Torment: Tides of Numenera Catch-All

Funded!

edit: ehhh. Tannhausered, just a bit.

Unreal. I was thinking of getting another $20 level for my son, after work. And now it's sold out. I mean, in less time than I worked before lunch...

Robear wrote:

Unreal. I was thinking of getting another $20 level for my son, after work. And now it's sold out. I mean, in less time than I worked before lunch... :-)

In the digital add-ons section it says you can add another digital copy for $20.

I'll check that out, good catch Renji!

Let me get out my wallet...

If you didn't back the Wasteland 2 Kickstarter, the $45 tier gives you both games.

Wow, they're on track to hit 200% funding in the first 24 hours... Hope they have some amazing stretch goals!

According to Kicktraq (which I know is rarely accurate), they're trending towards $44.8M or 4,980% of their goal. Man, can you imagine a $45M Torment game?!

Parallax Abstraction wrote:

According to Kicktraq (which I know is rarely accurate), they're trending towards $44.8M or 4,980% of their goal. Man, can you imagine a $45M Torment game?!

Yeah, too early for that to be a valid estimate (which it isn't really intended to be anyway). Kicktraq does it's estimates by day, which throws things off even more near the start. $45M would put it in the blockbuster AAA space, double the average development budget. Torment has ludicrous momentum, but I don't think it's quite that much. Wasteland 2 asked for 900K and got 2.9M, but Torment has a bit more name recognition, and a slightly more recent cult following. I'd guess it'll end up around the 4-5M mark, but I'm prepared to be wrong.

Im a late comer to the whole RPG field. I grew up with civ,total war and starcraft and missed all these kind of games.
I didnt know I liked rpgs until dragon age origins. My question is Do you think this game- its character models mainly - will look at least as good as DAO ? I know they will be vastly different games BUT my problem is I find it hard to play with dated graphics (by dated i mean pre when i entered the field) after loving DAO, NEW Vegas, witcher , Skyrim etc I tried to go back and get into some of these glory day RPGs (balders gate etc) and failed.

Brownypoints wrote:

Im a late comer to the whole RPG field. I grew up with civ,total war and starcraft and missed all these kind of games.
I didnt know I liked rpgs until dragon age origins. My question is Do you think this game- its character models mainly - will look at least as good as DAO ? I know they will be vastly different games BUT my problem is I find it hard to play with dated graphics (by dated i mean pre when i entered the field) after loving DAO, NEW Vegas, witcher , Skyrim etc I tried to go back and get into some of these glory day RPGs (balders gate etc) and failed.

I'm assuming it's going to be similar to wasteland 2, their other kickstarter project (you can watch the video first look here : http://www.youtube.com/watch?v=2dH6AIlIrko )

The new Torment will undoubtedly go for style over polygon count, but it will look better than the original Baldur's Gate. I would guess it will be at the technical level of Dragon Age: Origins, but much more stylized (atmospheric).

tldr; Buy the game already!

Stretch goals:
IMAGE(https://s3.amazonaws.com/ksr/projects/444692/posts/421842/image-220629-full.jpg)

django wrote:
Brownypoints wrote:

Im a late comer to the whole RPG field. I grew up with civ,total war and starcraft and missed all these kind of games.
I didnt know I liked rpgs until dragon age origins. My question is Do you think this game- its character models mainly - will look at least as good as DAO ? I know they will be vastly different games BUT my problem is I find it hard to play with dated graphics (by dated i mean pre when i entered the field) after loving DAO, NEW Vegas, witcher , Skyrim etc I tried to go back and get into some of these glory day RPGs (balders gate etc) and failed.

I'm assuming it's going to be similar to wasteland 2, their other kickstarter project (you can watch the video first look here : http://www.youtube.com/watch?v=2dH6AIlIrko )

Yeah, there was a Wasteland 2 update that said the reason they're launching the Torment KS before the Wasteland 2 one delivers is so they can keep their pre-production team busy (and thus employed) and so they can use a lot of the same tools they've already developed for Wasteland 2:

• We do want to be abundantly clear that no Wasteland money is to be spent developing Torment. No Torment money is being spent on Wasteland 2. That said, lots of tools, plug-ins and pipeline processes that have taken man months to create will be shared between the projects if we can keep team continuity.
• The pre-production of Torment is not going to hinder the development of Wasteland in any way. As explained above, they are different teams during the pre-production.

They're at $1.6 and climbing..... Wasteland was 2.9, so it'll be interesting to see where this comes out.

What I actually found more interesting to think about is the way they're trying to keep their pipeline full.... his talk, in the Wasteland update, about the 'team and a half' approach they're using is really interesting.

This also means that, around the time that Wasteland ships, they'll need to come back with a new idea, to keep feeding the monster. Wonder what it'll be?

Boy, being on the half team would definitely be the fun part of the job!

The new Torment will undoubtedly go for style over polygon count, but it will look better than the original Baldur's Gate. I would guess it will be at the technical level of Dragon Age: Origins, but much more stylized (atmospheric).

Same engine as Wasteland 2 and other recent games, like Path of Exile, so just check those out for an idea of what can be done.

This also means that, around the time that Wasteland ships, they'll need to come back with a new idea, to keep feeding the monster. Wonder what it'll be?

Steampunk. Mark my words. Lovely, lovely Steampunk RPG.

Robear wrote:
This also means that, around the time that Wasteland ships, they'll need to come back with a new idea, to keep feeding the monster. Wonder what it'll be?

Steampunk. Mark my words. Lovely, lovely Steampunk RPG. :-)

What did you think of Arcanum?

Robear wrote:
The new Torment will undoubtedly go for style over polygon count, but it will look better than the original Baldur's Gate. I would guess it will be at the technical level of Dragon Age: Origins, but much more stylized (atmospheric).

Same engine as Wasteland 2 and other recent games, like Path of Exile, so just check those out for an idea of what can be done.

Heh. I managed to miss the obvious. Listen to Robear

So I can make myself at least a bit useful, here's Wasteland 2 gameplay footage.

Vector wrote:
Robear wrote:

Steampunk. Mark my words. Lovely, lovely Steampunk RPG. :-)

What did you think of Arcanum?

Arcanum is #1 on my list of flawed masterpieces. I absolutely loved that game and wouldn't think twice about backing development of a sequel in that style.

In at $75, but I really wish there was a way to get the $35 tier and just add on digital copies of the Numenera RPG player guide and core book for, say, $20 each? and make it $75 without the extras. I'll be willing to give up the alpha/beta test slot so that I can come in to the game and story fresh.

Kicking myself for missing out on the Numenera Kickstarter now.

Vector wrote:

What did you think of Arcanum?

YES PLEASE. And good gobb someone get it right this time.

Dialing it back abit: since Wasteland was tile-based and P:T was isometric, someone hire inExile to redo old classic tile-based and isometric games as long as people are willing to give them money to do so.

Some quick examples:
- Moebius and/or Windwalker from Origin
- 2400AD from Origin
- Darklands from Micropose (If Firaxis isn't already)
- Covert Action from Micropose (If Firaxis isn't already)

Falchion wrote:

In at $75, but I really wish there was a way to get the $35 tier and just add on digital copies of the Numenera RPG player guide and core book for, say, $20 each? and make it $75 without the extras. I'll be willing to give up the alpha/beta test slot so that I can come in to the game and story fresh.

Kicking myself for missing out on the Numenera Kickstarter now.

Vector wrote:

What did you think of Arcanum?

YES PLEASE. And good gobb someone get it right this time.

Dialing it back abit: since Wasteland was tile-based and P:T was isometric, someone hire inExile to redo old classic tile-based and isometric games as long as people are willing to give them money to do so.

Some quick examples:
- Moebius and/or Windwalker from Origin
- 2400AD from Origin
- Darklands from Micropose (If Firaxis isn't already)
- Covert Action from Micropose (If Firaxis isn't already)

Darklands would be AMAZING.

NathanialG wrote:

Darklands would be AMAZING.

And perfect for the Unity engine that both Wasteland2 and Torment are made on.

Is that the commercial Unity engine, or something internal they're calling Unity?

The commercial Unity engine: here's the announcement, from last May.

Also of note from the most recent update, there's going to be a Planescape: Torment retrospective for backers of both this Kickstarter & Project Eternity. The list of participants is great:

Chris Avellone, Lead Designer
Eric Campanella, Artist
Tim Donley, Lead Artist
Scott Everts, Technical Designer
Brian Fargo, Leader in Exile
Adam Heine, Scripter
Dave Maldonado, Designer
Colin McComb, Designer
Brian Menze, Artist
Aaron Meyers, Artist
Mark Morgan, Composer
Dennis Presnell, Artist
Dan Spitzley, Lead Programmer
Feargus Urquhart, President, Black Isle Studios
Scott Warner, Scripter
Falchion wrote:
NathanialG wrote:

Darklands would be AMAZING.

And perfect for the Unity engine that both Wasteland2 and Torment are made on.

Man I would back the hell out of a Darklands kickstarter. I'm in on Torment.

tanstaafl wrote:

If you didn't back the Wasteland 2 Kickstarter, the $45 tier gives you both games.

This pushed me over. I missed Wasteland the first time around and getting both while also supporting Torment?

Don't mind if I do.

dejanzie wrote:
Robear wrote:

Same engine as Wasteland 2 and other recent games, like Path of Exile, so just check those out for an idea of what can be done.

Heh. I managed to miss the obvious. Listen to Robear

So I can make myself at least a bit useful, here's Wasteland 2 gameplay footage.

I would have backed Torment regardless of how Wasteland 2 was coming along, but that Wasteland 2 is looking really good makes this a no brainer!

Why is Monte Cook writing for Torment 2 such a big deal?

Anyway, less than 100k to achieve all stretch goals, and plenty of days to cover it. I wonder what's going to be the final number. Probably 3 million? 4?

Mex wrote:

Why is Monte Cook writing for Torment 2 such a big deal?

Anyway, less than 100k to achieve all stretch goals, and plenty of days to cover it. I wonder what's going to be the final number. Probably 3 million? 4?

Monte Cook is a huge name in the realm of Dungeons and Dragons writing, especially Planescape stuff.