Grand Theft Auto V

mateofalcone wrote:
Scratched wrote:
mateofalcone wrote:

I guess I should feel grateful to remain excited after seeing the trailer.

That just seems like such an odd phrase to me for some reason.

It is an odd phrase, but it captures odd perplexity I feel at the heavy disappointment here following the trailer :D

Nice.

Mr.Green wrote:

one thing is sure, it's freaking gorgeous! Looks much better than IV.

Yeah, I meant to mention that in my earlier post: I love how bright and sunny it looks. GTAIV is stunning, technically and artistically, but it can still be a little drab. GTAV looks like The Sims ...for grownups.

Aaron D. wrote:

I was hoping for a new setting.

EDIT:

Just to clarify, I'm not crushed or anything.

I'll still be getting it it Day One, etc.

I just wish they would have branched out into a fresh environment.

Well, GTA4 was set in Liberty City, but it wasn't the Liberty City from GTA3. While still being roughly based on the same cities, it had a distinct look and feel from the previous game. Just because we are going back to Los Santos doesn't mean we'll be running over the same pedestrians on the same streets.

Mr.Green wrote:

I'd be very curious to know what you guys - the disappointed ones - were expecting from this trailer?

A new setting. A unique protagonist. Hints at an intriguing plot. The trailer has 0/3. I thought that having Nico as a main character for GTAIV was an incredibly daring choice, which largely paid off (despite the incongruities between repentent, haunted nico and mass-murderer nico).

Unlike many here, I don't play GTA games to screw around - I really disliked Saints Row. I like the characters, narratives, and settings that Rockstar pulls together, and expect them to be leading the industry when it comes to this. I may be proven wrong, but there is absolutely nothing about that trailer that makes me raise an eyebrow.

Dysplastic wrote:
Mr.Green wrote:

I'd be very curious to know what you guys - the disappointed ones - were expecting from this trailer?

A new setting. A unique protagonist. Hints at an intriguing plot. The trailer has 0/3. I thought that having Nico as a main character for GTAIV was an incredibly daring choice, which largely paid off (despite the incongruities between repentent, haunted nico and mass-murderer nico).

Unlike many here, I don't play GTA games to screw around - I really disliked Saints Row. I like the characters, narratives, and settings that Rockstar pulls together, and expect them to be leading the industry when it comes to this. I may be proven wrong, but there is absolutely nothing about that trailer that makes me raise an eyebrow.

I agree. Plus when you have a count down to a trailer it raises expectations that something bigger and exciting is coming. It looked pretty, but nothing about it made it seem anymore than just another gta in a new(old) setting. I hope they address the discrepancy between a more serious story and the goofy crap in the world and the ability to cause havoc with no repercussions.

IUMogg wrote:
Dysplastic wrote:
Mr.Green wrote:

I'd be very curious to know what you guys - the disappointed ones - were expecting from this trailer?

A new setting. A unique protagonist. Hints at an intriguing plot. The trailer has 0/3. I thought that having Nico as a main character for GTAIV was an incredibly daring choice, which largely paid off (despite the incongruities between repentent, haunted nico and mass-murderer nico).

Unlike many here, I don't play GTA games to screw around - I really disliked Saints Row. I like the characters, narratives, and settings that Rockstar pulls together, and expect them to be leading the industry when it comes to this. I may be proven wrong, but there is absolutely nothing about that trailer that makes me raise an eyebrow.

I agree. Plus when you have a count down to a trailer it raises expectations that something bigger and exciting is coming. It looked pretty, but nothing about it made it seem anymore than just another gta in a new(old) setting. I hope they address the discrepancy between a more serious story and the goofy crap in the world and the ability to cause havoc with no repercussions.

On the one hand, I agree with this sentiment a bit. On the other hand, the first trailer for most games usually doesn't reveal a whole lot. It seems to me that this trailer was intended to pique interest, show off graphics and variety of setting and just generally say "hey, there's another GTA with a number at the end coming out." So I'm hoping that we will find out more from later trailers regarding the lead character and plot.

Regarding Nico, I felt he was totally generic with an accent slapped on, in the traditional Rockstar fashion where a character is needed who will not blink at any of the insanity or variety of conflicting requests that quest giving NPCs ask of him. I'm hoping for more from GTAV, but frankly I'm expecting the same character perhaps with a new ethnicity slapped on.

I thought, and still think, that GTA4 was a terrible game. The aim of pretty much every mission seemed to be to annoy the sh*t out of the player and be as frustrating as possible. They even planned accordingly and had multiple conversations for the characters to have as you drove halfway across the world to retry a mission again (I'm looking at you bank heist mission, you horrible, horrible incongruous, out of absolutely nowhere, immersion breaking mess of a mission you). And let's not even start into what a god awful mess the plot was. Okay just a bit, Niko, haunted by the horrors of war, wants to hunt down the man who betrayed him. In the process he's going to murder thousands, rob banks, become a CIA hitman, and join and overthrow the Jersey mob for some reason that never really made sense. Yeah... that all might have made sense in the obviously silly world of GTA:SA, but you totally shot your self in the foot by trying to have all that gravitas at the start.

Also Brucie must die. I put off those missions till I had to (first, the driving mechanic sucked bad and racing was painful, second Brucie is the worst character in anything ever). I'm still a little stunned that the game made me do them before I could go put the kibosh on the Mob boss dude. Oh, and that whole Mob part, totally tacked on crap. I still don't know what that part of the game had to do with anything else in the game, it felt like total irrelevant padding except you're not supposed to pad the conclusion of your plot!

And I would be optimistic for GTAV based on the fact that Red Dead Redemption was so awesome, buuuuut RDR was R* San Diego, not North.

I'm willing to give the GTA games another chance if it turns out to look promising, but MAN do I feel like they have a lot to make up for.

I don't know man. I mostly feel that GTA games have gotten easier (like most games). I remember there were a few missions in GTA3 and VC that I couldn't beat without using a cheat code, but everything has seemed much easier since SA. I am not saying they don't still include a few missions that make me want to murder the designer, but overall they seem to have fewer of those missions.

Mojo it sounds like you're stuck in an abusive relationship with GTA.

*shoulder shrug*

Looks good and all but I'm just not excited about GTA anymore.

If they bring back James Woods, it'll be GOTY.

I'm happy, excited, and now extremely depressed. I feel like everywhere I went before release I saw 30 people lining up wanting Vice City again and on the other side saw 40 more wanting San Andreas again. How many people wanted something new? Maybe 10 or 20 at the most from various gaming websites.

The fans asked and begged for Rockstar to redo one of their previous games and they decided to do the one that will look impressive technically and won't get them burned at the stake. Miami now just isn't as interesting as the 80's when Vice City takes place.

While I was one of the few that wanted somewhere new I can't help but feel an inkling of excitement that we are returning in this way. The trailer has more atmosphere and more detail in it than GTA SA seemed to have in just the Grove Street area.

It also helps that with the dog in the first few seconds and the flying seagulls it's pretty easy to assume that the country side will be populated with wildlife using code from Red Dead. Meaning that those giant empty spaces from SA will no longer be empty.

I'm possibly being too hopeful but this feels like Rockstar wanting to make a new San Andreas that isn't over the top, that isn't all about the gang wars of the 90's, that is more about California/San Andreas itself.

Long post but a simple thought of, "Wow there is a lot of negativity in this thread" kinda just kept pushing me on and on.

Haters gonna hate, man. Keep the positivity flowing. I'm psyched.

Actually, you know what really sucks about a modern day San Andreas?

Spoiler:

Samuel L. Jackson has been dead for over a decade.

Grubber788 wrote:

If they bring back James Woods, it'll be GOTY.

What this game needs is a coke-snorting Charlie Sheen.

Granted, the trailer is lacklustre, but I am expecting to get to fly that aeroplane and discharge insecticide or napalm or whatever over potentially illegal plantations. All for the good of the community, of course.

MojoBox wrote:

I thought, and still think, that GTA4 was a terrible game...

I think that sums up some more of my problems with a real world setting, there's only so many things they can do with it, and it just becomes like a checklist. Criminal organisations, mission types, character types. For each GTA they have to do the same thing over and over again. There's the tone of the game which wants to be everything, satire, wacky, serious, dark. Meanwhile I think other games that specialise and pick one area and do it well, are ending up better overall than the games that try to do it all.

I don't know if it's terrible but I think it's the most misrated game ever. Almost every review praised it as the second coming of christ (I think it's the highest rated game ever) but that did not prove to be its legacy at all. I find it so strange how all the problems were overlooked.

I'm glad I am not the only one that hated GTA4. It just wasn't fun.

kyrieee wrote:

I don't know if it's terrible but I think it's the most misrated game ever. Almost every review praised it as the second coming of christ (I think it's the highest rated game ever) but that did not prove to be its legacy at all. I find it so strange how all the problems were overlooked.

See also: every other big name game. Want to guess what Halo4 (start another fight)'s review scores will be?

It's going into another topic, but you really need to take reviews with a pinch, no, a tablespoon, no, a truckload, no, a mountain, no, a continent of salt nowadays for the big releases. If you're not buying into the hype, you need to wait for a few weeks after release to get a rounded opinion of a game.

I was utterly mesmerised by GTA IV, but I can imagine the bog-standard romp it could have felt like had it not been for two factors: the impossibly strong relationship I developed to the game's characters, and my fondness for the cultural detail I was constantly being treated to.

That's probably why, when I decided to go for a replay, I powered off within an hour. But that first run was an unforgettable experience for me.

IMAGE(http://i.imgur.com/1GAdU.jpg)

Is it just me, or does that dude in the middle look like Frank West?

Grubber, I was thinking exactly the same thing. And I hope you're right!

... I think that this will be the first GTA I will miss.
I own IV on two platforms and just haven't been able to finish it. And that's after having done multiple 100% playthroughs on the previous releases.
The world feels so... empty. Long stretches of road with nothing. The people inhabiting the world are like flocks of sparrows. Once you've seen one they stop being interesting. Exploring the many many nooks and crannies is pointless. The gorgeous detailed docks are empty except for the occasional hard-hat wandering... somewhere. The world is too big and there's too little to do.

I'll get interested in V once I hear that they've addressed those concerns. The name alone doesn't do it for me anymore.

Edwin wrote:

I'm glad I am not the only one that hated GTA4. It just wasn't fun.

No. You're not alone. I think this is a problem with gamers in general. I know it's a problem for me. Sometimes the hype gets to be so much that you think you *should* like something and you just don't. I similarly couldn't get into RDR either. I'm just not a fan of long protracted missions without checkpoints or with very sparse checkpoints. One thing that made New Vegas easy for me to finish was that I could save frequently after I'd traveled to the location where I was to do the mission. So I rarely had to start the whole thing over and listen to the same conversation over and over again. I don't think I can play a modern Rockstar game until they change how they handle this.

Rezzy wrote:

The world feels so... empty. Long stretches of road with nothing. The people inhabiting the world are like flocks of sparrows. Once you've seen one they stop being interesting. Exploring the many many nooks and crannies is pointless. The gorgeous detailed docks are empty except for the occasional hard-hat wandering... somewhere. The world is too big and there's too little to do.

That's the thing with large worlds, you have to have the content to match. I don't mind big games as I'm not on a schedule, and I don't mind small games that are lean and mean, but they need to be appropriate to the entirety of the game. I love big games where there's tons of content to chew through (assuming it's fun stuff to chew through), but just making big worlds that you drive past most of it seems like a waste.

I guess it's the "bigger = better" that means the trend will continue rather than say, making the best usage of an area like one island in GTA4.

I don't think it would be so bad if they made their huge game area and then opened up the mission creator to the masses. I've seen some of the things to come out of the unofficial GTA3/VC/SA multiplayer mod and it would be cool to see 3rd party mission packs made. I can almost guarantee it'll never happen though.

DSGamer wrote:

One thing that made New Vegas easy for me to finish was that I could save frequently after I'd traveled to the location where I was to do the mission. So I rarely had to start the whole thing over and listen to the same conversation over and over again. I don't think I can play a modern Rockstar game until they change how they handle this.

Something I find myself doing in games just as I'm about to quit is to set myself up for the next session. I'll put myself just near the start of an interesting bit so there's little 'wind up' time and no rubbish to get through at the start of a playing session.

Oh, I'm the complete opposite. The narrative, if decent, gets me pumped for the action. Crap narrative, of course, doesn't, but then I rarely touch games with crap narrative. It's a deal-breaking turn-off.

It looks very pretty, but I'm going to wait for the inevitable GOTY edition that will have all the DLC packed in. I mean, LA Noire is getting this treatment next week already.

Also, I hope they fix the doors and stairs so that I don't have to spin around in circles before actually getting through them.

nel e nel wrote:

Also, I hope they fix the doors and stairs so that I don't have to spin around in circles before actually getting through them.

I chock that up more to a subtle combination of crappy on-foot mechanics and control lag. I was very displeased to find these problems carried over from the console to PC.

MothBeHe wrote:

Oh, I'm the complete opposite. The narrative, if decent, gets me pumped for the action. Crap narrative, of course, doesn't, but then I rarely touch games with crap narrative. It's a deal-breaking turn-off.

This really depends on the game. The narrative in Rage is pretty crappy but I am still really enjoying that game (and seem to be the only one). I can play a game for solid game-play (Rage) or good narrative (Kotor) or interesting world (Fallout 3) or art style (PoP 2008) or any combination of these qualities. Sadly GTA4 felt kind of lacking in all these aspects.