Civitas kickstarter

http://kck.st/14fgMKW

Civitas will be a revolutionary, open ended, community driven, highly moddable city building game, where you are not only responsible for terraforming the land, zoning, and building the structures, but you will also be able to manage many other aspects of your civilization. Civitas can either be played as a single player game, or you can play online with other city builders to make entire regions, share resources, and compete for citizens to build the largest city. We will not limit you to one or the other, both will be full featured and complete. Feel free to play it whenever, wherever, and however you want.

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I encourage anyone interested in city-building games to read all of the kickstarter page. It's essentially an anti-SimCity 5 (or anti-EA) city simulation game. IMO it's the modern city sim game that long-time fans of the SC series wanted but didn't get with SC5. The team is made up of industry veterans (so they claim) that have been the victim of studio layoffs (or even closings) as soon as the game they helped make shipped.

Each of us spent the last few years pouring our efforts into making those studios and their titles successful, and we succeeded. But there is big difference between "successful" and "successful enough". Make an excellent game, make a profit, still get shut down. Unfortunately for everyone involved, that's just the reality of how this industry works today. We used to think that finally hitting the release date on the game we have poured our lives into for months or even years would be a day to celebrate, but now we all just dread them. Release date = Layoff date. That's a very sad realization. No parties, no building a community, just uprooting our families again and trying to find more work. Even on the AAA caliber games we have built and shipped that literally earn hundreds of millions of dollars, this holds true. The current game development pipeline is directly to blame for this. Most publishers just bleed the studio dry of money and creativity, then just leave it to shutdown.

So a ragtag team of us released from various studios, of various disciplines in the game development pipeline, and a few that can already see the same "release day layoff" writing on the wall in their near future, decided to try to make a go at it ourselves. I mean, we have spent years working for other people, building their games from the ground up, so why not just do it ourselves?

It's unfortunate that there is no video that's become a standard thing for video game kickstarters, but basically everything they've stated in the description is hitting all the right notes. I especially like their "permits" idea.

Using "Permits" will be key to building your city the way you truly want it to be built. No matter the size of your city, or any other unrelated characteristic of your city, you can issue a permit that only a certain amount of houses can be built on that section. The smaller the amount of permitted houses will cause the houses to be much larger. You can also limit it by price as well. So in the example of the lake front community, you can issue permits so that only nice houses can be built there. This feature will also be used when setting up roads, power sources, and other aspects of the city.

I'm not sure how they'll be able to deliver on everything they're promising for $250K, but because I want a modern city sim game so bad that isn't crippled by technical issues (Cities XL) or ruined by always-on DRM and other needless limitations (SimCity 5), I'm backing it.