Planetside 2 Catch-All

When there are so many people the game just breaks. I think we also one the third part of the event (conquer the most territory on amerish). Fairly certain we don't get anything from it.

MadGav wrote:
AP Erebus wrote:

I'm absolutely in love with this game. I've had more moments of "holy sh*t, this is a crazy massive battle" that any other game.On the AU server I play on the lag is negligible and I've come to really really enjoy the back and forth.
.

What server you on mate?

Briggs...

I put my 50% XP boost on as well as the double XP, and the VS were trying to take The Crown for about 2 hours... I think I got about 400 certs or so, enough for me to get the 3rd tier airspeed frame for my reaver.

How much difference does the speed boost make? I'm told each tier only gives you about 3kph. Stock speed for Reavers and Scythes are roughly 200kph and 300kph with afterburners.

Fun trick I found last night in my scythe to get a little extra speed - go full speed forwards, nose down and use the vertical thruster (space) to get more speed.

Anyone taken a look at the Roadmap yet? Some really interesting stuff in there.

Well the results are in.

IMAGE(http://i45.tinypic.com/smboeh.jpg)

Vanu are clearly the overall winners here. The weird thing is that if you were to look at all of the media they put out you would think TR had won. Apparently the only "prize" to come out of this so far was a trophy given to TotalBiscuit at the actual SOE event. Which the TR won by popular vote.

If that's the official verdict for the "Ultimate Empire Votedown" I'm going to be very annoyed.

Vanu cleaned up on Mattherson. Had great multi-outfit co-ordination that allowed us to stomp the TR (our most hated enemies). We held five labs in some of the best fighting I've seen since the game launched. Managed to flip the fifth with less than five minutes in the event with a massive (500 plus player) pod drop onto one of the amp stations.

Then we took and held The Bastion for the entirety of the 40 minutes and the sever almost crashed. VS alone had 582 players in the hex and both the TR and NC were making strong pushes. I'd estimate at least 1200 players in and around the cap points. The game did not handle it well. There was a bug where grenades and mines are infinite because the server cannot track them all. So you had grenades and mines everywhere. There were also some really bad hit detection issues where you would fire on an enemy and you couldn't kill each other. Then 30 seconds later the server would catch up and you're both die.

Eventually, the NC gave up on taking the point and stared capping the continent for the final challenge. When the second challenge ended they had almost the entire continent capped except The Bastion. In one the most coordinated continent caps I've seen unfolded and all the VS players spread across the continent like wave of purple death. There was a massive air battle that I wish I had recorded. We almost got the cont lock before the event ended, but easily won with over 70% of the total territory.

All in all it was a great event. SOE needs to work on their streaming a bit and hire a new sound guy. A few technical problems aside the whole thing was a huge success. The fight at The Bastion is the most epic fights I've every experience in a game. I hope they do more mission based stuff in the future. I think it an awesome way to show off the scale of the game and really makes you marvel at what the true scope could be.

So what happened that caused them to swap in LevelCap for Tobuscus at the last minute? My 10 year old daughter is a big fan of that Tobuscus guy on youtube for some reason, and had seen his earlier promo video. Tobuscus just not have the time?

(I don't understand the Tobuscus thing, but she's all about that guy, as are her friends at school.)

Community popular demand. I could say more but let me put it this way:

Typical LevelCap video:

Typical Tobuscus video:

Oh, I much prefer LC, but she was asking if he got canned or if he stepped down. I know he's on a TV show, etc.

No big deal, just got asked the question.

Also we won the third event on waterson. Sadly the admins called it wrong, so what can you do.

edit: Checked out the roadmap, looks good except for one thing. I don't like the idea of destroying the scu and only slowing down spawning. It should stop spawning and speed up capture when that happens. Fights mostly over at that point.

How did the events appear in-game? I uninstalled the game a week ago feeling like their wasn't enough direction for me to solo - really hard to find good gameplay/fights when when you only have 30 minutes to play a day. But if they start having in-game prompts like "fight for control of this specific bio lab", I would certainly consider jumping back in.

Ariskany Evan wrote:

How did the events appear in-game? I uninstalled the game a week ago feeling like their wasn't enough direction for me to solo - really hard to find good gameplay/fights when when you only have 30 minutes to play a day. But if they start having in-game prompts like "fight for control of this specific bio lab", I would certainly consider jumping back in.

That was basically how it was. Mass message saying to fight over so and so to win. Actually what you might be interested in is the addition to the spawn system. Just noticed it yesterday but the give you three or four points that are under attack and need reinforcement across the map. Makes getting into a fight super easy.

master0 wrote:
Ariskany Evan wrote:

How did the events appear in-game? I uninstalled the game a week ago feeling like their wasn't enough direction for me to solo - really hard to find good gameplay/fights when when you only have 30 minutes to play a day. But if they start having in-game prompts like "fight for control of this specific bio lab", I would certainly consider jumping back in.

That was basically how it was. Mass message saying to fight over so and so to win. Actually what you might be interested in is the addition to the spawn system. Just noticed it yesterday but the give you three or four points that are under attack and need reinforcement across the map. Makes getting into a fight super easy.

Cool! I'm sure in a month or so I'll be reinstalling, what with the developers seeming pretty intent on improving the game.

Tamren wrote:

How much difference does the speed boost make? I'm told each tier only gives you about 3kph. Stock speed for Reavers and Scythes are roughly 200kph and 300kph with afterburners.

It seems to give approx 10% bonus...

Without spacebar being held on, a stock Reaver cruises at about 202kph... with the 3rd tier speed frame it's about 225kph or so...

With afterburners, I max out at 369kph.

Scratched wrote:

Fun trick I found last night in my scythe to get a little extra speed - go full speed forwards, nose down and use the vertical thruster (space) to get more speed.

I am almost never not holding spacebar when in my reaver

Yeah the one thing I learned while flying. The higher you are the better, period.

Another trick I learned is that if you approach a target at a very slow speed, you can linger longer than you can if you just try to stop and hover. With a Scythe I seem to be able to eke down to 50kph without stalling. It makes escaping easier too because you don't have to accelerate as much.

A few PS funnies for you:

VS Booty is OP (original thread)

The Breakfast of Champions! (More faction cereal and other art here.)

IMAGE(http://th04.deviantart.net/fs71/PRE/i/2012/185/8/c/terran_republic_brand_fascist_flakes_cereal_by_elprotection-d55x2cc.jpg)

Any opinions on that 4 weapon bundle being sold this week? Sorry no link.

Scratched wrote:

Patch notes: http://forums.station.sony.com/ps2/i...

TL;DR version: "Hey, we made TR even more powerful. Oh, and we hope you didn't buy any hover bonuses for your Magrider!"

Grrrr.

Almost 4.5GB. Well, they are redoing a lot of map areas.

I'm glad to have underbarrel grenade bug fixes, not happy about the loss of explosion radius, even before this it seemed to take a direct hit to get a kill,
but I am incredibly happy to know exactly how far away I need to be for the damn things to arm (10m).
Not happy about the Saron changes (both to the fighter rotary cannon and the magrider secondary).
Hurray for auto-run! (=) I thought it was odd that it was available for vehicles but not people.
I'm glad people in vehicles can't cap, that always seemed unfair/unbalanced.
Also, holy crap Vanguards can survive another shot! WTF?
Also, damn that G30, I think it's meant to be Anti Infantry but it does wonders against ESFs trying to rocket pod the tanks.

Patch downloaded, forums and servers seem to be down though.

http://webcache.googleusercontent.com/search?q=cache:nEQMJSL4RWMJ:forums.station.sony.com/ps2/index.php%3Fthreads/game-update-2-02-02-2013.87343/+&cd=1&hl=en&ct=clnk&gl=us&client=firefox-beta
Here's the patch note again but from google cache as the site is down. It seems to be the big patch discussed before. Limited invincibility on spawn, new pro defender map designs, finally fixing the jump jet glitch, basically all the stuff they talked about before. Downloading the patch now, will be on vent later then.

https://twitter.com/mhigby/status/29...
Incredibly good news for Alpha Squad people like me.

RolandofGilead wrote:

https://twitter.com/mhigby/status/29...
Incredibly good news for Alpha Squad people like me.

That's annoying. I'll be putting in a support ticket to get mine back tonight.

Okay just played for a good long while, and the changes overall seem good. One really small but really useful change is to the map. You can now see points that people are fighting at enemy or friendly. They show up as a bunch of blips on the map. Now it's super easy to know where the fighting is. The new base layouts seem interesting and definitely favor the defender. Not sure how much better they are, but offense is definitely tougher. Also the magrider's turning and strafing speed was nerfed. That made me real sad and I got to look if some the certs can fix that.

Overall lots of fun, easier and clearer to play. Still not a big a change as I like, as there is still no meta game to speak of. Also a few bugs that I've known since beta are still around. Fixed the jetpack and grenade launcher ones though.

i38warhawk wrote:
RolandofGilead wrote:

https://twitter.com/mhigby/status/29...
Incredibly good news for Alpha Squad people like me.

That's annoying. I'll be putting in a support ticket to get mine back tonight.

Everyone that over rode theirs gets a replacement, yay!

After several hours of play, I agree that it's generally a lot of very positive changes. The stand-out inevitable bad change is what they did to the Magriders; in an attempt to nerf what they perceived to be an exploit, they undermined the fundamental reason that the tank was a viable choice in a field of otherwise significantly superior heavy armour. Put another way: "Bitch, I needs to be dodging, or I gets my sh*t blown up." I'm hoping that they're keeping an eye on what I anticipate to be a significant reduction in Magrider utility.