Far Cry 3

manta173 wrote:

So I've been debating giving up on this one...

I really enjoyed it until

Spoiler:

I got to the second island... I killed Vaas and just don't see that the story is going anywhere anymore... go kill the other bad guy that isn't doing anything interesting like Vaas did.

Should I keep going or have I seen what I need to see?

You might want to youtube the ending, which is...interesting. But yeah, if you're not having fun with it at this point, it doesn't have much else to offer.

kazooka wrote:
manta173 wrote:

So I've been debating giving up on this one...

I really enjoyed it until

Spoiler:

I got to the second island... I killed Vaas and just don't see that the story is going anywhere anymore... go kill the other bad guy that isn't doing anything interesting like Vaas did.

Should I keep going or have I seen what I need to see?

You might want to youtube the ending, which is...interesting. But yeah, if you're not having fun with it at this point, it doesn't have much else to offer.

Thanks, it has been taking up space on my hard drive for too long now because I felt bad for not finishing it.

manta173 wrote:

Should I keep going or have I seen what I need to see?

You've seen everything but Citra's boobs.

Yeah, I got to the same point and was like.... "and now I get to fly?"

I had the same issue with Far Cry 2 and the second map... I eventually got around to that at the behest of Tboon and it was worth it but only in the context of what it did and the length of time between playing the first map (it was around a year or two!).

Ultimately, the gameplay in Far Cry 2 & 3 is too shallow to support such a long game. Infinitely respawning enemies works okay in games like CoD because the player is on a linear path forward (and even then it's not good game design!) but they REALLY need to get their outpost system in order at some point.

In 2 it they were replenished too soon - breaking any illusion that you had an effect on the world outside plot points. In 3 they were too easily destroyed and never replenished which basically made the game too easy... In fact you could say that instead of spawning enemies out of nothing, they spawned resistance fighters out of nothing - they went too far.

I outlined what I consider to be a superior simulation in my review of the game but I won't post that here as it's WAY too long!

Glad you finally got back to it, sorry you were not as enamored with it as I was.

See, while I think the respawning check points (and the malaria mechanic) can be annoying, I see them also as adding to the tension and to player choice. I need to go over here - I can drive through two checkpoints, with the commensurate risk involved, or I can take a longer, but safer, route. Without the checkpoints being almost always manned, there is no choice at all, you always will go on the roads because they are faster. But with this choice there, every time you step out of a safe house you have to decide. Almost every mechanic in the game funnels you into choices: how to get from point A to B (road, jungle, boat, bus), how to approach a situation or mission, which weapons do I take with me, do I upgrade now or later, what do I upgrade, should I spend time searching for diamonds to let me get better stuff. For me, it all works together in a (mostly) seamless whole. Since you play on the same ground for a long time, you really really get to know the environments. Since things are always dangerous, you have to always be on edge. Since there is the malaria mechanic, you never know exactly when that will crop up to make things "interesting". Even simple things can spiral out of control. Few games have the courage to set up such a system and then let the player loose in it, which is one of the reasons I love it so much. But I can see how it might not be everyone's bag.

FC3, on the other hand, just misses almost everything that was interesting about FC2, in my opinion.

tboon wrote:

FC3, on the other hand, just misses almost everything that was interesting about FC2, in my opinion.

Agree completely with this. Yeah, I think in pretty much every way, FC2 was better.

I finally decided to just YouTube the ending of this and was glad I gave up after killing Vass.

The game was pretty and fun for the first island but Vass and his dialog made me want to keep going once I was done with his part if the story I lost all drive.

Farcry 2 to me is the superior game in every way besides stealth. I also find the characters you play in both games interesting. In farcry 3 you are suppose to be a normal guy not used to killing but after you get your first gun you become death incarnate and plays like every shooter on the market. Meanwhile farcry 2 you are suppose to be this bad ass mercinary but immediately you are stripped of all control; guns jam, enemies respawn and seem to see you no matter how hard you hide, you are attacked by malaria randomly, gettin anywhere is a chore. I must be a masochist because I loved how difficult farcry 2 was and how hard you had to try to actually enjoy it.

I think it's still fun to do all the outposts on the second island (unless you did that prior to finishing the Vaas stuff).

Not to jump on the band wagon but I preferred Far Cry 2.

On paper and by looks Far Cry 3 is better but it lost that grittiness of the original. The colour coded enemies (I know they did it to make friends and foes distinguishable) made the enemies seem cartoonish and the upgrade system broke the balance for me, mainly because I got hooked on doing all those kit upgrades and ended up way over powered. Taking the bases, which I also did just about first thing, removed all the random encounters in those zones meaning areas became completely safe (and dull) to drive through. I never found the road blocks annoying but, even if they were a bit OTT for some people, there was a happy medium between that and what we ended up with in FC3.

I really liked the malaria and the guns breaking. I enjoy randomness in combat and having to change plans on the fly as things go wrong but I suspect I'm in minority on that one.

Higgledy wrote:

I really liked the malaria and the guns breaking. I enjoy randomness in combat and having to change plans on the fly as things go wrong but I suspect I'm in minority on that one.

Maybe - but I'm there with you too!

I really liked Far Cry 3, and I have taken out most of the outposts on the second island. I have put 60+ hours in, but I think thats all I want for now. I will back up my save and move on. I enjoyed the missions a little bit, but not as much as taking out an outpost and having the flag go up. I also like how I worried about there being a tiger left in the village at the end where it would kill the rebels... First time that happened it was an eye opener.

I like being able to make safe zones. Always fighting through the same area can be a pain. From everyone's descriptions of Far Cry 2, it seems to be more punishing to play by interfering with the player's ability to play. I don't like that mechanic.

Far Cry 3 felt like a colorful playground, while Far Cry 2 was more of a dangerous world. I enjoyed both, but I feel FC 2 is the better game. The respawning enemies didn't bother me, and the challenge made the game much more interesting.

I absolutely love FC3. I liked two, but the narrative and growing badassery of your character is magnificent. Its one of few current gen titles I have completed more than once.

Phroday wrote:

I absolutely love FC3. I liked two, but the narrative and growing badassery of your character is magnificent. Its one of few current gen titles I have completed more than once.

I found the character they had me play in FC3 an annoying twat. Greatly preferred being a morally dubious cipher who, ultimately, really caused a lot of problems in the world and was most definitely not a good guy. It was one of the things that stood out to me in FC2, that the character I was wasn't ever clearly in the right.

I also preferred the mechanics and choices in FC2 where I really felt like I had lots of influence in not only what was going on with the factions, but in all the encounters and missions as well.

For the first quarter of the game, yeah, Jason Brody was a twat. But he progresses. He falls in love with the chaos. And through this, Brody grows to really hate what his friends are and what he was. And not many games have really pulled off that kind of transformation. The upgrade system was well implemented and there were plenty of small diversions to pad gameplay time and give you some bonuses.

Did the game have some problems? Sure. There were even some aspects of FC2 that would have fit very well in here. Like the breakable guns, that would have made the stores more useful and given another type of struggle. I would have also liked to have seen some pull wherein you fight alongside Vaas and add in a decision point to go with him or Citra.

I read Jason as never not being bro. His reactions in firefights and all that were those of a child burning ants. Add to that how he got played for the fool by Citra and I really had zero reason to think he was a real killer. I didn't see it as him embracing island life, I saw it as him diving into escapism and being a tool.

Basically he was treating the island as a game and not the very real life or death situation it should have been to him.

Then again I may have just given the writer(s) some credit for actually having depth and commentary on the culture of games at large. Harumph.

Hey guys, little late to the party, but I just finished up the main story tonight.

Boy did this get its hooks into me. I absolutely loved all the freedom you have in how to tackle anything in the game. All those moments when I'd be sneaking up to a radio tower, and hear a pack of deer running toward me being chased by a bear, and then the whole mess running through a road and into a pack of pirates that just open up on the bear. And open a lane for me to sneak through to get to the tower.

Or sneaking into an outpost to disable to alarms, only to stand up and turn around, and just start opening fire on everything mother-trucker in the place.

I did feel the story was a little forced, with the only true decision coming at the very end (I chose "the friends", if that makes any big difference?). I did have a load of fun playing through the second island, and just wrecking face with Sam. Anyone else notice that he had "USMC" tattooed on one arm, and "US ARMY" on the other?

I'm making one last sweep through the islands collecting the remaining collectibles, and then hitting up the free DLC before moving on to Blood Dragon.

McIrishJihad wrote:

I did feel the story was a little forced, with the only true decision coming at the very end (I chose "the friends", if that makes any big difference?).

There's no extra gameplay or anything, but the other ending cutscene is quite different. It's on youtube, but I wouldn't watch it at work for a number of reasons.

So I just finished this and hoooh boy. What a desperate game.

Don't get me wrong, I knid of enjoyed conquering the islands. The shooting's really tight, the movement is damn good, and I love that slide.

But the game is so goddamn terrified you're going to get bored it constantly throws useless activities in your face, clutters everything with pointless loot -- yeah, those 15 dollars are really gonna matter, I'm gonna go buy that shotgun instead of unlocking it by climbing a mast, real substantial reward there game -- and points to put in a skill tree that's half utterly pointless skills.

And that story. It's so ridiculous, and on the other it takes itself so seriously. Alice in wonderland references! Words on a loading screen! Aren't we edgy! It'd be hilarious if it wasn't so racist and gross. And that ending. That ending. What an inane, forced twist and ridiculous choice to spring on the player. I didn't think it's be possible for the writing to sink lower in my regard after the casual rape* and "Press space to jam thumb in wound", but it managed to.

*Aside from the obvious case, Citra totally date rapes Jason.

Yep. I finally picked this one up on a steam sale recently, and I think what I'm going to do is just play through the middle for the emergent gameplay and then put it down. I don't foresee having any interest at all in actually finishing the game.

Yeah, my pluses for the game were the emergent interactions that popped up, but the biggest con is the story being so hamfisted at times.

At least in Blood Dragon it's over the top on purpose.

complexmath wrote:

Yep. I finally picked this one up on a steam sale recently, and I think what I'm going to do is just play through the middle for the emergent gameplay and then put it down. I don't foresee having any interest at all in actually finishing the game.

Yeah, that's a wise choice. It's works very well as a sandbox mayhem generator, but when it moves away from that, it's frequently dips into terrible.

Aside from the story being bad, the story missions themselves vary wildly in quality -- sometimes you have base assaults that lets you approach as you want, but just as often it turns into turret sections, forced stealth, awful drugtrips and quicktime event boss battles. And endless in-engine cutscenes, usually of you falling down. (Because Jason is like Alice tumbling down the rabbithole! Omg so deep.)

The respawning enemies is what killed FC2 for me. When trying to do several areas in a game, all the enemies would respawn from their spawn closets after I had almost cleared the area, and then I would have almost no ammo left, and the only thing I could do is run though the same way I came and hope they didn't kill me. That is not fun.

As for FC3, yes the second island was bad as in not as good as the first but I pushed though it to the end, but the one early or mid story mission where you're zip-lining from one side of a canyon to another was one of the better missions in the game. Though the reason for that may be is that I really don't remember much of the story missions of the early game anymore other than enjoying the experience, and going up all those radio towers. But the enemies not trying to take back their base camps in any way ended up making the game too easy, and simply having an option to let them take them over again just made me facepalm.

The Dragons in Blood Dragon.... I haven't finished it yet, but you see one of those coming for you and you have no strong guns... probably the best ohhhh @#!% moments in quite a while. And a neon tron bow as a stealth weapon, I have to laugh at how crazy awesome cool that looks every time I pull that out and laugh even more that it glows like a christmas tree and no one sees it.

Ok, so the game has started exhibiting some weird freezing / glitches on me. One of the oddest ones is the the camera overlay does not come up sometimes with the camera, so I end up with a hud-free screen. Other issues include the screen going black and sometimes recovering, and sometimes it freezes for a second or two.

I'm running DX11 on a new Radeon 270x, and the video card temps are maxing out at 64 according to GPU-z. Drivers were downloaded and installed on December 25th.

I see all kinds of issues on Google, but was wondering if anyone could help me focus my troubleshooting a bit.

EDIT: I do have Steam and all my games installed on a 2nd partition (same drive as C:).

Played co-op for the first time today with some random Internet people. After a few false starts, I finally ended up with a good group and had a lot of fun. It doesn't seen like it's anything amazing, but it's fun blasting red-shirts.

Does anyone here still play?

syndicatedragon wrote:

Played co-op for the first time today with some random Internet people. After a few false starts, I finally ended up with a good group and had a lot of fun. It doesn't seen like it's anything amazing, but it's fun blasting red-shirts.

Does anyone here still play?

I wanted to play online, but didn't had much luck. Maybe if we can join as a group, it would be fun.

I'm on the other side of the pond, so I won't be joining, but you should give it a shot. I used to play it quite a bit with other European Goodjers and we had loads of fun.

My god, the interface for setting up a co-op game is terrible... in that there is no interface. You click play and pray. As far as I can tell, there's no way to browse lobbies, pick a map, or pick a difficulty level. It seems like the only way you can pick a map or difficulty setting is with a PRIVATE lobby. This makes no sense to me at all. It's almost like they don't want me to play...

Lot of people love to far cry 3 it seems. I guess the new fad is praising how good far cry 2 was...funny thing about that was everyone used to love to hate far cry 2 and so many folks (like me) never finished it cause of how ass the constant checkpoint respawns and stuff were plus the incredibly annoying sickness mechanic and having to do favors for pills etc...it was just ass. But hey, now folks love it and hate far cry 3? Whatever....GWJ loves to hate is what i've come to realize.

In my personal opinion, far cry 3 is my favorite and most epic shooter experience ever. I've never had so much fun stomping all over a shooter's open world and completing all the missions. I thought the story was great in it's over the top way. The craziness of it and stupid over the top mixed with serious coming out silly in the end just made it more engaging than the super serious boring as sh*t far cry 2 imho.

My favorite parts though were the open world parts. The parts roaming around unlocking the landscape on the map and traveling across the epic map by land sea and air however i wanted and taking down all the outposts in my own ways just having a really cool ass time with it all. It was fun. I just let it be and played their world and loved the hell out of it.

The inclusion of all the outposts and bounty hunter missions along with the story missions made it a fun and fulfilling game experience.

And my old vid for the funsies...a collection of a few epic fights and fun moments i managed to capture that just show why i found the game fun (that being i could play it how i wanted and it made doing so rewarding to me).

Best watched in HD with sound...i love the sh*t the bad guys say as you're having your way with them:)

While it is entirely true that I do love to hate, I have long professed a love of Farcry 2. Use boats, the respawning checkpoints aren't the big deal that people make them out to be, play it in small doses. It has the best health system of any game.