Monaco Catch-All / Don't-Get-Caught-All

shoptroll wrote:

Am I the only person playing with a gamepad on PC?

I'm using a controller. There have been some instances where I kind of slide away from a door while unlocking because of the analog controls so I may try keyboard next time.

Friends and I are loving Monaco lots. However, the learning curve can be a bit steep.

If you're into figuring games and systems out, then you'll be able to notice things and learn from them.

However, a couple of our friends aren't used to approaching games that way. For them, there's lots of confusion that my wife and I needed to kind of pause the game and explain what is going on, what to look for, etc.

Perhaps, for those kind of gamers, it would have been nice to have a more thoroughly detailed tutorial, or a manual or something to help spell things out. Personally, I enjoy figuring things out while playing, makes me feel smart

I've had a up, down, then up experience with Monaco.

When I first got it, playing single player I thought it was interesting but didn't quite get the mechanics. The first few levels solo are pretty straightforward and pretty hard to really screw up if you're playing by yourself.

Thinking I knew everything that this game was about, I joined a multiplayer game and had no clue what was going on. I was setting off every alarm, didn't know how or where to run, didn't know how to read the UI, and I was pretty bummed. The SP was fun, but I really wanted to play multiplayer since that's what its supposed to be good at.

I considered just putting it down at that point but I gave it another shot using what I learned from my failed multiplayer game and it started to come together. Now I feel pretty good about it. I'm still not entirely sure about all the mechanics, but it definitely feels good and I don't think I'm lost in the game.

At a fairly early point in the video, I think Cory you kind of joke about the stealth "it's not Dishonored". That's funny, because I basically thought the same thing but for the opposite reason. I am in the very small minority that thinks Dishonored is one of the more overrated games in the last few months, while I'm really enjoying Monaco. I think the stealth mechanic in Monaco is a lot closer to games like Mark of the Ninja or Metal Gear games and a lot more enjoyable than stealth in Dishonored.

Can I get added to the group?

http://steamcommunity.com/id/cube13/

cube wrote:

Can I get added to the group?

http://steamcommunity.com/id/cube13/

Me too..

http://steamcommunity.com/id/Nimcosi/

Nimcosi wrote:
cube wrote:

Can I get added to the group?

http://steamcommunity.com/id/cube13/

Me too..

http://steamcommunity.com/id/Nimcosi/

As long as you promise not to fumble about.

Giantbomb is playing this for their Thursday night stream. It's infuriating.

iaintgotnopants wrote:

Giantbomb is playing this for their Thursday night stream. It's infuriating.

Infuriating as in you're watching them play it instead of playing it yourself? Or infuriating because they're playing it wrong/have never played it before?

I picked this up and am enjoying it so far. Could someone please add me to the group when they get a chance? My Steam link is in my sig.

Edit: wrong thread

CptDomano wrote:
iaintgotnopants wrote:

Giantbomb is playing this for their Thursday night stream. It's infuriating.

Infuriating as in you're watching them play it instead of playing it yourself? Or infuriating because they're playing it wrong/have never played it before?

They have an established history of not paying any attention to things games are trying to tell them to do. This is not a game that's fun to watch people play poorly.

iaintgotnopants wrote:
CptDomano wrote:
iaintgotnopants wrote:

Giantbomb is playing this for their Thursday night stream. It's infuriating.

Infuriating as in you're watching them play it instead of playing it yourself? Or infuriating because they're playing it wrong/have never played it before?

They have an established history of not paying any attention to things games are trying to tell them to do.

Is that intentional? I remember hearing their stream for Chrono Trigger was particularly face-palm inducing.

Sent.

shoptroll wrote:
iaintgotnopants wrote:
CptDomano wrote:
iaintgotnopants wrote:

Giantbomb is playing this for their Thursday night stream. It's infuriating.

Infuriating as in you're watching them play it instead of playing it yourself? Or infuriating because they're playing it wrong/have never played it before?

They have an established history of not paying any attention to things games are trying to tell them to do.

Is that intentional? I remember hearing their stream for Chrono Trigger was particularly face-palm inducing.

They're just really bad at video games.

Certis wrote:

Hey, we were up front about where we were at when we started. That was a direct feed of what a first blush of what Monaco felt like to two dudes who have been playing video games since they were toddlers.

I'm sure it's great once you "figure it out" but the developer clearly screwed up the new player experience and that's what you're seeing here. You guys just get to enjoy what's normally a thought process my brain churns through during a new game. Is it complainy? Sure. But hey, they made a game that merits it.

I think all of that is fully valid. I also think that you two were upfront and honest about how you came to the game- which I really appreciate. There's a difficulty and a fine line between content creators (you and Corey in this case) and audience. You want an audience to engage with your content but a conversation can easily transition into criticism. A tough line, I think, for both audience and author.

Again, happy you guys did the Let's Play. That said I think part of the disconnect between you and the game was how you both came to the game. Corey talks about how the game was first marketed and, later, you talked about how you think your issue is that it's not quite the game you want it to be. The game is obtuse in some levels, and I can see how approaching it from the wrong front could leave the experience flat. These are a couple of my thoughts in watching the video- but again meant as a conversation I fear it sounds more like criticism.

I appreciate that you guys were honest and talking through your thoughts while playing. And even if you didn't like it I'm glad you guys gave some attention to a game I don't think is getting talked about enough. I'm glad you considered the game.

One more caveat to go- the idea of not playing a game correctly is almost always painful and elitist. Clearly you guys played this somewhat obtuse game as it presented itself and that's valid. Do think you guys should consider joining a 4 person game sometime. It is really a different experience. And personally- I enjoy the damage control as much as I enjoy the stealth in the game. When things go bad- coming up with a rescue plan is, to me, very very rewarding.

The Redhead is quickly becoming my favourite character. I'll have to join you guys again and show off some of the neat tricks I've learned with The Redhead and The Gentleman..

Valmorian wrote:

I'll have to join you guys again and show off some of the neat tricks I've learned with The Redhead and The Gentleman..

Dear Penthouse....

shoptroll wrote:
Valmorian wrote:

I'll have to join you guys again and show off some of the neat tricks I've learned with The Redhead and The Gentleman..

Dear Penthouse....

I never thought it would happen to me, but...

Good games tonight people. Here is a replay of my handywork.

IMAGE(http://2.media.collegehumor.cvcdn.com/97/64/e46000f2412f4f23c2bbf5dda2892a18.gif)

A) Funny B) Good games- sorry I had to leave early. I'm glad I went a few levels in before I began to die over and over again.

I forgot to post this earlier this week but this is why you should always have a mole with you:

IMAGE(http://cloud-2.steampowered.com/ugc/1083391358051775175/6D317081B2C74DE0433B146AA275930EAA80F294/)

Very cool! I think there's a Mole easter egg at the hospital, but I haven't tried it yet -- if so, no spoilers!

Currently on the plane back home, arriving midnight west coast time... but maybe the week upcoming will contain some heists for me.

Certis and Corey, you mentioned several times throughout the Let's Play that you felt like there was no way to lose guards. Following are a couple tips on game/stealth mechanics I noticed early on which I will place in a spoiler tag in case people want to figure these out for themselves.

Spoiler:

There are bushes scattered around the levels that you can climb into. Unless the guards see you jump into them, they are probably the best way to lose the guards' attention.

As mentioned earlier, as long as you don't bump into the guards, they become merely curious at your presence, as denoted by the filling white "?" above their heads. They are alerted when it is red or an "!". Sneaking by guards raises their suspicion much more slowly, as that's basically considered "walking" like normal people do.

Malkroth wrote:

Certis and Corey, you mentioned several times throughout the Let's Play that you felt like there was no way to lose guards. Following are a couple tips on game/stealth mechanics I noticed early on which I will place in a spoiler tag in case people want to figure these out for themselves.

Spoiler:

There are bushes scattered around the levels that you can climb into. Unless the guards see you jump into them, they are probably the best way to lose the guards' attention.

As mentioned earlier, as long as you don't bump into the guards, they become merely curious at your presence, as denoted by the filling white "?" above their heads. They are alerted when it is red or an "!". Sneaking by guards raises their suspicion much more slowly, as that's basically considered "walking" like normal people do.

To add to this:

Spoiler:

White exclamation points on the ground indicate your last known position -- anyone who is alerted to your presence, either currently or upon being activated (as when a civilian runs to a guard), will converge on that location. Your last known position only updates when you're in view of an alerted civilian or guard, so if you break line of sight (around a corner, up a ladder, through a window, behind a door, in a bush) the guards will be converging on an outdated location. Depending on the situation, you can wait for the coast to clear or use this to draw people away from a particular location.

Smoke bombs give you a short but instantaneous reset on all aggro. Very useful for safecracking, changing floors, or entering an alarmed getaway vehicle. (Useful for almost anything, really.)

You can run directly behind a guard's back without alerting him, as long as you're moving perpendicular to the way he's facing. You can follow a guard's path, right on his tail, while sneaking but be careful if he turns about-face.

The Redhead also represents a way to deal with guard aggro!

I'm going to be hopping in this shortly for about an hour if anyone wants to join.

Cyranix wrote:
Malkroth wrote:

Certis and Corey, you mentioned several times throughout the Let's Play that you felt like there was no way to lose guards. Following are a couple tips on game/stealth mechanics I noticed early on which I will place in a spoiler tag in case people want to figure these out for themselves.

Spoiler:

There are bushes scattered around the levels that you can climb into. Unless the guards see you jump into them, they are probably the best way to lose the guards' attention.

As mentioned earlier, as long as you don't bump into the guards, they become merely curious at your presence, as denoted by the filling white "?" above their heads. They are alerted when it is red or an "!". Sneaking by guards raises their suspicion much more slowly, as that's basically considered "walking" like normal people do.

To add to this:

Spoiler:

White exclamation points on the ground indicate your last known position -- anyone who is alerted to your presence, either currently or upon being activated (as when a civilian runs to a guard), will converge on that location. Your last known position only updates when you're in view of an alerted civilian or guard, so if you break line of sight (around a corner, up a ladder, through a window, behind a door, in a bush) the guards will be converging on an outdated location. Depending on the situation, you can wait for the coast to clear or use this to draw people away from a particular location.

Smoke bombs give you a short but instantaneous reset on all aggro. Very useful for safecracking, changing floors, or entering an alarmed getaway vehicle. (Useful for almost anything, really.)

You can run directly behind a guard's back without alerting him, as long as you're moving perpendicular to the way he's facing. You can follow a guard's path, right on his tail, while sneaking but be careful if he turns about-face.

The Redhead also represents a way to deal with guard aggro!

I don't know that they're going to look at this thread again- but I do wish that they'd give the game another chance. Not that I need others to agree with me- that is often not the case. I'd just like for them to look deeper in the game and see what they find to hear their thoughts at that point.

Excellent thieving tonight with Lucky Wilbury, Evilseed, and Itsatrap. I really wish I had a separate space in my house for gaming so I could use the mic -- I have been typing furiously. Luckily I only had one accidental item usage tonight, and it was a smoke bomb instead of C4.

I still need to beat a few missions in the second arc in single player mode, but multiplayer is so much fun. I played mostly easy-mode Pickpocket (although I did have some clutch wrenches and smoke bombs), but I have to give a shout-out to the rest of the crew who really used their characters well -- I think it was Evilseed doing an awesome job as Redhead and Itsatrap on Mole for the last mission, but it seemed like everyone was pretty capable in several roles.

Maybe after a few more weeks/months of practice we can start doing some time attacks...

I seriously need more time with this game before I even consider time attacks.

What are good things to do with the lookout? It's a purely informational support role so I found last night I was mostly staying clear of the guards and keeping the level exit open or trying to pop open vents for people to ditch the guards. Unfortunately, when there's nothing much to do I get bored and then get myself into a jam if I see an opening to grab some loot. Maybe I should try playing someone else on multiplayer?

shoptroll wrote:

I seriously need more time with this game before I even consider time attacks.

What are good things to do with the lookout? It's a purely informational support role so I found last night I was mostly staying clear of the guards and keeping the level exit open or trying to pop open vents for people to ditch the guards. Unfortunately, when there's nothing much to do I get bored and then get myself into a jam if I see an opening to grab some loot. Maybe I should try playing someone else on multiplayer?

Lookout is tough in terms of taking coins but fantastic as a support role in multiplayer. Sneak everywhere (as much as possible) so your crew gets enhanced vision; also, because you can use windows and ladders faster, she's a good role for scouting ahead, especially if you roll without a Gentleman or Redhead. If you need more excitement, though, it might be a good idea to choose another role.

Cyranix wrote:

Lookout is tough in terms of taking coins but fantastic as a support role in multiplayer. Sneak everywhere (as much as possible) so your crew gets enhanced vision; also, because you can use windows and ladders faster, she's a good role for scouting ahead, especially if you roll without a Gentleman or Redhead. If you need more excitement, though, it might be a good idea to choose another role.

Ok, so I'm playing it right. It might just be that on the Disco level (which is the one we were playing last night) she's only good for the intel... there's not a lot of vents, ladders or windows to open.