Fire Emblem: Awakening

Yeah like if farley said he didn't like it because there were no feet, then definitely buy Fates. Feet are awesome.

#chooseyourfeet

Close to when it came out, I got maybe 5-10 hours into Awakening, then stopped for whatever reason. Now, there's all the talk about the new one, which, of course, makes me want to go back to the one I already own.

Honestly, the thing that's keeping me back is that I'd want to restart it because I don't remember WTH was going on, but man, do I not want to re-do the mission to recruit Donnell.

Unlike in Awakenings, pairing up isn't required constantly in Fates. That was my main gripe with Awakenings. Just didn't feel like good tactical choices so much as "let's pair up and steam roll".

I know none of you can answer the question of why I didn't like Awakenings. I don't even know. I loved Sacred Stones. Played both characters fully, I think even twice for the woman's story line. So I fully expected to love Awakenings (which is probably why I started this thread years ago) but something just didn't click. I guess there is no real way to tell if Fates will hook me or not.

Of course since they are practically the same price (even used Awakenings goes for $30 or above) I may as well try the newest.

I still struggle with the graphics of new Fire Emblem. The UI of the GBA era games was so informative, beautiful, but also simple.

IMAGE(https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRNqd39LLP0YCU67aaCKjl5MzvL03brTJBTmxPBhO35MpgUtWtCGAaR4U8kyA)

This is just a mess to me.

IMAGE(https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcSU9I7bTlg-A6xlu6jpx6kct_5w3qu6VM1503znTHAPAoNFlnH7-Lj0M4Sa)

Still, I'm managing to enjoy the game.

That's because you're on simplified interface in options instead of "full".

This is what it should look like:
IMAGE(http://www.gaming-age.com/wp-content/uploads/2013/01/fire_emblem_awakening_2.jpg)

Stele wrote:

Yeah like if farley said he didn't like it because there were no feet, then definitely buy Fates. Feet are awesome. :D

I didn't notice the missing feet until I saw someone say something about it online... I guess I'm not very observant sometimes.

That was just a random screen grab from the Internet to try and explain why someone might bounce off the new games. In my case, even though I loved Awakening, finished it 3 times and am playing Fates, I find the UI too busy. Granted, there are new concepts like pairing and individual skills, status effects, etc. So there's more information to convey in general. But I still find it so busy that it's less pleasant than the older games. Here's a picture of my current game.

IMAGE(http://i.imgur.com/aLaAtQl.jpg)

I'm playing in full mode. I just see too many numbers. I'm looking at multiple giant portraits when I actually prefer the little pixelated icons of characters. Stuff like that rubbed me the wrong way in Awakening. Just tossing out a theory on why someone that loved previous Fire Emblem games might not have enjoyed Awakening.

I don't find any of the added complexity to be "better". It's still Fire Emblem, so I'll still play it. And clearly the social stuff is what grew the audience for Fire Emblem and bought them another game. But I've played Sacred Stones and FE 7 each 5 or 6 times. I doubt I'll ever get there with this game.

Well the hit/dmg/crit is there on the top screen, the same as the old game. Is it just the big portraits you don't like?

You can always turn off battle animations and just have pixel dudes fighting from overhead.

Yeah, the top screen is functionally identical to the GBA game. It's not a totally one-to-one comparison, either, as the GBA screen is the battle screen, while the 3DS screen is the map. A more direct comparison to that GBA screenshot would be what Stele posted, with the 3D models fighting and the stats on the bottom screen.

I do think the bottom screen in Awakening probably shows the player more information than they really need, but I'd bet you a dollar most players looked at just the top screen and got everything they needed.

Stele wrote:

Well the hit/dmg/crit is there on the top screen, the same as the old game. Is it just the big portraits you don't like? :?

It's the portraits, it's the large boxes around the numbers, it's the fact that the colour palette is more subtle in the 3DS games. For me it ends up looking really busy (I honestly can't explain it any better) compared to the GBA games. It's purely a subjective matter of taste, I know, but it initially bothered me because it felt harder to get the same information quickly.

Stele wrote:

You can always turn off battle animations and just have pixel dudes fighting from overhead. :D

I do that, actually. To save time and because the battle animations do nothing for me. Unfortunately there's no "make it look like the GBA games" toggle. The giant portraits, etc. are still there even with little pixel dudes fighting.

ClockworkHouse wrote:

Yeah, the top screen is functionally identical to the GBA game. It's not a totally one-to-one comparison, either, as the GBA screen is the battle screen, while the 3DS screen is the map. A more direct comparison to that GBA screenshot would be what Stele posted, with the 3D models fighting and the stats on the bottom screen.

Even on that one it uses blue and red boxes and then it puts the rest of the stats in a yellow box. The newer game thankfully puts that information in colour coded boxes, but those boxes don't contrast with each other that much because for some reason the box on the left is yellow.

Once again, I realize this is really specific stuff and I didn't bounce off either game. I'm just putting forward an opinion why a fan of the GBA games might not like what they see in the newer games. On top of all the new mechanics, etc.

I've returned to Awakening in an effort to return to games on my Pile. Decided to do a fresh start, and it didn't take me long to catch up to where I left off (Chapter 5). I remember now part of why I was having a hard time getting into this one; the Pair Up mechanic just feels cumbersome and confusing. If I pair people up, they only develop Support with each other. But I don't necessarily want to pair up people whom I want to build Support relationships between.

I'm also struggling with coming straight from X-COM 2, which means I'm having a hard time remembering that (with some exceptions) Fire Emblem allows me to take my time, and I'm hurting myself by pushing too hard on rushing through levels. I've had to reload several times due to character deaths from playing too aggressively (Chapter 4 kicked my ass!).

And I'm remembering the one thing I always struggle with on every single Fire Emblem game: trying to keep my teammates' levels in line with one another. Between unit limitations for different missions and trying to find opportunities to spread around experience points, it's a real struggle to keep from having some teammates get overpowered while others fall further behind.

I'm liking the story elements and dialogue, and the controls and core gameplay are as snappy and enjoyable as ever.

Yeah, keeping your people at the same level is tough. I'm not finding it so bad in Fates, but maybe that's because I had just played through Awakening and am hyper-aware that I need to focus on that. Since you started over, that'll help, and you can always grind out XP. Keep in mind with the pairing that you'll have more offensive power keeping people unpaired but next to each other and better defensive power when people are paired up and next to each other. So, I think it's generally good to pair up most of your people if you're turtling against advancing enemies, but keep them separated if you're advancing.

I like pairing up for bonuses, not so much for producing offspring. It worked in a game like Genealogy of the Holy War, and while I think Awakening has a better explanation for the children joining the party than Fates does, it does get a bit silly. (My friend has taken to calling the newer Fire Emblem games "Waifu Wars.")

I'm also not really a fan of the newer promotion system. From my understanding, in the older Fire Emblem games allowed you to promote characters to higher classes, and I like this - it reminds me a lot of Shining Force. You can still do this in Awakening and Fates, but what I don't like is that you're encouraged to switch laterally between the promoted classes to get the mad skillz. (I struggled on the final boss of Awakening because I was trying to play it like Shining Force/the GC/Wii era Fire Emblems.) I feel like if they want you to do that, they should either raise the level cap of the promoted class or add a third tier of classes.

I still really like Awakening and Fates, though, all that being said.

Yeah, not a huge fan of being encouraged to cross classes to gain skills. Cross classes to even out the classes on your team maybe.

Help me remember if this is Shining Force or Fire Emblem (or both) where sometimes it was better to wait on a promotion or skip ot all together as it could knock back attributes and slow their growth with level ups?

Actually, quick question: how worth it is it to max out to level 20 before Master Classing? I feel like you'll have better stats in the end, but now that I'm towards the end I'm... uncertain? I'm also uncertain how big a difference switching from Classic to Casual made. I'm assuming actual game difficulty is the same, and some of the battles certainly seem that way, but:

Spoiler:

my Corrin kicked Ryoma's ass pretty brutally, which was awfully surprising.

Is there really a benefit to maxing out, or is it better to switch classes as soon as you get the last skill for your current class?

Wrong thread ccesarano.

In Awakening it doesn't matter when you class up because you can always second seal back. In Fates I think it does matter since you can't easily gain more levels/stats. Those extra level seals are expensive (12k) and +2 stat boost items are limited.

Stele wrote:

Wrong thread ccesarano. ;)

God dammit, and I didn't even start drinking yet.

PoderOmega wrote:

Yeah, not a huge fan of being encouraged to cross classes to gain skills. Cross classes to even out the classes on your team maybe.

Help me remember if this is Shining Force or Fire Emblem (or both) where sometimes it was better to wait on a promotion or skip ot all together as it could knock back attributes and slow their growth with level ups?

Hrm, hopefully that doesn't get too crazy; not sure how interested I am in min-maxing to that extent.

In Fire Emblem, it appears to be beneficial to wait until max level to promote.

Just cleared Chapter 9 last night, and have also cleared the first two Paralogue chapters.

I ended up turning off the combat animations, because despite how great they look, they really eat up a lot of time. And when I've had to restart most missions at least once or twice due to character deaths, the tedium starts to catch up to me.

I think that when I play my next Fire Emblem game after Awakening, I will just choose the Casual option instead of Classic, because as much as I like the concept of character perma-death, it's just not fun when it happens due to some bullsh*t surprise ambush that you have absolutely no way of knowing will be coming, or when it happens because of one crazy critical strike (seriously, crits can do more than double damage? WTF, I didn't realize that).

I'm far enough along that I don't want to start over, so I'll ride this out on Classic, but... ugh. I really do want to finally beat one of these games though, and I've got more stubbornness than in the past, so I'll keep plugging away.

I'm still ambivalent towards the Pair Up mechanic. On the one hand, I like how it allows me to manage building character support pairing a little more handily than previous games. And it does help give squishier units more survivability. But on the other hand, I don't like how the game seems to be balanced around always Pairing Up rather than spreading out my army more.

And can I get a second archer? Please?

Yeah, you're pretty much dead if they get a crit hit on you. You really just have to avoid any chance of a crit. Even 1% scares me. Fates isn't as bad with the ambushes/reinforcements. You can turtle in a section of the map and wait for reinforcements to run out.

I keep the animations on and hold start to speed through them. The last few maps of Fates Birthright I turned them off for reasons similar to yours. So, I played Awakening on Hard/Casual which was fine except I didn't know what I was doing and didn't look up any help, so I was pretty underpowered at the end and ended up boss rushing the last few levels.

Yeah, the pairing up tends to be fairly necessary on many maps. Basically, any time you are going to need defense you should probably pair up, and that ends up being most of the time. It's rough because of how the system is designed. If you go on the offense, you're generally opening those offensive units up to an attack by enemies that are now in range on their upcoming turn. I've generally been forced into a defensive luring strategy which doesn't feel all that strategic.

I played Fates Birthright on Hard/Classic and enjoyed it for the most part but they ruined it in the last two levels not by the difficulty but by changing how the save mechanic works. I mean, I got through the levels on the second try, but it left a very sour taste in my mouth, and I was very annoyed. So, I wouldn't recommend playing Fates on Hard/Classic if you get to it. Hard/Casual would be good if you force yourself not to save-scum mid battle.

tuffalobuffalo wrote:

Hard/Casual would be good if you force yourself not to save-scum mid battle.

I'm pretty good about not save-scumming (not that there's anything wrong with it, it just removes too much of the tension/difficulty for me), and in particular the primary reason I restart a level right now is because someone gets killed and it's permanent. If I were playing on Casual, I'd continue on unless I was seriously messing up the battle, in which case I would fully restart the battle.

Right now, I really wish Awakening had the same option as Fates to change the difficulty during the game. I would gladly drop it back to Hard/Casual if I could. As it is I'm still tempted to just give up on this save, and either go back to Fates or just start Awakening over entirely.