Put a Fork in the Pile

No idea, I'll get back to you...

Here are the games I want to knock out in October:

Sherlock Holmes vs Jack the Ripper (360 version)
Viva Pinata: Party Animals (360)
Hulk Hogan's Main Event (360)
NCIS (360 version)

Just a reminder, this is the year-end thread. There won't be one in November or December. The flood of top tier titles released during this time makes playing pile games challenging.

Hulk Hogan's Main Event and NCIS have been completed.

Adding Sam & Max Season 1 episode 2 just for good measure.

Ok, by the end of 2012 I would like to have done the following -

Crysis 2 with all collectible/side achievements on at least one difficulty.
Dragon Age 2 with all DLC - 100% completion
Saints Row: The Third with DLC - 100% completion
Darksiders - 100% completion
Dead Island - 100% completion

That may be a bit ambitious, especially with the glut of fantastic games coming out - but that is what I am shooting for.

I have a couple weeks until AC3 so I should be able to make some progress:)

I also started playing Defense Grid again for the PC. My plan is to gold star all the original levels and finish all the extra content. What a great game.

Please add Final Fantasy XIII-2 to my list. My wife an I played the first hour tonight... so far the story is utterly incoherent. I'm hoping that it improves.

Rayman Origins is done. Posted some thoughts in my Wii vanity thread.

Finished Assassin's Creed: Brotherhood not too long ago. (PS3) Only the main storyline. Didn't get around to doing all the bazillion side quests. I don't know if that counts or not.

Half-way through War for Cybertron. I'm amazed Megatron got to where he is considering how much complaining the one guy that tags along does and how much wrangling he has to do with the off-screen characters. Looking forward to the Autobot campaign, even if I'm not hugely happy with the controls - especially when I have to hit fast moving cloaked units or the back of a guy who keeps running at me while my teammates shoot at him, but never seem to damage him. And then sometimes my teammates keep following me and not distrcating that same guy. One encounter took more than 5 minutes because of all this.

Finished up Pokemon Black with 62 hours 39 minutes. Lately it feels like I get an average of 5 hours of game time a week, and maybe 10 on a good week, but considering I started Pokemon Black about 6 weeks ago, it is apparently way more than that; it's just all on the DS. I suppose that's one benefit of moving to where I actually have a commute to work.

Since I beat Crysis 2, I want to start working on another couple of shorter games. Let's go with Anomaly Warzone Earth (XBLA, multi) and The Longest Journey (PC). I'm already a bit into Anomaly and I started Longest Journey the other day, so they seem like good choices.

Well, downloaded Sam & Max Episode 201: Ice Station Santa since I'm away from the house and wanted some Sam & Max goodness.. And 3 hours later, I have beat it. Undeclared, but pile worthy.

And Transformers War for Cybertron is done. The Autobot campaign was indeed more enjoyable, but the final boss was still annoying as it took me a while to figure out what I had to do to evade attacks and even then, 3 times in a row, my escape path got blocked by my teammates (why even bother with them at that point?) causing my death. Then at one point when I finally got into a groove the PS3 locked up and I had to manually hit the power button on the system to power off and restart. Thankfully the checkpoint / autosave system worked so I didn't have to replay anything other than the 2nd half of the final battle.

The end credits also managed to remind me how not mobile I felt and limited in my available actions throughout the whole game I felt, despite using every button. I wish they had gotten rid of grenades and a 2nd weapon and just given me better mobility and melee combat abilities. Characters like Optimus with a dodge special ability felt like they were a concession. Especially considering how fragile you are in the game.

When I finished, I went ahead and finally broke the shrink wrap on Batman Arkham City (PS3/Multi) which I got last year for Christmas. That's my next pile target.

Today I finished up uDraw Studio: Instant Artist (360/ Multi) and my brief shameful affair with the uDraw tablet is over.

Hey guys, I'll just be over here by myself playing old games all October, November and December. I wonder if I can knock out 8 of them (too bad somebody's not counting Metal Slug Anthology as separate games) before I get a birthday or Christmas gift to distract me.

Lets see what I can see myself playing, with time to finish.

Transformers War for Cybertron - beaten
Metal Slug Anthology - 2 hrs
Batman Arkham City - 20 hrs
Megaman 9 - 3 hrs
Kirby's Epic Yarn - 5 hrs
Dead Island - 8 hrs
Sanctum - 2 hrs
Dungeon Defenders - 4 hrs
Total - 44 hrs

hmmm well, if I go for that, it may be doable.

mrtomaytohead wrote:

too bad somebody's not counting Metal Slug Anthology as separate games

hmmm well, if I go for that, it may be doable.

Can you not list them as separate games as you beat them?

DaScorpion wrote:
mrtomaytohead wrote:

too bad somebody's not counting Metal Slug Anthology as separate games

hmmm well, if I go for that, it may be doable.

Can you not list them as separate games as you beat them?

I could, but whatever, I'm giving Hemi a break and just listing the compilation I'm playing it on since that's how he said he would prefer to track it.

But in case anyone cares, I've got 3 (watched a video on GT and realized I hadn't played 3) & 6 to still beat and I've beaten 4 & 5 this month. Previously I had played 1, 2, and X.

mrtomaytohead wrote:
DaScorpion wrote:
mrtomaytohead wrote:

too bad somebody's not counting Metal Slug Anthology as separate games

hmmm well, if I go for that, it may be doable.

Can you not list them as separate games as you beat them?

I could, but whatever, I'm giving Hemi a break and just listing the compilation I'm playing it on since that's how he said he would prefer to track it.

But in case anyone cares, I've got 3 (watched a video on GT and realized I hadn't played 3) & 6 to still beat and I've beaten 4 & 5 this month. Previously I had played 1, 2, and X.

Plus, I'm a jerk face.

Oh, and the campaign in BF3 is junk. That one may beat me.

Picked up a couple of new old titles, so I'm throwing Just Cause 2 and Dirt 3 onto the pile.

Hemidal wrote:

Oh, and the campaign in BF3 is junk. That one may beat me.

I coulda told you that. So many poorly done spots to get through for a few good spots.

MrDeVil909 wrote:

Picked up a couple of new old titles, so I'm throwing Just Cause 2 and Dirt 3 onto the pile.

Loved both. In Dirt 3, it's a shame I didn't find a groove for the buggies and trucks until the final circuit. You may just find it's best to skp those as I'm pretty sure you can make it to the end without them.

I don't struggle too much with the buggies and trucks. For me it's the gymkhana, and to a lesser extent the standard rallies. The rallies are better since getting out of the S2000 class though.

MrDeVil909 wrote:

I don't struggle too much with the buggies and trucks. For me it's the gymkhana, and to a lesser extent the standard rallies. The rallies are better since getting out of the S2000 class though.

It's not that I struggle, but I didn't enjoy them as I never felt like I was flowing through the stages until the end. Also, I tend to prefer older, lower power classes when available as they're much more manageable. It's amazing how sometimes the car setup can seem meaningless and sometimes it feel like it was the only thing that makes the 15 second difference at the end of a race.

Are you playing with a 360 pad, or a wheel?

Some of the old classes are awesome. I was so excited to get to drive an Alpine A110, it's been a dream car of mine since I was a teen.

Playing on a 360 pad. Neither finances nor space currently allows for a wheel setup. I'm also playing F1 2010, but I'm not declaring it because it's a lot of work to play, so finishing a season or career is unlikely.

Codies really know how to make a racing game that walks the line between sim/arcade exactly how I like it.

MrDeVil909 wrote:

Some of the old classes are awesome. I was so excited to get to drive an Alpine A110, it's been a dream car of mine since I was a teen.

Playing on a 360 pad. Neither finances nor space currently allows for a wheel setup. I'm also playing F1 2010, but I'm not declaring it because it's a lot of work to play, so finishing a season or career is unlikely.

Codies really know how to make a racing game that walks the line between sim/arcade exactly how I like it.

Yeah, I played on a 360 pad, too. Never had a wheel, and doubt I ever will.

+1 on the codemasters thing.

Making progress in Arkham City. I can see how it definitely suffers from too much being thrown in, but it's still fun and nice to see all the different villains.

mrtomaytohead wrote:

Making progress in Arkham City. I can see how it definitely suffers from too much being thrown in, but it's still fun and nice to see all the different villains.

I rather vocally didn't enjoy Arkham City, but lately I've found myself really wanting to replay it. It's got a lot of problems on a design level, but it's a great space.

ClockworkHouse wrote:

I rather vocally didn't enjoy Arkham City, but lately I've found myself really wanting to replay it. It's got a lot of problems on a design level, but it's a great space.

Based on what I've gotten to so far, I think the open world-ness of it is only going to hurt the experience in the end. I'm really wishing the game had a better sense of urgency to close in on the main task. Instead I run back and forth across the map a few times before realizing I didn't do what I was trying to do while chasing ringing phones and stuff.

The thing is, that's not a bad thing, but it really just messes with the flow of the game. Oddly, the get distracted by the shiny bits thing happened in Just Cause 2 as well, but didn't bother me. This is probably because I usually didn't wander too far off the intended path / there was quick travel to any visited site / the game usually just wanted me to visit any and all places to chase the shiny stuff anyways.

mrtomaytohead wrote:
ClockworkHouse wrote:

I rather vocally didn't enjoy Arkham City, but lately I've found myself really wanting to replay it. It's got a lot of problems on a design level, but it's a great space.

Based on what I've gotten to so far, I think the open world-ness of it is only going to hurt the experience in the end. I'm really wishing the game had a better sense of urgency to close in on the main task. Instead I run back and forth across the map a few times before realizing I didn't do what I was trying to do while chasing ringing phones and stuff.

The thing is, that's not a bad thing, but it really just messes with the flow of the game. Oddly, the get distracted by the shiny bits thing happened in Just Cause 2 as well, but didn't bother me. This is probably because I usually didn't wander too far off the intended path / there was quick travel to any visited site / the game usually just wanted me to visit any and all places to chase the shiny stuff anyways.

I felt that the actual story of Just Cause 2 was kind of incidental and the point of the game was grappling hooks, infinite parachutes and explosions.

ClockworkHouse wrote:
mrtomaytohead wrote:

Making progress in Arkham City. I can see how it definitely suffers from too much being thrown in, but it's still fun and nice to see all the different villains.

I rather vocally didn't enjoy Arkham City, but lately I've found myself really wanting to replay it. It's got a lot of problems on a design level, but it's a great space.

You did the same thing with Darksiders, didn't you?