Planetside 2 Catch-All

Is there an RSS feed/update page for the Planetside sales/discounts like there is for just about anything else? I'm glad I caught the vehicle bundle, but I'd like to be able to track the dailies without having to log in and check every day.

I usually check every day, I could mention it in the thread if you want. Sometimes I don't have the time and ask someone on my friends list who happens to be playing.

So my outfit did an NC night last night and we had a blast teaching those freedom loving fools how it's done. It was fun to try out another faction with an organized group. The consensus was that NC weapons better than Vanu weapons. The damage buff makes it a breeze to kill people if you can burst fire the guns. If you just drop the hammerthey lose all accuracy, but bursting makes them death machines. Vanguards are secretly the best tank even though they don't float and NC Maxes are actually useful (not just for camping biolab doors). One NC max can lock down a cap point against a small squad, something that is simply not possible with the VS Max. You actually feel more powerful. Only downside is that I have a boost running, and for some reason ($$$$) boosts are character locked.

Actually I would argue that the NC MAX is the only one that is useful with only one anti infantry gun. Dual Quasars and Dual Cyclers rip stuff up just fine and have better accuracy. My preference does run towards high damage, low ROF weapons. So the NC definitely has the advantage there. I'll probably take a break from VS when my alpha squad boost runs out and switch to NC for a while. When I do I'm never going to buy the heavy assault another gun. Gauss SAW all day erry day.

Though I must say that the lack of bullet drop for Vanu weapons is hilarious in some situations. Who needs a sniper rifle when you can pop 3-pixel tall AFK people with single shots?

RolandofGilead wrote:

I know they do that all the time, it's why I'm complaining and calling them assholes. Since when does anyone need an unmanned gun? I have to call out for gunners every time I spawn a lib and sometimes they just don't show up. This is both a war game and an MMO, the whole freaking point is to work together.

Oh, I don't know, maybe you're trying to run a Sunderer up close to a base and some morons always hop in and start shooting "COME AND GET ME" bullets at everything they see.

Granted, that doesn't require an unmanned gun, but it does require someone with some freaking combat sense.

When you create a new character there is a brand spanking new Alpha Squad boost waiting for that character, if you bought Alpha Squad.

Archangel wrote:

Is there an RSS feed/update page for the Planetside sales/discounts like there is for just about anything else? I'm glad I caught the vehicle bundle, but I'd like to be able to track the dailies without having to log in and check every day.

I have found @PS2DailyDeals, a Twitter feed that has exactly what I want. It's unofficial, but it appears to be very timely and thorough. Excellent!

Edit: Here is the corresponding RSS feed.

BadMojo wrote:

Granted, that doesn't require an unmanned gun, but it does require someone with some freaking combat sense.

I still count those as griefers.

RolandofGilead wrote:
BadMojo wrote:

Granted, that doesn't require an unmanned gun, but it does require someone with some freaking combat sense.

I still count those as griefers.

You report them?

I'm absolutely in love with this game. I've had more moments of "holy sh*t, this is a crazy massive battle" that any other game.On the AU server I play on the lag is negligible and I've come to really really enjoy the back and forth.

Really started getting into using the Reaver (NC ESF) a lot. Working up getting the airspeed frame to 3/3 as apparently you can outrun A-A missiles when using the turboboost...

Had a great battle on Amerish the other night as the VS were trying to take the continent. We (NC) managed to hold them with 1 base to go with a pop. difference for us of about -15%...

Tooks us about 4 hours, but we finally got there.

I'm curious to know what the normal map distribution is on the main GWJ server... On Briggs (AU), on Indar the TR usually hold the top 50% of the map, and the VS and NC have about half the remainder. On Amerish or Esamir, either the NC or VS usually have both fully conquered, TR very rarely has any presence there.

BadMojo wrote:
RolandofGilead wrote:
BadMojo wrote:

Granted, that doesn't require an unmanned gun, but it does require someone with some freaking combat sense.

I still count those as griefers.

You report them?

I would if I could, but I don't know who you're talking about. Ride deniers? I would love to. People without combat sense? "Don't blame on malevolence that which can be explained by incompetence" Usually the real griefers will let you know they're griefing you. Although I've several vehicles destroyed by something that is hard to comprehend as stupidity.

'Programming today is a race between software engineers striving to build bigger and better idiot-proof programs,
and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.' -Rich Cook or Robert Cringley

"On two occasions I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able rightly to apprehend the kind of confusion of ideas that could provoke such a question."
Charles Babbage, "Father of Computing"

AP Erebus wrote:

I'm absolutely in love with this game. I've had more moments of "holy sh*t, this is a crazy massive battle" that any other game.On the AU server I play on the lag is negligible and I've come to really really enjoy the back and forth.

Really started getting into using the Reaver (NC ESF) a lot. Working up getting the airspeed frame to 3/3 as apparently you can outrun A-A missiles when using the turboboost...

You would have loved the sight I saw before I logged out. I was in a Scythe headed toward Tawrich, no less than a dozen, more likely fifteen Reavers jumped into the air at once and started into a canyon, I followed. (spoiler: I got shot down)
One of the outfits was probably having a race. Speaking of jumping up into the air, if you're on the ground, parked and there's a small obstacle directly in front of you, there's no need to slowly hover upward, simply hit your afterburner, when doing so from this position your ESF goes up and then forward at great speed.

AP, I'm primarily NC on Briggs, we should squad up at some point when we're both on.

Perhaps you can translate your Reaver skills into Liberator skills? I haven't had much of a chance to play around in those, and they seem to be powerhouses when you get going.

RolandofGilead wrote:

Speaking of jumping up into the air, if you're on the ground, parked and there's a small obstacle directly in front of you, there's no need to slowly hover upward, simply hit your afterburner, when doing so from this position your ESF goes up and then forward at great speed.

You can also hold down S to hover off the ground. If you are in a scythe this makes you hover higher since you don't have landing gear.

You have to be careful though. It's possible to stall an ESF, in which case hitting afterburner makes you go up at 50kph instead of forward at 300. Especially on takeoff because you don't have any built up forward speed.

Redwing wrote:

AP, I'm primarily NC on Briggs, we should squad up at some point when we're both on.

Perhaps you can translate your Reaver skills into Liberator skills? I haven't had much of a chance to play around in those, and they seem to be powerhouses when you get going.

I can certainly give it a go!

Liberators are actually kinda overpowered at the moment. Even a Zepher can kill a skyguard without reloading and a full magazine of flak from a skyguard does barely a third of the liberator's health. As a consequence you really need 2-3 skyguards or 3-4 burster MAXes working together or it can just casually sit and farm. AA rockets? Well they just laugh at those. I expect nerfs.

It's still fairly easy to destroy one with an ESF if you have rockets though.

FYI, the daily deal (eg. right now) seems to be 50% off 7 day Xp boosts... 250SC

Tamren wrote:

Liberators are actually kinda overpowered at the moment. Even a Zepher can kill a skyguard without reloading and a full magazine of flak from a skyguard does barely a third of the liberator's health. As a consequence you really need 2-3 skyguards or 3-4 burster MAXes working together or it can just casually sit and farm. AA rockets? Well they just laugh at those. I expect nerfs.

It's still fairly easy to destroy one with an ESF if you have rockets though.

The recent flak buff and the nerf to the explosion radius of the Liberator weapons has really helped balance them more. Still a bit OP, but not as bad as they were over xmas (when I went 181 for 43 :D)

AP Erebus wrote:

The recent flak buff and the nerf to the explosion radius of the Liberator weapons has really helped balance them more. Still a bit OP, but not as bad as they were over xmas (when I went 181 for 43 :D)

The nerf of the Liberator guns didn't actually change the damage, just the shape of the blast. If you are dead-on with your shots you won't notice any difference. The added drop from gravity isn't a big deal either. Now that flak is a lot weaker Liberators tend to fly a lot lower now, especially if there are no ESFs to chase them off. I found out the hard way that the Shredder minigun does ludicrous damage at short range, taking out a lightning in two bursts.

AP Erebus wrote:

FYI, the daily deal (eg. right now) seems to be 50% off 7 day Xp boosts... 250SC

That's a really good deal. I would spring for a couple to use on double XP events only my alpha squad boost still has over 150 days on it and you can't swap them out.

Tamren wrote:
AP Erebus wrote:

The recent flak buff and the nerf to the explosion radius of the Liberator weapons has really helped balance them more. Still a bit OP, but not as bad as they were over xmas (when I went 181 for 43 :D)

The nerf of the Liberator guns didn't actually change the damage, just the shape of the blast. If you are dead-on with your shots you won't notice any difference. The added drop from gravity isn't a big deal either. Now that flak is a lot weaker Liberators tend to fly a lot lower now, especially if there are no ESFs to chase them off. I found out the hard way that the Shredder minigun does ludicrous damage at short range, taking out a lightning in two bursts.

AP Erebus wrote:

FYI, the daily deal (eg. right now) seems to be 50% off 7 day Xp boosts... 250SC

That's a really good deal. I would spring for a couple to use on double XP events only my alpha squad boost still has over 150 days on it and you can't swap them out.

I actually always thought for liberators damage against them should have a chain effect. IE the longer someone is firing on you the more damage they do per bullet. They would have to nerf flak more to compensate but it would make pilots much more skittish and prone to running away. I also like using the anti air missiles but they feel a tad weak, like throwing rocks. It be neat if they had a performance effect on hit. Say cause the controls to go wonky or act like a flash bang.

Just some thoughts, overall I think aa and air seems to be alright. With a slight edge to air as aa is boring and people avoid it while the opposite is true for planes.

The Dalton is the daily today 350 SC!

Do yourself a favor and get that along with Tank Busters for 100 certs.

BadMojo wrote:

vid

Yep. Playing LA mad bomber is really funny at some points.

TempestBlayze wrote:

The Dalton is the daily today 350 SC! Do yourself a favor and get that along with Tank Busters for 100 certs.

I thought the Zepher was the be-all gun to use? Now I'm confused.

Edit: Oh wait, anti-armor specific. I see.

Edit 2: There is a new anti-air flak cannon for the tank secondary position. It's like MBT skyguarding, and it's about time!

AP Erebus wrote:

I'm absolutely in love with this game. I've had more moments of "holy sh*t, this is a crazy massive battle" that any other game.On the AU server I play on the lag is negligible and I've come to really really enjoy the back and forth.
.

What server you on mate?

Double XP until monday, get it while it's hot!

Scratched wrote:
BadMojo wrote:

vid

Yep. Playing LA mad bomber is really funny at some points.

Although I was wondering why did he try to use his jump jets before he landed?

Tamren wrote:

Double XP until monday, get it while it's hot!

Sweet! so you all on vent

master0 wrote:
Scratched wrote:
BadMojo wrote:

vid

Yep. Playing LA mad bomber is really funny at some points.

Although I was wondering why did he try to use his jump jets before he landed?

Jump jets are like a free parachute, it's become my default class for when I'm flying so you're safe assuming you get out in time. It's much more versatile that way, much better for infiltrating (not the class) too as you don't need to find a safe spot to land in a hostile base, and you can fake it to look like you 'had an accident'.

Then you C4 whatever turret managed to harass you on the way in, and if you don't have 2x C4 yet, stand back and wait for the guy to pop out of the turret, usually assuming it's a remotely fired shell, and shoot him from a safe distance or stab him if you want to get all personal.

master0 wrote:
Scratched wrote:
BadMojo wrote:

vid

Yep. Playing LA mad bomber is really funny at some points.

Although I was wondering why did he try to use his jump jets before he landed?

Tamren wrote:

Double XP until monday, get it while it's hot!

Sweet! so you all on vent

Whoops typo. Why didn't he try to use his jump jets instead of dieing?

This event is fun so far. Made 300 certs in 3.5 hours. Double XP is amazing, you get 1.5 certs just from repairing a turret.

Haven't seen much of the "Empire Showdown" event. I got in one phase which was to take and hold the Bastion on Amerish which the Vanu did in high style. We won that part of the event, but dunno if we actually get something from it. The game is surprisingly stable now! Even in really dense battles there is almost no slowdown, just a big hiccup when you first load everything in.

I think we broke the server's back a little because I ended up desyncing my scythe somehow. It was bizarre. I was fighting in the air at the Bastion and landed to repair and rearm. Hit what seemed like a HUGE lag spike and when I took off to fight again it bugged out. Every time my scythe was damaged it would just regenerate it's health. Not only that but it gave me huge chunks of 75-150 repair xp and the UI said that I was being repaired by... me. By the time I realized what was going on all my ammo was spent and you can't re-arm a desynced vehicle. So I just kinda puttered around until I happened to ram a reaver head on and bounced off like a rubber ball. My scythe shot to 0% health and was on fire but didn't get destroyed...

The reaver I rammed actually died but the server didn't give me the XP until a good 40 seconds later. And then about 20 seconds after that my scythe's death caught up to it too. Definitely some lingering issues to be worked out.