Planetside 2 Catch-All

wolfstar76 wrote:
i38warhawk wrote:

I know a lot of you guys play with QD and that's fine, but I got Pikey into NNG tonight on Mattherson. Low commitment with people playing very late into the night. Might not have multiple platoons running at all times, but we do have a good relationship with some off the other large outfits on the server. Lot's of coordinated assaults during peak hours, and one of the only three cont cap I've heard off.

Welcome to NNG! Make sure you fill out an application on the website too, if you please.

When I'm back home tomorrow, I'll look for ya. :)

Look for Pikey, I've been playing since beta friend!

Tamren wrote:

- After turning off desktop composition the game runs MUCH MUCH better, hot damn. (this disables Aero while PS2 is running)

This one change made a huge difference for me.

Archangel wrote:

Heck, it even goes a step further and puts a red arrow over enemies' heads, which is uncommon in gaming. So the design is sound and consistent on that front. Perhaps it's just that the arrows don't always show due to range or server flakiness that's the problem?

Enemies are only tagged if they've been "spotted" by you or a friendly player in your squad/platoon. This is accomplished by hitting the 'Q' key while an enemy is near your crosshairs. Note that enemies can hear you when you "spot" them, so don't do it if you're trying to remain undetected.

This double XP weekend is gonna do wonders for my cert gain. Flew around my liberator with Tamren riding shotgun, I cleared 170 certs in 2.5 hours, and Tam was in the 260-270 range I believe.

Sounds fun I'm going to jump on later tonight,
I'll get on Vent, hope to see some of you there.

Archangel wrote:

The problem is that Planetside's "look" is semi-realistic, not stylized-cartoon like TF2. The armies are made of men (and women), wearing armor/uniform, and thus have the same shape; there's really nothing to be done about that.

How is this handled in every non-TF2 shooter? Battlefield? UT2004? COD? CS? TF2's major innovations (among others) were its extreme stylization and attention to player visual focus, but that's not transportable to (semi) realistic games. As you say, the MAXes* work because they're giant robots and thus can be stylized. But this game isn't Warhammer 40K or something where the look and shape of each faction's units is wildly different.

(* Note also that the faction-specific vehicles look wildly different from each other.)

The onine FPS "standard" has been: anyone without a "friendly" indicator should be shot. I think all online FPSes do this, and Planetside does too with the little arrows above their heads. Heck, it even goes a step further and puts a red arrow over enemies' heads, which is uncommon in gaming. So the design is sound and consistent on that front. Perhaps it's just that the arrows don't always show due to range or server flakiness that's the problem?

Friendly fire happens in the real world too, and silhouettes and uniform colors are hard to make out. Even the visual difference between a real-life rifleman or machine gunner are almost unnoticeable. The choice to cleave to "realism" makes the game harder, but it's something that we accept as part of the design -- just like the more customary military shooters.

Also: It becomes much easier with experience, trust me. I'm still a noob at this and it's better all the time. It was definitely disorienting at first, but it's much better tagging along in a squad. Even if you don't know what you're doing, you can follow along with those who do.

I can handle figuring out who to shoot, I've gotten used to it a long time ago in the beta. Even with that though every now and then I'll mess up and not realize I'm staring right at the enemy. Ten times worse at night.

Now it's like you said Planetside is a semi-realistic design. They went for that because well the realistic looking stuff sells. It just doesn't work as well here. Call of duty is much more constrained compared to planetside. The distance in a firefight is much larger and you never really have a secure setting. Not to mention having three sides makes it even more complicated. Functionality wise they should have gone for a less realistic look, hell I'd love to see the design made cell shaded. That said I understand that going the call of duty route is an easier sell.

Overall it could have been done much better. I can think of a few design changes off the top of my head to at least make classes more identifiable. A good example of them doing it half right is the vehicles. Some of the vehicles are distinct per side and easy to spot and identify who and what they are. Others are the same for all three sides and that slows it down. I had it happen many times staring at a liberator or galaxy and wondering if it's a friendly or not. Couple that with the whole q to spot not working to great, and you have a problem.

I also have to disagree with the idea that they couldn't distinguish them better because of going more realistic. Overall a lot of the game is designed to be working just not working well. None of the interfaces are all that fluid or natural and certification is quite clunky. I would literally throw away half the menus and interfaces if I could.

All these complaints aside I'm still going to be playing quite a bit this weekend. It's just this is bad for the future of the game. For the average new player this game is incredible frustrating, and it's only going to get worse with time as the skill gap grows. This will either kill the game or only leave a group of diehards still playing.

Is anyone else running 32 bit Vista and not crashing every ten minutes? My DirectX and video card drivers are current, but I'm seeing a lot of people on the forums with similar problems. I get a crash to desktop and "Planetside2.exe has stopped working..." message.

I'm going to run through the "How to play PlanetSide 2 with the best FPS!" link provided up-thread, maybe I'll stumble across something causing the crash.

Was nice to be surrounded by [DAWN] tags as we were capping and defending Tawrich on Thursday night. I never did so many points just being a repair monkey for the MAX's and dropping ammo.

sithload wrote:

Is anyone else running 32 bit Vista and not crashing every ten minutes? My DirectX and video card drivers are current, but I'm seeing a lot of people on the forums with similar problems. I get a crash to desktop and "Planetside2.exe has stopped working..." message.

I'm going to run through the "How to play PlanetSide 2 with the best FPS!" link provided up-thread, maybe I'll stumble across something causing the crash.

Do you realize that Vista is at the end of it's rope gaming wise? Some of the minimum requirements for games just now releasing require win7 or beyond. PS2 should still work, but odds are there may be caveats.

ranalin wrote:
sithload wrote:

Is anyone else running 32 bit Vista and not crashing every ten minutes? My DirectX and video card drivers are current, but I'm seeing a lot of people on the forums with similar problems. I get a crash to desktop and "Planetside2.exe has stopped working..." message.

I'm going to run through the "How to play PlanetSide 2 with the best FPS!" link provided up-thread, maybe I'll stumble across something causing the crash.

Do you realize that Vista is at the end of it's rope gaming wise? Some of the minimum requirements for games just now releasing require win7 or beyond. PS2 should still work, but odds are there may be caveats.

As far as I'm aware, Vista and Win 7 are virtually identical. DX 11 is available on both platforms and they are both similar enough that everything that works on one should work on the other...

sithload wrote:

Is anyone else running 32 bit Vista and not crashing every ten minutes? My DirectX and video card drivers are current, but I'm seeing a lot of people on the forums with similar problems. I get a crash to desktop and "Planetside2.exe has stopped working..." message.

I'm going to run through the "How to play PlanetSide 2 with the best FPS!" link provided up-thread, maybe I'll stumble across something causing the crash.

It's the 32 bit that's the problem right now, there's a memory leak they are trying to nail down that's causing those crashes, it's not your hardware by any means.

Downloading now. Name added to the google doc. I'd say "filthy enablers" but I'd just be beating a dead horse at this point.

Bear wrote:

I have a completely unrelated question re: QD's Teamspeak server. I logged on yesterday afternoon and there were about 20 guys in one channel apparently trying to out talk each other. I don't remember who was "leading" the squad but whoever it was apparently just discovered the word "f*ck". He went on a 5 minute tirade about SOE screwing up patches that would've made Richard Pryor recoil. I'm not a princess by any standards but the amount of profanity I heard in 15 minutes was enough to make me log off. Is it always like that?

Well, I'm pretty sure I know who this is now, Tkyl and Tempest were also around and I'm sure they came to the same conclusion. It must have been a guy called "Darrockness," who seems to view swearing as essential punctuation. I get how you feel, I'm no puritan, but its pretty obnoxious in its pointless overuse. He had a similar, multi-minute tirade when he thought his tank was taken out too easily at one point tonight. Several senior guys in the outfit tried to gently talk to him about it, but he just laughed it off and no one pushed to hard. I guess it comes down to Shinjorai the outfit leader if this will be addressed or not, it looks like he'll have to be tough on Darrockness to get any change.

On the other hand, in weeks I've been playing with Quantum Dawn, this is the first time I've run into Darrockness. Which I'm pretty glad for, besides the swearing thing he's pretty whiny and won't stop yammering when he doesn't think they are following his orders. He's the only abrasive fellow I've run into though there, so it probably makes it sounds worse that it is.

Thoughts on which class requires the least amount of twitch skill and is the most fun for someone who's not particularly good at shooters, but likes supporting friends in online play? I like vehicle piloting, too, even though I'm not particularly good at it. I guess the APC style truck would be good to learn.

I felt bad for one guy this morning. I deployed into one of the larger bases (not a dome, but one of the ones just smaller than that). None of my team was there, and the base was mostly empty. I dropped in as light infantry, so I had my jetpacks.

An idea struck me... I ran over to one of the generators with the 3 lines going vertical, made sure no one was around, and overloaded it. Then I flew up, and hid on the roof. About 30 seconds later, I drop down, and sure enough someone is stabilizing it. Easy kill, the generator blows, then I hop back on the roof and hide.

A few seconds later, someone runs in to repair. I give it a few seconds, drop down, another easy kill. I farmed this guy for about 5 minutes. I don't think he ever realized how I was watching him. I stopped, because I started feeling like I was griefing this guy.

Mixolyde wrote:

Thoughts on which class requires the least amount of twitch skill and is the most fun for someone who's not particularly good at shooters, but likes supporting friends in online play?

Medic and/or Engineer. Either one will let you get plenty of support XP as you help the people who can actually hit what they shoot at.

Mixolyde wrote:

Thoughts on which class requires the least amount of twitch skill and is the most fun for someone who's not particularly good at shooters, but likes supporting friends in online play? I like vehicle piloting, too, even though I'm not particularly good at it. I guess the APC style truck would be good to learn.

Just try them all. I usually change classes each time I die, unless I'm driving something. If I'm driving I'll play engineer so I can repair my ride.

Mixolyde wrote:

Thoughts on which class requires the least amount of twitch skill and is the most fun for someone who's not particularly good at shooters, but likes supporting friends in online play? I like vehicle piloting, too, even though I'm not particularly good at it. I guess the APC style truck would be good to learn.

I would go Engineer and as soon as you can buy the perk for the Sunderer that let's you deploy it as a spawn point. Run around repairing vehicles and dropping ammo packs for people in the front lines is a great way to be useful. Plus you can put down a turret!

Tannhauser wrote:

Pretty sure I know who this is now, Tkyl and Tempest were also around and I'm sure they came to the same conclusion. It must have been a guy called "Darrockness," who seems to view swearing as essential punctuation. I get how you feel, I'm no puritan, but its pretty obnoxious in its pointless overuse. He had a similar, multi-minute tirade when he thought his tank was taken out too easily at one point tonight. Several senior guys in the outfit tried to gently talk to him about it, but he just laughed it off and no one pushed to hard. I guess it comes down to Shinjorai the outfit leader if this will be addressed or not, it looks like he'll have to be tough on Darrockness to get any change.

On the other hand, in weeks I've been playing with Quantum Dawn, this is the first time I've run into Darrockness. Which I'm pretty glad for, besides the swearing thing he's pretty whiny and won't stop yammering when he doesn't think they are following his orders. He's the only abrasive fellow I've run into though there, so it probably makes it sounds worse that it is.

I'm pretty sure that was the guy. Unfortunately the two times I've run with QD he's done the same thing. That said, I don't think he's representative of QD in any way but if I was Shin I'd tell him to clean it up or kick him to the curb because he's not a great first impression.

For low-risk XP, I follow MAXes around as an engineer repairing and resupplying them. It's a steady stream of XP and requires almost no actual shooting on my part. The one huge caveat is that you automatically switch to your gun after the "dropping ammo" animation finishes, even if you try to pull out the repair tool immediately. This can cause accidental friendly-fire scenarios if you aren't careful. Also, if you get killed while in the middle of the "drop ammo" animation, it causes a bug where you lose access to the ammo pack (requiring a restart to fix).

Datyedyeguy wrote:

Plus you can put down a turret!

You say this as if it's a good thing. The turrent is situational not really anything to write home about. But I have to agree that engineer classis the best.

Mayfield wrote:
Datyedyeguy wrote:

Plus you can put down a turret!

You say this as if it's a good thing. The turrent is situational not really anything to write home about. But I have to agree that engineer classis the best.

I disagree the turret in the right situation is very dangerous. It's just not very useful outside that though.

Had rather strange experience just recently. I was sniper on top of mountain you normally can't get to, but with a squad beacon you can. Fantastic sniper location, you can stay there all day and odds are no one will notice. Thing was we were getting pushed out of the bases. It felt like throwing pebbles into the water as I sniped and watched the hoard overrun my allies, from relative safety. Sort of surreal. Great for xp though. Need a little more and I can get that gun.

Also this double xp weekend has made me realize how slow the cert gain is. I'm just trying to get a gun at 500 certs, and there are a few at a thousand that I'd like as well. There really is no way I'm ever going to play enough to get those. I hate the idea of spending money for virtual goods, but it seems like the only reasonable way to do so.

Edit: Did some math 500 certs = 125000 xp which is enough to make it to rank 15. To get the weapons I want I need to reach 1 million xp, or roughly 10000 kills in my career.

Mayfield wrote:

You say this as if it's a good thing. The turrent is situational not really anything to write home about. But I have to agree that engineer classis the best.

Turrets make great riot shields. They take almost no damage from bullets.

master0 wrote:

Edit: Did some math 500 certs = 125000 xp which is enough to make it to rank 15. To get the weapons I want I need to reach 1 million xp, or roughly 10000 kills in my career.

Not 10000, that assumes you kill only infantry with no other bonuses involved. You get a flat 15% bonus for fighting in defence of a friendly zone. You get a 20-40xp bonus for kills while on the attack. Overloading a generator is 100xp, and another 100 if it detonates. MAXs are worth an extra 50, fighter 75, other vehicles anywhere from 30 for the Flash to 350 for the Galaxy. It adds up.

Bear wrote:
Tannhauser wrote:

Pretty sure I know who this is now, Tkyl and Tempest were also around and I'm sure they came to the same conclusion. It must have been a guy called "Darrockness," who seems to view swearing as essential punctuation. I get how you feel, I'm no puritan, but its pretty obnoxious in its pointless overuse. He had a similar, multi-minute tirade when he thought his tank was taken out too easily at one point tonight. Several senior guys in the outfit tried to gently talk to him about it, but he just laughed it off and no one pushed to hard. I guess it comes down to Shinjorai the outfit leader if this will be addressed or not, it looks like he'll have to be tough on Darrockness to get any change.

On the other hand, in weeks I've been playing with Quantum Dawn, this is the first time I've run into Darrockness. Which I'm pretty glad for, besides the swearing thing he's pretty whiny and won't stop yammering when he doesn't think they are following his orders. He's the only abrasive fellow I've run into though there, so it probably makes it sounds worse that it is.

I'm pretty sure that was the guy. Unfortunately the two times I've run with QD he's done the same thing. That said, I don't think he's representative of QD in any way but if I was Shin I'd tell him to clean it up or kick him to the curb because he's not a great first impression.

Yeah, it's Darrockness. He was on the other night and was absolutely obnoxious. An unending stream of foul and juvenile language. It's been a long time since I've heard anyone outside of grade-school use "gay" and "Certis is awesome" as an insult, but he managed to pull both off in the space of 30 minutes. I was extremely unimpressed. If he sticks around, I likely won't.

Edit: In his defense, Certis *is* awesome.

Tamren wrote:
Mayfield wrote:

You say this as if it's a good thing. The turrent is situational not really anything to write home about. But I have to agree that engineer classis the best.

Turrets make great riot shields. They take almost no damage from bullets.

master0 wrote:

Edit: Did some math 500 certs = 125000 xp which is enough to make it to rank 15. To get the weapons I want I need to reach 1 million xp, or roughly 10000 kills in my career.

Not 10000, that assumes you kill only infantry with no other bonuses involved. You get a flat 15% bonus for fighting in defence of a friendly zone. You get a 20-40xp bonus for kills while on the attack. Overloading a generator is 100xp, and another 100 if it detonates. MAXs are worth an extra 50, fighter 75, other vehicles anywhere from 30 for the Flash to 350 for the Galaxy. It adds up.

Well I was basically estimating the amount of kills as the majority of points come from that. I need about a million points to unlock the three weapons I want. For reference I'm at about 200K right now (rank 18). Meaning I have to play about 5 times as much as I have already to get there.

I'm definitely going to play more, just not sure I want to play that much more. It's a bit of a contrast from the beta where most the stuff I wanted cost around 250-500 certs at most. If I remember correctly they basically doubled the cost of everything after the beta ended.

Coldstream wrote:

Edit: In his defense, Certis *is* awesome.

Filthy lies!

I actually heard someone getting reprimanded for swearing last night, not sure if it was the repeat offender or not but at least there's some attempt to tone things down a bit.

The real problem last night was when we had a total fustercluck where leadership ignored reality for 20 minutes and then started getting all pissy and taking out frustrations on the outfit in general.

"Go take point X"

"Point X has 3 enemy armored divisions and the enemy First Infantry Division camping it."

"Go take point X, get 'er done, make it happen!"

*we proceed to stick our Johnsons in the blender several more times*

"Why are you guys at point Y? Go take point X!"

"We're at point Y because it was the closest damn spawn point to point X and all our teammates, Sunderers, and beacons are buried under enemy emplacements."

...it eventually went downhill from there.

I had great fun the other day as the VS attempted, unsuccessfully, to assault The Crown. It was a brutally difficult push as we tried to push up the hillside.

There is just something incredibly awesome about the scale of the battles. I'm playing on the same server as everyone else, so the lag is pretty bad for me, but it's still a lot of fun and I don't feel like I'm unduly hampered.

Elycion wrote:
Coldstream wrote:

Edit: In his defense, Certis *is* awesome.

Filthy lies!

I actually heard someone getting reprimanded for swearing last night, not sure if it was the repeat offender or not but at least there's some attempt to tone things down a bit.

Might want to talk to the leadership about these concerns. Shin is approachable, just snag him when he's not running the fight and you two can drop into a private vent channel for a quick discussion. Having been in his position (in other games), I can tell you that problems fall through the cracks, and if people aren't willing to come talk to the outfit leaders, then things don't get fixed. Been there, done that, its one of the (many) reasons I'm no longer interested in any leadership position in an online game.

The real problem last night was when we had a total fustercluck where leadership ignored reality for 20 minutes and then started getting all pissy and taking out frustrations on the outfit in general.

...it eventually went downhill from there.

Ya, it was obvious the platoon leader at the time probably shouldn't have been giving the orders, since he wasn't listening to people (including me) repeatedly telling him why what he was calling for couldn't be done. Isolated incident so far, thankfully, bad days happen to everyone. I simply dropped from the game for a short while, then went back in and played solo for a while longer. I'm willing to cut them some slack, since getting people to step up and lead is extremely difficult. Of course, if you can do it, and want to do it, well, they are actively looking for more squad/platoon leads. Go herd cats with a shotgun!

Got to says that I am very disappointed with the C4 I unlocked for my light assault. I am only able to carry one of them at a time plus I didn't realize I needed to spend infantry points on them. They also don't do as much damage as I would like them to do.

Hopefully my opinion will change after over better at light assault and use the c4 more.

TempestBlayze wrote:

Got to says that I am very disappointed with the C4 I unlocked for my light assault. I am only able to carry one of them at a time plus I didn't realize I needed to spend infantry points on them. They also don't do as much damage as I would like them to do.

Hopefully my opinion will change after over better at light assault and use the c4 more.

Agreed, but I've found it useful for killing a MAX and you can sometime catch Lightnings off guard for an easy kill. The Lightnings will die if they have taken damage.