The Classic Video Game Players Thread

Yeah I played it once on a laptop with that joystick nub in the middle to steer like a mouse hah.


I wish laptops still had those nubs, rather than touchpads.

Eh. With USB, you can just disable the touchpad and use a mouse and a joystick, if you want. Easy enough.

Oh I know, I use a mouse with mine, I just loathe touchpads and sometimes you're in a sitch where you don't have a surface for a mouse.

Veloxi wrote:

Oh I know, I use a mouse with mine, I just loathe touchpads and sometimes you're in a sitch where you don't have a surface for a mouse.


Was playing Zork I of all things. Unfortunately, I wasn't able to save my game on the website I was playing it on and lost my progress. Played for about a hour. Not a big lost since I'm sure I can get back to where I left off in a few minutes. Might buy the bundle then i can save.

Had a fun time with it.

There's one portion on Zork I that I don't recall the exact path to, but I remember most of the rest. I loved this game so much when we first got it. My buddy and I stayed up all night playing it, completely lost in it.

I don't remember much of Zork II except that I didn't like it. I don't know if I played Zork III.

I liked Enchanter and Sorcerer - never played Spellbreaker (or Wishbringer).

Leather Goddesses and Hitchhikers were great. Infidel was OK.

Pyramid was fun; my brother had a great map he made of it. I'd love to still have that.

We played Rakka-Tu on a school TRS-80 Model III, loading it from tape. Painful. Never got the final "treasure" back then, but finally finished it in an emulator in the early 2000s.

Beyond Zork was interesting for the in-game "map". I didn't like Zork Zero. CGA emulation on a Hercules Monochrome card sucked.

I've tried to play text adventures in the last 25 years and just can't do it (besides grudge-finishing Rakka-Tu). They were awesome to me in the 80s, though.

I may have to revisit Zork I just because.


Want some rye?
'Course ya do.

merphle wrote:

Want some rye?
'Course ya do.

Here's to us.

This PC emulator in a browser has a few great info com games and saves locally.

Another option is to install a Z-Code interpreter (Infocom games are compiled in Z-Code). Windows Frotz has been the traditional choice but there are others available. Then you have to download the ".z" files for the games you want to play.

Edit: Oh, and some Infocom games require you to have the "feelies" to play. The Zork games don't, from what I remember.

Veloxi wrote:

I wish laptops still had those nubs, rather than touchpads.

It sounds like you were a big fan of the corresponding blurry spot on the LCD! (I hate touchpads too)

A few years ago I was poking around GOG and saw that they were giving away free copies of the two spinoff games that were made with the Ultima VI engine. I fired it up and was disappointed with how the VGA graphics had aged poorly. I was on my Mac, and I found an option in the DOSbox implementation they were using that rendered the CRT scan lines. All of a sudden the indistinct blobs of color on the screen actually looked like characters and items and terrain and such.

Smash cut to today and I'm having a hankering to revisit Ultima VI proper. I figure I'll go to GOG since I remember the business with the scan lines, and a little voice in my head says to check their current DOSbox before I spend any more money. So I download Savage Empire, fire it up, and lo and behold their current DOSbox setup is very bare-bones and only has fullscreen or original tiny VGA size window options.

My question to the forum is: what's the easiest way to get Ultima VI running with simulated CRT scan lines in 2024? Mac OS or Windows. Should I start poking around the 'net for DOSbox mods, or is there a modern digital storefront version that will scratch the itch? I'm not above plundering the seas to acquire a solution as I still have a copy on floppy disk, but I'm also not above paying ~$5 for the privilege of not having to muck about with such things.

Maybe check out DXWND, Vargen? I've had good luck with it on a very picky wargame (Eagle Day to Bombing The Reich), from 2009. But as you can see, it works with older games.

However, I did find this old post with an Ultima VI config file on GoG for DosBox.

A collection of Jeff Minter games is pending re-release on Steam and maybe other platforms.
We gamers that started in the '80s and '90s probably played some of these and loved/hated them.
Definitely worth a look from a nostalgia point.

I did find DOSbox-X, which comes packaged with a bunch of shaders that claim to do what I want. But the scan lines don't line up with the game's pixels. It gives the impression of a CRT screen, but doesn't actually round off and smooth out the graphics properly. Back to poking around I guess...

Ah ha! There was a default setting that was rendering every pixel as 4 pixels! That's why the scan lines were cutting through them! Turning that off got me the effect I was looking for. I can see why that was the default, but U6's little sprites really need the right sort of blurring to look like things instead of blobs.

Replaying Dragon Quest on the Switch. The only problem is it is slow giving out experience and gold. Also the map is useless. Should have went with the fan made remaster but wanted to play on the switch.

Mucking around with DOXbox settings gives me flashbacks to the first time I played Ultima VI. My copy was on 5.25" floppy disks, but Dad's computer had both a drive for those and one for high-density 3.5" disks. I remember working out which disks and files to copy to a 3.5" disk so that I could play with a minimum of disk swapping. The real trick was working out that I had just enough room for the MIDI music files, which were on the disk with the cinematic animations. I had to be careful not to trigger a cut-scene though, or else it would crash from the missing files.

For any iPhone users, the Delta emulator app was just released.

Get it while it’s hot.

Rykin wrote:

Sorry for reviving a dead conversation, but I have been away for a while and am just getting caught up. For people who like the Saturn controller/6 button Genesis controller (or just the idea of a handheld with full size buttons and a d-pad that doesn't suck and a 4:3 screen) I can't recommend the Anbernic RG Arc-D enough.


This is a thing of beauty.

Question: what are you all using to protect against dust for your classic consoles?

I am looking for a solution for my 360.

I found an awesome dust cover for my Dreamcast that I absolutely love on Etsy but all I can find on there is Series, Wii, PS1, Genesis, Super Famicom (!), Master System (!!) and nothing for the #2 gen 6 system.

My preference would be to find something specific for the 360 but may have to settle for a generic console dust cover on AMZN (boo).

I just dust them off every so often.

"Anyone have tips on keeping your consoles clean?"

Well I just periodically clean them.

"No, not like that."


I snagged an old TV cabinet and CRT from my folks when they moved and have all my old gaming stuff set up in there. Keeping the doors closed when I'm not using it seems to keep the contents pretty well clean.

I've got a TV cabinet with doors that close and that keeps things fairly dust free.

But the 360 and DC aren't stored in there and I like the aesthetic of covers for stuff. Looks more organized?

Most are in travel cases that are made specifically for each. They are made so you don't have to take them out of the case to play them. One is in a generic case with the built in monitor.