Fire Emblem: Awakening

In the world of Fire Emblem humans don't have feet. Simple.

The amount of writing in this game is astounding. Story sequences are filled with people who could be dead or absent, and people who can be selected from a wide cast. Not to mention all the incidental dialog. Etc.

grobstein wrote:

The amount of writing in this game is astounding. Story sequences are filled with people who could be dead or absent, and people who can be selected from a wide cast. Not to mention all the incidental dialog. Etc.

I'm a little suspicious of that dead or absent part in certain cases. I've gotten to see practically every character's "death" sequence (Lunatic has its charms) a few dozen times, and I've noted that key figures (Frederick, for example) talk more like they're simply "retreating" and less like they're dying. I haven't tried the experiment yet by actually going forward with them dead, but I suspect the ploy here is that certain characters just get maimed and unable to fight rather than 100% dead and gone from the story There are definitely characters who sound like they die die though (Vaike's death sequence is pretty convincing. :P)

I think this was done this way in prior Fire Emblems too (i.e.: Sacred Stones doesn't let Seth truly "die" if I recall.)

...and on that note, I think it's time to end the Lunatic Classic experiment, at least for now. I wanna see the story! Hard Classic it is.

That's because they are doing exactly what you state. Characters "die" in the sense that you can't use them for combat, but they are still alive in the story, and will show up later in story sequences. So yes, they are retreating, it's just a permanent retreat if you're playing on Classic.

ahrezmendi wrote:

That's because they are doing exactly what you state. Characters "die" in the sense that you can't use them for combat, but they are still alive in the story, and will show up later in story sequences. So yes, they are retreating, it's just a permanent retreat if you're playing on Classic.

In Fire Emblem 7 didn't they die completely, never to return?

Played over 3 hours last night.

Impressions:
- Wow, this game is engrossing. Where did the time go?
- The art/graphics in the videos are gorgeous. I would love to see a video game with that style throughout. It makes me wonder if they were using assets from the SMT X Fire Emblem game...
- It has that Nintendo polish from the presentation to the rock solid performance.
- I'm liking this mini-game where not only are you trying to win tactically but are also trying to win by maximizing XP for character you want to advance along with building relationships as well. The layers of gameplay make for very interesting strategy.
- OPTIONS! Holy cow, this game is like a PC game with all the options. Love it.
- Japanese voices > English voices.
- The guys at 8-4 did a great job with all the text. I definitely laughed out loud a couple times.
- The permadeath stings man but it really ups the ante on every move you make. I might start over now that I understand the basics of the game since I already lost 3 people
- Really great job with the UI/information displayed. I was surprised at how comfortable I felt from the beginning and didn't have to fight the UI and dig for information.
- The critical hit animations are so satisfying.
- I can't wait to fully grok all the game systems, I feel like it will be super enjoyable when that happens.

Questions:
- What are you guys doing with Fredrick? He seems OP and doesn't gain much XP. I'm thinking about benching him.
- I really dislike the feeling you get when starting any new RPG of not knowing the economy. So right now, I'm not selling anything and am only buying the bare essentials. Should I be selling weapons I find? Buying stuff willy nilly?
- How come a character can use a bronze sword but can't use a silver sword?
- Is there a reason to "pair" characters other than sort of saving someone who is about to die?
- How come sometimes a character will attack twice, counter twice, or have the person next to them attack in tandem? Is it a random dice roll or is there a way to force that kind of action?

I've only ever played the FE game for the Wii.

BNice wrote:

What are you guys doing with Fredrick? He seems OP and doesn't gain much XP. I'm thinking about benching him.

I'm keeping him around as a tank/shield. He's come in handy in a few battles where it was important to get a durable character across the map quickly.

BNice wrote:

How come a character can use a bronze sword but can't use a silver sword?

Weapons have a grade ABCDE and characters have a proficiency grade. They won't be able to use weapons with a higher grade than their proficiency.

BNice wrote:

How come sometimes a character will attack twice, counter twice, or have the person next to them attack in tandem? Is it a random dice roll or is there a way to force that kind of action?

I think characters have a hidden "dual strike" stat and will attack twice based on that chance. I don't think there is a way to force it, but there are skills that increase the chance (see Chrom's starting skill). The tandem attack depends on the relationship level between the two adjacent characters. The more you keep characters side by side, the better their relationship level and the more likely it is that they will aid in battle (offense or defense). Also you can raise their relationship level by watching scenes in the Barracks or matching up conversations from the Support page.

BNice wrote:

- What are you guys doing with Fredrick? He seems OP and doesn't gain much XP. I'm thinking about benching him.

I'm using him as an odd suit of armor. Weapons stripped, I slap him as a paired support on anyone who needs some extra Str or Defense. The +4 Str and Def (and +1 move too!) he gives (even at no formal support level with the target) is pretty helpful to be able to pass out on demand. Comes in especially handy when you get a relatively low level new companion (the Pegasus Rider in Chapter 3, for example) you want to be able to put to use immediately.

True, it does use up a slot in my character loadout, but one powerful character (someone else w/ him supporting) is often more valuable than two moderately good ones, at least to me.

TheGrey wrote:

I've only ever played the FE game for the Wii.

BNice wrote:

What are you guys doing with Fredrick? He seems OP and doesn't gain much XP. I'm thinking about benching him.

I'm keeping him around as a tank/shield. He's come in handy in a few battles where it was important to get a durable character across the map quickly.

BNice wrote:

How come a character can use a bronze sword but can't use a silver sword?

Weapons have a grade ABCDE and characters have a proficiency grade. They won't be able to use weapons with a higher grade than their proficiency.

BNice wrote:

How come sometimes a character will attack twice, counter twice, or have the person next to them attack in tandem? Is it a random dice roll or is there a way to force that kind of action?

I think characters have a hidden "dual strike" stat and will attack twice based on that chance. I don't think there is a way to force it, but there are skills that increase the chance (see Chrom's starting skill). The tandem attack depends on the relationship level between the two adjacent characters. The more you keep characters side by side, the better their relationship level and the more likely it is that they will aid in battle (offense or defense). Also you can raise their relationship level by watching scenes in the Barracks or matching up conversations from the Support page.

Thanks for the info, appreciate it

Took me three stores but I found a physical copy. Now I just need to find time to play it.

farley3k wrote:

Took me three stores but I found a physical copy. Now I just need to find time to play it.

Where did you find it eventually? I have a feeling that I'll still want a physical copy someday. Mostly because I love having physical copies of everything Intelligent Systems. That and strat guides.

walmart is where I finally lucked out and they only had one.

I canceled my Amazon order so they will have another one!

BNice wrote:
TheGrey wrote:
BNice wrote:

How come sometimes a character will attack twice, counter twice, or have the person next to them attack in tandem? Is it a random dice roll or is there a way to force that kind of action?

I think characters have a hidden "dual strike" stat and will attack twice based on that chance. I don't think there is a way to force it, but there are skills that increase the chance (see Chrom's starting skill). The tandem attack depends on the relationship level between the two adjacent characters. The more you keep characters side by side, the better their relationship level and the more likely it is that they will aid in battle (offense or defense). Also you can raise their relationship level by watching scenes in the Barracks or matching up conversations from the Support page.

Thanks for the info, appreciate it :D

Actually, based on the in-game Guide and some experience, I think the rule for attacking twice is the following: A unit will attack twice when its Speed stat is double the opposing unit's Speed stat. Since you can build your own characters, and boost character stats with Pairing, you can use this to force double attacks under certain circumstances.

I believe the "Dual Strike" chance actually refers only to the "tandem attacks" you mention -- the chance that a supporting unit will help out with an extra attack when a unit attacks in combat. These chances are displayed underneath the combat preview window when you initiate an attack. So Chrom's starting skill should translate to a 10% bonus to him joining in when he is supporting an attack. (The chances for these attacks are very low at the beginning of the game, but can be very high later when support levels are higher.) I don't think this has anything to do with the chance of attacking twice, which as far as I can tell is purely deterministic.

But if this analysis is correct, then "Dual Strike" is a pretty confusing name.

Xeknos wrote:
Spoiler:

Chrom will apparently automatically marry the female who has the highest support with him when you hit Chapter 11 or 12, I think. My avatar is female, and so it's kind of a challenge trying to keep someone else (at the moment, either Sulia(?) or Sully) ahead in support.

Care to give us a hint as to what you're spoiling?

It has to do with marriage mechanics around Chapter 11 or 12.

Xeknos wrote:
Spoiler:

Chrom will apparently automatically marry the female who has the highest support with him when you hit Chapter 11 or 12, I think. My avatar is female, and so it's kind of a challenge trying to keep someone else (at the moment, either Sulia(?) or Sully) ahead in support.

Spoiler:

Sumia was my favorite for a while; it was real bittersweet to give her up to Prince Chrom. I've kind of got my eyes on Tharja, now, but I just met Olivia. . . .

garion333 wrote:
Xeknos wrote:
Spoiler:

Chrom will apparently automatically marry the female who has the highest support with him when you hit Chapter 11 or 12, I think. My avatar is female, and so it's kind of a challenge trying to keep someone else (at the moment, either Sulia(?) or Sully) ahead in support.

Care to give us a hint as to what you're spoiling?

Sorry. ClockworkHouse as the right of it. Somewhat related, I'm trying to figure out how the S level of support works. Can a character reach S-level with all characters or is that what the game considers "marriage" and once someone reaches S with someone else, they can't reach S with anyone after that?

grobstein wrote:

Actually, based on the in-game Guide and some experience, I think the rule for attacking twice is the following: A unit will attack twice when its Speed stat is double the opposing unit's Speed stat. Since you can build your own characters, and boost character stats with Pairing, you can use this to force double attacks under certain circumstances.

Thanks for clarifying. I'm a few hours in and don't quite understand all of the mechanics yet.

On relationships:

Spoiler:

Chrom will apparently automatically marry the female who has the highest support with him when you hit Chapter 11 or 12, I think. My avatar is female, and so it's kind of a challenge trying to keep someone else (at the moment, either Sulia(?) or Sully) ahead in support.

DSGamer wrote:
ahrezmendi wrote:

That's because they are doing exactly what you state. Characters "die" in the sense that you can't use them for combat, but they are still alive in the story, and will show up later in story sequences. So yes, they are retreating, it's just a permanent retreat if you're playing on Classic.

In Fire Emblem 7 didn't they die completely, never to return?

Hmm, as far as I recall it's always "retreat" if they show up in cutscenes. Obviously your Lord can never die, that's game over, but characters in the role of say Frederick in past games also "retreated".

Re - Attacking twice: TheGrey is correct, double attacks are entirely determined by speed.

Xeknos wrote:

On relationships:

Spoiler:

Chrom will apparently automatically marry the female who has the highest support with him when you hit Chapter 11 or 12, I think. My avatar is female, and so it's kind of a challenge trying to keep someone else (at the moment, either Sulia(?) or Sully) ahead in support.

Ugh. I have a female character as well so that worries me. Hmm...

ahrezmendi wrote:
DSGamer wrote:
ahrezmendi wrote:

That's because they are doing exactly what you state. Characters "die" in the sense that you can't use them for combat, but they are still alive in the story, and will show up later in story sequences. So yes, they are retreating, it's just a permanent retreat if you're playing on Classic.

In Fire Emblem 7 didn't they die completely, never to return?

Hmm, as far as I recall it's always "retreat" if they show up in cutscenes. Obviously your Lord can never die, that's game over, but characters in the role of say Frederick in past games also "retreated".

Wouldn't you get a "Game Over" screen if a Lord died?

DSGamer wrote:
Xeknos wrote:

On relationships:

Spoiler:

Chrom will apparently automatically marry the female who has the highest support with him when you hit Chapter 11 or 12, I think. My avatar is female, and so it's kind of a challenge trying to keep someone else (at the moment, either Sulia(?) or Sully) ahead in support.

Ugh. I have a female character as well so that worries me. Hmm...

I think a way around it is to get Chrom to S level support with someone else first. I guess there's no way to know until we try it, I guess.

DSGamer wrote:

Wouldn't you get a "Game Over" screen if a Lord died?

Yeah, that's why I said "Obviously your Lord can never die, that's game over."

Doh, quote tag fail on my part.

I just did a couple random encounter battles to try and even out my levels. It was rough at the start, 'cause spawns are based on the highest level unit in the group, and Chrom is 9 while some of my other characters are 3. I also ran into a team from another player, who were all 10 or above characters I hadn't seen yet. I lost handily.

ahrezmendi wrote:

Hmm, as far as I recall it's always "retreat" if they show up in cutscenes. Obviously your Lord can never die, that's game over, but characters in the role of say Frederick in past games also "retreated".

DSGamer wrote:

Wouldn't you get a "Game Over" screen if a Lord died?

ahrezmendi wrote:

Yeah, that's why I said "Obviously your Lord can never die, that's game over." :P

I didn't think you meant that literally. I'm not sure what I meant. "I don't know what I'm saying".

I'm loving the game so much. But! Does the inventory management seem totally busted to anyone else? Trading between units seems really haphazard.

Edit: Gritting my teeth for the first time really, on the second Paralogue mission where you can save the Trickster gal up north. I generally don't like flying units in FE games, so I've avoided using Sumia, but that kind of mobility seems all but necessary to keep that unit alive. I would just let it go but she seems really powerful. Anyone playing on hard know a good strategy? I've failed three times trying to pair up Kellam with Sumia and a healer with Sully and rushing them out there. There are just too many ways for Sumia or the allied unit to die before I make it there.

Blind_Evil wrote:

Edit: Gritting my teeth for the first time really, on the second Paralogue mission where you can save the Trickster gal up north. I generally don't like flying units in FE games, so I've avoided using Sumia, but that kind of mobility seems all but necessary to keep that unit alive. I would just let it go but she seems really powerful. Anyone playing on hard know a good strategy? I've failed three times trying to pair up Kellam with Sumia and a healer with Sully and rushing them out there. There are just too many ways for Sumia or the allied unit to die before I make it there.

I definitely used Sumia. Don't remember all the detail. Might have paired her with a healer. Anna the Trickster is very strong, and though she'll die with no backup, she doesn't need a ton of it. Make sure that Sumia doesn't enter the range of any enemy archers.

Always, always work to get your Pegasus Knights leveled up. They take babysitting, but it's worth it. They have very high natural speed in addition to their move range, and excellent growth on all of their stats. In every FE game my Pegasus Knights wind up being my most valuable characters. I've had them single-handedly clear entire maps, they're that powerful. Sumia is already following this pattern, and I've only gotten her up to 7 so far.

So... I have Marth on my team now. Not the mysterious Marth from this game, the original Prince Marth of Altea. I got him by winning the free DLC map, which was composed entirely of protagonists from the previous FE games. I see what Intelligent Systems is doing with the DLC for this game, and it's EVIL! Awesome, but evil.

I also had a StreetPass army show up and help me defeat some Risen. I kinda wish they hadn't, 'cause they stole all my XP, but it was neat to see that was an option. At least I can re-summon them anytime if I want to recruit their Tactician.

I'm facing 4 days without internet, so I downloaded this.