Planetside 2 Catch-All

Argh, I just purchased the spawn point upgrade for the Sunderer and forgot (again) that new upgrades dont automatically get applied. So I started a 20 minute cooldown by pulling the truck and its just a big ol paperweight.

polypusher wrote:

Argh, I just purchased the spawn point upgrade for the Sunderer and forgot (again) that new upgrades dont automatically get applied. So I started a 20 minute cooldown by pulling the truck and its just a big ol paperweight.

Get the ammo dispenser too. No Sunderer should not have that. Also placing a sunderer can be really fun. It's probable the most tactical part of the game. Simple moving and deploying it somewhere can completely change the flow of the battle. I have ended large scale battles by simple moving my sunderer a couple hundred feet. Also assume no one will ever protect it or repair it ever. Cause there idiots.

New hotfix today. Lots of balance changes, glad they fixed the medikit bug too.

Depot - G30 Walker and G40-F Ranger now available for Sunderer
Membership status info pane will correctly show players’ membership tier
Medical kits can be resupplied again
The Stronghold will no longer occasionally spawn players at a bad location
Prowler Anchor projectile speed bonus was incorrectly set too high
Hill climbing restrictions on Flash Turbo removed
Improved some oddities with vehicle collision causing excessive damage
Fixed some issues with fall damage being a little more punishing than it should have been – especially falling onto vehicles
Gameplay adjustments:
Nanite Auto Repair System
Disabled from damage time decreased by 2 seconds.
Amount of damage repaired increased for all vehicles
ESF Composite Armor
Increased bonus against flak by 5% each rank.
Increased bonus against small arms fire by 2% each rank.
M14 Banshee
Increased direct hit damage to 140 (up from 110).
Magazine certline adjusted to 6/9/12/15.
Lock-on weapons (A2A Missiles & Lock-on heavy assault weapons)
Lock-on Angle reduced. Targets must be closer to the center of the crosshair in order to lock-on.
NS Annihilator
Base lock-on acquire time increased from 2 seconds to 3 seconds.

maverickz wrote:

That gun looks like it just walked off the runway in Milan.

It's like I'm wearing nothing at all!
IMAGE(http://cloud.steampowered.com/ugc/903239780153201850/95FBD95E4F2FB349FC86D1D9D901AE506897F332/)

I think the maxes calf's are bigger than it's waist.

master0 wrote:

Get the ammo dispenser too. No Sunderer should not have that.

Well, if you aren't supporting vehicles, then there are definitely uses for a stealth Sunderer.

IMAGE(http://cloud-2.steampowered.com/ugc/903239780176184901/9A98B852776221514488D635C4AAAF6E2DA2D9FC/)

I guess you have to pay tribute to the symbol of the death of the first game someplace.

Is that a MadCat?

I wonder what a WW2 or Zombie themed Planetside would end up like. Obviously you'd have to take some artistic liberties with WW2, and I'm not so sure that would happen in the era of 'authenticly real' shooters, but it would seem fun to me in the way that BF42 was. I'm thinking more Wolfenstein than MOH:AA or COD1/2.

I don't know if anyone would want to tackle the problem of thousands of people in a map that SOE did though.

Awesome!

Scratched wrote:

I wonder what a WW2 or Zombie themed Planetside would end up like. Obviously you'd have to take some artistic liberties with WW2, and I'm not so sure that would happen in the era of 'authenticly real' shooters, but it would seem fun to me in the way that BF42 was. I'm thinking more Wolfenstein than MOH:AA or COD1/2.

I don't know if anyone would want to tackle the problem of thousands of people in a map that SOE did though.

I do remember their was a ww2 mmofps, not sure how good it was, and probable didn't have a 10th the scale of planetside.

Itsatrap wrote:
master0 wrote:

Get the ammo dispenser too. No Sunderer should not have that.

Well, if you aren't supporting vehicles, then there are definitely uses for a stealth Sunderer.

I suppose that's true. I was more venting as I found four sunderer with not ammo dispensers while attacking biodome. It was a close and tough fight and having to go all the way back to base for ammo was killer. Not to mention I was having a killer run in my magrider.

I'm tempted to pick up the secondary laser gun for the magrider as I noticed people like to go in those. My machine gun is generally unmanned most times sadly. Plus it's only 200 certs.

You're thinking of World War II Online. It came out when dial up was still king and is apparently still going. In a few ways it had Planetside beat for scale. From memory I'd say individual battles are about the same number of people, just with tons of lag and bad graphics. Fighting at night was horrible there too. Few lights, no night vision and strict realism made it very very dark at night.

I'd pay $5 in planetside for Night vision, high contrast visor mode. Having to scope for it sucks.

Edit with some facts from Wikipedia. http://en.wikipedia.org/wiki/World_W...

Complete map of Europe at 1/2 scale, so WAY bigger than PS2
It has complex damage modeling for vehicles and people
Complete strategic layer for commanders

polypusher wrote:

Is that a MadCat?

No, its a BFR (Battle Frame Robotics), the last expansion to PS1 added them in. That particular model is the Terran Republic version (the red/black colors give it away). They are commonly considered to have been a horrible idea that drove customers away. *shrug* YMMV, of course. Never liked them myself, they had their good and bad points. I honestly hope they don't get added to PS2.

They made an undocumented change to vehicle zoom optics. While zoomed in your vertical mouse sensitivity is toned down a bit. This makes it much easier to aim at targets far away. The problem is they also applied this change to aircraft. I used to dogfight all the time with 1.5x cannon zoom, but now I can't do that AND bank into a turn at the same time.

If I buy Bouncing Betty for my Infiltrator, will they be available to the Engineer too?

Also, they need separate sliders (or points in the ini file, I havent looked) to define sensitivities per-vehicle if they're all going to behave so uniquely.

polypusher wrote:

If I buy Bouncing Betty for my Infiltrator, will they be available to the Engineer too?

No, separate purchases. I've got C4 on my LA but it's not available on my engineer.

Tamren wrote:
maverickz wrote:

That gun looks like it just walked off the runway in Milan.

It's like I'm wearing nothing at all!
IMAGE(http://cloud.steampowered.com/ugc/903239780153201850/95FBD95E4F2FB349FC86D1D9D901AE506897F332/)

Stupid sexy Vanu.

Had a hell of a run today. I basically stayed in a single light tank shelling ti alloys from the bridge by the crown for a damn long time. At one point my k/d ratio was 12. Got third on the score list. Even with all the damage we did we never could push them off ti alloys. Eventually a red swarm just started to besiege the crown. I was in one of the main turrets for a long time and I was able to harrass and destroy a lot of armor, but eventually the firepower would just drop the turret too fast. Then I went mech and heavy armor and I was dealing a lot of damage, but for every one shot down two took their place. Just a swarm of armor and troops. In the end the destroyed the sunderer that was on the inside and that was that.

One hell of a fight and I think I made a 100 or more certs. Also the light tank anti infantry gun is awesome in the right situation. It's got a large spread and wrecks people. I got 20-30 kills just with that. My only real complaint is that I could never figure out where someone was shooting me from. One person must have wrecked my turret 6 times and I never figured out where they were firing from. I think the tracer from turrets and missiles is just not clear enough perhaps.

Really great fun being overwhelmed by sheer numbers yet still fighting to the bitter end.

master0 wrote:

Had a hell of a run today. I basically stayed in a single light tank shelling ti alloys from the bridge by the crown for a damn long time. At one point my k/d ratio was 12. Got third on the score list. Even with all the damage we did we never could push them off ti alloys. Eventually a red swarm just started to besiege the crown. I was in one of the main turrets for a long time and I was able to harrass and destroy a lot of armor, but eventually the firepower would just drop the turret too fast. Then I went mech and heavy armor and I was dealing a lot of damage, but for every one shot down two took their place. Just a swarm of armor and troops. In the end the destroyed the sunderer that was on the inside and that was that.

One hell of a fight and I think I made a 100 or more certs. Also the light tank anti infantry gun is awesome in the right situation. It's got a large spread and wrecks people. I got 20-30 kills just with that. My only real complaint is that I could never figure out where someone was shooting me from. One person must have wrecked my turret 6 times and I never figured out where they were firing from. I think the tracer from turrets and missiles is just not clear enough perhaps.

Really great fun being overwhelmed by sheer numbers yet still fighting to the bitter end.

Awesome!

I really hate the crown, mainly how much of a focal point it is on Indar, but you do have some of the best fights there...

I wonder what Indar would be like if the crown didn't exist and the centre of the map was a giant crater. Bigger than the impact crater even. There was a map like that in PS1, Searhus I think.

PS2 is a WW2 sim. Who uses flak anymore?

I wonder if this will improve or hurt my performance. My CUDA cores are pretty underwhelmed at the moment, even with high settings. It's the CPU that's the issue.

If I remember, CUDA isn't a separate area of the GPU that's sitting unused, it's another use for the shader units so by enabling the effects you're doing a trade-off against rendering performance, which is one reason why they allow you to dedicate a card to PhysX. However, if the bottleneck is somewhere else, then I don't see why not soak up some unused capacity, you can easily disable it again if it makes it perform badly.

If the game uses Physx for some things and it's currently locked to CPU instead of GPU, then enabling it should theoretically take some load off the CPU.

I've been considering looking up the "ultra" settings for the game because turning everything up to High settings instead of Low easily doubled my performance.

From what I can tell, because the game has to run for everyone (nvidia or not) it's just the base physics in the game, the stuff that affects gameplay and has to be done will be done on CPU for everyone, and then there's the extra effects that's a graphical layer on top if you enable it.

My non-nvidia system does load up the APEX/Physx .dlls when PS2 launches, but I guess without knowing the internals of the game it's hard to tell whether it's doing more than checking the software side of the equation is in place, or using them more deeply as the general physics engine of the game. Given that it needs to go over a network I'd guess it's all local stuff.

Forgot if I posted this?

IMAGE(http://cloud.steampowered.com/ugc/540694840356805896/2DDB99E72BD7AC85345954C1996566E8F76B45F3/)

Not the worst driving I've done. Did you know if you drive a tank off a bridge it'll survive. Mostly.

The magburner was the first thing I bought for my magrider and it's gotten me stuck in some ludicrous places.

A couple major patches ago the sunderer had some MAD traction on it's rear wheels. Enough that it could easily push the front tires over obstacles and from there it was just a short hop to get over them completely. You used to see them in silly places like the upper balcony of tech plants and jammed up into the ceiling inside of amp stations.

It was really silly in retrospect but vehicles in the first Planetside took negligible falling damage and couldn't flip more than 90 degrees. I remember one time I was fighting on the icy continent, not Esamir but the other one with HUGE cliffs and HUGE bridges. I needed to get to a base which was down a sheer mountainside so I just got on my ATV and drove right off the edge. It was like driving off the bridge and into the impact crater on Indar. Landed with a crash but it didn't damage the atv much. Good times.

Man had a three way fight over TI alloys. Lasted a good three or so hours. Only flipped once when TR brought raw overwhelming numbers. Then they tried to push on the crown and failed. Followed by more fighting over TI. I'm not sure if TI got more defense able or if the fact that it was a three way bash that made it so tough. Every time one side got an edge the other two would basically double team them. So the only way to win was to overwhelm both sides at once. Also the rendering on explosions and bullets was awful. Invisible explosions and bullets everywhere.

I think I'm starting to reach my limit for the game. Unless there is some major changes or I join a crew (unlikely) I'll probable be done soon.