Grand Theft Auto V

jrralls wrote:

Just played it for the first time; huh, for some reason I was expecting better graphics.

This year is the game's 5 year anniversery.

Let me know if you ever want to delve into GTA online and need to run a few heists. Still haven't finished quite a few of them.

I think it still looks fantastic on XboneX.

jrralls wrote:

Just played it for the first time; huh, for some reason I was expecting better graphics.

There are graphic mods if you are playing on PC.

Do mods still work? I thought they banned all custom mods a while back?

Baron Of Hell wrote:
jrralls wrote:

Just played it for the first time; huh, for some reason I was expecting better graphics.

There are graphic mods if you are playing on PC.

I try to avoid going down the mod rabbit hole. The still-quite-good-but-less-good-than-I-was-expecting-for-some-reason graphics aren't distracting enough to me to want to start fiddling around.

You know, I thought the whole play as three different character thing and switching between them was a gimmick that didn’t sound very cool, but I’m really digging it. It allows a good selection of different missions as well as different story tracks for each character.

I certainly think dividing your classic GTA side activities between the characters--Michael = high stakes, investment stuff, Franklin = low stakes, hustler stuff, Trevor = blow sh*t up stuff--was a very clever and effective bit of characterization. Not deep or anything, but it pretty elegantly tells you a lot about them.

I'm not a prude and I know I was playing a Grand Theft Auto Game, but the (mandatory) torture mini-game? Yuck. Not my thing and don't think it needed to be in there.

Yeah, that was pretty bad, but totally in character. It's one of the things that makes me reevaluate the games I am playing.

Yea, but I guess there is a level of disconnect when I am reading about a character doing a torture (I don't have agency, other than to continue reading) and pushing buttons to make a character perform character (I do have agency, I am the one pushing the buttons and making the torture happen). Not a fan and if it were a common part of a game, I just wouldn't play that game.

Oh, I fully agree.
I remeber the Wrath of the Lich King for wow had a torture mission on tge alliance side. Even though it was pretty tame visually, it still made me pause to consider what I was doing.

Not to get all tedious, but I think it's worth noting that if your options are "Do this thing or Stop Playing," ya kinda don't have "agency" as it's currently understood. I remember being pretty fed up with the single player by that point, though.

SpacePPoliceman wrote:

Not to get all tedious, but I think it's worth noting that if your options are "Do this thing or Stop Playing," ya kinda don't have "agency" as it's currently understood. I remember being pretty fed up with the single player by that point, though.

I get where you’re coming from, but up to that point in the game, the feeling of player agency was pretty well established. Then for RS to just flip it on you like that is pretty divisive.

There are many subtle choices made by RS in developing GTA V that have me worried about them ruining Red Dead Next. GTA V is the first in the series that I have not felt compelled to finish. I know that one of the Houser brothers left RS to go work on Wall Street. Maybe he was the “good one”. Haha. I feel like a jerk for saying that, but it might be true.

- - -

Slightly off topic:
Mafia III is a GTA like. I bought it last year during the Xbox summer sale. I got it dirt cheap. I hadn’t dipped into it at all until a couple of days ago.

It’s freekin’ excellent!! It’s like playing a well made movie. While the shooting bits are janky, ( its a GTA like ), the driving physics are great. ( But you do have to change the settings to simulated driving ).

I really like Mafia II but I’m trying to not buy any games in 2018, as an exercise in willpower.

SpacePPoliceman wrote:

Not to get all tedious, but I think it's worth noting that if your options are "Do this thing or Stop Playing," ya kinda don't have "agency" as it's currently understood. I remember being pretty fed up with the single player by that point, though.

Eh... my monkey brain doesn’t agree with that. My monkey brains knows that pushing button X tortures a guy, and it knows that I’m choosing to push X, so it thinks I’m the one doing it, on some level.

jrralls wrote:
SpacePPoliceman wrote:

Not to get all tedious, but I think it's worth noting that if your options are "Do this thing or Stop Playing," ya kinda don't have "agency" as it's currently understood. I remember being pretty fed up with the single player by that point, though.

Eh... my monkey brain doesn’t agree with that. My monkey brains knows that pushing button X tortures a guy, and it knows that I’m choosing to push X, so it thinks I’m the one doing it, on some level.

I kind of always had the impression that discomfort is sort of the point of that scene. I hated playing it, and it also showed a strange dichotomy for Trevor.

Yeah, he's Trevor - he's still willing to do what he "has to" in that scene, but there was also a . . . inhibition to him. I'll have to play through the game again (I've actually half-started a 2nd playthrough recently) to see if I'm remembering correctly, but I remember getting a "I don't really WANT to do this, but if I gotta, I gotta...." vibe from Trevor.

Of course all of that still begs the question whether (deliberately uncomfortable or not), that scene was necessary, served a clear purpose to the overall plot, or if Rockstar had really "earned" putting such a scene into play...