Dead Island: Riptide - Catch All

I would like to respond to Puce Moose thoughts on Dead Island riptide in discussion from the main Dead Island thread

Puce Moose wrote:

I ran across the Dead Island: Riptide trailer this evening.
Deep Silver has taught me that their trailers are misleading compared to the gameplay, but I thought it was another captivating trailer. I am such a sucker for down-tempo/piano/not showing a gun shooting in a trailer for a FPS/RPG lite.

I just hope we get an option for a reduced HUD, non-player-level-scaled enemies, and a stronger focus on story/charcters for the single player game this time around.

I prefer that the trailer is a bit misleading, because it drives home the dire situation and makes me get more excited for the game, than if it showed gameplay footage. Very captivating trailer.

I have to agree with Puce Moose on the idea of scraping the player level scaled enemies.

I have heard the game will have dynamic weather patterns and I hope this will add to the feeling of the game without it being set off by a basic action.

Reduced HUD for more survival feeling would be nice.

I like that they have stated the game will have slower weapon deterioration for people who specialize in that type of weapon. (If I used my sword all the time I would sharpen it and take care of it, not let it fall apart in a battle)

Since I played the game in single player with limited multiplayer I have to agree Moose that it would be nice to have a stronger focus on story/characters for single player game.

I would like to have the ability to set-up traps and lure people/zombies into the traps. Nothing too complex, but if I have the ability to make a sword with electricity, then I should have the ability to set a trip wire hooked up to a grenade.

I would like to see the ability to upgrade my vehicular device (haha no I am kidding, please do not add this feature).

In multiplayer I would like to see a secret vote this person out of the party feature and if the team agree's you can shoot the player, drive them off a cliff or throw them to the horde rather than just boot the player from the game. Boot player -> kill player -> player kicked from game.

Anyone else have any thoughts on what features you hope for or have seen mentioned online?

I don't really want them to do much a story. Way to much potential to screw it up. Just let me run around and smash zombies. I also have zero faith in Techland to deliver a good story.

Also, polish this one. Honestly, if it wasn't as big a mess as the last one was (and it was actually pretty stable for me) I'll ignore my preference for no story.

I think they should stick to the larger areas like they had in the resort part and the actual city rather than the sewers. It just wasn't very fun when the path was narrow.

Vector wrote:

I think they should stick to the larger areas like they had in the resort part and the actual city rather than the sewers. It just wasn't very fun when the path was narrow.

This is definitely high on my list of features - the resort area was FANTASTIC but everything after that went increasingly very linear and bland. If they had fleshed out that first zone in more detail and scrapped everything past that point I'd have been quite happy.

Oh and maybe get rid of the fast zombies.

I liked the city area. The sewer wasn't terrible for what it was but they used it far more than they should have; ideally, you use an area like that once or twice for a change of pace, let the player feel good when they're finally done with it, and then never go back ever. I think the jungle just felt rushed. There's no reason for a jungle to feel linear.

I agree that it'd be nice if they skipped the story and just gave players an environment to play in, maybe with a few side-quest style vignettes or a personal goal (survive/escape) that never becomes more than that. I love horror games but I absolutely hate it when they feel the need to explain themselves. If I understand something, it's not scary anymore.

I'm looking at you, Silent Hill.

Might also be nice if they make recipes a little more clear. In the first game, I wasted the best knife I had on an exploding throwing knife. I mean, yeah, I had no logical reason to expect that to be more than a single-use item but come on, Dead Island can be one game-ass game. It wouldn't have been totally out of place for me to find the thing among the gibs, ready for another throw. On the plus side, that one throw was pretty spectacular.

Um....yeah. I...er...I think....I think I'll maybe stick with the standard/digital edition when this comes out. I mean I like a novelty figurine as much as the next nerd but...Sheesh. (Probably NSFW).

stevenmack wrote:

Um....yeah. I...er...I think....I think I'll maybe stick with the standard/digital edition when this comes out. I mean I like a novelty figurine as much as the next nerd but...Sheesh. (Probably NSFW).

Yeah, totally.. Boobs are WAY too small.

So the special edition of Dead Island: Riptide is going to be on clearance basically everywhere in July?

This game looks pretty good, I guess, but I'm not sold on it unless it comes with some manner of torso.

IMAGE(http://www.mememaker.net/static/images/memes/1254943.jpg)

Deep Silver wrote:

We deeply apologize for any offense caused by the Dead Island Riptide "Zombie Bait Edition," the collector's edition announced for Europe and Australia. Like many gaming companies, Deep Silver has many offices in different countries, which is why sometimes different versions of Collector's Editions come into being for North America, Europe, Australia, and Asia.

For the limited run of the Zombie Bait Edition for Europe and Australia, a decision was made to include a gruesome statue of a zombie torso, which was cut up like many of our fans had done to the undead enemies in the original Dead Island.

We sincerely regret this choice. We are collecting feedback continuously from the Dead Island community, as well as the international gaming community at large, for ongoing internal meetings with Deep Silver's entire international team today. For now, we want to reiterate to the community, fans and industry how deeply sorry we are, and that we are committed to making sure this will never happen again.

They didn't waste much time in owning up to the fact that this was completely tasteless.

I wonder if they consider the end result of the torso fiasco to be a failure or a success. I would assume that they'd land closer to success.

demonbox wrote:

I wonder if they consider the end result of the torso fiasco to be a failure or a success. I would assume that they'd land closer to success.

Gameological Society had a great little commentary about this fiasco:

http://gameological.com/2013/01/it-b...

Edit: In the trailer, at first I thought he was holding a Pez dispenser. I is smart.

imbiginjapan wrote:
demonbox wrote:

I wonder if they consider the end result of the torso fiasco to be a failure or a success. I would assume that they'd land closer to success.

Gameological Society had a great little commentary about this fiasco:

http://gameological.com/2013/01/it-b...

Edit: In the trailer, at first I thought he was holding a Pez dispenser. I is smart.

Thank you for linking that article. Brilliant.

Bonnonon wrote:
imbiginjapan wrote:
demonbox wrote:

I wonder if they consider the end result of the torso fiasco to be a failure or a success. I would assume that they'd land closer to success.

Gameological Society had a great little commentary about this fiasco:

http://gameological.com/2013/01/it-b...

Edit: In the trailer, at first I thought he was holding a Pez dispenser. I is smart.

Thank you for linking that article. Brilliant.

Yes, I came across that last night--it is a must read.

While the following is accurate in terms of the statue, in the first game at least there were numerous lady-zeds missing one or both boobs. (edit - they were realistic in how a zombie apocalypse would look at a beach resort, not sexy zombies)

You’ll notice, too, that every part of the figure’s body is mangled except the breasts. A couple of the gashes on Oh God, You Just Know Someone Is Masturbating To This Right Now come close to the boobs, but they stop short, out of solemn reverence. This is in keeping with the long game-industry tradition of honoring huge bazongas above all (and honoring the ass, too, if there’s any development time left over after programming the huge bazongas). Even in the early years of 3D games, when female characters had faces that looked like bulging hexagons with lipstick, developers managed to give video game breasts hyper-real motion and buoyancy. Game women benefited from an experimental field of game science known as “boob physics” or “teat-jigglies.” This piece is a salute to that heritage.

I'd have a little more respect for this gesture if there was a big gash on one of the boobs, and just a little bit of silicone implant peeking out.

LobsterMobster wrote:

I'd have a little more respect for this gesture if there was a big gash on one of the boobs, and just a little bit of silicone implant peeking out.

The only way they'd win my respect is if there was a second statue, the second being the lower abdomen to upper thighs of a very hairy male zombie wearing a thong. They would need to make an equal number of each statue and the packages should be sealed in such a way as to make it impossible to tell what statue you got until you had it home and opened.

LobsterMobster wrote:

I'd have a little more respect for this gesture if there was a big gash on one of the boobs, and just a little bit of silicone implant peeking out.

If they did what you mentioned it might be a better statement, I am glad they did release an apology, but I think the decision of the marketing and I guess to the some extent the big wig that approved the stupid decision should not tarnish the game as a whole.

For those of you who are interested they are trying to make amends and released game play footage. My only worry is that the caption says pre-alpha. I would hope that they are farther along than pre-alpha with a release date in April. Maybe an old build they wanted to show off...

DO NOT WATCH IF YOU DO NOT WANT POTENTIAL SPOLIERS

did any of you see the valentines day cards deep silver put out on facebook?

Happy Valentines Day from Dead Island riptide

I'll play this game when I can. So Tagging I guess.

See, it's stuff like that that gives me hope for the future of Saints Row.

LobsterMobster wrote:

See, it's stuff like that that gives me hope for the future of Saints Row.

Me tagging a thread? Woohoo, I can save Saints Row!

(I guess you meant the link)

Manach wrote:
LobsterMobster wrote:

See, it's stuff like that that gives me hope for the future of Saints Row.

Me tagging a thread? Woohoo, I can save Saints Row!

(I guess you meant the link)

You give me hope for the future in general, Manach.

Dead Island wedding...

It appears deep silver is throwing marketing ideas at the wall and seeing what will stick.

They also got the guys at Fast, Furious, and Funny to document Xquisite Automotive make them a dead island truck.

Can the BOAT PADDLE or the RIPPER BASEBALL BAT MOD from DEAD ISLAND kill the walking dead? Watch ZGB and find out! Zombie Go Boom puts the weapons used in popular video games and movies to the test in order to see if they can kill the walking dead and help you survive the zombie apocalypse.

soon. very soon.

Pre-load complete.

What system are you playing on LobsterMobster? Should I put a link to the document with steam account names in the first post? I am horrible at finding that document.

I play PST at about 7:30-8pm. Let me know if you want to play a game after launch.

I wanted to buy it, but currently, I'm on a 10$/month budget for gaming. (need to repay the bills so it seems)

Guess I'll wait for a special edition of some sort to get the pre-order dlc bonus as they did with the first one.

I'll peek in to see if the game is nice tho

I'm on PC. Steam.