Far Cry 3

So far, I'm finding Far Cry 3 to be a better game, but Far Cry 2 was a better experience.

Malor wrote:

Everything else is livable -- it's a bit eye-rolling at times, but it's livable. But the reminders, they are driving. me. nuts.

Well, more nuts, anyway.

Did I ever tell you the definition of insanity?

It's being told to do the same thing over and over and over again...

Malor wrote:

At this point, I'm annoyed enough by the constant hammer-over-the-head reminders of what I'm Supposed To Be Doing Next that I'd actually recommend holding off on this one to see if it gets patched out.

I don't know what they're thinking -- they push the 'do what you want' gameplay so hard, and then literally, once a minute, they whack you to say you're doing the wrong thing.

I'm considering doing the same.

As I said way back, I'm simply floored that the once-a-minute objective pop-ups made it past the first 5 minutes of beta testing. Not only are the constant reminders nagging annoying, I personally find them a tad insulting.

I'm a big boy. Treat me like one. I know where to go when I'm ready to pick up the next story beat. Flashing incessant pop-ups at me every minute feels like the developer has no faith in their audience, as if they think they have the attention span of a gnat.

Barf.

I think I'm just going to dive into Skyrim Dragonborn DLC for the next few weeks and see how this FC3 stuff pans out. Lord knows I'm hearing complaints about the HUD everywhere I look. Perhaps it will force the devs hand.

What sucks is that it seems like everyone wants to love the game, but simple oversights with simple solutions have borked the experience for many. Heck, I don't even mind the ammo/wallet expansion conceit. It's gamey, but also fun and rewarding in practice.

There's a great game here. It just needs some ultra-simple, slight modifications that could make the experience night and day for those who crave autonomy and immersion.

And while I'm wishing for patches, I'll throw my hat in for a "holster weapon" button. Nothing feels as goofy as flower hunting with a pistol held out in front of me with both arms. "Stick 'em up, flower!!".

I can live with the quibbles, but yeah: the HUD and objective reminders are major weaknesses, and the inability to holster my weapon a minor one. Everything else is fine; some of the plot stuff is janky, but the core gameplay is still just as enjoyable.

If you aren't afraid of a hex editor...

How to remove all HUD/UI indicators in Far Cry 3

The Hanglider shows off the engine really well.. amazing.

TheGameguru wrote:

The Hanglider shows off the engine really well.. amazing.

Next time you're on the hand glider, look directly down, at trees if possible. Then tell me the engine looks amazing

Rallick wrote:

So far, I'm finding Far Cry 3 to be a better game, but Far Cry 2 was a better experience.

Agreed. Far Cry 3 is really fun, but it's a game. Far Cry 2 was amazing, even though I only put 5-10 hours into it; the experience of the previous game was one I wanted to play and feel on a very visceral level, and my Ironman approach meant that when I died, I let that single death be my "story" for FC2. I don't feel any such impetus around FC3, but I'm having a blast.

Finished the story tonight. Have played about 20 hours. The story missions are easily the worst part of the game. I'll probably go back and finish off the outposts, but they've gotten pretty easy with the third sniper rifle.

I don't see Ubi doing anything to address gamer complaints about the UI -- they've already sold us the game and I'm not sure anything in Ubi's past suggests they support their games beyond a few bug fixes and DLC. If anything, they'll take player complaints and file them away for FC4.

If I were to score the game, I'd give it a 7.5-8.0 out of 10. Probably an 8.0. I definitely had fun and there were some great emergent moments, but it's probably not a game I'll return to. On the other hand, a play-through without taking skill upgrades might be interesting.

Grubber788 wrote:
TheGameguru wrote:

The Hanglider shows off the engine really well.. amazing.

Next time you're on the hand glider, look directly down, at trees if possible. Then tell me the engine looks amazing ;)

Not sure what you're implying here but for me it looks fantastic.

FedoraMcQuaid wrote:
Grubber788 wrote:
TheGameguru wrote:

The Hanglider shows off the engine really well.. amazing.

Next time you're on the hand glider, look directly down, at trees if possible. Then tell me the engine looks amazing ;)

Not sure what you're implying here but for me it looks fantastic.

At a certain elevation, the trees turn into 2D sprites directly underneath where you are flying. It looks silly.

ebarstad wrote:

Finished the story tonight. Have played about 20 hours. The story missions are easily the worst part of the game. I'll probably go back and finish off the outposts, but they've gotten pretty easy with the third sniper rifle.

I don't see Ubi doing anything to address gamer complaints about the UI -- they've already sold us the game and I'm not sure anything in Ubi's past suggests they support their games beyond a few bug fixes and DLC. If anything, they'll take player complaints and file them away for FC4.

If I were to score the game, I'd give it a 7.5-8.0 out of 10. Probably an 8.0. I definitely had fun and there were some great emergent moments, but it's probably not a game I'll return to. On the other hand, a play-through without taking skill upgrades might be interesting.

Probably depends on what you really want from the game. I'm at 20 hours now and have done about 5 story missions. Don't feel like I'm that far. I think I could easily spend 100 hours in the world... maybe... I've almost crafted everything so the only other real drive at the moment is the towers, outposts and collectables.

Grubber788 wrote:
FedoraMcQuaid wrote:
Grubber788 wrote:
TheGameguru wrote:

The Hanglider shows off the engine really well.. amazing.

Next time you're on the hand glider, look directly down, at trees if possible. Then tell me the engine looks amazing ;)

Not sure what you're implying here but for me it looks fantastic.

At a certain elevation, the trees turn into 2D sprites directly underneath where you are flying. It looks silly.

I have done the exact thing you're saying from what I *think* is a hangglider that started at maybe the highest point I've ever been in the game ~9 hours or so in and not seen anything remotely like the effect you're describing.

Thin_J wrote:
Grubber788 wrote:
FedoraMcQuaid wrote:
Grubber788 wrote:
TheGameguru wrote:

The Hanglider shows off the engine really well.. amazing.

Next time you're on the hand glider, look directly down, at trees if possible. Then tell me the engine looks amazing ;)

Not sure what you're implying here but for me it looks fantastic.

At a certain elevation, the trees turn into 2D sprites directly underneath where you are flying. It looks silly.

I have done the exact thing you're saying from what I *think* is a hangglider that started at maybe the highest point I've ever been in the game ~9 hours or so in and not seen anything remotely like the effect you're describing.

Huh. I've done it like three times and noticed it each time. I'll have to FRAPS it next time.

Grubber788 wrote:
Thin_J wrote:
Grubber788 wrote:
FedoraMcQuaid wrote:
Grubber788 wrote:
TheGameguru wrote:

The Hanglider shows off the engine really well.. amazing.

Next time you're on the hand glider, look directly down, at trees if possible. Then tell me the engine looks amazing ;)

Not sure what you're implying here but for me it looks fantastic.

At a certain elevation, the trees turn into 2D sprites directly underneath where you are flying. It looks silly.

I have done the exact thing you're saying from what I *think* is a hangglider that started at maybe the highest point I've ever been in the game ~9 hours or so in and not seen anything remotely like the effect you're describing.

Huh. I've done it like three times and noticed it each time. I'll have to FRAPS it next time.

Yeah at the highest point I can get to I see full 3d detailed foliage.

FedoraMcQuaid wrote:
Grubber788 wrote:
Thin_J wrote:
Grubber788 wrote:
FedoraMcQuaid wrote:
Grubber788 wrote:
TheGameguru wrote:

The Hanglider shows off the engine really well.. amazing.

Next time you're on the hand glider, look directly down, at trees if possible. Then tell me the engine looks amazing ;)

Not sure what you're implying here but for me it looks fantastic.

At a certain elevation, the trees turn into 2D sprites directly underneath where you are flying. It looks silly.

I have done the exact thing you're saying from what I *think* is a hangglider that started at maybe the highest point I've ever been in the game ~9 hours or so in and not seen anything remotely like the effect you're describing.

Huh. I've done it like three times and noticed it each time. I'll have to FRAPS it next time.

Yeah at the highest point I can get to I see full 3d detailed foliage.

When you are on the ground, yeah, obviously. Where I notice it is when I'm flying about 80m in the air.

Edit: I'm not crazy! There's a monster on the wing, I swear!

Grubber788 wrote:
FedoraMcQuaid wrote:
Grubber788 wrote:
Thin_J wrote:
Grubber788 wrote:
FedoraMcQuaid wrote:
Grubber788 wrote:
TheGameguru wrote:

The Hanglider shows off the engine really well.. amazing.

Next time you're on the hand glider, look directly down, at trees if possible. Then tell me the engine looks amazing ;)

Not sure what you're implying here but for me it looks fantastic.

At a certain elevation, the trees turn into 2D sprites directly underneath where you are flying. It looks silly.

I have done the exact thing you're saying from what I *think* is a hangglider that started at maybe the highest point I've ever been in the game ~9 hours or so in and not seen anything remotely like the effect you're describing.

Huh. I've done it like three times and noticed it each time. I'll have to FRAPS it next time.

Yeah at the highest point I can get to I see full 3d detailed foliage.

When you are on the ground, yeah, obviously. Where I notice it is when I'm flying about 80m in the air.

Yeah at the highest point I can get to I see full 3d detailed foliage.

:p

Thanks for the hunting advice. Summary: more firepower, less bullets, and grenades are your friends.

I didn't play much tonight, but I did experience one of the most trippiest levels since American McGees's Alice.

There's a point where your objective changes to 'Go to the prison, or explore the island', and for whatever reason, the reminders are not annoying me nearly as much now. I'm not sure if I'm used to them, they're appearing less frequently, or the simple granting of permission to explore makes it more bearable. Regardless, it's bothering me much less than it did.

edit: Oh, I went up flying and looked straight down, and it all looked normal to me. Whoever is seeing weird stuff, what graphic card do you have, and what are your overall settings? I'm wondering if maybe you're running into a driver bug, or a speed optimization on a slower card.

I'm not crazy!

Running a 460 GTX SE. Most settings are on high (shadows are on medium). Frame rate is fine. Even with FRAPS, it was around 30 for the most part. It might be a speed optimization thing, because if I wasn't looking for it, I would have never noticed it since the geometry is rendering just fine in front of the glider.

Malor wrote:

There's a point where your objective changes to 'Go to the prison, or explore the island', and for whatever reason, the reminders are not annoying me nearly as much now. I'm not sure if I'm used to them, they're appearing less frequently, or the simple granting of permission to explore makes it more bearable. Regardless, it's bothering me much less than it did.

I'm at that point now. I didn't realize but those opening missions were meant as a tutorial. I was getting tutorial pop-ups right until I completed the mission before the objective change-over. Kind of poor design but it didn't bother me at all.

I'm loving my experience. I like gamey things because I'm playing a game. I don't look for immersion in all my games. I went in looking for a different and better produced version of Dead Island. I got that.

I noticed it too, Grubber. The same thing happened in Just Cause 2 on the PS3.

Might be a DX9 Thing... my advice.. get a better video card

1Dgaf wrote:

Not really enjoying this. A few too many niggles so far.

I'm right there with you. I still can't figure out how to get the game into uplay and Steam says I've been trying for 2 hours. /eyeroll

I put in some more time with the game last night: upgraded the starting AR with a red dot sight, hunted some goats, crafted a holster, bought the cheapest sniper rifle, checked in with Dr. Earnhardt, and stormed the Medusa. I am warming up to it quite a bit. The more time I spend just cruising around on my own and not participating in story missions, the more I like it. Now, to get through the rest of those tutorial missions so I can be free of at least some of those notifications.

Vector wrote:

I'm loving my experience. I like gamey things because I'm playing a game. I don't look for immersion in all my games. I went in looking for a different and better produced version of Dead Island. I got that.

It's a damned shame this isn't a moddible game, A Day Z style zombie survival mod in this engine would be pretty nifty.

TheGameguru wrote:

Might be a DX9 Thing... my advice.. get a better video card :P

It isn't. After reading I decided to look down and got the same thing. It's not every tree but a few of them or a group. Only occurs if I look directly downwards. Wasn't every time too. Doesn't bother me none since I don't need to look down.

Vector wrote:
TheGameguru wrote:

Might be a DX9 Thing... my advice.. get a better video card :P

It isn't. After reading I decided to look down and got the same thing. It's not every tree but a few of them or a group. Only occurs if I look directly downwards. Wasn't every time too. Doesn't bother me none since I don't need to look down.

Might be an engine optimization thing then.. or related to what the current system can handle in regards to whats thrown at it..

I'm playing on my Alienware M14x R2 and when I spin around I notice that some textures have a low resolution at first that fairly quickly fills in with the proper one.. especially noticable with "fur" like the rugs in the Doctors Mansion.

TheGameguru wrote:
Vector wrote:
TheGameguru wrote:

Might be a DX9 Thing... my advice.. get a better video card :P

It isn't. After reading I decided to look down and got the same thing. It's not every tree but a few of them or a group. Only occurs if I look directly downwards. Wasn't every time too. Doesn't bother me none since I don't need to look down.

Might be an engine optimization thing then.. or related to what the current system can handle in regards to whats thrown at it..

I'm playing on my Alienware M14x R2 and when I spin around I notice that some textures have a low resolution at first that fairly quickly fills in with the proper one.. especially noticable with "fur" like the rugs in the Doctors Mansion.

Probably right. The first time I decided to test I didn't see any indication of it but the second time, and everytime afterwards, I've noticed it. The elevation doesn't seem t omatter. It's such a smaller thing that I am not bothered at all.

I am bothered by how slow skills are unlocking. I've done only a few sidequests and earned enough XP to max out all available skills and still have 3 skill points in the waiting. I read that I have to move on the next phase of the story. Not a fan of that kind of skill progression.

I don't think the skill tree's should have been locked by the single player progress. For a long time I had 10+ points just sitting around because I didn't advance far enough in the single player. The game is open and the skill tree should accommodate the players who just want to run around the island doing whacky things.