It'll never happen but... wild game ideas

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I was just watching Breaking Bad and experiencing the usual knife edge dilemmas those guys find themselves in and it occurred to me that there were similarities between the simmering tension in that series and the Walking Dead adventure game. I'd play a Breaking Bad adventure game in a heart beat (You could even try go up against your friends via online leader boards to see who could cook the purest Meth.)

What crazy, and not so crazy, game ideas do you have?

Bare in mind that any ideas posted here will automatically become the property of GWJ a division of Certis Corp.

You know what the annoying thing is? Many of the "awesome" ideas I have, and I think everyone has good game ideas, aren't so much wild as they are just unlikely to get made in a commercial way. I can think that there might be a small niche of players who'd want to play something, but no company would want to touch it.

This is where I'd usually say "MODDING TO THE RESCUE!", but instead I'll lament on how few developers/publishers give a damn, and that they don't care about their games being the foundation for the next counter-strike, DOTA or desert combat, or presumably making a fertile breeding ground for the next round of developers (to drive into the ground with crunch).

Euthanasia. In near-utopian future you are a hired killer with one bullet per mission. Your clients are people on hospital deathbed who want to end their lives while the society does not allow even thinking about it. Infiltrate the hospital and give them what they asked for.

Gameplay can be utter crap, the theme would give you all the publicity you'd ever need.

Some spoilers if you haven't watched the show.

It's the dawn of the 20th century, you and your brother are working to build the world's first airplane. You build a model, test, fail, and try again. The game is also a life sim where you have to try to hold your life together while pursuing this goal. So trying not to get your wife to leave you, keeping up hygiene, etc. A certain amount of time will pass, and you wife will inevitably leave you. Then you read the news and a duo of siblings named "The Wright Brothers", have accomplished the task instead. The game ends.

Features: You can play as one of two brothers.
Compete with friends' high scores and see who can last the longest before their life falls apart.
Intricate flying machine construction tools, and a real flight simulator! (Sort of!)
Private servers with up to 100 players! (Players 3 -100 are just citizens that can comment on how they'll never succeed)
Achievements!

That's my game idea anyway. Probably only a downloadable title.

Grenn wrote:

Some spoilers if you haven't watched the show.

This thread was worth it for that video. Very nice.

Higgledy wrote:
Grenn wrote:

Some spoilers if you haven't watched the show.

This thread was worth it for that video. Very nice.

+1 I second your sentiment.

Sadly, ideas are easy and execution is hard. That said, I still want Zombie Apocalypse XCOM.

An idea that was getting kicked around in a conference call thread a while ago was an Amber game, using multiple servers to simulate walking through Shadow.

One idea I've had kicking around in my head for ages is a MMO espionage/counter-espionage game, kind of like EVE without spaceships.

I'd like a worldwide sandbox game involving the conspiracy theorists' version of the modern Illuminati. Infiltrate the Bilderbergs, the Council on Foreign Relations, and the U.N. Dismantle their chokehold on all branches of the media and government, and eventually take down the entire Rothschild-driven mega-dynasty before they can finalize the New World Order.

Alternately, begin as a merchant in 17th century Europe and build your own global financial network bent on control of the central banks and debt-enslavement of the peasant classes, with the goal of global governmental unification, in order to usher in the Antichrist!

I'd love that game

I have a ton of these kicking around in my head.

4x game that's controlled by voice commands, ie talking to advisors and giving orders.

Random;y generate multiplayer horror game that you can't win.

An indepth GTA styled game based around starting a revolution.

I could go on, and on.

Running Man wrote:

I'd like a worldwide sandbox game involving the conspiracy theorists' version of the modern Illuminati. Infiltrate the Bilderbergs, the Council on Foreign Relations, and the U.N. Dismantle their chokehold on all branches of the media and government, and eventually take down the entire Rothschild-driven mega-dynasty before they can finalize the New World Order.

Alternately, begin as a merchant in 17th century Europe and build your own global financial network bent on control of the central banks and debt-enslavement of the peasant classes, with the goal of global governmental unification, in order to usher in the Antichrist!

I'd love that game :)

That actually almost sounds like liberal crime squad just with different protagonist/antagonists. Although I imagine you version has a bit more then that.

I would like to make a God of War/Devil May Cry-style action game with rhythm-based combat. Attacks would have to be timed to the background music. It would have a winning soundtrack, naturally.

An open world racing game that uses Google Maps and elevation data so that you can drive any car in your neighborhood and beyond.

This is a horrible idea in retrospect, but back in the 90's I took a stab at designing a few Doom levels based on the layout of my college campus.

Yeah, no.

Running Man wrote:

This is a horrible idea in retrospect, but back in the 90's I took a stab at designing a few Doom levels based on the layout of my college campus.

Yeah, no.

Although there's the 'murder simulator' reasons why not, for anyone learning any level editing recreating something you know is a good place to start.

1) A Tinker Tailor Soldier Spy style mole hunt spy game.
Done in a kind of hybrid L.A. Noire investigation/interrogation paired with Walking Dead style consequences way. Low on fighting of any kind, but high on talking.

2) Some kind of open world game involving at-will (i.e. not just scripted moments) time travel where you can see the effects of things you have done and try to undo/redo them. And not just some kind of sands of time/braid thing, but decades/centuries into the past and/or future.

Would love but would never happen: A game that drops you off on an alien planet (like this). Your goal is just to explore and catalogue the ecosystem. No combat.

Somewhat more plausible: A Bethesda style game with a Lost World/Journey to the Center of the Earth type of setting. With dinosaurs of course.

Might see in my lifetime: Open world vehicular combat game. Like GTA meets Autoduel or Road Warrior.

I;ve always hoped for a deep mafia MMORPG where you can take out bosses, be loyal and work your way up the chain of other actual players who are bosses, etc- the idea of loyalty in a mafia world, sort of like corporate loyalty in Eve, has always intrigued me.

I think that games follow something like rule 34 (If you can imagine something, there is pornography of it somewhere online).

If I had my way, it would have been for a Spore like game more focused on the evolutionary process; less a hand of god turned into clunky flight. Using the present day understandings of the theory, you would basically be running simulations and experiments to see what happens to a species, from single cell, to any phase if you adjust the Oxygen content of the atmosphere by 10 percent.

Ok, Im gonna be bold. I'm gonna be brave. Here it is: Vampires.

Huh? Am I right or what?

No way...

Zombies!

Zombies are way sexier than vampires. Ask any tween.

Single player episodic 3rd person action RPG where you design your own superhero. Combat would be similar to Batman Arkham series but with superpowers thrown in and vital. Each episode is about an hour long and based around one of 20 or so randomly selected precreated super villains. These episodes would last about an hour. Players would create their superhero and their nemesis. The prologue and final episode would be based around the player created nemesis. Character creation would be akin to the MMO superhero games; lots of creation options and full control over most aspects of design. Character would get to select a new power (or progress in some way) after every episode. Total play time would be about 6 hours or so per character, encouraging creating several characters.

I want that game.

Grenn wrote:

Ok, Im gonna be bold. I'm gonna be brave. Here it is: Vampires.

Huh? Am I right or what?

All the thrill of zombies but now with the potential for romance!

I've had an idea for a rogue like based entirely on lying. The idea would be to keep trying to lie your way out of trouble until the lies got too complex or you tripped up and contradicted yourself. It's tricky because you need an established truth to work from. Here is how the game could start:

THE TRUTH [The game lays out a series of events where your character has done some despicable things]

A scene starts with you giving a detailed explanation of where you were to your significant other. At the end of a long rambling explanation you see the words: THE LIE

From then on you meet up with people and get to choose dialogue options. Characters have information that contradicts your cover story and have suspicions, etc.

It could get horrendously complex very quickly and may well not be possible. It'd certainly be hard to play the game with significant breaks in between sessions.

Higgledy - That's too close to real life to be fun.

I for one am shocked that there isn't a decent Shanarra game on the market or in the works, especially with all the attention given to LOTR, Game of Thrones, etc, over the last few years. Playing Par or Coll trying to stop the Shadowen could be epic gameplay. You don't have to invent something new to have a great game, there's plenty of material out there already.

And yes I realize I have completely failed at the intent of this thread. At least my suggestion is better than "vampires".

I'd like a game like LA Noir only it covers a single case in depth.

lostlobster wrote:

I'd like a game like LA Noir only it covers a single case in depth.

I'm watching Pride and Glory at the moment. I'm only half way through but, so far, it's top quality and just the sort of case that would make a great game. Even though I've posted that link it might be best to not read the summary. I went in blind and it was more interesting for it.

Alright let's see if I can remember all my ideas. I recognize that these ideas will never be created by me, but if someone happens to be awesome enough to steal anything and make something out of it, well f*ck yeah man. I will totally buy that game.

Predator vs. Everything - A Smash Bros. style brawler where you shove whatever iconic characters you can think of into the fray. Predator, Xenomorph, Terminator, Rambo, Robocop, Batman, Deadpool, Chuck Norris, Bruce Lee, Mega Man X, Hellboy, Master Chief, Samus Aran, those aliens from Pitch Black, Nolan North, etc.

Left 4 Dead: Dinosaurs Edition - It's like Left 4 Dead, only replace zombies with dinosaurs.

Harvest Moon: Zombie Apocalypse - Okay here me out. A friend of mine and I actually discussed this. The premise is you are a survivor that stumbles upon a little community that is well-defended for whatever reason, but they are low on food. You have farming abilities. There's an old farm that has the last good patch of fertile soil that can grow vegemables and such. While you focus on upgrading your farm equipment to produce more crop, which increases the livelihood of the villagers, and thus gets them capable of providing better upgrades, you also have to build defenses for your farm to keep the zombies out. There will also be locations such as mines that will be necessary to get materials for certain upgrades. You will have a dog. The dog will help you by indicating when enemies are approaching and from what direction. Your dog will sniff out hidden treasures. Your dog will bite the f*cking heads off of zombies. And then, towards the end of the game, you will have to put your dog down. This will be mandatory. It will be heart-breaking.

Mother + Children - I forget which article of momgamer's it was (I think it was one of hers; it was definitely a front-page article), but I noted how cool it would be to play some sort of survival-scenario game where you play as a mother and three of her children. You can control one at a time, and at most times the A.I. will control the others. There will be a focus on puzzles and each child will be good for different situations. For example, the youngest child can fit in small spaces. The middle child, perhaps early high school, is good with computers. The eldest kid, in College, may know how to hunt and therefore use guns or something. Or maybe they're a gymnist and thus can reach areas over large gaps or require quite the climb. In fact, I like that one a lot better. Let's go with that and leave the guns to mom. Thing is, there are too many games about fathers and their daughters (occasionally sons) without exploring the relationship in depth. A game about a mom + her children just seems like f*cking genius.

Miniatures War Game + Life Sim - I describe this to people as replacing the farming elements of Harvest Moon with a Warhammer/Final Fantasy Tactics style of war game that is collectible in the same way card games are. There would be two styles of gameplay. The war game, where you choose an army, collect "figures", and then use them in Tactical RPG style battles against A.I. or other players. Then there are the sim elements, which involve interacting with other kids at school, having a job to pay for new figures, interacting with kids at various shops and locations around town, and ultimately trying to be the champion at this game. In the sim, you basically use the money to buy boosters or specific figures to go up against other players in town and in tournaments. There will also be the option to play JUST the miniatures game, where there will be a Victory Points system to use as currency to collect more figures. That way anyone that JUST wants to play the Tactical RPG portion can do that without the Harvest Moony life sim elements.

A Halo ODST game (ODST AND NOT MASTER CHIEF OR SOME SPARTAN GOD DAMMIT) as ball-bustingly amazing as this trailer. Halo itself is an event-driven story. It is driven by events, not characters. The characters fill in archetypical roles to deliver concepts and vehicles to push the plot forward. See also: The Lord of the Rings. ODST was a chance to wind things back and make it personal. A good character based story rarely has as large or epic a focus as event driven stories. They CAN, but usually most of the time is spent on developing the character rather than the epic back drop. See how most of the Marvel movies don't have complex events throughout their story, yet are usually effective because they focus on the characters. This is why Avengers was a great movie: because all these characters were developed and thus putting them together was exciting for the viewer. ODST could have been that, but they decided in the end something big and important needed to be happening and then YAY everyone survived.

That trailer tells a much more interesting story in 2.5 minutes about the life of a man in a war they're losing. You want a good ODST game? You're a soldier on a planet that's been attacked by Covenant. The goal? Send off the signal that will warn the rest of the colonies/planets in that system that you've been attacked. That's it. And it will be a suicide mission. Because that's the best victory that you could hope for, that you were able to warn others so they could flee. No Spartans. No magical saviors. Characters die, the situation becomes more and more dire, and in the end you make your last stand with the remaining, say, 50 humans on the planet in a single location waiting for the signal to fire off. And yes, it will be possible to die and lose the battle and thus get "the bad ending".

THAT is what Halo is capable of. But instead they made Halo 4.

Oh, one idea I had ages ago, a one map RTS. That's not just one regular sized map, not even a big supreme commander sized one, but the whole game is one damn huge map. I'm thinking countries or continents. As for why this is such an awesome idea, well it's really pushing supreme commander to it's limits.

In a normal base building RTS, it doesn't really matter where your base is, so long as you can farm dirt nearby and perhaps a defensible position. You can slap down anything anywhere, powerplants, barracks, tech, etc. What I'd like to see is that resources and buildings are really far spaced out, no military camp is going to have much power generation beyond emergency backup, you're not going to build a refinery beside barracks. You would need to maintain supply lines, you would need to guard that remote power plant, you could make the enemy suffer for leaving theirs unguarded, scouting and intel would be very valuable, 'long range' artillery would be more than just throwing a pebble over a pile of dirt.

Another way of looking at it would be transport tycoon with fighting.

Forte wrote:

I would like to make a God of War/Devil May Cry-style action game with rhythm-based combat. Attacks would have to be timed to the background music. It would have a winning soundtrack, naturally.

I have played something like that, I still have the soundtrack on my iPod.
It was a DigipenBest Student Game winner in '08 called Synaesthete

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