The Binding of Isaac

Natus wrote:

I deeply admire anyone who has beaten the game even once. I'm having a great time with it, but I do suck. I think after nearly 15 plays with the expansion I have yet to get to the fourth level. I really thought all the fecal "humor" would be more off-putting than it ended up actually being. What a fascinating design.

The more you play the more you'll unlock some of the more powerful pickups which in turn makes it a bit easier. Plus you learn what pick ups are good combos, your probably wouldn't trade a full powered up 4-way shot for brimstone, but you would almost always grab brimstone if you saw it in the first couple of levels.

And 15 plays isn't a huge amount, I've got 278 plays in total on my stats page over 127 Steam Hours.

15 plays is nothing to get discouraged about! I've got over 200 deaths for 19 Mom kills. Granted, a lot of those deaths were with characters more difficult than Isaac (huge amounts of basement deaths as Judas and Samson) but I think I had racked up like 30 deaths before my first win.

209 deaths to 69 mom kills here.

Thanks, guys! With these sorts of games, I always feel as if every carbon-based life-form plays them better than I do. It's just funny the combination of spells, abilities, and items that you can get every game. i'd love to be beating Mom on a somewhat regular basis.

I don't remember what my final death count was by the time I finally got my first mom kill, but I'm certain it was nearing 100, and even though I've put plenty of time into the game, I still have only killed mom a handful of times. So don't feel too bad, because I suck at it, too!

Did some poking around his FormSpring during lunch today. By the sound of it, he might be working with another team to get a console "remake" made. Game will be completely rewritten, 16-bit art style (he's "sick of" the current art style and liked some of the 8/16-bit fan art he's seen), and they're trying to resubmit it to Nintnedo for approval. Sony is also interested in a BoI port (unless he's referencing the SMB version for iOS). Console version will have new content that wasn't possible due to Flash limitations.

Just as a quick note, both the Binding of Issac base game and the Wrath of the Lamb expansion pack are half off during the steam summer sale ($2.49 and $1.49 respectively.) So if you haven't take then plunge then now is a great time!

http://store.steampowered.com/sub/15...

jamos5 wrote:

Just as a quick note, both the Binding of Issac base game and the Wrath of the Lamb expansion pack are half off during the steam summer sale ($2.49 and $1.49 respectively.) So if you haven't take then plunge then now is a great time!

http://store.steampowered.com/sub/15...

I'll wait until it's 75% off. Those prices are just too high. JK

Thanks to a combined gift-assault from monkey DeadMonkeys and FridgeGremlin I am now the proud owner of The Binding of Isaac and the DLC. This is a gross, fun, cruel, weird little game, and I'm glad to have the opportunity to play it.

I'm playing it with JoyToKey and a wireless 360 controller.

Man it doesn't pull any punches! I've died about twenty times and I've only made it to the third or fourth level.

Question on the pills; are they similar to Rogue's potions, in that the effects are randomized every game? Or do you just need to memorize/jot down the capsule color combinations to remember the effects?

They're randomized every game. If you get the same type of pill twice in one game, it'll be identified the second time (or if you get the PhD item or I think the safety cap, it'll be identified the first time).

My policy is to always take unknown pills since the good/neutral effects outweigh the bad ones (especially since once you've identified a bad one you can avoid taking it again). Besides, Isaac is all about risk/reward.

Demyx wrote:

They're randomized every game. If you get the same type of pill twice in one game, it'll be identified the second time (or if you get the PhD item or I think the safety cap, it'll be identified the first time).

My policy is to always take unknown pills since the good/neutral effects outweigh the bad ones (especially since once you've identified a bad one you can avoid taking it again). Besides, Isaac is all about risk/reward.

I only take unknown pills during the 1st 4 levels, after that I'd rather not risk getting nerfed (unless I've already seen most of the nerf effects from pills)

A nerf at the beginning is more dangerous, though. I've died from getting a health down pill as Judas in the basement.

Demyx wrote:

A nerf at the beginning is more dangerous, though. I've died from getting a health down pill as Judas in the basement.

True enough but it doesn't take long to redo the first couple of levels. As the game is about playing the odds it's fine to have lots of short attempts until one come together. And I'd rather not get nerfed in a run that is successful enough to get me to Mom.

Does anyone else feel a bit of sludge after the the DLC? My machine can more than handle this and this is really just nitpicking but it just doesn't seem as smooth it seems after the update. Am I the only one who noticed?

thinkklinck wrote:

Does anyone else feel a bit of sludge after the the DLC? My machine can more than handle this and this is really just nitpicking but it just doesn't seem as smooth it seems after the update. Am I the only one who noticed?

Performance seems to have gone down a bit on my rig I noticed, but I haven't really played a ton since WotL launched. Last night seemed worse than vanilla, but Flash was being all sorts of weird for me that night.

I didn't notice any change in performance. But you know, flash happens

Sushi Castle? A blatant XBLA ripoff of Binding of Issac?

Let's Look At - Sushi Castle [XBLIG]

In particular, I don't care if people rip off other people's work, just as long as they don't end up being too successful.

Thanks for the pill(s) info!

shoptroll wrote:
thinkklinck wrote:

Does anyone else feel a bit of sludge after the the DLC? My machine can more than handle this and this is really just nitpicking but it just doesn't seem as smooth it seems after the update. Am I the only one who noticed?

Performance seems to have gone down a bit on my rig I noticed, but I haven't really played a ton since WotL launched. Last night seemed worse than vanilla, but Flash was being all sorts of weird for me that night.

I've only played it with the expansion, but I've definitely noticed some slowdown. It's a little odd, as it doesn't seem to necessarily related to the number of enemies; I tend to notice it more often when there's a lot of crap (sometimes literally) on the floor (especially if there's a lot of blood/decals) etc.

jamos5 wrote:

Sushi Castle? A blatant XBLA ripoff of Binding of Issac?
Let's Look At - Sushi Castle [XBLIG]
In particular, I don't care if people rip off other people's work, just as long as they don't end up being too successful.

Damn that's a cool title screen on Sushi Castle. But.. yeah, it's quite obviously "inspired" by TBOA. A similar thing happened to Torchlight recently on the iOS - Travis has been in the thread throwing haymakers left and right trying to get the asset theft resolved.

jamos5 wrote:

Sushi Castle? A blatant XBLA ripoff of Binding of Issac?

Let's Look At - Sushi Castle [XBLIG]

In particular, I don't care if people rip off other people's work, just as long as they don't end up being too successful.

I have to say I thought "well maybe the internet now thinks all rouge-likes are rip offs of TBOI now", but after seeing the gameplay its hard to see how it isn't essentially a port to the XBLA.

It's a roguelike-like.

Oh me.

I don't want to be That Picky Guy On The Internet, but I've seen quite a few references to Isaac being a roguelike lately. It's NOT a roguelike. Its most obvious influence is Zelda, if anything. Yeah, there are random rooms, but items themselves aren't really that random, your character doesn't have a stat sheet, and it's not even turn-based. Don't get me wrong, I love me some Isaac, but maybe it's a game that needs its own distinct terminology.

Love,
Dude who grew up playing Rogue, Moria, and Angband

DP see below

How the hell...

You totally have a stat sheet on the pause screen :p

I've always thought of this as a Zelda/Smash TV mashup with some roguelike elements (namely the pills and randomized treasure rooms + map) blended in.

Maybe it's the perma-death? Are all games with perma-death "roguelikes" now?

Even raising the point makes me feel SUPER old.

MyBrainHz wrote:

Maybe it's the perma-death? Are all games with perma-death "roguelikes" now?

Forgot about that. Diablo doesn't have perma-death (unless you want it) and that was classified as "roguelike" until "Diablo-clone" and "Action RPG" took off.

I've had this game in my inventory for a while, but only booted it up for the first time yesterday, and holy hell, I'm hooked. I'm going to avoid reading through most of the thread until I've taken Mom down because I'm having a blast just experimenting with all the different items and figuring out what they do on my own.

They really need to get this on a handheld.

Dyni wrote:

I've had this game in my inventory for a while, but only booted it up for the first time yesterday, and holy hell, I'm hooked. I'm going to avoid reading through most of the thread until I've taken Mom down because I'm having a blast just experimenting with all the different items and figuring out what they do on my own.

They really need to get this on a handheld.

I very much agree about a "handheld" version, the controls would just have to be tight on it, and I'm not sure if the dev would wanna work with Nintendo or Sony. I could see a tablet version working well and more plausible just be cause I'm not sure they would wanna bother porting to a handheld because of dealing with the big boys.

Also, beating mom may not come as easy as you'd like, but there aren't really many (if any at all) "spoilers", just people discussing levels etc. I have found that seeing the items online does not spoil much because most of the fun comes from just seeing the item in action in-game and the visual effects they have on isaac.

Game went through the eShop approval process and was ultimately rejected despite a promising outlook at the start. Sony is supposedly interested in the console port that's in the works.

I'm over 400 deaths now and 20 mom kills. I'm not efficient but I am progressing!