Teleglitch

Top down pixel graphics shooter roguelike has been released! Demo available. Has a cool line of sight fog of war thing going on, along with some dramatic shakey-cam effects on the weapons.

http://www.teleglitch.com/

That looks really interesting. Though I suck at those sorts of games so I probably won't be picking it up... :/

I've given it a brief play session, so here's my initial impressions..

It's a real time action shooter, with some melee - you're stuck in a facility, where all sorts of things are going wrong, and you have to pick your way through the areas to get to the teleporter to the next level, and the next one, and so on, until you escape.

Survival is the name of the game, you start out with a pistol and some 9mm rounds and a couple of empty tin cans and thats about it! Your limited equipment is always playing on your mind. The good news is the game supports a sort of crafting mode, whereby you pick up loot, and can combine certain raw materials into better tools for survival. So nails and tin cans and the like can be combined into nailbombs, or canguns. You can concoct stimulants from medikits etc..

The storyline is sort of standard sci fi/zombie apocalyptic stuff, although the writing is a little amateur but enthusiastic. Thankfully the story isn't laboured, it's just an accompanying bit of flavour.

You have to explore the connected room levels, finding kit, and surviving the mutants/monsters roaming around. The map is randomly generated, and pieced together at the beginning of the level, having died several times, each level is similar in content, but definitely with a different layout. Only the starting chamber and a couple of connections on feel like you've seen it all before. You find workstations with information, equipment or level wide map reveals (like position of the supply crates, or position of the exit teleporter). These can help you focus your exploration towards a certain area of the unknown map. Pressing tab nicely zooms out to see the bigger picture of where you've been.

The rooms are designed well, with some having boxes, crates, pipes, and machinery convincingly littered around the place. Some boxes move as you run past them, and there are often different background sounds ticking over to make the environments seem more detailed. There are some nasty cracked and broken down areas, and also some sort of undulating temporal distortion dead-ends that you should avoid - because they instantly kill you! You definitely feel as if you're plodding your way through a scientific/space facility, faced with gruesome monsters. Theres even a monster-pedia when you encounter new monsters, that you can look up.

The line of sight stuff is done very well, giving a slight impression of the 3d walls you're moving around from your top down view. The gun effects are satisfying, and aiming is aided by a line - movement is WSAD, but shooting is mouse based (holding right mouse down, whilst firing with left mouse). Left mouse alone performs the melee attack.

It's fast paced, action packed running and gunning basically. You can utilise better weapons like shotgun for greater scatter, and also timed bomb drops, to hit a cluster of enemy as you run past and out of the blast. Smoke and particle effects do look good, even if the resolution and definition of what youre seeing is very pixellated.

I've only managed to get to level 2 in my game, where the mutants begin to come thicker and faster, but I never felt totally overwhelmed by the game. You select kit using the mouse wheel, so you can drop and bomb, wheel back to your shotty and keep firing, press 'r' to reload and space to pick stuff up.

The game reminds me a little of a roguelike crossed with Sigma Team's Alien Shooter series, except the graphics are a lot more retro.

I've enjoyed what I've played.. and look forward to some of the more stunning weapons and bosses later on... if I can survive long enough

That looks interesting, but I think I hate the lighting aspects of it. I don't need to be able to see what's in the rooms I've left behind, but think the more realistic LoS view would end up annoying me.

Nice that there's a demo. Are they attempting to get Greenlit on Steam? I don't see them listed so far.

Totalbiscuit did a WTF is on this game recently
http://www.youtube.com/watch?v=NNKDJ...

Northernlion also http://www.youtube.com/watch?v=Y4Iwp...

and GamersDissent http://www.youtube.com/watch?v=atWuM...

Teleglitch: Die More Edition is out now on Steam. Apparently it has extra levels and lore as well as new items for people who pick up the game before July 31st.

I wasn't originally sold on this game due to some lukewarm impressions I saw some time ago but after seeing some more recent gameplay the weird visual style and creepy atmosphere has grown on me. Time to pick it up.

The new Paradox sponsored Die More Edition is free to owners of the previous version, and the Steam keys are being posted now.

What an intense game this is... you're on the knife-edge the entire time.

I've resorted to keeping a backup of the save just in case...

Also, it turns out the save file is plain text as well, not that I am that so morally bankrupt as to edit anything in there to my advantage :p

It's on sale on steam at the moment if there are other cheapskates like me who were waiting for a sale.

Picked it up from the Steam sale. This is an intense game. I think it's the very scarce resources and brisk pace that do it. Only got to end of level two so far, I seem to be running out of ammo all the time. It kind of feels like Doom on high difficulty.

I love the look, especially the teleporter effect is very neat - nauseating, creepy and science-y at the same time.

jlaakso wrote:

Picked it up from the Steam sale. This is an intense game. I think it's the very scarce resources and brisk pace that do it. Only got to end of level two so far, I seem to be running out of ammo all the time. It kind of feels like Doom on high difficulty.

I love the look, especially the teleporter effect is very neat - nauseating, creepy and science-y at the same time.

You gotta use the knife early on.

I picked this up a couple Steam sales ago, and I finally got around to installing it yesterday. I'm really enjoying it so far. I've got an active game right now on Level 5. This is the farthest I've been, so I don't expect to get too much farther despite being pretty kitted out. I've got: a detector that shows me where swarms are going to come from, an emergency teleporter (which I believe functions as an amulet of life saving), and a nice assortment of weapons (though not much ammo), and 50 points of armor. Gun wielding enemies have just begun to show up, and they are brutal.

Did any of you ever get around to beating it?