Fire Emblem: Awakening

Oh man, this just got way too meta. I don't think we need to go any deeper. How about we just avoid character names, to try and avoid mentioning characters who might show up early, but join you later?

As someone who is playing their first Fire Emblem game, I don't think knowing characters and/or classes is that much of a spoiler. My goal is just to survive Each board is it's own puzzle.

Spoiler:

I'm about to start Ch 5. When do I get a chance to have random battles for grinding? Is that where the DLC node is?

Distantsound wrote:

As someone who is playing their first Fire Emblem game, I don't think knowing characters and/or classes is that much of a spoiler. My goal is just to survive Each board is it's own puzzle.

Spoiler:

I'm about to start Ch 5. When do I get a chance to have random battles for grinding? Is that where the DLC node is?

I've been wondering myself, and I'm quite a ways further. I think you need to buy that "Rotting Box" item sold in one of the first towns. It says it attracts the dead.

Regarding spoilers, I don't mind tagging my posts but I don't really see the logic in that particular case.

Risen should be spawning on the map after you complete each story mission. Since you're just starting Ch. 5, you should have just gotten access to the DLC zone at the far bottom of the map. There's currently only 1 DLC map, but it's free so have at it.

There are actually two more DLC maps now. Kinda pricey, so I'm not biting. I would never use any of the characters you get from them anyway. Just seems in poor taste.

Also, I don't think one fight per story mission is really what we're after. I've been holding off on promoting my units til level 20 with the understanding that I'd be able to "grind" a bit, and I haven't had the opportunity yet.

ahrezmendi wrote:

Risen should be spawning on the map after you complete each story mission. Since you're just starting Ch. 5, you should have just gotten access to the DLC zone at the far bottom of the map. There's currently only 1 DLC map, but it's free so have at it.

I haven't seen any Risen spawn of the world map yet. Do I have to use the Reeking box first to get it started?

I haven't even bought the reeking box, and minimum 2 spawn every time I finish a mission. Do you have spotpass turned on? I'll also get spotpass spawns, so maybe that triggered it. I'm also playing on Hard, which could do it.

I'm surprised to hear people aren't getting random spawns, and I know you're on Hard too, Blind. Try making sure spotpass is on.

I'm getting them, but it's one per story battle. One I couldn't finish, huge hoard of guys level 15+ with all steel when I was level 10 wearing mostly iron. I messed around with the wireless settings, spawned a few special guests or whatever, but those are way too hard. Silver and level 17 advanced classes all around.

I think Risen spawns on the map might be based on real-world time instead of in-game conditions.

grobstein wrote:

I think Risen spawns on the map might be based on real-world time instead of in-game conditions.

That could be the case, I've only had the game for just over a day.

Hmm, I only play on my commute to/from work, so there are large spans of time between my play sessions. I guess that would explain why I generally get 2 per map. They're still too hard for me to beat though.

Grinding in this game takes the form of playing the first DLC map over and over and over again.

Spoiler:

Some claim the ability to do this breaks the game. You typically can't grind in FE games, so this is somewhat new.

Double post for victory!

You've been able to grind ever since the first GBA Fire Emblem game, using the Colosseum. It wasn't as easy as just repeatedly loading the same map, but it definitely worked and I used it to get my weaker characters up in levels fast. It was actually more effective in some ways, because the enemy you fought was equal level to whoever you sent into the Colosseum, so you were guaranteed to never be out-classed.

ahrezmendi wrote:

You've been able to grind ever since the first GBA Fire Emblem game, using the Colosseum. It wasn't as easy as just repeatedly loading the same map, but it definitely worked and I used it to get my weaker characters up in levels fast. It was actually more effective in some ways, because the enemy you fought was equal level to whoever you sent into the Colosseum, so you were guaranteed to never be out-classed.

Doesn't it take a while to get to the Colosseum, though?

Hmm, maybe 1/3 of the way through the game if I recall correctly. It was early enough to make the promoted portion of the game a breeze if you abused it. It certainly wasn't as early as this game, but the point is that grinding in FE games is not new at all.

I got my first character (Sully) to level 20 naturally, promoted her. So I'm gonna grind a bit to catch my core team up. I think that's reasonable?

I'm also semi-justifying the ability to hoard weapons through that mission. I spend the vast majority of my money on Master/Second Seals, and you really never know when you'll have some income to spare.

I've been getting a ton of weapons from sparkly squares in missions. What kinda sucks is they're always special weapons, so I'm running really low on stable damage weapons for my levels.

I have no qualms with using optional missions to grind, especially if some party members are desperately far behind in levels. Ironically for me those grinding missions are now the main story missions, where enemies are 6 and my party is 10, but w/e.

I hardly ever get weapons from the sparkles, but I value them highly for weapon experience. Regular experience is the bummer prize.

Chapter 10:

Spoiler:

The music! The rain! The mood! The opposing General! So good! This is my first Fire Emblem game and I am loving it so far.

Yeah, I've never been a fan of durability. I guess it would make the game too easy if nothing broke, but maybe some ability to repair regular weapons would be useful.

So confession I guess, I've been obsessively playing a "perfect" game in the sense that I don't let any troops die. It's not that I'm good enough and careful enough to keep everyone alive, but that I compulsively reset and reload when someone dies, and then figure out a better way. I get the impression some of you guys might be playing this way too.

This doesn't like defeat the purpose for me, but I'm thinking maybe it is not the best way to do things. I'm considering restarting my game and doing like a real "hard-core mode" playthrough, where all my decisions are final and people will die and I just have to play well and carefully enough that I can keep important dudes alive most of the time.

Blind_Evil wrote:
grobstein wrote:

I get the impression some of you guys might be playing this way too.

Yep. I always end up playing FE like this, for better or worse. My game file says my playtime is about 17 hours, while my 3DS activity log says FE has seen about 31 hours of run.

That's an interesting idea, but I tend not to replay games so I don't see it happening. Too much else to play!

I'm the same way, no worries. I hate losing people.

grobstein wrote:

I get the impression some of you guys might be playing this way too.

Yep. I always end up playing FE like this, for better or worse. My game file says my playtime is about 17 hours, while my 3DS activity log says FE has seen about 31 hours of run.

That's an interesting idea, but I tend not to replay games so I don't see it happening. Too much else to play!

Edit: Just realized this means I played between 5 and 6 hours per day on average. What the f*ck am I doing with my liiiiife...

I've lost a bunch of people and had a heart pounding yet exhilarating moment in Chapter 12. It's not really a spoiler but I'll tag it anyway.

Spoiler:

Miriel and Lon'qu are married in my game. I had them next to each other when 4 knights all attacked Miriel. She was already low and the first one brought her down to 7. Another hit and she was done. I was angry at myself for putting her in that situation but I almost accepted it. Lon'qu didn't. The second Knight gets blocked by him and eats a tandem attack, the third knight gets blocked by him and eats a tandem attack and Miriel dodged the fourth Knight and launched a crit magic attack in his face. It was f*cking glorious!

This game man.

Also, I love the sprite artwork. Some of the advanced classes look awesome.

Xeknos wrote:
Blind_Evil wrote:
grobstein wrote:

I get the impression some of you guys might be playing this way too.

Yep. I always end up playing FE like this, for better or worse. My game file says my playtime is about 17 hours, while my 3DS activity log says FE has seen about 31 hours of run.

That's an interesting idea, but I tend not to replay games so I don't see it happening. Too much else to play!

I'm the same way, no worries. I hate losing people.

+1

I must admit, I was really tempted to just leave Vaike dead one time, but he's my only Axe user right now so I couldn't justify it.

Question about the other party members you can recruit. Speaking of...

Spoiler:

Prince Marth

As well as the tacticians you can pick up from StreetPass / SpotPass. Is anyone using these characters? Or are you only using main story characters?

I'm only using main story characters. As far as I can tell the DLC/Spotpass characters can't get supports and have no place in the story, so they're not for me. Plus, there are too many new characters that I want to use/learn about to bother with the people I've used in the old games.

It has a weird Smash Bros. vibe that got me itching for that new Smash Bros., though.

Blind_Evil wrote:

It has a weird Smash Bros. vibe that got me itching for that new Smash Bros., though.

I hear you. I also makes me want to do a NG+ with mostly classic characters.

I wish I'd known earlier that support levels were determined almost entirely by combat-related activities. I'd thought they were tied to story progression, and I'm 2/3 through the game and only have one couple. Thankfully, you can knock out support pretty easily if you just pair a team up and rip through the lowest level repeatable missions (there's a level 3 wireless level I've been using).