Planetside 2 Catch-All

plavonica wrote:
whispa wrote:
plavonica wrote:

I was looking at a few of my screenshot and I found pie in PS2!

Spoiler:

It's the K/D ratio.

Nice run you had there!

Gunning for StylesXP can be rather productive.

After flying dcs a10 the planetside liberators almost feel like cheating.

RolandofGilead wrote:
AcidCat wrote:

Its a shame but I kinda had to give up on the game. Aside from the random ctd, my pc was barely up to the task, framerate was really bad during any kind of decent battle. Barely playable, but really wore on my eyes after a bit.

What kind of card you got? I just bought a new one (560 Ti, or 570?) and the current one (gtx 260) runs it okay at 1920x1080.

PS2 loves CPU.

Scratched wrote:

PS2 loves CPU.

But of course; I have a Core i7 920 (don't let the i7 fool you, it's an older one). I have a budget motherboard as well. So lucky me, now that enough time's passed, when I was Best Buy yesterday I just bought the PNY memory off the shelf (I almost got the 660 Ti they had on sale, but those only have 192-bit memory interface and that's important).
It seems to be running at 1333 MHz (previously runnning at 1066 MHz) and honestly, I'm pretty sure my fps is way better, but not a lot of people on today because of Christmas.

IMAGE(http://cloud.steampowered.com/ugc/576724270824978367/BA4D6E0F036F81803F2E12C0A8FBE67125690465/)

Pi Again?

The game loves CPU and GPU. On High settings my GPU (HD 6950) will run at 99% and I'll get 50-60 at warp gate and 30-50 in battles. With some tweaks to shadows, lighting, and ao I can get it to 50-90 all the time. Playable, on bare bones setting I top out at around 160 with 65+ in battles.

At first I thought the turbo boost on a magrider wasn't that great. In a one on one tank duel though, it's a game changer. If you have a boost and your enemy doesn't they'll lose. You can turbo right past them dodging you their first shot and point your gun at their rear armor. It's cake then.

Actually got to defend at the crown, as I generally avoid it otherwise. It's a crazy area to fight in, but it gets rather dull quick. Great for earning points though. I think I earned 700 certs this break. I'm really starting to trick out my gear.

I have been spending a ton on my scythe. I'm getting close to the point where the only things left to buy are 1000 certs or just a little too expensive for what they grant.

Hey guys, haven't played yet. Downloading now. I'd like to get into an Outfit, but from their website, it looks like Quantum Dawn is full. Are there any other outfits with GWJ people?

We have a GWJ outfit now but it's pretty casual. I'm pretty sure I set it so that any existing member can invite.

Tamren wrote:

We have a GWJ outfit now but it's pretty casual. I'm pretty sure I set it so that any existing member can invite.

Can someone invite me? Same in-game name as here.

I'm trying to get an increased number of people playing on Jaegar under the vanu with my friends and I. So far, I've attracted Radical Ans into our sexy space suits.

TheHipGamer wrote:

Can someone invite me? Same in-game name as here.

You have to be online to receive an invite. But if you have a bunch of people already friended up one of them should be able to do it.

im playing as VANU on soltech server. any others there?

Most of us are playing Vanu on Waterson.

I'm getting into using a Lightning with the HEAT cannon. Now that I have my gun tricked out on my engineer I think my certs from now on will go either into the lightning or the engineer class stuff.

How does the HEAT cannon perform? If they ever put the vehicle starter bundle up for sale again I'm going to snag it. That will get me the HE version. But that doesn't seem to be of much use against vehicles. On the flipside the AP version does comparable damage to the MBT HEAT cannons but lacks splash which is kind of crippling.

I've been getting along fine with the HEAT. I don't think any of the specialised variants are ever meant to be "This think cuts through armor like a hot knife through butter", but just slightly pushing your effectiveness towards a certain role. It still has some splash and it still kills infantry.

The HEAT seems to be a middle of the road step up from the Viper cannon. It's not going to be as good at killing tanks as the AP rounds and it won't be as good at killing infantry as the HE rounds, but it certainly does better at both than the Viper. Next I need to decide what armor upgrade to get - I'm leaning toward either the frontal armor or the side armor, but the repair system might also be a good way to go.

Xeknos wrote:

The HEAT seems to be a middle of the road step up from the Viper cannon. It's not going to be as good at killing tanks as the AP rounds and it won't be as good at killing infantry as the HE rounds, but it certainly does better at both than the Viper. Next I need to decide what armor upgrade to get - I'm leaning toward either the frontal armor or the side armor, but the repair system might also be a good way to go.

I have the basic repair system for a magrider and it just seems too slow honestly. If there was anything better I'd get it, but the other abilities aren't that great either. I didn't get armor for my magrider but got the turbo instead, but that's because the magrider only gets a 5% boost. Lightning gets a 10% which is probable worth it.

I finally killed a MAX with C4! Trying to maintain a point in a biolab, I see him, run away to the point, throw it down, he follows, ka-boom!
The rest of the ones behind him killed me though.
Btw, HS/NV scopes see through smoke!

I went on late last night and expected a ghost town, but everybody was concentrated around the southwest on Indar and it was amazing! There were actual armor column fights, lots of planes in the sky, mini-zergs.
I think they should make the amount of land available based on the number of people on the server. This game requires a certain density and as a pilot, flying into a furball is much more fun than multiple 1v1 skirmishes.
Ghost towns (low density) are obviously bad, but even when heavily populated, most everyone is at a meat grinder (high density). Sometimes those are fun, sometimes they are not. Medium density is juuusst right.

RolandofGilead wrote:

Ghost towns (low density) are obviously bad, but even when heavily populated, most everyone is at a meat grinder (high density). Sometimes those are fun, sometimes they are not. Medium density is juuusst right.

I agree, sometimes there are just far too many people on and it makes things crazy. I usually run as infantry and watching people warp about and flickering in/out of existence can be frustrating.

plavonica wrote:
RolandofGilead wrote:

Ghost towns (low density) are obviously bad, but even when heavily populated, most everyone is at a meat grinder (high density). Sometimes those are fun, sometimes they are not. Medium density is juuusst right.

I agree, sometimes there are just far too many people on and it makes things crazy. I usually run as infantry and watching people warp about and flickering in/out of existence can be frustrating.

I've been seeing a lot more flickering people when I enter the Warp gates when first getting into the game. Seldom encountered this last week and prior to that.

Finally got some more certs and put points into cloaking for my infiltrator and picked up the Solstice SF for my engineer and light assault. Really digging the options now with going Eidolon for med/long range battles. When I have more time, I will trial shotguns for those close battles as well.

Was just in a big battle on Esamir, fighting as an anti-aircraft max. We had maybe twenty people on a tower, running both AA turrets and with probably six or eight maxes, five or six heavies with AA missiles, and supporting engineers. We were eventually overrun ... from the air. I was killed twice by a Liberator before I gave up in disgust.

After this fight, I got to thinking - since even such a concentrated AA force has trouble killing aircraft, is playing AA a net loss in terms of certs for your team? I mean, ,most of the time even concentrated fire only damages an aircraft, for which we get no points. However, since the aircraft flies away and repairs, they get the points for the repairs. Rinse, repeat - AA only gets points for a kill, while aircraft get repair points after every engagement unless they are shot down. Since the AA kill rate is so low, by playing AA you're giving the other team a cert bonus.

Aetius wrote:

Was just in a big battle on Esamir, fighting as an anti-aircraft max. We had maybe twenty people on a tower, running both AA turrets and with probably six or eight maxes, five or six heavies with AA missiles, and supporting engineers. We were eventually overrun ... from the air. I was killed twice by a Liberator before I gave up in disgust.

After this fight, I got to thinking - since even such a concentrated AA force has trouble killing aircraft, is playing AA a net loss in terms of certs for your team? I mean, ,most of the time even concentrated fire only damages an aircraft, for which we get no points. However, since the aircraft flies away and repairs, they get the points for the repairs. Rinse, repeat - AA only gets points for a kill, while aircraft get repair points after every engagement unless they are shot down. Since the AA kill rate is so low, by playing AA you're giving the other team a cert bonus.

I think it depends. AA can be very powerful and deny airspace quite well, but like you said they tend to be better at chasing off air craft then killing them. Ground AA is a support function in any straight fight. You need friendly aircraft to finish them off. I'm willing to bet if half you allies were in scythes instead you probable win.

No as for points. This means fair fight you'll earn assists mostly. You will make decent points where you have the advantage though. That being said it seems like when it comes to earning points aircraft are the way to go. A good liberator run or tricked out pilot can rake up a nice score.

Interesting to think about, but I sometimes hate the freemium nature of the game. It's annoying to catch myself thinking what earns me the most points, as opposed to what is the best way to win/conquer.

Edit: Speaking of anti air I noticed there's a bundle for it. It comes with a hades rocket launcher (which is anti vehicle no air), burster for a max, and a walker anti air turret for the galaxy and magrider. Any enable disable? I have some points lying around and the first two weapons sound nice.

master0 wrote:

Interesting to think about, but I sometimes hate the freemium nature of the game. It's annoying to catch myself thinking what earns me the most points, as opposed to what is the best way to win/conquer.

Yes, yes, a thousand times yes. We do things not for fun, not for tactical advantage, not for satisfying strategic gameplay, but for the all important max-XP-per-minute. It drives me nuts in an otherwise amazing game. I try to ignore that part as best I can, but it's tough.

I don't have a problem with air power being strong. However, I am annoyed that air power is currently the fastest way to gain XP in the game. In contrast, anti-air gives you negligible XP (for the occasional assist against a crappy pilot who doesn't know when to escape).

Archangel wrote:

We do things not for fun, not for tactical advantage, not for satisfying strategic gameplay, but for the all important max-XP-per-minute. It drives me nuts in an otherwise amazing game. I try to ignore that part as best I can, but it's tough.

I do strategically unsound things for fun's sake, sometimes tactically unsound. I mean, if I have to choose back-hacking vs meat grinder, I'd choose meat grinder for fun. Earlier today, Tumas Tech Plant was completely surrounded and eventually all the other hexes surrounding it had fallen to TR as well-to the point that it looked like staying there would cost VS a continent lock, but I stayed a long time just because it was a large, active fight and performed many roles: fighter pilot, tank driver, lightning, heavy, light, sniper-oh goodness that one was delicious, I was firing right into a mob of heavy assaults ducking for cover while reloading their rocket launchers and they never saw me. I really hate literally firing into a crowd of targets and not hitting a thing (wasn't lag, just me sucking). I also hate it when I destroy a liberator and then crash into it, killing myself.
I was on the Northeast? road from the outpost to the plant itself, I was on the left side, they were on the right. Giant armor battle happening on the road itself, TR armor never got between me and mob.

And yes, isn't Solstice SF the best? Slightly worse performance, but first to shoot usually wins regardless (Heavys tend to suck close up seemingly), but I just love having a grenade launcher, and I was able to resupply myself today, but I only ever tried after firing only one grenade.

Itsatrap wrote:

I don't have a problem with air power being strong. However, I am annoyed that air power is currently the fastest way to gain XP in the game. In contrast, anti-air gives you negligible XP (for the occasional assist against a crappy pilot who doesn't know when to escape).

Yeah pretty much I agree with this. The game is balanced, but how you gain xp is not balanced. Certain roles just make less. It's annoying but it's the price for free sadly.

RolandofGilead wrote:
Archangel wrote:

We do things not for fun, not for tactical advantage, not for satisfying strategic gameplay, but for the all important max-XP-per-minute. It drives me nuts in an otherwise amazing game. I try to ignore that part as best I can, but it's tough.

I do strategically unsound things for fun's sake, sometimes tactically unsound. I mean, if I have to choose back-hacking vs meat grinder, I'd choose meat grinder for fun. Earlier today, Tumas Tech Plant was completely surrounded and eventually all the other hexes surrounding it had fallen to TR as well-to the point that it looked like staying there would cost VS a continent lock, but I stayed a long time just because it was a large, active fight and performed many roles: fighter pilot, tank driver, lightning, heavy, light, sniper-oh goodness that one was delicious, I was firing right into a mob of heavy assaults ducking for cover while reloading their rocket launchers and they never saw me. I really hate literally firing into a crowd of targets and not hitting a thing (wasn't lag, just me sucking). I also hate it when I destroy a liberator and then crash into it, killing myself.
I was on the Northeast? road from the outpost to the plant itself, I was on the left side, they were on the right. Giant armor battle happening on the road itself, TR armor never got between me and mob.

And yes, isn't Solstice SF the best? Slightly worse performance, but first to shoot usually wins regardless (Heavys tend to suck close up seemingly), but I just love having a grenade launcher, and I was able to resupply myself today, but I only ever tried after firing only one grenade.

Yes the Solstice SF is the best light assault weapon. Resupplying is still buggy and it has a tendency not to work at very short ranges, but even with all that it's awesome. It makes a great panic weapon. If anyone get the drop on you, switch to the grenade launcher and pray it hits. It gives you slightly better odds then shooting back normally.

Is anyone else highly confused as to why the "Anti Air" bundle contains the lockon anti-tank rocket launcher instead of the one that shoots aircraft?

Also I think I may have found a bug. When the game first came out I would always see three different item bundles on sale in the store. But for the past couple weeks I have only seen one bundle. If I go into the store and search for the word "bundle" it shows a list of all current and previous bundles. And it says that three of them are on sale, the Anti Air bundle, the Gear Starter and the Infantry starter bundles. But on the actual store page it only shows the new one.

Does this happen to you guys too? I really want to get the vehicle bundle but I won't be able to at this rate, even if it comes around on rotation again.

master0 wrote:
Itsatrap wrote:

I don't have a problem with air power being strong. However, I am annoyed that air power is currently the fastest way to gain XP in the game. In contrast, anti-air gives you negligible XP (for the occasional assist against a crappy pilot who doesn't know when to escape).

Yeah pretty much I agree with this. The game is balanced, but how you gain xp is not balanced. Certain roles just make less. It's annoying but it's the price for free sadly.

If it was just imbalanced xp gain, I would be okay with it. At this point, though, anti-air is not only making very little xp, but is actively benefiting the other team in terms of xp - while getting beaten down and overrun by the very thing they are specifically optimized to fight because their weapons are so ineffective. And this is all happening while the AA max is standing next to an engineer who is getting 3-5x his xp for repairing and supplying him with ammo (which I've done as well, it's boring and hammers your K/D but is ridiculously lucrative, especially in a squad).

Aetius wrote:
master0 wrote:
Itsatrap wrote:

I don't have a problem with air power being strong. However, I am annoyed that air power is currently the fastest way to gain XP in the game. In contrast, anti-air gives you negligible XP (for the occasional assist against a crappy pilot who doesn't know when to escape).

Yeah pretty much I agree with this. The game is balanced, but how you gain xp is not balanced. Certain roles just make less. It's annoying but it's the price for free sadly.

If it was just imbalanced xp gain, I would be okay with it. At this point, though, anti-air is not only making very little xp, but is actively benefiting the other team in terms of xp - while getting beaten down and overrun by the very thing they are specifically optimized to fight because their weapons are so ineffective. And this is all happening while the AA max is standing next to an engineer who is getting 3-5x his xp for repairing and supplying him with ammo (which I've done as well, it's boring and hammers your K/D but is ridiculously lucrative, especially in a squad).

Well most of the stuff you do gives support xp. People are fixing ground vehicles and MAXs. They are healing and reviving players. They are dropping ammo to replenish bullets fired at you. I just would not worry about that aspect of it.