Planetside 2 Catch-All

LtWarhound wrote:

Preemptive healing. Stack at the door, pop the regen then go in. If you take damage, the regen is already running. Sure, it doesn't last long, but neither do most firefights in small rooms.

If that's how it's designed to work it's far too slow to be effective. At least in face to face fights. In the time it takes the enemy to fire 7 shots and kill you dead the regeneration will not have made up enough health to soak up even one more bullet. That MIGHT be different with resist shields though. I can definitely see the benefit when you are running around and only taking sporadic damage.

Since the patch I have been experiencing this odd bug while in vehicles. While crossing the boundary between one zone of control to another, I will often get the out of bounds warning. Sometimes moving back over the boundary will make it go away, but usually the counter runs down and I die. Jumping out of the vehicle seems to make it go away, but my vehicle instantly disappears.

Anyone else seeing this? Kinda kills my desire to play since I enjoy cruising around in tanks.

I haven't run into that. But sometimes while flying I will go off the map momentarily and get stuck with the out of bounds warning. Only the warning counter is stuck at 0:00 and never goes away until I die.

Okay, after downloading this game finally this morning from Steam and being curious, I think I'm going to jump in and just test the waters. Just looking for a distraction and downtime kind of game in between more meaty things.

Is it still good to just go the Vanu route and I guess Waterson server? I'm thinking of just going to Vent and maybe skimming for people to play with. Total noob and haven't done more than install the game. Anything I should do before diving in besides hitting up Vent?

Thanks in advance guys

It is real tough to play solo. If you want a group you can still join up with Quantum Dawn where a lot of GWJers play. If you want, you can just jump on their Teamspeak and play with them to test the waters.

So, just as a fun distraction and massive FPS, maybe Tribes is the way to go? Just was thinking of testing this out because of all the good little bits I've heard. Just as a first little bit of creating the account and jumping onto the server, they do just throw you in there and say "Figure it out!". I kind of got the jist of things pretty quick and how to "spot" after reading through this thread. Other than that and changing classes, just spawning where fights are and trying to tactically move to where you can get some kills is a little tough, even staying with groups of dudes/dudettes.

Le0hart85 wrote:

So, just as a fun distraction and massive FPS, maybe Tribes is the way to go? Just was thinking of testing this out because of all the good little bits I've heard. Just as a first little bit of creating the account and jumping onto the server, they do just throw you in there and say "Figure it out!". I kind of got the jist of things pretty quick and how to "spot" after reading through this thread. Other than that and changing classes, just spawning where fights are and trying to tactically move to where you can get some kills is a little tough, even staying with groups of dudes/dudettes.

Tribes really isnt that 'massive'

karmajay wrote:

It is real tough to play solo. If you want a group you can still join up with Quantum Dawn where a lot of GWJers play. If you want, you can just jump on their Teamspeak and play with them to test the waters.

You can also go on Vent, often you'll find a small group of us on there. And I still say this is a game you can play solo, it's just going to be a little rough at first because of the lack of tutorial.

I picked up a compensator and foregrip for my Flare LMG. Shoots straight as an arrow now! I can actually attempt to go for headshots rather than having them happen accidentally.

I picked up my walmart SOE card, can't wait to use it on Friday and go on a spending spree

What's the advantage to buying the card instead of just buying the cash on the 21st?

groan wrote:

What's the advantage to buying the card instead of just buying the cash on the 21st?

Wal-mart cards have an extra 500 SC bonus on them so when you redeem them on the 21st you actually get and extra 1500 SC.

So walmart cards have an extra 500 while gamestop has an extra gun. Is the extra gun any good, cause otherwise I'll take more sc.

Also had a fun run today, but at a certain point I was really wishing I had some c4 for my light assault. Then I look it up on the cert tree. 200 certs to carry one c4 another 500 for two....
Not sure how functional that is really, as c4 also cost the same amount of resources as a max to buy.

Has anyone tried anti tank mines? I heard there pretty good against vehicles.

Bear wrote:
groan wrote:

What's the advantage to buying the card instead of just buying the cash on the 21st?

Wal-mart cards have an extra 500 SC bonus on them so when you redeem them on the 21st you actually get and extra 1500 SC.

Hopefully you get an extra 1500. The last time SOE did a triple Station Cash event I had the 500 Bonus tripled as well, but on every previous double Station Cash event I have participated in the bonus was not affected by the multiplier.

Basically, hope for the best but expect the worst because they've always stated that the Wal-Mart bonus wasn't intended to receive the multiplier, only the base 1500SC was to be considered in the math.

master0 wrote:

So walmart cards have an extra 500 while gamestop has an extra gun. Is the extra gun any good, cause otherwise I'll take more sc.

Also had a fun run today, but at a certain point I was really wishing I had some c4 for my light assault. Then I look it up on the cert tree. 200 certs to carry one c4 another 500 for two....
Not sure how functional that is really, as c4 also cost the same amount of resources as a max to buy.

Has anyone tried anti tank mines? I heard there pretty good against vehicles.

I finally got up to 200 and bought the Anti tank and Anti-Inf mines and did not realize you could only use one at a time AND it takes the ammo drop spot

karmajay wrote:
master0 wrote:

So walmart cards have an extra 500 while gamestop has an extra gun. Is the extra gun any good, cause otherwise I'll take more sc.

Also had a fun run today, but at a certain point I was really wishing I had some c4 for my light assault. Then I look it up on the cert tree. 200 certs to carry one c4 another 500 for two....
Not sure how functional that is really, as c4 also cost the same amount of resources as a max to buy.

Has anyone tried anti tank mines? I heard there pretty good against vehicles.

I finally got up to 200 and bought the Anti tank and Anti-Inf mines and did not realize you could only use one at a time AND it takes the ammo drop spot :(

Really? Dang guess I will just upgrade the ammo drop thing then.

master0 wrote:

Has anyone tried anti tank mines? I heard there pretty good against vehicles.

I can say that if you put one at the back of a magrider, it will blow up, it being the magrider (I was in the magrider at the time).

karmajay wrote:
master0 wrote:

So walmart cards have an extra 500 while gamestop has an extra gun. Is the extra gun any good, cause otherwise I'll take more sc.

Also had a fun run today, but at a certain point I was really wishing I had some c4 for my light assault. Then I look it up on the cert tree. 200 certs to carry one c4 another 500 for two....
Not sure how functional that is really, as c4 also cost the same amount of resources as a max to buy.

Has anyone tried anti tank mines? I heard there pretty good against vehicles.

I finally got up to 200 and bought the Anti tank and Anti-Inf mines and did not realize you could only use one at a time AND it takes the ammo drop spot :(

Found a neat trick, if you press b while holding a turret holo it turns into an ammo pack. Thus every engineer starts with two ammo packs so losing one is fine.

here a link to where I learned this: http://www.planetside-universe.com/showthread.php?t=51192

karmajay wrote:
master0 wrote:

So walmart cards have an extra 500 while gamestop has an extra gun. Is the extra gun any good, cause otherwise I'll take more sc.

Also had a fun run today, but at a certain point I was really wishing I had some c4 for my light assault. Then I look it up on the cert tree. 200 certs to carry one c4 another 500 for two....
Not sure how functional that is really, as c4 also cost the same amount of resources as a max to buy.

Has anyone tried anti tank mines? I heard there pretty good against vehicles.

I finally got up to 200 and bought the Anti tank and Anti-Inf mines and did not realize you could only use one at a time AND it takes the ammo drop spot :(

Select your turret, hit B and your ammo box is back!

After the hotfix tonight I was able to run a tank without the weird out of bounds bug. Which is nice.

master0 wrote:
karmajay wrote:
master0 wrote:

So walmart cards have an extra 500 while gamestop has an extra gun. Is the extra gun any good, cause otherwise I'll take more sc.

Also had a fun run today, but at a certain point I was really wishing I had some c4 for my light assault. Then I look it up on the cert tree. 200 certs to carry one c4 another 500 for two....
Not sure how functional that is really, as c4 also cost the same amount of resources as a max to buy.

Has anyone tried anti tank mines? I heard there pretty good against vehicles.

I finally got up to 200 and bought the Anti tank and Anti-Inf mines and did not realize you could only use one at a time AND it takes the ammo drop spot :(

Found a neat trick, if you press b while holding a turret holo it turns into an ammo pack. Thus every engineer starts with two ammo packs so losing one is fine.

here a link to where I learned this: http://www.planetside-universe.com/showthread.php?t=51192

That's cool guys, thanks!

Was in a Biolab fight tonight with almost the entire NC and Vanu pop inside. Not fun, Bio lab fights are already not fun, but cram 1000 people inside one and it just doesn't work. More gradual spawn control might work, but having it be all or nothing is fairly boring. Great way to rack up certs though.

Sorry I haven't been able to join you guys for much play with QD. Thanks for the re-invite to the platoon. I get in and start fighting then realize I don't have any of my toys!

Hard to break into a new faction when you don't have all the unlocks you paid for with SC!

i38warhawk wrote:

Was in a Biolab fight tonight with almost the entire NC and Vanu pop inside. Not fun, Bio lab fights are already not fun, but cram 1000 people inside one and it just doesn't work. More gradual spawn control might work, but having it be all or nothing is fairly boring. Great way to rack up certs though.

Biolabs are some of my favorite fights, but I play light assaults and the terrain in there is fantastic for them. That said it's true if it gets crowded it becomes a serious grind. I do wonder are the jump pads fairly new in them? Cause there great for launching counter attacks while playing defense. Overall all though I just love how they have so much verticality and so many points of attack.

We capped two continents last night within an hour or two of each other, which was neat. Actually, what happened is that an overwhelming TR force capped Esamir and an equally overwhelming NC force capped Amerish. Then all of the TR went to Amerish and all NC to Esamir. It was like two steamrollers passing in the night. Weird.

Experienced my first non-teamkill dick move last night. I was in a tank rocket-launcher(?)turret helping to take down base turrets during an assault. It takes about four rocket shots (or so) to destroy one. It took me one or two takedowns to realize that I would consistently fire the first three while the driver would just as consistently sit on his ass and wait to take the fourth shot to "earn" the XP for the kill. Thanks for reaffirming my faith in humanity, you jerk.

I like this game, but it sometimes feel less like a game than we're just doing whatever we can to earn the most certs per hour. It's strange having the metagame be so prevalent.

Unlocked the automatic plasma shotgun tonight. Usually I run around as an engineer or medic and am fairly used to the carbine. This thing is totally different! It runs through its 6 shots in about 1-1.5 seconds in a wild burst of death, while the carbine takes a bit longer and is fairly easy to keep on target even at med-longish ranges. I rarely kill at that range with the carbine anyways so losing the extra range doesn't bother me much at all, instead I seem to be more concerned with what is near to me instead of wasting time on long shots.

It did take me a couple of hours to get used to the characteristics of using a shotgun again but I am far more deadly now. It is short on ammo however (30 shots total) so you have to either be an engineer or be an engineer's best friend. Once I get enough certs I will be unlocking the extended magazine, NV scope, and the slug rounds.

I don't like the automatic shotgun that much, it lacks control. You can absolutely shred one person at short range, but then you have to immediately reload and the next person gets you instead. When I bought my shottie I picked the 8-round semi auto version for a couple reasons. Slug rounds require careful aim, if you don't use sights and fire off 8 shots you tend to fire 8 shots that ALL miss the target by about 2 inches. Even at point blank range! The higher base cap also lets you carry 10 more ammo.

Hmm, I will have to trial some shotguns next time.

So I've built up almost 100 certs. For best bang for the buck for a heavy assault trooper, is it better to get a compensator or a forward grip? I already own a 2X Reflex sight.

maverickz wrote:

So I've built up almost 100 certs. For best bang for the buck for a heavy assault trooper, is it better to get a compensator or a forward grip? I already own a 2X Reflex sight.

Depends, what's your problem with the current setup, what are you trying to improve? Grip helps a lot with getting rounds on target, if that is not a problem for you, then you can probably pass on it for now. I will note that putting a forward grip on my HA's LMG helped a lot with burst accuracy when ADS, so I was pleased with it.