Far Cry 3

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Via the Shack chatty

http://www.direct2drive.com/1/10067/...

Some guy noticed FC3 on the D2D site, emailed D2D for confirmation and was told it's all correct.

Sweet.

I loved FC2. The narrative was a train-wreck, but the landscape was a joy to traverse and the gunplay super-satisfying.

Just don't respawn the outposts five seconds after driving down the road and I'm in.

Yes. FC2 was one of my favorite FPS games ever, even with its quirks.

BlackSabre wrote:

Just don't respawn the outposts five seconds after driving down the road and I'm in.

Yup.

The outpost thing pretty much killed Far Cry 2 for me.

I'm very optimistic about this. They've got a lot of work to do to fix what was bad about Far Cry 2 but if they've had a long time to work on this, I'm willing to bet they've learned from the criticism.

Really enjoyed FC2 (despite the flaws, as others have said); looking forward to this. If they can correct the problems and build on the bait and switch gameplay, the game could be amazing.

I am intrigued. But I quit Far Cry 2 after they Metroided me. There are some brilliant sequences in that game, but I found a lot of tedium as well.

KingGorilla wrote:

I am intrigued. But I quit Far Cry 2 after they Metroided me.

I don't get what you mean by that (having never played Metroid)?

Getting metroided is a reference to letting you play for a bit with weapons/abilities etc. then doing some cutscene driven reason why all of these get stripped from you and you spend the rest of the gain reacquiring them. Not having played much of it, I couldn't tell you when that happens in FC2.

edit: see http://www.urbandictionary.com/defin...

juv3nal wrote:

Getting metroided is a reference to letting you play for a bit with weapons/abilities etc. then doing some cutscene driven reason why all of these get stripped from you and you spend the rest of the gain reacquiring them. Not having played much of it, I couldn't tell you when that happens in FC2.

I don't remember this happening. Maybe for a short sequence but you could always go back to your gun house and re equip.

I am very excited about this, the respawning checkpoints never bothered me, the game had amazing atmosphere, and the best health system ever.

NathanialG wrote:
juv3nal wrote:

Getting metroided is a reference to letting you play for a bit with weapons/abilities etc. then doing some cutscene driven reason why all of these get stripped from you and you spend the rest of the gain reacquiring them. Not having played much of it, I couldn't tell you when that happens in FC2.

I don't remember this happening. Maybe for a short sequence but you could always go back to your gun house and re equip.

I don't remember it happening, either. Stuff happens at the mid-game with your companions, but they don't play that big a role to begin with. Assassin's Creed, on the other hand, strips you of all your good stuff right at the beginning and you do spend the rest of the game getting it back.

Awesome. Big fan of FC2 here as well.

ebarstad wrote:
NathanialG wrote:
juv3nal wrote:

Getting metroided is a reference to letting you play for a bit with weapons/abilities etc. then doing some cutscene driven reason why all of these get stripped from you and you spend the rest of the gain reacquiring them. Not having played much of it, I couldn't tell you when that happens in FC2.

I don't remember this happening. Maybe for a short sequence but you could always go back to your gun house and re equip.

I don't remember it happening, either. Stuff happens at the mid-game with your companions, but they don't play that big a role to begin with. Assassin's Creed, on the other hand, strips you of all your good stuff right at the beginning and you do spend the rest of the game getting it back.

Maybe he means the constant malaria concern?

Assassin's Creed: Brotherhood is the most recent purpetrator, flagrant one at that.

Here's to hoping it doesn't need a constant internet connection.

I want this game. Damn you, Chris Remo!

Losing your stuff:

Spoiler:

You lose all your stuff at some point near the end when you get captured and tossed into a jail. But then you bust out and all your stuff is waiting for you.

This just makes me depressed that the Idle Thumbs podcast isn't around any longer. Sigh.

syndicatedragon wrote:

Here's to hoping it doesn't need a constant internet connection.

This.

Also August 2011 gives me time to play a bit more of FC2. Definitely an atmospheric game, and it really does look and feel like Africa, but I'm getting my open world fix from Red Faction:Guerrilla at the moment. I'm not sure if that looks and feels like Mars, I haven't been there.

I'm in. I loved the hell out of Far Cry 2.

Podunk wrote:

I'm in. I loved the hell out of Far Cry 2.

Seconded, barring unfortunate UbiDRM. Far Cry 2 was frickin' awesome though.

I quite liked the first half of it. I used a silenced pistol to do most of my kills

But in the latter half, even outposts had so many guys, it took eons to do anything, and it became nearly impossible to silent kill so many guys without being seen by someone , so I just switched to Rambo Gunslinger and had to spam explosives and SVU sniper

Puffins: CONFIRMED.

Before we get too excited, let's take a moment to remember that Far Cry 2 wasn't even a little bit like Far Cry 1.

My setup in Far Cry 2 was kind of bananas. I felt like I'd gamed the system into letting me carry three super weapons: machine gun, grenade launcher, and AS50 sniper rifle.

Remo, where are you? I know you're out there.

Rexneron wrote:

Remo, where are you? I know you're out there.

At Irrational

I'm going to play the skeptic. Clint Hawking, the creative director for FC2, will not be associated with this new game (he moved to Lucasarts).

I love the hell out of FC2. So much, that I bought it for a friend so he could play it too. Something is bugging me though: I find myself alone in finding the narrative in FC2 was really good and interesting. The relationship that plays out with you and the Jackyl is comparable with my love for the first S.T.A.L.K.E.R. game. You were given a similar initial objective: kill Streylok. Then you found yourself moving into something bigger and more personal. It turns black and white into shades of gray and makes me think, "Do I really want to do this?" without the game tell me directly. It's a narrative style that works very well in games and I'm surprised not more people do it.

SuperDave wrote:

I'm going to play the skeptic. Clint Hawking, the creative director for FC2, will not be associated with this new game (he moved to Lucasarts).

That's an interesting point. Plus, Hawking was as much a salesman as anything. All those gameplay videos before the game came out really sold me on the game. He gave it some personality.

I find it interesting that Ubisoft is treated somewhat differently from other game companies. For example, a lot of people refer to how they love Bioware games, Valve games, or Rockstar games. With Ubisoft, specific games or series are referred to more often, or a specific branch of the company (Ubi Montreal), or a creative director like Hawking or Desilets (AC).

In other words, a lot of us tend to have more faith in a specific studio or creative lead than we do in Ubisoft as a whole. For the most part, I think they've brought this on themselves with their always on DRM and since they never really provide mod tools or update their games post-launch. They're all business and bottom-line, I guess, rather than seeming more personable and customer-friendly. As such, I feel no loyalty to Ubisoft even though my games library contains more titles from them than almost any other publisher/developer. I can't tell if that means their strategy works or if I just like the games despite the company who makes them.

Anyway, /off-topic.

Ubisoft is more of a publisher than a developer. It's more apt to compare them with Activision, EA, or 2k Games which is probably the closest to them in size and in-house development. They just have their name on such a large variety of games that it's hard to judge the quality from name recognition alone. Your Shape: Fitness Evolved and Imagine: Sweet 16 are just as much Ubisoft games as Farcry 2 or Prince of Persia Sands of Time.

Color me cautiously interested. I loved FC2, but I haven't bought ACII due to the UbiDRM, so I'd hate to lose out on two games that I really want to play.

Latrine wrote:

Ubisoft is more of a publisher than a developer. It's more apt to compare them with Activision, EA, or 2k Games which is probably the closest to them in size and in-house development. They just have their name on such a large variety of games that it's hard to judge the quality from name recognition alone. Your Shape: Fitness Evolved and Imagine: Sweet 16 are just as much Ubisoft games as Farcry 2 or Prince of Persia Sands of Time.

Yeah, that's true, but they are developers as well (e.g., Ubi Montreal) and it's their internally developed games I'm mostly thinking of. Bioware is part of EA, but I still think of them as Bioware. Rockstar is a publisher, too, but, as you say, not at the same level as Ubisoft. In light of your comment, though, I do view EA and Ubisoft in a similar light, so my tangent above is kind of made moot by that.

ebarstad wrote:
Latrine wrote:

Ubisoft is more of a publisher than a developer. It's more apt to compare them with Activision, EA, or 2k Games which is probably the closest to them in size and in-house development. They just have their name on such a large variety of games that it's hard to judge the quality from name recognition alone. Your Shape: Fitness Evolved and Imagine: Sweet 16 are just as much Ubisoft games as Farcry 2 or Prince of Persia Sands of Time.

Yeah, that's true, but they are developers as well (e.g., Ubi Montreal) and it's their internally developed games I'm mostly thinking of. Bioware is part of EA, but I still think of them as Bioware. Rockstar is a publisher, too, but, as you say, not at the same level as Ubisoft. In light of your comment, though, I do view EA and Ubisoft in a similar light, so my tangent above is kind of made moot by that.

Many people have a preference for certain Ubisoft studios because unfortunately they have a lot of B and C teams in their studio system. Montreal's basically their premiere studio and with a few exceptions (TMNT and Rainbow 6 Lockdown come to mind), they put out solid AAA quality stuff. On the other hand, Ubisoft Romania which did HAWX, Silent Hunter and Blazing Angels have put out mostly either crap games or deep games that are buggy, broken and usually go unsupported. Ubisoft Shanghai also has a track record of taking their AAA franchises like Splinter Cell and putting out inferior entries in them. They have a number of other studios that tend to be dedicated more to shovelware than AAA stuff but the problem is that except for the occasional banner in the title screen, the boxes always just say Ubisoft.

I've always thought the practice of making internal studios retain the corporate overlord branding (like Ubisoft, Rockstar and largely 2K do) is a bad idea because casual gamers don't tend to pay attention to the name on the package (demonstrated by a Treyarch Call of Duty game destroying the sales records of Infinity Ward) but hardcore gamers know certain studios and teams and build brand loyalty to them. That's one of the few things I give Bobby Kotick credit for, he has every studio retain their own branding and culture (i.e. Sledgehammer Games isn't Activision San Francisco.) 2K recently realised this to a point which is why they allowed Irrational to go back to their old branding. I don't work in the industry to be sure but it always struck me that by letting your developers have their own identities, you have really nothing to lose but a few things to gain.

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