrote:

I'm not convinced that the single player is a varied as people make up, so many of them devolved into "build base", "get big army", "smash everything", which is fun, but pretty repetitive.

Oh good, that's what I usually do anyway.

Soooo, enable me, I guess?

Eleima wrote:

Hey guys, but I've a question to those of who finished the single player campaign. How long did it take? HLTB says about 17 hours, but I was hoping you'd say a bit less. I know this unlocked last week on my computer, and it's just sitting there. Trying to figure out if I can squeeze it in-between my current Guild Wars 2 addiction (must - do - the daily!) and my "pile" games XCOM: Enemy Unknown and NightSky.
The end of WoL made me want to find out what happens next, even though the story wasn't all that great (not bad per se, just kinda generic, in a sense). So although I'm trying to discipline myself into not having a gajillion games all at once, I really, really want to fire this one up. I do intend to play on the easiest setting, because, well, I'm a wuss.

AP Erebus wrote:

I'm not convinced that the single player is a varied as people make up, so many of them devolved into "build base", "get big army", "smash everything", which is fun, but pretty repetitive.

Oh good, that's what I usually do anyway.

Soooo, enable me, I guess?

I wish I had a timer to tell you... I finished it over the weekend and it probably took ~10-15hrs or so.

It was 12 hours for me, with some breaks. And I spent a fair bit of extra time trying to do a decent number of bonus objectives. If you mostly ignore those I bet even someone kind of middling at the game could do it in under 10.

AP Erebus wrote:

I'm not convinced that the single player is a varied as people make up, so many of them devolved into "build base", "get big army", "smash everything", which is fun, but pretty repetitive.

We must not have played the same game...

This game had more non-standard mission design than probably any other single RTS game I've ever played.

Thin_J wrote:

It was 12 hours for me, with some breaks. And I spent a fair bit of extra time trying to do a decent number of bonus objectives. If you mostly ignore those I bet even someone kind of middling at the game could do it in under 10.

AP Erebus wrote:

I'm not convinced that the single player is a varied as people make up, so many of them devolved into "build base", "get big army", "smash everything", which is fun, but pretty repetitive.

We must not have played the same game...

This game had more non-standard mission design than probably any other single RTS game I've ever played.

Maybe I'm just impressing my under whelmed feelings re. story and storytelling onto the actual missions.

I had a look back through the mission list and you're probably right. They don't reuse mechanics.

Maybe I just got tired of having to build up the base from scratch each time. Bodes well for my multiplayer aspirations

You've convinced me guys! I'm going to move this on up on the list, and fire it up as soon as I'm done with one of my current games. It's certainly nice to hear that they're trying new mission mechanics, you're definitely making me curious about it now...

AP Erebus wrote:

Maybe I just got tired of having to build up the base from scratch each time. Bodes well for my multiplayer aspirations :P

Yeah, that's like the first 7-10 minutes minimum of almost every single game