Planetside 2 Catch-All

Tamren wrote:

I got a friend request from someone named KrennVonSalzburge. Is that one of you guys?

I got one as well. I assumed it was a goodjer and accepted the request.

What are your impressions on the different factions?

I started this a week ago and picked TR, like most other new players I assume. So far, it's been like playing Battlefield on a bad day, every day.

I have 10 hours in just over a week now and every fight I've been in has us badly outnumbered on aircraft and vehicles. So far I've haven't sunk any money in weapons yet because I'm not sure if I want to pay for spawn camping. The two side continents rarely have any TR players and the borders are pushed up against the warpgate. Indar's doing ok but that seems to be because we regularly have twice the soldiers in every fight - yet at best come out even...

I'd like to try swapping servers or factions but would hate to lose the cert points (rank 10). So, is this typical - is TR really just a pain to play as?

Ah yeah, our server is the same. TR is badly outnumbered. Probably cause they're fascists. Vanu has the cool gear and NC fights for "freedom!!!" (in Braveheart voice). Still, my friends picked TR and I do like underdogs.

It's pretty sad though when Vanu regularly hits 40% population and TR has hit as low as 25%. I'm not sure the experience incentives are enough to even it out and we're pretty much limited to only fighting on Indar.

Doug wrote:

What are your impressions on the different factions?

I started this a week ago and picked TR, like most other new players I assume. So far, it's been like playing Battlefield on a bad day, every day.

I have 10 hours in just over a week now and every fight I've been in has us badly outnumbered on aircraft and vehicles. So far I've haven't sunk any money in weapons yet because I'm not sure if I want to pay for spawn camping. The two side continents rarely have any TR players and the borders are pushed up against the warpgate. Indar's doing ok but that seems to be because we regularly have twice the soldiers in every fight - yet at best come out even...

I'd like to try swapping servers or factions but would hate to lose the cert points (rank 10). So, is this typical - is TR really just a pain to play as?

It really depends on the server. I think on waterson the server most of us use it seems like TR is the majority. I've come to like the Vanu (which most of us are), especially the hover tanks. That being said it can be really hard to find a decent fight depending on the situation. Joining a group is the best bet, usually you can find a few of us on vent. Also rank is mostly meaningless, its the cert points that are useful. If your only rank 10 you could probable regain that pretty quick.

Otherwise all three sides are the same, save for a few minor differences.

Edit: Now that I think about it our server had that whole leaders event, and totalbiscuit was the leader for the TR. That probable explains why we have so many TR now.

Definitely mostly TR and VS on my server, thus my perpetual underdog status. TR are a massive swarm of angry red bees.

So it depends on the server.

They definitely need to change how continent population works. No one side should ever have more then 50% of the population on a continent. I've seen 75% TR on some days. Of course if they did inforce this a good chunk of the player base would revolt.

So server-dependant then. Swapping won't have any luck.

It seems like the best fights so far are medium density ones - 10-15 guys a side fighting over a small point. It's really hard to find those though and then you think, why not just play battlefield?

Anyways, I played another hour this morning and spent some points on squad leader abilities - it improved things a little once I was encouraging people to spawn on top of me.

Anyone had any luck making a light assault work? It's a silly amount of fun zipping around the map but you can't do a whole lot once you get there.

Try defending the Crown on Indar. When it's in dispute, it's a 200-man meat grinder.

Or look at the map and toggle the "enemy activity" overlay. Look for the red ones. Also, try to pick a continent where the populations/territories are roughly balanced.

You can always create a test character on another server and poke around for a bit. My main character is actually the third one I created. I made it to levels 6 and 5 in two others before settling into this one.

Doug wrote:

So server-dependant then. Swapping won't have any luck.

It seems like the best fights so far are medium density ones - 10-15 guys a side fighting over a small point. It's really hard to find those though and then you think, why not just play battlefield?

Anyways, I played another hour this morning and spent some points on squad leader abilities - it improved things a little once I was encouraging people to spawn on top of me.

Anyone had any luck making a light assault work? It's a silly amount of fun zipping around the map but you can't do a whole lot once you get there.

It's basically made for getting up where people don't think to look. In a one on one fight, you're probably not going to be super successful. But firing down from the top of a building means that the other guy is going to look in eight different directions before he thinks, "up."

kazooka wrote:
Doug wrote:

So server-dependant then. Swapping won't have any luck.

It seems like the best fights so far are medium density ones - 10-15 guys a side fighting over a small point. It's really hard to find those though and then you think, why not just play battlefield?

Anyways, I played another hour this morning and spent some points on squad leader abilities - it improved things a little once I was encouraging people to spawn on top of me.

Anyone had any luck making a light assault work? It's a silly amount of fun zipping around the map but you can't do a whole lot once you get there.

It's basically made for getting up where people don't think to look. In a one on one fight, you're probably not going to be super successful. But firing down from the top of a building means that the other guy is going to look in eight different directions before he thinks, "up."

Yeah if you know a few good high points you can basically slaughter people with impunity. I got a K/D ratio of 6 doing that once. Then your real problem is running out of ammo. It's my favorite class. The best fights are real big ones between evenly matched groups. No other game has something like that. Those can be tough to find but with the map you can usually find a decent one.

Also to the group I was just playing with and we were having mike troubles. That was at least partially my fault. Seems like my mike is dead, not sure how but it just stopped working.

kazooka wrote:
Doug wrote:

So server-dependant then. Swapping won't have any luck.

It seems like the best fights so far are medium density ones - 10-15 guys a side fighting over a small point. It's really hard to find those though and then you think, why not just play battlefield?

Anyways, I played another hour this morning and spent some points on squad leader abilities - it improved things a little once I was encouraging people to spawn on top of me.

Anyone had any luck making a light assault work? It's a silly amount of fun zipping around the map but you can't do a whole lot once you get there.

It's basically made for getting up where people don't think to look. In a one on one fight, you're probably not going to be super successful. But firing down from the top of a building means that the other guy is going to look in eight different directions before he thinks, "up."

Yeah if you know a few good high points you can basically slaughter people with impunity. I got a K/D ratio of 6 doing that once. Then your real problem is running out of ammo. It's my favorite class. The best fights are real big ones between evenly matched groups. No other game has something like that. Those can be tough to find but with the map you can usually find a decent one.

Also to the group I was just playing with and we were having mike troubles. That was at least partially my fault. Seems like my mike is dead, not sure how but it just stopped working.

master0 wrote:

Yeah from everything I've read about ps1 it definitely seem to have more depth.

I actually think PS1 was a much simpler game. But it was more sand-box-y than PS2.

BadMojo wrote:
master0 wrote:

Yeah from everything I've read about ps1 it definitely seem to have more depth.

I actually think PS1 was a much simpler game. But it was more sand-box-y than PS2.

Never actually played ps1 so I can't say. Also I got a new mike with a camera even, so it's all good now.

Light Assault is a blast. As far as 1on1, I generally win and LA, Eng, and Medic all have more or less the same weapons.

Yeah, Waterson is mostly TR, which is kind of okay by me. I don't think I like fighting NC. I could be wrong but I think I die more or they just piss me off more and I look at red and gray so much that NC uniforms often look like friendlies.

master0 wrote:

They definitely need to change how continent population works. No one side should ever have more then 50% of the population on a continent. I've seen 75% TR on some days.

Where are you getting continent population numbers? When I go to the map and click on the continents, the numbers always correlate to the amount of the map owned by that faction, not the pop.

There is a little drop menu by the population bars. You can change it to show global server population, per-continent faction population, and % of territory controlled.

How would you propose to enforce those population numbers? If TR has 2,000 people on a continent along with 2,000 VS and 2,000 NC, and suddenly all the NC and VS log off, should you just start kicking people to another continent? They already wouldn't allow more TR people in.

BadMojo wrote:

How would you propose to enforce those population numbers? If TR has 2,000 people on a continent along with 2,000 VS and 2,000 NC, and suddenly all the NC and VS log off, should you just start kicking people to another continent? They already wouldn't allow more TR people in.

There is already a hard population cap per continent. You just set a limit of 40-50% of that overall cap for each side, so you don't end up with 4k TR against 1.5k Vanu and 500 NC, to use your numbers. Instead, TR is limited to 2.5-3k tops, giving everyone else a chance to fight back.

I'd probably set the pop limit at 45%. That would allow two factions to slug it out at the pop cap, while allowing 10% for the third faction to at least contest their Warpgate area bases.

Doug wrote:

Anyone had any luck making a light assault work? It's a silly amount of fun zipping around the map but you can't do a whole lot once you get there.

Absolute favorite class. The other posters nailed it. Use your jetpack to setup ambushes. I'm not a good enough twitch gamer to take people on face to face, so instead I ambush them from ledges, or drop down/jump jet up from behind.

I just picked up the Pandora automagic shotgun. It's awesome, but requires you to be at only a little further than knife range. Good thing LA's can control engagement distance. I just hug corners and take second floor entrances so I can get close enough to get those shots off. Extended Mag+ 1x Reflex sight, and you're done.

My other loadout is Solstice-SF with the underbarrel grenade launcher, 2x sight, and suppressor. They can't hit what they can't find. Grenade launcher is a bit buggy (no dmg or no reloads), but are awesome when they hit.

Also, going over a roof and dropping C4 on an enemy position is hilarious.

Pro-tip for roofs. If you're on a flat one, you're exposed, but a lot of roofs have a very tiny slant (1-2 feet) on the edges. If you crouch down on those, you can shield most of yourself from anyone other than another LA.

Jaegor wrote:
BadMojo wrote:

How would you propose to enforce those population numbers? If TR has 2,000 people on a continent along with 2,000 VS and 2,000 NC, and suddenly all the NC and VS log off, should you just start kicking people to another continent? They already wouldn't allow more TR people in.

There is already a hard population cap per continent. You just set a limit of 40-50% of that overall cap for each side, so you don't end up with 4k TR against 1.5k Vanu and 500 NC, to use your numbers. Instead, TR is limited to 2.5-3k tops, giving everyone else a chance to fight back.

I'd probably set the pop limit at 45%. That would allow two factions to slug it out at the pop cap, while allowing 10% for the third faction to at least contest their Warpgate area bases.

Population caps only keep people out. They don't actively remove people from a continent when people leave. So, you either have to accept that you will kick people randomly off the continent, or accept that population imbalances can occur.

BadMojo wrote:

Population caps only keep people out. They don't actively remove people from a continent when people leave. So, you either have to accept that you will kick people randomly off the continent, or accept that population imbalances can occur.

I'm still talking about hard caps only, not dynamic caps based on continent population. I understand and accept that imbalance will happen, but it shouldn't happen at prime-time when you are at the continent population cap.

Way it is now(example numbers):
Indar: 1000 players hard cap
TR: as many as possible
VS: as many as possible (likely less than TR)
NC: as many as possible, but not really that many, since they're the smallest pop in general.

I'd cap it by faction as well.
Indar: 1000 players
TR: No more than 450
VS: No more than 450
NC: Fills in the rest, but will always be allowed a minimum of 100 spots reserved for their faction, if the other two are at their pop caps.

Continents should be locked by tactics and strategy, not simply out-zerging the other factions, and preventing them from bringing in their reinforcements because you've hit the population cap for the continent already.

I'm pretty sure that once you hit 33%, you can't get new people into the continent. You might think that during prime-time, you wouldn't normally see lots of population imbalance, but I think people are quick to switch to the fourth empire or abandon the continent during prime-time.

To me the obvious solution has always been tying the increased experience/resource reward to continent population, not world population. The benefits for continent ownership are almost nothing, but getting a 10% base increase to xp (certs) would motivate people to switch to a losing continent. One of the my outfit's leaders likes to try and save losing continents, but in reality it's almost always a losing battle and eventually limits play style since after about an hour you're down to no resources.

Had a good time the other night with my outfit (NNG) coordinating with a couple other large outfits to take Indar. We noticed that TE was assaulting quartz ridge and decided to do a massive three platoon drop to kick them out. I redeployed and about twenty other drop pods fell out of the sky with me. Pods kept coming down for the next minute or so and we were able to re-secure the base. We then organized an infantry assault on Indar Excavation. Such a great battle with infantry running across a huge field taking out TR tanks as they rolled out one at a time. Then TE counter attacked with air so we scrambled some AA Scythes. Just the game at it's best.

I'm taking a bit of a break right now, because I played way too much during the double xp holiday.

Another idea how to fix the continent pop issue would be to change out how the xp boost is dolled out. Right now, as someone mentioned, you get it based on total planet pop, which is fairly useless. Switch it to continent. Second increase the reward dramatically. If your only 10% of the pop you should get, minimum, 50%-75% boost. Third and this would be the one everyone would hate, have a negative boost for the leading pop. Say after any one side has 50% pop they actually start making less xp. So a fraction with 90% pop should take a 50% wallop to their xp. People would hate this but it would be damn effective.

Another fun thought I had was thinking about supply and how it was explained to me on how it used to work in ps1. I came up with this idea. Every location/base has a certain amount of supply. Everything use said supply. From re-spawning, rebuilding turrets (not repairing), spawning vehicles, rearming stations, etc. The idea is you get supply based on how well connected you were. When a base would start to run out of supply they would slowly lose functions. The turrets would go down, then can't rearm vehicles, then you can't spawn them, then weapon stations, and at the very end re-spawn times would start to go up. Generators would function the same and wouldn't use supply.

Effectively you could surround and lay siege to tough bases, and if you kept them surrounded the fight would get harder and harder for them.

Of course this works both ways. On offense you have to insure a proper supply line. The only thing you supply are sunderer so you need less supply overall. Still if you overextend your line of attack or get flanked and surrounded, things can go bad fast.

I wish they would implement something like this. It would add so much overall strategy to the game. Small to medium sized groups would become more effective then the zerg. Proper battle lines would emerge.

I just use the NV 1x scope for my Solstice SF, I can see through smoke and it helps compensate for my not being an fps twitch gamer and having really great eye sight and I rarely can't see who's shooting at me (obviously not a good idea in open terrain, but if you're in open terrain the LA is not the most effective class anyway).

master0 wrote:

Another idea how to fix the continent pop issue would be to change out how the xp boost is dolled out. Right now, as someone mentioned, you get it based on total planet pop, which is fairly useless. Switch it to continent. Second increase the reward dramatically. If your only 10% of the pop you should get, minimum, 50%-75% boost. Third and this would be the one everyone would hate, have a negative boost for the leading pop. Say after any one side has 50% pop they actually start making less xp. So a fraction with 90% pop should take a 50% wallop to their xp. People would hate this but it would be damn effective.

Another fun thought I had was thinking about supply and how it was explained to me on how it used to work in ps1. I came up with this idea. Every location/base has a certain amount of supply. Everything use said supply. From re-spawning, rebuilding turrets (not repairing), spawning vehicles, rearming stations, etc. The idea is you get supply based on how well connected you were. When a base would start to run out of supply they would slowly lose functions. The turrets would go down, then can't rearm vehicles, then you can't spawn them, then weapon stations, and at the very end re-spawn times would start to go up. Generators would function the same and wouldn't use supply.

Effectively you could surround and lay siege to tough bases, and if you kept them surrounded the fight would get harder and harder for them.

Of course this works both ways. On offense you have to insure a proper supply line. The only thing you supply are sunderer so you need less supply overall. Still if you overextend your line of attack or get flanked and surrounded, things can go bad fast.

I wish they would implement something like this. It would add so much overall strategy to the game. Small to medium sized groups would become more effective then the zerg. Proper battle lines would emerge.

Sounds like fun. I think that might also lead to battles in between bases (which is a good thing to me).

BadMojo wrote:

I hope that user has been marked to be banned.

SuperDave wrote:
BadMojo wrote:

I hope that user has been marked to be banned.

I don't get it. Using hax and listening to bad rap makes one pro?

I've been doing it wrong my whole life.

Xeknos wrote:
SuperDave wrote:
BadMojo wrote:

I hope that user has been marked to be banned.

I don't get it. Using hax and listening to bad rap makes one pro?

I've been doing it wrong my whole life.

The best part is how bad he is at the game.

VX6-7 is the daily deal for Vanu. I picked it up and I like it over the Serpent. The quick reload is great.

[/quote]

I hope that user has been marked to be banned.[/quote]

Seeing as he hit BR5 in the video - I doubt it'll matter. It's a throw-away account. :/

Haha the comments on youtube made me feel much better. Everyone pretty much agreeing how bad he's playing they game. That being said cheating sucks but it doesn't seem that bad in planetside, never seen it happen except maybe once.