Fire Emblem: Awakening

Random tip that you probably already know: if you need to restart a battle, like because a character died, the fastest way seems to be to bookmark your progress, which boots you out to the main menu, and then reload your pre-battle save.

Ferret wrote:

...ow, ow, wait a minute, is it really *$40* on the eShop?! I don't think it was $40 even when it came out was it? http://www.nintendo.com/games/detail/tKDJ7tyZ-olVhVBW9mswLhlRxJr0mcZG

I'm pretty sure it was $40 when it released.

Hold L and R, then press Start to soft reset the game.

Cool! Thanks.

I did not know that!

So I played a few battles of Shadow Dragon and while it's a lot easier for me now than before, I think I'm too spoiled by the convenience/polish of Awakening. So I started a Hard/Classic game instead.

SixteenBlue wrote:

I did not know that!

So I played a few battles of Shadow Dragon and while it's a lot easier for me now than before, I think I'm too spoiled by the convenience/polish of Awakening. So I started a Hard/Classic game instead.

I feel like Hard/Classic is the best way to enjoy the game. It's easy enough after the first half-dozen missions, but you'll still reset often enough due to your dumb decisions and/or risk tolerance. The higher difficulty levels just involve too much luck and grinding to actually be "fun".

And Shadow Dragon is just awful. I don't know what went wrong there — probably the fact that it's a remake of a beloved ancient game none of us played when we were tiny and easy to amuse.

chairkicker wrote:
SixteenBlue wrote:

I did not know that!

So I played a few battles of Shadow Dragon and while it's a lot easier for me now than before, I think I'm too spoiled by the convenience/polish of Awakening. So I started a Hard/Classic game instead.

I feel like Hard/Classic is the best way to enjoy the game. It's easy enough after the first half-dozen missions, but you'll still reset often enough due to your dumb decisions and/or risk tolerance. The higher difficulty levels just involve too much luck and grinding to actually be "fun".

And Shadow Dragon is just awful. I don't know what went wrong there — probably the fact that it's a remake of a beloved ancient game none of us played when we were tiny and easy to amuse.

Wish someone had told me that before I bought it.

I've already done the first 3 missions of Hard/Classic and had no problems with the difficulty.

This is one of those classic bite you in the butt posts, but so far Hard/Classic is pretty easy.

I think Hard/Classic difficulty is front loaded. If you're OK at the beginning, you'll have a good time throughout.

Also, you'll probably breed a super galeforce childsquad to "make up for" the difficulty. I sure as heck did.

I'm up to chapter 11 or so and kind of wishing I chose Hard/Classic instead of Normal/Classic. It's my first FE game but I am just blowing through everything. I lost two of the weaker characters in the first couple chapters while I was feeling out the systems and have only come close to losing one character since then. I guess those dozens of hours moving stacks around in Heroes of Might and Magic carries over to some degree.

chairkicker wrote:

Also, you'll probably breed a super galeforce childsquad to "make up for" the difficulty. I sure as heck did.

I wish I understood that sentence :p

imbiginjapan wrote:

I'm up to chapter 11 or so and kind of wishing I chose Hard/Classic instead of Normal/Classic. It's my first FE game but I am just blowing through everything. I lost two of the weaker characters in the first couple chapters while I was feeling out the systems and have only come close to losing one character since then. I guess those dozens of hours moving stacks around in Heroes of Might and Magic carries over to some degree.

chairkicker wrote:

Also, you'll probably breed a super galeforce childsquad to "make up for" the difficulty. I sure as heck did.

I wish I understood that sentence :p

For my own part, I am glad the normal/casual mode is available. I fumbled through the first few chapters and used them as learning experiences. I missed out on some good character opportunities along the way. Right now I'm making up for my noobishness by using the DLC EXPonential Growth.

I never played HOMM and this is my first Fire Emblem game. Gotta learn somewhere. Part of me is considering restarting to get more out of the early game.

I really love the range of difficulty options they've made available for players. It makes the game a lot more accessible for a variety of skill levels and play styles right off the bat. You don't need to unlock higher difficulties, and you don't need to unlock the ability to play with or without permadeath. It's neat.

That said, I have a play style that's maybe too well-suited to hard/classic. I take a slower, more measured approach, taking advantage of every opportunity for co-op attack, and leaning heavily on kiting out individual units to surround and destroy. It probably takes me more turns than it ought to to finish a battle, but I've so far avoided too many dicey situations.

SixteenBlue wrote:

I've already done the first 3 missions of Hard/Classic and had no problems with the difficulty.

OK it got hard. Chapter 5. Yikes. I couldn't finish it on the bus but I think I'm actually going to pull through on this one, but it took a dozen tries.

imbiginjapan wrote:
chairkicker wrote:

Also, you'll probably breed a super galeforce childsquad to "make up for" the difficulty. I sure as heck did.

I wish I understood that sentence :p

Galeforce is a Dark Flier skill that lets a character take another action after they kill an enemy. Child characters inherit one skill from each of their parents, so you can min-max your marriages such that most of your children get Galeforce, either via inheritance (only way a male child can get it) or by reclassing them into Dark Fliers. Now you have an unstoppable army of superkids who can each kill two enemies per turn.

Reminds me of the Banshee knife trick from the 3DS Ghost Recon game.

So I should be reclassing my female characters as dark fliers?

I don't have a lot of time to game so in the past I have always relied on guide to help me decide who to level up. Is there a good guide for Awakening? I don't want specific details of a mission but more general stuff.

Hmmm...I've been working on the relationships in this game and I will have to think about strategizing when getting them all loved up.

SixteenBlue wrote:

So I should be reclassing my female characters as dark fliers?

The easy answer is yes. The more complicated answer is that a child's available classes (the ones they can reclass to using a Second Seal) are also inherited, so if a female child is going to inherit the Dark Flier class from her parents, you could have the mother pass down some other useful skill and then have the child unlock Galeforce on her own. If you want a male child to have Galeforce he can only inherit it since Dark Flier is a female-only class. Similarly, if you want your female child to have a useful male-only class skill, such as the Warrior's Counter skill, she'll need to inherit that from her dad.

If you really want to go deep down the inheritance rabbit hole, I think children also inherit stat modifiers & growth rates from their parents so you can min-max that too. If not, there are lots of guides online if you just want some recommendations for marriage pairings.

Do you get to choose inheritance skills? Because I definitely did not do that on my first play through.

SixteenBlue wrote:

Do you get to choose inheritance skills? Because I definitely did not do that on my first play through.

It's always the last skill equipped on a parent when you recruit their child. So before you start the recruitment mission you can just go to the character's skill menu, unequip the desired skill, then re-equip it.
One exception is Chrom - male kids always get Rightful King, female kids get Aether.

muttonchop wrote:
SixteenBlue wrote:

Do you get to choose inheritance skills? Because I definitely did not do that on my first play through.

It's always the last skill equipped on a parent when you recruit their child. So before you start the recruitment mission you can just go to the character's skill menu, unequip the desired skill, then re-equip it.
One exception is Chrom - male kids always get Rightful King, female kids get Aether.

What a weird system.

SixteenBlue wrote:
muttonchop wrote:
SixteenBlue wrote:

Do you get to choose inheritance skills? Because I definitely did not do that on my first play through.

It's always the last skill equipped on a parent when you recruit their child. So before you start the recruitment mission you can just go to the character's skill menu, unequip the desired skill, then re-equip it.
One exception is Chrom - male kids always get Rightful King, female kids get Aether.

What a weird system. :)

And, crucially, you can see the build of the child in the mission where you recruit them. If you don't like what you see, make the parents do some more work and then re-enter that mission.

To me, this is probably the most compelling side-effect of the story's odd t------ tr-------- gimmick. I spent so much time getting the parents to tour through various classes just to pass along useful skills.

chairkicker wrote:

To me, this is probably the most compelling side-effect of the story's odd t------ tr-------- gimmick. I spent so much time getting the parents to tour through various classes just to pass along useful skills.

Yeah, I find an odd sense of enjoyment in trying to come up with the perfect breeding plan for all my characters. Hooray for eugenics?

It always seems weird pairing someone up with Ricken though. How old is that kid?

Man, this thread veered into Gattaca territory fast.

Or as he was called in our household, frickin' Ricken.

He's about 7 in the main timeline, I think.

Inheritance...kids....what game are you guys playing? I just move my dudes next to bad dudes and hit attack and watch the story go by.

ClockworkHouse wrote:
Ferret wrote:

...ow, ow, wait a minute, is it really *$40* on the eShop?! I don't think it was $40 even when it came out was it? http://www.nintendo.com/games/detail/tKDJ7tyZ-olVhVBW9mswLhlRxJr0mcZG

I'm pretty sure it was $40 when it released.

That's a misprint on the website. Devil Survivor is $30 on the eShop.

ClockworkHouse wrote:
ClockworkHouse wrote:
Ferret wrote:

...ow, ow, wait a minute, is it really *$40* on the eShop?! I don't think it was $40 even when it came out was it? http://www.nintendo.com/games/detail/tKDJ7tyZ-olVhVBW9mswLhlRxJr0mcZG

I'm pretty sure it was $40 when it released.

That's a misprint on the website. Devil Survivor is $30 on the eShop.

Oh, cool. That'll learn me for being lazy and checking the website instead of the actual shop on my 3DS.

I mislaid my copy and ended up rebuying (via download) and so restarting the game. I'm definitely playing smarter this time, though I'm no expert. Many fewer deaths. And the story, actually, just everything about this game is so freaking fantastic. I love it.

I tried to start this game again tonight for the 3rd time, and you know what they say, third time's a charm. I think I'm finally getting this game.

I slowed down and poked around the screens more this time, and actually learned properly what things do what, how to manage inventory, swap weapons, shop for things, etc.

Still playing on easy mode to start, if I really get the hang of it I may change the difficulty on my next playthrough.