Wizardry Online

Anyone interested in an ARMA style Fantasy MMO?

I've not stepped in yet but just heard about this today.
I played the games, through the first 4 from Proving Grounds to Return of Werdna. They were epic for the time. The first real graphical RPG that gave us the real feel of AD&D on the computer.

Now we have Wizardry Online that offers permadeath, laws that if broken you could go to jail or get a price on your head, auto-heal? HA!

I'm curious if anyone has stepped in? I am very curious. I hope to load it up tonight and try it out.

There were a whole bunch of "Wizardry" games that were only released in Japan, right?

Is this a spinoff of those, or does it have a more direct connection to the Sir-Tech games?

I remember playing wizardry 7. That's about it.

This is better suited for the MMO section.

I played the beta. It's a complete pile of poo.

misplacedbravado wrote:

There were a whole bunch of "Wizardry" games that were only released in Japan, right?

Is this a spinoff of those, or does it have a more direct connection to the Sir-Tech games?

It's based off of the Sir-Tech games, but being developed by a Japanese development company.

Again... this is a complete pile of poo. If you want perma death and/or a hardcore feel to your mmo there's a bunch of other games that offer a much better example than this.

Wizardry games always had the best names.

Yep, this is an MMORPG thing.

WOPP
Wizardry Online Pile of Poo

Sorry bout the mmo thing.
And I will give it a miss.

Carry on.

groan wrote:

Sorry bout the mmo thing.
And I will give it a miss.

Carry on.

With it being f2p i recommend checking it out for yourself, but just wanted to warn folks not to expect much.

So after getting pulled from steam Wizardry Online seems to have reared its ugly head once more. Anyone know if it's improved any? It got pulled before I could try it for myself last time but I heard that it was hot garbage. I'm downloading it right now to check it out, just wanted to know if anyone else already has already done so.

I was a fan of Wizardy 7, too. When I saw this pop up on Steam, I was sorta interested. Then I read about the game on their store page:

The difficulty level is insane

The Hardest MMO Ever: No auto-regeneration, no auto-leveling, no safe zones. Enemies respawn faster than you can kill them – so keep moving! Are you up for the challenge?

Permadeath: If you fail to prepare properly, your character may be lost forever upon death.

Server-Wide PVP: It’s kill or be killed in the world of Wizardry Online. Team up early to discourage opportunistic players – or form your own roving gang of murderers and thieves!

Screw. All. Of. That. If I ever want a game that was designed from top to bottom to be a giant kick in the balls while simultaneously giving every other person in the game cart blanch to be player-killing/griefing *sshats, I know where to go.

I played it for about an hour or two last night and although I wasn't killed by another player, after I made it into the main part of town I saw quite a few with red eyes. (meaning they have either robbed or killed someone recently.) Also they are not joking about the respawning enemies. There was a beetle that took me nearly 5mins to kill because it moved around so damn much. and once I did I looked at the map to remember where I was. Within the maybe 15-20secs it took me to do that I was getting poked in the ass by the same beetle.

But all of that doesn't even seem like problems to me next to the impossibly slow scroll speed of the text. There's no way to make it scroll faster either. Not that I could find anyway.

I hope nothing but the best for the game but, yeah, its style is a little...unfriendly. I had the exact same experience as you, Zem, with the respawning beetles. What's worse, the thing had at least three times as many HP as I did. Nothing says "enjoyment" to me more than a single vermin being 200% more healthy than me.

So I beat on it for several minutes before it finally expired. All the while, it was pinging me for 1 HP at a time. I determined that having a literal bag of loot fall from the dungeon ceiling for me to slice open would have been equally enjoyable.