Far Cry 3

Honestly I think the mechanic of having to progress before you can unlock the potential of the tatau is fine and works. It gives incentive to actually play through the side stuff and main game equally and gradually instead of just busting out and grinding all the side stuff and getting bored. It also gives a little more reason to why Jason is actually able to do the sh*t he does. It's a hand holding method but honestly I think it's alright.

Edwin wrote:

The only thing bothering me about this game is the fact that white boy once again comes to save the poor natives from their own troubles. It's getting really old.

I'm not through, yet, but I was feeling the same way -- and I was wondering if this wasn't a very deliberate trope that they intend to turn on its head. What makes me think that is learly the main character's friends and family were intentionally made revolting, right?

Danjo Olivaw wrote:

I'm not through, yet, but I was feeling the same way -- and I was wondering if this wasn't a very deliberate trope that they intend to turn on its head. What makes me think that is learly the main character's friends and family were intentionally made revolting, right?

No, they're supposed to be sympathetic characters. Actually, now that I think about it, I don't know. This game sends mixed messages.

Given the really dark nature of Far Cry 2, I can't imagine those characters were intended to be sympathetic.

Huh, on a surprising note the multiplayer in this is actually really good. Well, that is, when it isn't migrating the host every 10 seconds...
Probably the best/coolest kill cam I've seen.

Danjo Olivaw wrote:

Given the really dark nature of Far Cry 2, I can't imagine those characters were intended to be sympathetic.

Except you're hellbent on saving them, one is your girlfriend, two are your brothers, and they all like you.

Hyetal wrote:

I'm Hyetal. I added you, Merphle.

Anyone else feel free to do the same to me.

I added everyone from the last page. If anyone else wants to add me I'm Vega_GWJ.

Danjo Olivaw wrote:
Edwin wrote:

The only thing bothering me about this game is the fact that white boy once again comes to save the poor natives from their own troubles. It's getting really old.

I'm not through, yet, but I was feeling the same way -- and I was wondering if this wasn't a very deliberate trope that they intend to turn on its head. What makes me think that is learly the main character's friends and family were intentionally made revolting, right?

Yeah, that's kind of what I'm seeing. I'm saving that Atlantic link that someone posted a page back until after I'm done with the storyline.

I think the biggest tell here is when you rescue the blonde stoner kid, and he's still wearing his trucker hat off to one side. When he tilts his head forward, you can see the gold sticker still attached to the brim. That's just far too ridiculous to be an accident.

I also don't think that "your friends" are necessarily "revolting." They're just kind of useless in a real specific and self-absorbed way. They also seem to be getting less and less useful as the narrative unfolds:

Spoiler:

Grant was some sort of commando who could kill a man with his bare hands and throw knives like Arnold Schwarzenegger in commando. He rescues you.

Daisy escaped by herself and can fix a boat.

Your girlfriend, whose name I'm forgetting, is good at moral support and making small wood crosses. And btw, girl, I just stictched together an ammo belt from the hides of four tigers that I killed myself. Excuse me if your little twig and twine cross ain't that impressive.

Olly is mostly good at getting stoned with Dr. Reinhardt.

I'm curious what all this is going to look like by the end. But I think Danjo's impulse is right, and they're purposefully saying something about race and poverty.

For those of you complaining about the weird economy and bizarre weapon unlocking scheme, don't forget that you paid for weapons in FC2 with conflict diamonds using a computer... did you email the diamonds to people? Also, unlocking weapons meant taking out weapons trucks that were going around in circles, over and over. Perhaps they're using the cunning "Ice Cream Truck Method" of gun running.

There's no real problem with that, it was a game and there has to be a certain amount of suspension of disbelief, but my point is, the systems in FC3 are hardly any weirder than the stuff they pulled in FC2.

Edit: Oh, and you don't have to go too far through the story missions to unlock most of the tattoos. I had about 4 points saved up as well at one point, but now I'm back to desperately needing that XP for my next unlock. You'll know it when they unlock, so stick with it, it's about 3 or 4 missions in.

My grenade rolling down a hill moment.

Spoiler:

I was hunting for deer pelts. I had a few bullets left and started chasing the animals. I ran out of bullets and auto switched to mines. I thought why not. I tossed a few on the ground and ran after the deer with my knife trying to slash at them. I was unsuccessful at this but I wanted the extra weapon slot. The deer I chased ran back over the mine and exploded. I run up and take the skin. Some pirates notice me and start shooting. I was low on health and tried to get away. The hill catches on fire and takes out their jeep with them as well

I wish the crafting system/map wasn't hidden behind menus. I would be happy if I pulled out a photo/journal and had the game run in real time. The gun play is great though. I wish you could craft different bullets and have more systems in play.

JohnKillo wrote:

I wish you could craft different bullets and have more systems in play.

You can craft flaming arrows.

But what if I combined a tiger and c4?

I'm getting close to the end (maybe 30 story missions in out of like 38) and I don't get the criticism of the story or the main character. So far the story missions on their own are on par with a standard linear shooter that doesn't have all the open world stuff. Also, the main character is somewhat bland, but i don't understand the hate. The story seems as good as the story in most games, especially shooters. It's just a standard pulpy b-movie plot.

JohnKillo wrote:

But what if I combined a tiger and c4?

Throwing C4 on a tiger through the bars of a cage before sneaking back out and setting it free with a long range rifle shot would be amazing.

Just to be clear, despite the tone of my posts, I don't hate the game. There are parts I don't care for all that much but I don't put 8 hours (intending that number to grow) into games I hate. Life is too short to play games you hate.

That said:

Redwing wrote:

For those of you complaining about the weird economy and bizarre weapon unlocking scheme, don't forget that you paid for weapons in FC2 with conflict diamonds using a computer... did you email the diamonds to people? Also, unlocking weapons meant taking out weapons trucks that were going around in circles, over and over. Perhaps they're using the cunning "Ice Cream Truck Method" of gun running.

There's no real problem with that, it was a game and there has to be a certain amount of suspension of disbelief, but my point is, the systems in FC3 are hardly any weirder than the stuff they pulled in FC2.

Agreed FC2 was pretty ridiculous in this regard as well. But like I said earlier, videogames, amirite?

IUMogg wrote:

I'm getting close to the end (maybe 30 story missions in out of like 38) and I don't get the criticism of the story or the main character. So far the story missions on their own are on par with a standard linear shooter that doesn't have all the open world stuff. Also, the main character is somewhat bland, but i don't understand the hate. The story seems as good as the story in most games, especially shooters. It's just a standard pulpy b-movie plot.

Standard shooters are a rather low bar for story, aren't they? For me the great parts of this game are so good, the "pulpy b-movie plot" just seems more horrible than it might otherwise. That I find the protagonist irritating makes something I would rather not have to do even more of a pain. But, I guess it is not so bad that I will stop playing so I guess that's something.

It's all subjective. If it works for you, it works. Which is great. It just doesn't work all that well for me.

So I finished the mission which unlocks more skills. The new area seems to be more challenging, but it could be because I am still learning how to use the flamethrower without setting myself on fire.

Aristophan wrote:

So I finished the mission which unlocks more skills. The new area seems to be more challenging, but it could be because I am still learning how to use the flamethrower without setting myself on fire.

Try and stand on top of the turtle after you've set it on fire. That way you have a better view of everything as it burns.

What? You don't like good views?

I just lost my morning coffee through my nose, you jerk.

IMAGE(http://i123.photobucket.com/albums/o310/VegaGWJ/turtles_burn.jpg)

I like the idea posed by the writer of the Atlantic piece that the main characters aren't meant to be sympathetic, and that the main story is a really dark commentary on the narcissism and nihilism of millennials. It may be giving Far Cry 3 a lot more credit, but the narrative is a lot more interesting when viewed through that lens.

That's okay, earlier I got myself stuck on top of a reed looking hut with a tiger prowling below. I'm thinking if I just try to shoot him to death while he paces around I'll waste a lot of scarce bullets, so why not hit him with a molotov and let the fire do its work.

Result: I'm stuck on top of a burning hut with a pissed off tiger circling. Good job, brain.

Danjo Olivaw wrote:

stuck on top of a burning hut with a pissed off tiger circling.

See? This game really is a metaphor for globalization's cultural leveling, post-colonial cynicism, and how I feel before my first cup of coffee in the morning.

Podunk wrote:

I like the idea posed by the writer of the Atlantic piece that the main characters aren't meant to be sympathetic, and that the main story is a really dark commentary on the narcissism and nihilism of millennials. It may be giving Far Cry 3 a lot more credit, but the narrative is a lot more interesting when viewed through that lens.

Point #2 in favor of these characters being unsympathetic: in the flashback sequences they keep doing sambuca shots.

This is my new favourite thread.

All it took was a flamethrower. Someone should send that info to the UN. Tell them all they need is a flamethrower.

Sorry, I take it back. Finished the game. It is dumb. Extremely fun, but dumb. I can't believe they played it straight.

And what the hell?

Spoiler:

During the very last dream sequence before obligatory/inane videogame ending "choice" at least twice npc's tell you that the wrong choice will DELETE your progress. In particular the words "erase" and "delete" are used. I'm sorry but that communicates to me the developers might actually have some balls, and are going to back up the player's choice with some real consequences by deleting your savegame. Nope. Just poor writing! Either way you choose Jason has no way of continuing exploring the island, etc. but after the spoilers there you are, exploring the island for no raisin.

VIDYAGAMES!

This game would be better with no story at all. Just a series of sandbox objectives linked together with no narrative, and a level up system completely without explanation.

I recently watched NerdCubed play Far Cry 3 and out of everything, I think that might have finally sold me on Far Cry 3.

On the flip side I'm also extremely happy because Ubisoft is making the hud optional. Kotaku Article Link

So yeah, next up is adding pirate regeneration right? Because something NerdCubed kept mention is that the pirates don't come back, ever if you clear out an island. That sort of bothers me since that takes away the challenge of the game.

Oh and where can you download maps made by community members for Far Cry 3? I want to start book marking maps for my to download at a later date when I have the game.

I'm looking at picking up Far Cry 3 in Mid-January when I typically make my large purchase of video games for the first 6 months of the year. For the first time in what seems like forever, I'll be playing this game on Console (more than likely 360) because my PC is not that powerful to run it.

IUMogg, you broke the page... fix mismatched quote/spoiler tags!

Also:
IMAGE(http://cloud.steampowered.com/ugc/577849537213139960/FF4E23EBBCE37A65260FD0A2B4723B5EB1E6F6D6/)
When in doubt... C4!

Is it possible to kill everyone *but* the turtles and the tigers? I hope there's at least one dashing eco-terrorist who extorts us to kill all the humans on the island to make it a turtle & tiger paradise.

*oh! question* Have they slapped a date on the likely release of the no HUD patch?

Well, it appears that the turtles and tigers re-spawn, but the pirates do not (after you take over a base). So ... eco-terorists win?