Hello and welcome to Descent: Journeys in the Dark Second Edition! This is my first Play-By-Forum thread but here's hoping it's a fun one! The initial goal is to run through the initial base campaign. I'm not planning on doing anything with the Conversion Kit but if everybody else wants to give that a whirl, who am I to say no?
I'm not planning to give anything away from the Quest Guide as Fantasy Flight Games has made it really clear that they want to keep that hidden as they have given everything else up practically. Because of this, I ask that any players already have a copy of the game or the Quest Guide to avoid having me to post details about all the quests and such.
Don't worry though viewers! We'll still have enough to keep the context clear as to what is going on.
Bold your orders! Non-bolded orders will be treated as commentary and I won't take them as your final answer! I welcome and encourage discussion/tactical planning but it just makes things easier to have the decided moves in bold without confusion.
If someone makes an illegal/invalid action (i.e. against the rules of the game), all later order, rolls, etc. become invalid and the game rewinds to that point.
Maximum turn delay is 48 hours. Timer is off on weekends and holidays. This is flexible and not a hard line to follow. It's mostly here to keep things moving along. If you know you can't make/IRL problem/etc, PM me. If you decide to bow out or for some other reason you can't continue playing, let me know and I will attempt to find a replacement. If I can't continue running this myself, I will find a replacement for myself and provide them with all the materials that I'm using to run the game.
Only actions taken within the last 24 hours can be rewound/interrupted. Exceptions only if you PM me beforehand. This is avoid unneccessary slowdown.
Feats used "at the start of the Overlord's turn" must be declared before the Overlord starts their turn. This is to avoid unneccessary slowdown. Overlord interrupts will usually be 'obvious'. If not considered obvious by the heroes, the Overlord will explain why and if the heroes can show why the play is not reasonable the OL will withdraw it. Self moderation.
'Obvious' includes such things as pits and blocks played to kill a hero, or to waste a hero attack, or prevent a hero from reaching an important location. The player can describe their whole turn and the Overlord has 24 hours to announce an interruption. In that point, gameplay rolls back to the point of interruption. To keep things simple, I'll announce "Slo-Mo" time to let the players know that I might be planning an interruption during a turn.
Because this forum doesn't have a built in dice roller and I couldn't find a nice utility online, I'm thinking that I'll take charge in doing all rolls to try and keep things fair. I will be using the VASSAL module located here to run the campaign and will use/post the dice rolls made there. If people want, I can post images of the dice that are rolled along with the text description.
This is up for debate if somebody knows of a better resource to handle the dice rolling or has any ideas to avoid any possible slowdowns caused by the waiting of dice rolls. I would rather have the players be in charge of their own rolls, but I haven't found a nice and clean way to implement it here. Suggestions are welcome and encouraged!
I am a fluss/flavor description. Italiized text will tell you about your surroundings and give you hints on what dangers and rewards await you in the immediate area.
Bolded text means in-game mechanics. For example: Overlord rolls 6 damage, 1 surge. Player rolls 2 defense. Player takes 4 damage.
Normal text is commentary.
The maps will be posted every turn and upon request if somebody wants clarification. I will also provide snapshots of each character and their loadout when necessary.
[color=red]Note: This post, including the rules, can and will probably change during the game. It is in your interest to check this post once in a while.[/color]