Star Conflict

Yonder wrote:

In fact, thermal resistance seems to be getting so popular that I would really recommend people that use T2 lasers switch their damage to EM.

On my T2 Alligator-C, I have my pulse lasers set up to switch between EM and Thermal via lenses - comes in handy. Only downside is the wild inaccuracy of the pulse lasers at anything except point blank range.

Flares aren't necessary at all. The only times you truly need them are against fighter missiles because those are the most agile. Cruise missiles hit like a truck but you can defeat them with a hard turn, same with artillery missiles.

I think sniping could be better balanced by removing the lead indicator. That way instead of "click on the white circle for massive damage" you would actually need to aim manually with every shot. And if targets are far enough away you don't even get to see them highlighted by radar unless you have a teammate up close. Secondly it should be required that the frigate needs to be actually pointed in the direct you want to shoot. Because right now you can go into sniper mode and fire in any direction, which is really stupid.

Jericho frigates are nowhere near as unbalanced. It really funny to attack one with EM guns and watch him try to destroy you with a point blank missile. Weak hull = instant dead, and you get the credit!

EDIT: More tips!

- Every ship other than the starting fighter has a bonus reward %, this affects everything, gold reputation the works. The ships you take into battle stack their bonuses together! This is why having 4 hangar slots is such a benefit and you only get it at rank 12. The first thing you should do is buy some new ships and fill all of your slots, it will greatly increase your income. 3 rank 3 ships will get you +90% and almost double your tier 1 income.

- When you win a game you get chances to find loot. Loot is generally vendor trash but it is still possible to get green and purple items which are slightly better or worse than the "blue" tier.

- Missiles can be shot down with assault lasers! Technically anything can hit them, but lasers have the best accuracy. All you need to do is sweep the beam over them for a split second. You can use this to completely shut down Jericho frigates at long range.

- Switching contracts is very cheap. Collect all of the contracts for one faction, complete them and then switch to the next one. Some of them have timers of 1 week or 24 hours, so rotating will let you access all of them. You can very easily reach rank 3 in all factions this way and unlock all of the level III tier 1 items.

- Every frigate has a big blind spot behind and below them a bit. If they have no one around to support them you can just hover in this spot and they can't do anything about it!

I want to do more scenarios for better loot but the population is really small for scenario play and I keep getting put with the tier 2s. It really sucks! I guess we would need to get a party going for that sort of thing. Tier 2 definitely needs teamwork for wave 3.

Bumped up to the Alligator Mk II this morning, and I'm rocking the huge plasma speed bonus. The Mk II also has enough slots to think about serious tanking. I've been tinkering around trying to find the best mix, and I've currently settled on a build that gives me about 9k hull with 25/85/94 resists.

So I have at this point sent Friend requests to everyone, but since you have to be online for a Corp invite Tamren, andondn, and MCMuumio haven't gotten one yet.

Aetius and Warhound are on quite a bit though, so I made them Officers. Now if one of them is on at the same time as you guys they should be able to get you in the corp as well.

Speaking of Corporations, our PvP rating is positive right now! That didn't used to be true...

I have finally discovered the joy of the Empire interceptor in T1. Agile enough to use that blind spot to harass frigates (be sure to kill those damn fed drones first, though), and the microwarpdrive lets you pull stunts no one else really can.

Playing on a beacon map, I kept leapfrogging from the top beacon to the bottom beacon, forcing the enemy to deploy against me constantly, which pulls people off the middle beacon, making much easier for the rest of my team to take and hold it... assuming they can actually do so. Pugs. Sigh.

I actively hunt snipers, being able to microwarp right on top of them from 10k away can ruin their day.

But the best part is a Detonation map where the spawn point is 11k away from the bomb start point. I've spawned in at the start of the match, microjumped to the bomb, scooped it up, dance and dodged on afterburner to the enemy A/C base, planted the bomb and gotten a station kill before the rest of the players have even gotten the first kill of the match.

At this point I think that Arcade Detonation is my favorite play style. The regular games in general are much slower and more tactical (which I'm often in the mood for, but not in the last couple days) and the Capture the Beacon games also encourage that. With Detonation at least a bunch of each team have to run out and grab the bomb, and it usually turns into a fun, great furball in the middle of the map.

I'm working on my Federation rep at the moment, already got Empire rank 6.

If the Empire Frigate snipers are annoying campers, the Jericho Frigate pilots are just idiots. I don't think half of them realize that the missile does friendly fire damage.

Super fun running around in a lightweight and outmaneuvering incoming fire. Once I got to rank 3 I outfitted my lightweight with a module that increases turning speed and I'm now doing circles around freighters. Gonna have to switch to the Empire because that microwarp sounds awesome.

If someone could add me to the corporation that be great. My handle is motley.

Tamren wrote:

I'm working on my Federation rep at the moment, already got Empire rank 6.

If the Empire Frigate snipers are annoying campers, the Jericho Frigate pilots are just idiots. I don't think half of them realize that the missile does friendly fire damage.

Well, the torp friendly fire is fully explained in the extensive document.... okay, couldn't say that with a straight face. I'd be willing to bet that half of them don't know it does friendly fire. There is no indicator, and other than a ship exploding I can't think of anything else that does friendly fire. Well, the EMP bombs do when they blow up the enemy station, but that's it. I'm sure they are thinking 'So, since my guns don't hurt you when I'm shining six lasers in your back, why would my torp'?

Do regular missiles/cruise missiles/unguided rockets do friendly fire? Also, to confuse the issue for them, I think there is a grace period at the start of a match where there isn't friendly fire, don't think it last very long though.

Its beta, so the new user experience is always going to be lacking at best, and absent most likely. Hell, how many times do you see people asking how they sell their ships?

LtWarhound wrote:
Tamren wrote:

I'm working on my Federation rep at the moment, already got Empire rank 6.

If the Empire Frigate snipers are annoying campers, the Jericho Frigate pilots are just idiots. I don't think half of them realize that the missile does friendly fire damage.

Well, the torp friendly fire is fully explained in the extensive document.... okay, couldn't say that with a straight face. I'd be willing to bet that half of them don't know it does friendly fire. There is no indicator, and other than a ship exploding I can't think of anything else that does friendly fire. Well, the EMP bombs do when they blow up the enemy station, but that's it. I'm sure they are thinking 'So, since my guns don't hurt you when I'm shining six lasers in your back, why would my torp'?

Do regular missiles/cruise missiles/unguided rockets do friendly fire? Also, to confuse the issue for them, I think there is a grace period at the start of a match where there isn't friendly fire, don't think it last very long though.

Its beta, so the new user experience is always going to be lacking at best, and absent most likely. Hell, how many times do you see people asking how they sell their ships?

I think that all explosions/area of effect weapons cause friendly fire. There is also a loading screen hint that warns you. Lastly, as a torpedo guy myself when your camera pulls back to show the explosion the fact that everyone's shields are flashing in the fireball, not just your enemies, should be a clue.

Pretty sure cannons all do friendly fire damage, it just doesn't tell you or give you numbers or anything.

All missiles have a radius too, you will hit yourself if you fire point blank.

I'm pretty sure I've been hit by my own mines before. A friendly ship won't trigger them, but if they are triggered they will do damage to everyone in the blast radius.

Hell, how many times do you see people asking how they sell their ships?

I'm pretty sure at this point it's become a meme. I think the initial confusion was because the game clearly uses a modified version of the World of Tanks client/server and matchmaking system, and of course in WoT you can sell your tanks.

Aetius wrote:

I'm pretty sure at this point it's become a meme. I think the initial confusion was because the game clearly uses a modified version of the World of Tanks client/server and matchmaking system, and of course in WoT you can sell your tanks.

Actually, WoT, it isn't so much that you can sell your tanks as you need to sell them to give you space to add new (i.e. higher tier) tanks. Well, unless you want to constantly be shelling out cash to buy new slots.

The Scenario mode provides a pretty good break from PvP battles, scratches that Rogue Squadron itch. Hopefully the next patch comes with a few more.

Can I get and invite to the Corporation Yonder? I'm linked to my Steam account. mrn00b in game.

Anyone up for some tier 1 scenario play? They don't take as long as most arcade matches and you get better loot. But you need a party of 4 otherwise it will put you with tier 2s and bump the difficulty up to tier 2, which makes everything very very hard.

The only time I have beaten the tier 2 scenario was when the matchmaker put me with one tier 2 and two tier 3s. And it still came down to the wire on wave 3.

Tamren wrote:

Anyone up for some tier 1 scenario play? They don't take as long as most arcade matches and you get better loot. But you need a party of 4 otherwise it will put you with tier 2s and bump the difficulty up to tier 2, which makes everything very very hard.

The only time I have beaten the tier 2 scenario was when the matchmaker put me with one tier 2 and two tier 3s. And it still came down to the wire on wave 3.

Aetius, MrNoob, and I are now pretty much experts on that scenario, we went through the Tier 2 version twice and the Tier 1 version 2-3 times, so if we're on we'll join up. Between Aetius and I we had Shield repair, hull repair, shield resistance, and hull resistance auras all up. Not bad at all.

Are you using tier 2 ships? The difference between them stat wise is less than 10%, but tier 2s have more module slots which makes a HUGE difference. I beat the tier 2 scenario with a tier 1 fighter, but the empire fighter is particularly tough.

EDIT: Got my hands on my first Jericho frigate today. It's a lot of fun to use! Don't take it into scenarios though. All of the enemy frigates (including the boss) have an "anti-guided missile bullsh*t module" that zaps them with a green laser. Renders them totally useless.

Downloading this now. Is the friend stuff run through Steam friends? I'm mwdowns there.

The game gives you the option to link your steam account to the game and use that instead of your Gaijin/Warthunder account. Presumably Warthunder will do the same thing since it's been greenlit already.

The in-game clan/friends/party system is separate however.

Tamren wrote:

All of the enemy frigates (including the boss) have an "anti-guided missile bullsh*t module" that zaps them with a green laser. Renders them totally useless.

Not entirely. The laser has a cooldown, so you can coordinate with other ships and let the smaller missiles eat the laser while the torpedoes get through. They also clear our those pesky drones, which becomes more important as the boss increases in tier and lethality.

mwdowns wrote:

Downloading this now. Is the friend stuff run through Steam friends? I'm mwdowns there.

Have you registered an account with them yet? I'm not seeing an mwdowns.

Aetius wrote:

Not entirely. The laser has a cooldown, so you can coordinate with other ships and let the smaller missiles eat the laser while the torpedoes get through. They also clear our those pesky drones, which becomes more important as the boss increases in tier and lethality.

Is this a special boss power or a module of some sort? I know one type of fed frigate can use it's drones to shoot down one missile every 40 seconds. But some of them aren't fed ships at all and they can still do it. I never see them use it on regular missiles either.

I had about 2 mil in the bank so I decided to take the plunge and get my first tier 2 ship, a fed fighter. The difference between it and tier 1 is pretty shocking, TONS of new customization options.

Tamren wrote:
Aetius wrote:

Not entirely. The laser has a cooldown, so you can coordinate with other ships and let the smaller missiles eat the laser while the torpedoes get through. They also clear our those pesky drones, which becomes more important as the boss increases in tier and lethality.

Is this a special boss power or a module of some sort? I know one type of fed frigate can use it's drones to shoot down one missile every 40 seconds. But some of them aren't fed ships at all and they can still do it. I never see them use it on regular missiles either.

I had about 2 mil in the bank so I decided to take the plunge and get my first tier 2 ship, a fed fighter. The difference between it and tier 1 is pretty shocking, TONS of new customization options.

It's a module, yesterday after one of our successes I got a green one. Frigate only, kills all enemy missiles in something like a 2100m radius, 15 sec cooldown were the stats of mine if I remember correctly.

Yonder wrote:
mwdowns wrote:

Downloading this now. Is the friend stuff run through Steam friends? I'm mwdowns there.

Have you registered an account with them yet? I'm not seeing an mwdowns.

I should be in there now. I did a couple of missions and got trounced. Kinda fun, though.

Yonder wrote:

It's a module, yesterday after one of our successes I got a green one. Frigate only, kills all enemy missiles in something like a 2100m radius, 15 sec cooldown were the stats of mine if I remember correctly.

/me curses the RNG. Sure, give the fighter the anti-missile module and ignore the tank.

Just started digging into tier 2 gameplay with the rest of the crew. Tier 2 definitely rewards teamwork, the ships have more abilities and the teams tend to be larger to boot! For instance fighters can carry a module with a damage aura buff that increases the damage done by friendlies within 4km by 20%. 20%!!! And 4km is beyond the range of my guns! It makes a huge difference when you work together with complementing buffs. Especially in scenario play.

Bah, just hit a glitch where the HUD disappears. I was right in the middle of stage 3 of the scenario on T2 when it happened. I survived for 5 minutes before my enemy overwhelmed me. On the upside I got to appreciate how gorgeous this game is!

On a completely unrelated note, I want a cockpit view.

Well my free booster ran out today and the grind has reared it's ugly head. Usually I can pull 75-100k credits a match. and make 50-100k in profit depending on how big my repair bill is. But now I'm lucky to make 25k after all of my bills are paid. That said the 7 day booster I was given was enough to get me to rank 6 with all the factions, buy 7 tier II ships and enough blue items to outfit any 3 of them. (thought that does include the free 3 days they gave everyone to make up for server issues) As far as tier 2 gameplay goes, I'm set. The only cost going forward is buying more ships if I want to try the other factions. Another point of annoyance is that you only get 3 loot rolls without a booster. That definitely puts a dent in your income for winning matches.

I bought the "mercenary" pack on Steam when it was on sale for 15 bucks. That got me 3000 gold and a special loot scanner that gives me an extra loot roll. 3000 gold happens to be enough to buy a 1-month booster. It's a pretty good deal, as I described above even 10 days of boost goes a LONG way.

I'll still play a couple matches a day, especially if there are more GWJ people to squad up with. But for the most part I'm going to wait for more content. This is a beta after all.

Was playing tonight with Cayne and we discovered something very irritating. If you want to group up with more than one other friend, one member of the party needs a license. Or a subscription basically.

The rest of the FTP economy seems to be okay. But that in particular is a dick move.

Same setup as World of Tanks. Its irritating, and silly, since you want people to want to play, and being unable to group with your friends means fewer people will be willing to spend the time to learn to enjoy the game enough to want to pay RL cash for a license.