Fire Emblem: Awakening

I do that, constantly. You don't even have to hit X or Y, just hover over the enemy and it'll show their individual range. I just didn't notice that the Dark Mages were both within range of the tile I had selected.

What I'd really like is a way to assign colors, so I can see when enemy ranges overlap by specific enemy. That would probably make things too easy though.

You can press A when over an enemy to lock in their range separate from the global toggle.

So a lot of times I will cycle through and tag all the archers, to protect my Pegasus units.

I do that too.

My standard turn goes something like this:

1 - Scan over all front line enemy units, lock movement range to determine safe distance for my back line character (archers, mages, healers).
2 - Scan over all 2nd row enemy units. Unlock first row ranges and lock 2nd row ranges, to determine safe distance for my front line characters.
3 - Scan for overlapping range squares to note spots of high threat, i.e. 2+ enemy units can hit a character standing here. Note which enemies can do this and what conditions must be met for it to happen (i.e. enemy 1 must attack and die, then enemy 2 can attack).
4 - Determine who to move where based on lowest threat and highest toughness, plus how many enemies I'll trigger to move from their location.

Using this I can usually make it so that the fewest enemies move, and only my toughest front liners get hit. It's worked well enough that I made it through 7 chapters plus paralogues and optional battles before losing a single unit, I just need to be extra careful at step 3 from now on.

Yeah step 3 is a bitch.

I see that a guy can move, and then I dare him to come attack me. But then I kill him, and think "wahoo". And then another guy attacks. And then uh oh I'm almost dead. And then another guy attacks...

But then that's why I played my first game on casual. :p

I learned from the GBA FE games just how insidious the AI can be about chain sacrificing its own troops. That's probably the #1 reason I lose characters is failing to notice that my character will kill the enemy with a counter thus opening up the square again. I've learned to start equipping different items to cause my characters to NOT kill enemies in order to keep the square occupied. Bronze weapons are incredibly useful for this.

ahrezmendi wrote:

I learned from the GBA FE games just how insidious the AI can be about chain sacrificing its own troops. That's probably the #1 reason I lose characters is failing to notice that my character will kill the enemy with a counter thus opening up the square again. I've learned to start equipping different items to cause my characters to NOT kill enemies in order to keep the square occupied. Bronze weapons are incredibly useful for this.

Yep. That's the next "level" of tactics in FE. When you start basing weapon choices and placement on wanting to do *less* damage so you had control over who could reach you.

Worst thing ever: Getting a level up and only receiving 1 HP. Bonus points if that level comes at the very end of a battle.

EDIT: Ch. 12 now, no further losses. I had a close call with Sumia on a random battle, where I didn't notice an archer and let him get a shot on her.

Promoted Chrom and Lysandra (my tacitian) who are also married. Sumia is 20 but not settled on which class to promote her to yet. Flying healers are clearly amazing, but Cordelia has better base MAG than Sumia so I think she'd do the job better.

2 more characters had terrible levels. One only got a single point of RES, the other a single point of SPD. *grumble* *mutter*

ahrezmendi wrote:

2 more characters had terrible levels. One only got a single point of RES, the other a single point of SPD. *grumble* *mutter*

Don't worry, Donnel's level ups more than make up for it.

Yeah, classic 3 tier character. I haven't given him much time yet, he's just not an interesting character to me. I know when I get to him he'll become a boss.

ahrezmendi wrote:

Yeah, classic 3 tier character. I haven't given him much time yet, he's just not an interesting character to me. I know when I get to him he'll become a boss.

He becomes a god whose footsteps cause earthquakes. Unfortunately he continues to wear a pot on his head.

That's part of why I'm avoiding him. I learned in the FE GBA games how powerful those characters become, to the point that they trivialize a lot of later battles.

ahrezmendi wrote:

Promoted Chrom and Lysandra (my tacitian) who are also married. Sumia is 20 but not settled on which class to promote her to yet. Flying healers are clearly amazing, but Cordelia has better base MAG than Sumia so I think she'd do the job better.

Dark Flier always, for Galeforce, best skill in the game. Then go to the other if you want.

I just looked up Galeforce (I hadn't looked up the skills before). That skill, holy wow.

ahrezmendi wrote:

I just looked up Galeforce (I hadn't looked up the skills before). That skill, holy wow.

Yep. At the least you want to grab it on the characters it's easily available on, just to have it.

If you want to go nuts, you can plan out your supports and marriages and children so that you can end up with everyone you field in battle, except Chrom, having it. But that's a little over the top.

I guess I shouldn't worry about characters like Donnel trivializing content. With skills like that on even a few of my troops battles are going to be no contest.

I'm not planning out supports, though I knew they had an effect. Gaius and Cordelia just got hitched, and I'm letting Nowi get to know Stahl a bit better. I've also noticed Vaike looking at Sumia across the dinner table, so there may be something there.

This is making me want to play Fire Emblem: Awakening again. They made a match-maker game and cleverly wrapped a tactical role-playing game around it to draw you in.

ahrezmendi wrote:

I guess I shouldn't worry about characters like Donnel trivializing content. With skills like that on even a few of my troops battles are going to be no contest.

Yeah. This is why I think Normal / Classic is the "best" setting to play it on. I found Hard / Classic difficult enough that I did some grinding. In the course of grinding I unlocked powers like that more quickly and my team was unstoppable sooner than it was on my Normal / Classic playthrough.

I think the ideal configuration would have been fewer random battles and maybe no Streetpass battles. So I would avoid grinding if you want to keep the challenge.

I avoid the streetpass battles entirely. They're either way too easy (people who just started playing) or they're impossible (players who are at the end game). I'll take on risen alongside them if I have no choice, but usually I just shop for a couple items to make them disappear. I had one the other day that was entirely level 20 promoted end game units, facing off against my risen spawn who were level 12 or so. You can imagine how that battle went.

ahrezmendi wrote:

I avoid the streetpass battles entirely. They're either way too easy (people who just started playing) or they're impossible (players who are at the end game). I'll take on risen alongside them if I have no choice, but usually I just shop for a couple items to make them disappear. I had one the other day that was entirely level 20 promoted end game units, facing off against my risen spawn who were level 12 or so. You can imagine how that battle went.

In that case your team won't become OP for a while. I don't think it will, at least.

Risen spawn at a significantly lower level than my party. Main story battles are still a moderate challenge at times, but they're getting a lot easier.

ahrezmendi wrote:

Risen spawn at a significantly lower level than my party. Main story battles are still a moderate challenge at times, but they're getting a lot easier.

Risen spawns are proportional in strength to the chapter they appear on on the map.

ahrezmendi wrote:

Risen spawn at a significantly lower level than my party. Main story battles are still a moderate challenge at times, but they're getting a lot easier.

Bummer. All Fire Emblem games end up here, from my experience. I think my two knocks against this game would be...

- The maps aren't interesting enough. There's more challenge in maps that require you to open doors, navigate tricky passageways, etc. Not sure why this game eschewed those things in favor of most battles taking place outdoors.

- It seems like in the interest of making the game more accessible and adding in street passes, etc. that they lost the proper balance. It's not terribly far off, but off enough to be noticeable compared to FE7 or FE8.

Stele wrote:
ahrezmendi wrote:

Risen spawn at a significantly lower level than my party. Main story battles are still a moderate challenge at times, but they're getting a lot easier.

Risen spawns are proportional in strength to the chapter they appear on on the map.

Really? Ch. 11 had two promoted enemy units in it, but Risen in Ch. 12 still don't. The levels do match up though, I guess I just didn't notice before.

DSGamer wrote:

It seems like in the interest of making the game more accessible and adding in street passes, etc. that they lost the proper balance. It's not terribly far off, but off enough to be noticeable compared to FE7 or FE8.

It's definitely not as challenging as the others. Certainly a lot of this is the street pass features. I was able to buy a Levin Sword from a street pass army in Ch. 10, where as earlier games I had to be very careful to manage my weapons.

I'd say the skills are the most damaging to the balance. Minor skills like +10 hit/avo under certain circumstances aren't bad, but the later skills like Galeforce, Lifetaker, and Aether are just nuts.

This is my first Fire Emblem game ever.
I just started playing it and i feel ... very lost.

I have no idea how to equip stuff.
All I do so far is do the optimize feature.

Can anyone give me some tips and pointers?

Do I wan to play iwth the classic mode or the one where characters dont actually die?

I prefer classic, but I've been playing FE games since the GBA. I find classic forces you to learn and employ better tactics.

My tips:
- Don't think that just because you can attack means you should. It is often better to just place your units in the right spot, then wait for the enemy to attack on their turn.
- Make liberal use of range indicators. I can't emphasize this one enough, make it an unconscious habit.
- Try to keep your units at a relatively even level. If you ignore units, it can be hard to catch up their levels later. This is made easier with supports, but it still means grinding (if you want to avoid that).
- Start building supports early. Paired up units can be exceptionally powerful, especially if you pair them up to make up for natural weaknesses.
- Always remember the weapon triangle. Swords > Axes > Lances > Swords. Be especially aware of weaknesses, such as Pegasus/Wyvern Knights being weak to Bows. A low level unit can take out a significantly higher level unit if you exploit a weakness.

On my front, I was playing this morning before fully waking up, and stupidly lost Virion to 2 enemy archers. The battle was entirely mine too, I didn't even have to move him, I just wanted to get him some XP. Sigh, now I have to build up another bow unit from somewhere.

One thing I really liked about the pairing system is that it allowed you to level up a lower level character simply by putting them with a stronger unit.

DSGamer wrote:

One thing I really liked about the pairing system is that it allowed you to level up a lower level character simply by putting them with a stronger unit.

This is what I meant by it still requires grinding. Until you hit A rank support, the chance of the lower level unit participating is pretty low. I agree it's a fantastic way to level lower units, it's just not as fast as being super cautious with them and letting them get the last hit (if they even can get the last hit).

ahrezmendi wrote:
DSGamer wrote:

One thing I really liked about the pairing system is that it allowed you to level up a lower level character simply by putting them with a stronger unit.

This is what I meant by it still requires grinding. Until you hit A rank support, the chance of the lower level unit participating is pretty low. I agree it's a fantastic way to level lower units, it's just not as fast as being super cautious with them and letting them get the last hit (if they even can get the last hit).

Absolutely. Just saying lower level characters aren't completely lost. Unfortunately I think everyone will end up grinding in Awakenings.

Darkhaund wrote:

This is my first Fire Emblem game ever.
I just started playing it and i feel ... very lost.

I have no idea how to equip stuff.
All I do so far is do the optimize feature.

Can anyone give me some tips and pointers?

Do I wan to play iwth the classic mode or the one where characters dont actually die?

This was my first FE too, though I am pretty sharp at tactics game most of the time. I played through the early parts to get a feel for the system then played on Classic/Normal. The deaths are scary but there are a ton of replacement characters, and the losses add to the pathos of the ending when you reach it..

FWIW I used optimize through the entire game as fiddling with equipment was too much trouble. I suspect on hard you might need to do more manual adjustment but for Normal it was plenty sufficient.Just make sure you do the side battles and keep the shops open, as you want to make sure you can buy replacements for breakable weapons.

ahrezmendi wrote:

This is what I meant by it still requires grinding. Until you hit A rank support, the chance of the lower level unit participating is pretty low.

Can always pair them with Chrom. He has that skill with an innate bonus to team up stuff. I think it's equivalent to a rank. So with nothing, you're treated like C, with C like B, and so on.

At least that's how I think it works. It certainly seems to work great with him teaming up with anyone.