Developed by City State Entertainment.
I have read a few previews of it and I cannot say that I am impressed other than the triple faction PvP that gets everyone's panties in a bunch.
The piece starts off with an example of how crafters will serve an important purpose in the game's "TriRealm" dynamic. "As an RvR-focused game, hummingbirds won't be dropping rare and unique items; well, unless you consider bird poop rare and unique," the dev blog explains. "You will get rewards for killing other players, other players' helpers, and some stuff in the world, but it won't be gear and we will also not offer tokens."
So crafters can be ganked. So that will please the crafters tremendously. And Pvpers will require an undetailed amount of crafters to be successful in Pvp. Now, Pvpers just love it when Pve mechanics creep their way into PvP.
Skill progression is also on today's menu, and City State says that Camelot Unchained will reward you based "on the activities that you are participating in directly." The dev blog also hints at "you are what you do" gameplay and says that the team favors classes for this particular MMO.
So which is it? Earning skills by doing them over and over like in UO? Or you will be forced into a class in order to get the skills that you then have to practice ad nauseum to kill things... I really think one of the things he should be borrowing and renovating from DAOC is the class and skill system.
side note: The only fatal flaw with DAOC's system is that it over emphasized the need to max a skill to be effective. I think either use weapon damage to help narrow the gap to still give an advantage but not one that turns it into a pass/fail situation. Or like they did with the thief classes especially, give more skill points per level.
He is quoted as saying 'This is the wrong time to be safe'. Well it is more certainly the wrong time to be an idiot too.
Maybe I am just jaded that this guy keeps getting to resurrect himself when my gut tells me his only quality is pointing fingers and saying things with markedly little substance.