Yoyoson wrote:There's a section in Charles Stross's Accelerando that explores this concept as well, albeit with much more feeling. In that section, ALL of the sensory inputs are swapped... while bumping uglies. Ungh!
I LOVE that book and author. So many amazing ideas, some of which we're seeing already.
I recall this being a topic in Jonathan Letham's "Gun, with Occasional Music" as well.
I'm surprised this thread doesn't see more action. GWJers are oblivious of their future?
I own a Rift, and it is cool, but impractical for gaming regularly. The resolution I obviously too low in the dev kit hardware. Not much else to say.
I own a Rift, and it is cool, but impractical for gaming regularly. The resolution I obviously too low in the dev kit hardware. Not much else to say.
I own one too and you're absolutely right. The res I could live with, but the motion blur and lack of positional tracking are the deal breakers in my opinion. Two problems that are solved in the latest prototype, though.
Soooooooon, I hope...
I'm just (im)patiently waiting for a commercial release or a hot looking new dev prototype.
I'm just (im)patiently waiting for a commercial release or a hot looking new dev prototype.
Not sure how much hands-on time you've had with the dev kit units, but I agree. The concept is pretty fantastic, and there is a ton of potential here; there will be a redefinition of genres when (if?) these become widely popular. Some of the things that make for great experiences in the current incarnation of the OR will likely be expanded upon, and I'm really looking forward to it.
I think the implications are much broader than gaming. In fact, some of the best experiences I've had with my Dev Kit aren't games at all. Titans of Space is an educational tour of our solar system and it's freaking amazing. VR Cinema doesn't sound like much on paper but it never fails to blow the minds of anyone I demo it to.
Imagine this combined with stereoscopic 360° cameras. Concerts and sports events where you're virtually there. A movie where you're actually in the scene with the actors. Imagine a strip club!
Err... museum. I meant museum.
I'm just (im)patiently waiting for a commercial release or a hot looking new dev prototype.
You didn't get the chance to try it yet did you?
I'm sure you'll just loooove horror games in this!
Scary games and movies do nothing for me, nothing. But in this, I just can't stand em. It's simply too intense, and these are just one-man made demos. Imagine AAA games with consumer level hardware. I'll probably die with this on my face.
I wasn't sure if this would be appropriate in the "How to be a Woman" thread, but it is probably appropriate here.
Ever wondered what it might be like to be a member of the opposite sex? Oculus Rift can help, somewhat.
Warning: NSFW
http://www.designboom.com/art/virtua...
Cutting to the quick:
One of each gender wearing first-person cameras and Rifts. The camera feed of User A goes to User B's Rift, and vice-versa. Both users must perform the same actions simultaneously.
There's a section in Charles Stross's Accelerando that explores this concept as well, albeit with much more feeling. In that section, ALL of the sensory inputs are swapped... while bumping uglies. Ungh!
EDIT: I'm over a week late, but added NSFW tags
So... Facebook buys Oculus.... ?
Yep, and we're discussing it here.
http://us5.campaign-archive2.com/?u=...
Is this news? Michael Abrash has joined Oculus or did that happen some time ago and I just missed it. The god of low level VGA assembly programming has joined with Carmack to create VR.. life is good.
http://us5.campaign-archive2.com/?u=...
Is this news? Michael Abrash has joined Oculus or did that happen some time ago and I just missed it. The god of low level VGA assembly programming has joined with Carmack to create VR.. life is good.
Looks like it's just being announced.
Interesting. I wonder if Valve deciding it wasn't going to make it's own stuff prompted this.
So, who's in charge, the Chief Technology Officer, or the Chief Scientist?
I guess they have a bit more money for salaries in the budget after recent events. This sounds like a really nice thing.
He might also have seen how much money VCs were throwing at OR pre-acquisition and decided he'd be better off there than at Valve. Also he worked with Carmack at id back in the day too, right?
Clearly this is the first evidence of Facebook ruining Oculus.
Clearly this is the first evidence of Facebook ruining Oculus. ;)
Yeah, they're doing it on the backs of the beloved Valve.
Valve=My Space of 2014.
Should we Like this??
Abrash is just paving the way for FB to buy valve.
Abrash is just paving the way for FB to buy valve. :razz:
The internet would burn... god it would be glorious. That would be another "Where were you when..." moments.
To read Abrash tell it, Facebook's recent acquisition of Oculus VR influenced his decision by rendering virtual reality development a viable career path.Now that they have the money more, intelligent people will join.
I think Abrash has made known in the past his reservations about VR truly taking off.
That's why I've written before that VR wouldn't become truly great until some company stepped up and invested the considerable capital to build the right hardware – and that it wouldn't be clear that it made sense to spend that capital until VR was truly great. I was afraid that that Catch-22 would cause VR to fail to achieve liftoff.
That worry is now gone. Facebook's acquisition of Oculus means that VR is going to happen in all its glory. The resources and long-term commitment that Facebook brings gives Oculus the runway it needs to solve the hard problems of VR – and some of them are hard indeed. I now fully expect to spend the rest of my career pushing VR as far ahead as I can.
I think he believed that Valve was in the best position to have the capital and the will to take VR to fruition, even if it was in working with Oculus. As of earlier this week, Oculus and Facebook is in that position.
So once Google or Apple gets involved he's going to leave again?
As long as he doesn't have to go back to Microsoft, he'll be cool
So who preordered the dev kit 2 here?
So who preordered the dev kit 2 here?
Me
Sigh...
John Carmack's former employer claims he stole tech for Oculus VR when he left
I hate when news about cool new tech devolves into this sort of mudslinging. All about money of course.
Whatever proof Zenimax has, it's not like Carmack couldn't write his own code from scratch. I mean he's a pretty smart guy ya know?
And is the tone of their lawyers with the "garage based pipe dream" crack really necessary?
I'm gonna go tweet at Zenimax for all the good it'll do.
Funny enough, I wrote a blog post last year not directly related to this but about the kind of business companies like ZeniMax practice. This is very likely just them wanting petty revenge for Carmack leaving the sinking id Software ship that ZeniMax likely paid way too much for. Bethesda makes some good games but ZeniMax and their leadership aren't going to win any ethics competitions, that's for sure.
So who preordered the dev kit 2 here?
Me too. I've only got about 6 months of coding experience under my belt, so Im not sure what I'll be doing with it, probably just enjoying things other folks have made like Enemy Starfighter.
The proprietary technology and know-how Mr. Carmack developed when he was a ZeniMax employee, and used by Oculus, are owned by ZeniMax.
"WE OWN CARMACK'S BRAIN!"
Zenimax's statement is pretty interesting... I wonder how many companies out there (Valve, iD, Unreal, CCP, and Unity come to mind) pooled resources and technology with Oculus in hopes that it would succeed and are sort of left hanging now. Will we see others step up for their piece of the Facebook buyout pie?
Talking to a coworker, he thinks the wording of the release implies Carmack did development work for Oculus using Zenimax / iD Software owned assets and that's their justification. I would have hoped Carmack would have been warned ahead of time when he worked in his dual role of those sorts of consequences.
Pages