http://www.ign.com/videos/2013/01/09/news-fallout-4-teased
I know it's only a tease but it is incoming. I'm really interested to see what they do next with the fallout series, with the new engine. Hopefully they'll be more to the setting than the "wasteland" I'd like to see some sort of city like the Megacities of Judge Dredd. I think that would be awesome, there's gotta be somewhere in America where it's been rebuilt and made use of the technological advancements.
Don't get me wrong, I like the wasteland and exploring it, but after 100 of brown scenery and rubble filled streets, it kind of got a bit dull for me. Fallout 3 and NV were the similar in that respect.
Oh, and I hope it ships with at least some sort of bug testing being done BEFORE hand
This bit of news about Three Dog is a non-starter for me, but Bethesda would be stupid not to be working on Fallout 4.
New engine, huh? Just like the 'new engine' in Skyrim?
Can't wait.
I guess this will do as an example for the next time someone asks "Why do they keep on making sequels?".
As far as I can tell, the speculation around FO4 existing and being in Boston is based upon two things, one of which is a random 'tipster' on reddit.
Well if it is happening and is in Boston I would be happy. I learned my way around DC in fallout 3; I am sure I would pick up better direction sense of my city by playing 4...
[futurama.img]
Ha! That's golden.
I'd love to see Fallout 4 in Boston as I grew up on the outskirts in Brighton.
I'm curious if the game could be targeted as a launch window release for 720/PS4. I know Oblivion was supposed to be part of 360's debut even though it got pushed a few months. So F4 coinciding with a next-gen console launch wouldn't be unprecedented.
If so, next-gen platform adoption could get a huge jump start with its inclusion in the opening lineup. A win for all parties involved, both inside and outside the project.
Boston? Bah. Fallout belongs in the West. Back to Bakersfield!
I'm curious if the game could be targeted as a launch window release for 720/PS4. I know Oblivion was supposed to be part of 360's debut even though it got pushed a few months. So F4 coinciding with a next-gen console launch wouldn't be unprecedented.
It wouldn't surprise me to see an announcement of a game this year "Fall 2014" fade out the "201" and fade in "Fallout 4", very similar to how they did FO3 (reverse order) or FONV.
Given the years of their major releases, I'd say around 2014 makes sense
2002: TES3 Morrowind, Tribunal expansion
2003: Bloodmoon expansion
2006: TES4 Oblivion (generation change)
2007: Shivering Isles expansion
2008: Fallout 3
2009: 4x FO3 expansions
2011: TES5 Skyrim
2012: 2x Skyrim expansions
(excluding new bundle editions, and releases on new platforms)
Boston? Bah. Fallout belongs in the West. Back to Bakersfield!
Oh hush up, Boston would be a fantastic setting. Every time I visit, I find myself walking the streets thinking, "what would this block look like post-apocalypse?" And you know what? It would look glorious.
Besides, I think the revolutionary-era history of Boston could play very well thematically.
Every time I visit, I find myself walking the streets thinking, "what would this block look like post-apocalypse?" And you know what? It would look glorious.
I do the same thing, if only to imagine how it would look without horrid traffic.
I'd assume this or Doom 4 would be the debut of idTech 6 as Id makes engine and development tools for Zenimax exclusively now.
DooM4 is on idTech5. As far as anything else, I'd like to think they would make use of expertise they have available, but the types of games id and others have made with id engines are almost in direct opposition to the ones Bethesda have made.
I think the buggy unstable engine must be in their DNA over there. It's been over a decade now they've been using that engine or variations on it, and people have been wishing they'd ditch it and start over almost as long. In terms of development they will have built up processes around how that engine works for them, so it would be difficult to rework their entire production line unless there's a major reason to do so.
I'd really love it for Obsidian to have had FO4 farmed out to them as I feel they did much better with NV than Bethesda did with FO3.
I'd really love it for Obsidian to have had FO4 farmed out to them as I feel they did much better with NV than Bethesda did with FO3.
I like the idea of Bethesda handling the East Coast and Obsidian doing the West Coast.
DooM4 is on idTech5. As far as anything else, I'd like to think they would make use of expertise they have available, but the types of games id and others have made with id engines are almost in direct opposition to the ones Bethesda have made.
I think the buggy unstable engine must be in their DNA over there. It's been over a decade now they've been using that engine or variations on it, and people have been wishing they'd ditch it and start over almost as long. In terms of development they will have built up processes around how that engine works for them, so it would be difficult to rework their entire production line unless there's a major reason to do so.
The thing is, Bethesda's shtick is a massive quantity of hand-crafted content. In that scenario they care far less about the technical merits of the engine than they do about the quality of their tools. Lots of companies might be willing to switch engines to produce a game that's 50% prettier and 50% smaller than their previous one. If Bethesda did that... When your thing is big open worlds, if you compromise on that then you're gambling with the future of the studio.
I would love to see Fallout Japan, but I know that will be one very big controversy seeing their own actual fallout.
But just think about it, walking through some desolate mountain ranges where plants are slowly starting to take over again, wearing a nice raiden hat and a kitana. Or perhaps if you prefer a stealthy class then go full out ninja.
Edit: Or even a somewhat abandoned Tokyo
That's what I think the problem is, not so much the tools to put together big open landscapes or dungeons, those are readily available (perhaps not wide open landscapes with the level of interaction that their games have). It's that Bethesda are tied into the customisations and additions they've made to the gamebyro base all those years ago, and their production pipeline to make stuff using those tools. That's why I think they've continued to evolve that same engine from it's DX7 starting point up to where they are now.
I'd love to see them start over, work out what they need in their engine and do a clean reimplementation, but that's a big ask and sometimes you have to make compromises for what works 'well enough' (although that's debatable).
I'd like to see a more "verdant" apocalypse, with dead forests like in The Road. The forests of the North East seem to go on forever.
I'd like to see a more "verdant" apocalypse, with dead forests like in The Road. The forests of the North East seem to go on forever.
Me too. That was one of the coolest sidequests in FO3 with the little oasis area.
LobsterMobster wrote:I'd like to see a more "verdant" apocalypse, with dead forests like in The Road. The forests of the North East seem to go on forever.
Me too. That was one of the coolest sidequests in FO3 with the little oasis area.
Point Lookout was pretty great too.
Speaking of trees, one of the things that bugs me about Skyrim is the mostly static shadows. You've got trees swaying in the breeze, and the shadows don't do anything. The shadows only update on a schedule, where they slide across the static geometry and then stay static again until the next update.
Overall I liked New Vegas more than Fallout 3, but I admit that FO3 did cities far better. The actual "city" of New Vegas was rather crappy and small, consisting of basically just the handful of casinos. There was no sense of urbanness, which Fallout 3 of course had in spades. I hope Fallout 4 has the impressive wastelands of New Vegas and the ruined city landscape of FO3. But for f*ck's sake, without the damn subways.
I think that's starting to change. I'd daresay that now is a good time for a forested Fallout because the technology's finally getting to that level.
I still don't like how dense New Vegas was. A brightly lit city constantly on the horizon does not scream, "apocalypse" to me, nor does stumbling across something new every 10 feet. I think the lonely, empty, desolate landscape is an important part of the setting. Neither a forest nor a desert feels real if you can't get lost in it.
I believe the NV strip was originally intended to be one map, but split up for the console memory restrictions, plus you've got how it wasn't exactly one of Obsidian's better productions.
In terms of how bombed the capital wasteland and NV are, they account for that, one was bombed more than the other. I'm also thinking that 200 plus years after the war the amount of destruction really should be receding as a factor in the games, and NV was progressing what comes afterwards with the various factions and how they build their little societies. It's not the ruins that are interesting, it's what happens in them.
I hope Fallout 4 has the impressive wastelands of New Vegas and the ruined city landscape of FO3. But for f*ck's sake, without the damn subways.
Oh no you didn't!
I ride DC Metro every day and if anyone gets to complain about overcrowded cars, overpriced service, and constant delays, it's me!
I'd love to see Fallout move to Canada or another foreign country.
Or perhaps Alaska with scenarios like "30 Days of Night". Not with vampires but the game will have stranded ship cities, towns and hovels.
Alaska would be an interesting locale, as it was the site of most of the fighting between America and China, IIRC.
I'd love to see Fallout move to Canada or another foreign country.
Or perhaps Alaska with scenarios like "30 Days of Night". Not with vampires but the game will have stranded ship cities, towns and hovels.
I love the idea of a stranded ship city, and Rivet City in Fallout 3 was awesome from a distance, but it's hard to escape what a ship looks like on the inside: a bunch of narrow metal corridors. Might be better to do a collection of smaller connected ships, like Snow Crash's "Raft." Then you could spend more time above deck and a simple walk from point A to point B could take you through a whole variety of different styles in varying states of decay.
This is what I was envisioning except with beached tankers and cargo ships with makeshift shelters and industrial areas spilled out onto the land around it. It is about 40 miles from where I live:
Can't wait.
After 100+ hours in FO:NV last month, I said it'd be awhile before I started up a 200+ hour game from Bethesda again. I've put 30+ hours into Skyrim in the last week. I'll make the same pledge when FO4 comes out, and it will be a lie, as well.
But... I killed Three Dog for his lucky bandana.
Continuity ruined!
Anyway, I like the idea of Boston for being near MIT for the Institute, but I really hope they don't do a "device to save the world" theme again a la FO3 and making clean water.
Possible things to see?
-Androids/Slavery Revolt from Androids? Could be cool. More so if you can choose to be an android.
-More marshland? Didn't point lookout move from DC towards the area of Massachusetts?
-God only knows how those Bostonians mutated!
-Ok, I don't know a lot about Boston as a whole, so that's all I got.
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