Planetside 2 Catch-All

You eventually learn to pick out the enemies from friendlies. Until then, don't put yourself in situations where it's likely to be an issue (aforementioned nametag scrums). Stick to lighter skirmishes where a nametag over a head will be instantly discernable. Or go infiltrator, where you'll be able to zoom in to an enemy to check out his uniform, or cloak and walk right up to him for the same result. Also make sure your gamma isn't too low, and try to stick to daytime fighting.

Planetside 2 doesn't hold your hand for a lot of things, it expects you to learn through experimentation (and failure) a lot of the time. I actually find this a very refreshing change of pace from the Call of Duties and Battlefields of the world, where everything is gamified for your pleasure. Planetside feels a lot more sim-like, and as such, feels a lot more genuine.

Perhaps you can't identify that target in the distance, and maybe you're worried you'll be shooting a friendly if you pull the trigger? I love that feeling of not knowing! It feels very real, and very satisfying in ways I haven't felt in an FPS before.

Redwing wrote:

Perhaps you can't identify that target in the distance, and maybe you're worried you'll be shooting a friendly if you pull the trigger? I love that feeling of not knowing! It feels very real, and very satisfying in ways I haven't felt in an FPS before.

Spoilered to avoid ruining things for Redwing

Spoiler:

Want to know if you are aiming at a friendly? Hit Q. Everytime you might be aiming at a friendly. Hit Q. If its friendly, you get a context sensitive menu, letting you send a message to the friendly. Hostile? Then you call out a warning, and the enemy (probably) gets a tag on them, so they show up for everyone nearby, for a short while. If the hostile dies after you Q-tag them, you can get a spotting Exp bonus. Seriously, wear that Q key out, use it early, use it often, use it all the time.

Ohhhh yeah. From the beta to the real firefight. Ammo is LIVE and the guns are HOT.

My fibre-optic-sharp, laser-sighted DEATH MACHINE.

IMAGE(http://i866.photobucket.com/albums/ab221/Strangeblades/Capture-16-1.jpg)

And her two companions. The first is her dirt-churner, rolling garbage-eater.

IMAGE(http://i866.photobucket.com/albums/ab221/Strangeblades/Capturee-1.jpg)

The second is her high-flying, nose-diving, ground-crashing, sniper-friendly jetter.

IMAGE(http://i866.photobucket.com/albums/ab221/Strangeblades/Capturew-1.jpg)

Game patched today. No notes given but it made me redownload the client and all the asset files so something must have changed.

Unfortunately the game is running a lot worse, and they managed to mess up the character select screen somehow. And after I logged in the game was very unstable compared to last night.

IMAGE(http://cloud.steampowered.com/ugc/885218947537797537/2F33F96ADC6C49D839B3A4C1EC354F9DC5D5416C/)

Ever wonder why you sometimes get attacked by snipers you can't see? This is why. That squad marker is a vanu soldier, but so far away he doesn't get displayed by the game. At least not without magnification. The game is pretty bad about loading in people in any sane fashion. The bigger the battle the worse it gets. In truly massive battles you might not be able to see people more than 20 feet away!

IMAGE(http://cloud.steampowered.com/ugc/885218947537776236/EDDEED7F76F866CCA7D837F60579F2FBAEFF794E/)

And this is the view down my 12x magnification scope on the same guy. I could land a hit at this distance but I have never seen an enemy from this far away before. Generally speaking if it's just one guy running around in the middle of nowhere you won't notice him. And when you get into a conflict large enough to be called a "battle" the rendering gets a little finicky and won't display people like this.

IMAGE(http://cloud.steampowered.com/ugc/885218947537779253/96D2BADAA4477B7AF23354A811D02F5C4BB2BAA4/)

When the render distance isn't pitching a fit this about how far away you SHOULD be able to see infantry.

I don't know what that little patch did tonight but I was fighting at Mekala and rendering distance was down to about 10m. Absolutely unplayable. I'm starting to think they're going to have to thin the servers because you can't be in a firefight with an enemy you can't see.

The way the game is "supposed" to be played is lots of platoons and squads fighting over territory all over the map. What usually happens is people roll around in large zergs that crash into each other. It doesn't help that you can't figure out where friendly forces are at, it only shows them on the map if you get really close. I guess they did that to prevent cheating but it makes finding the fight really difficult without a squad.

Once you are in a squad though you ARE the fight, and you can go wherever you please.

I think the problem is that the tech plants have become invaluable and therefore that's where all the combat is. They unintentionally funneled a majority of the combat to three bases.

Combine that with the fact that there's basically only two doors to get in make it a veritable meat grinder.

Bear wrote:

I think the problem is that the tech plants have become invaluable and therefore that's where all the combat is. They unintentionally funneled a majority of the combat to three bases.

Combine that with the fact that there's basically only two doors to get in make it a veritable meat grinder.

There is a fix for that.

i38warhawk wrote:
Bear wrote:

I think the problem is that the tech plants have become invaluable and therefore that's where all the combat is. They unintentionally funneled a majority of the combat to three bases.

Combine that with the fact that there's basically only two doors to get in make it a veritable meat grinder.

There is a fix for that.

This is the only time I have seen that work Every time we try it or someone tries it on us, it fails. Most of the time there are way to o many people in there and even if you do kill them, more will come and fast.

Bear wrote:

Combine that with the fact that there's basically only two doors to get in make it a veritable meat grinder.

Not true, you can also take the gravity lift down from the roof. And light assaults can jump into the gap over each of the forcefields in the centre. They just need to do so as a group so they don't get gunned down. Even if you only have a couple of guys doing this it draws a lot of defenders away from the doors.

Tamren wrote:
Bear wrote:

Combine that with the fact that there's basically only two doors to get in make it a veritable meat grinder.

Not true, you can also take the gravity lift down from the roof. And light assaults can jump into the gap over each of the forcefields in the centre. They just need to do so as a group so they don't get gunned down. Even if you only have a couple of guys doing this it draws a lot of defenders away from the doors.

Yep. The problem isn't that there are too few ways to assault the base, but that you need a coordinated assault to successfully break in. Where as you only need an uncoordinated defense to hold the base against most attacks. This is not a bad thing, IMNSHO.

Datyedyeguy wrote:

So I gave this a fair shake yesterday and I gotta say the lack of feedback is very disorienting. Tried to play Infiltrator/sniper and was attempting to shoot some guys from far out, but I had no feedback on whether or not I was hitting them and if I was missing where my shots were going. If they're running it seems like one needs to lead the shot a bit but again I can't if I'm hitting or not.

If you have your scope set off toggle you can keep it up as long as you hold the right mouse button down. It will allow you to see where your shots are going. If you just snap a shot off you wont be able to see where you're firing.

It's a good idea to find a piece of terrain near your target ( like a tree) and use that to zero in the range needed to hit them. If you just shoot at them repeatedly they will notice the *SSSSSSSTHCRACK* sound of the bullets going past and take cover.

I'm a little late to the party with Planetside 2, is the official GWJ outfit the Quantum Dawn peeps? I saw last night that there were about seven or so people on the GWJ Planetside vent. GD says it uses TeamSpeak only, so what outfit are the Vent guys?

Anyone playing TR on Waterson? Our group is pretty small and we are having a problem getting decent full squads. the add-ons are always silent with the odd exception.

I might be skim-scamming everyone, but have you guys seen this from Gamespy and Massively?

"SOE Reveals PlanetSide 2's Massive Bastion Fleet Carrier

You can pack a sizable squad inside a Galaxy transport in PlanetSide 2. But what about all their vehicles? Enter the gargantuan, Star Wars Star Destroyer-like Bastion Fleet Carrier. It looks like Sony Online Entertainment's already massive shooter is going to get ridiculously huge courtesy of the biggest PlanetSide ship ever.
SOE President John Smedley tweeted that "people keep asking for Galaxies to carry tanks." His response? A mock up of a Bastion Fleet Carrier that will likely get PlanetSide 2 fans drooling:
Part Star Destroyer, part SHIELD's Helicarrier, all AWESOME. I'm already envisioning the crazy sky battles that will take place courtesy of Fleet Carriers. Taking one of these suckers down in an epic fiery crash is now on my 2013 priority list.
No word yet on when -- if ever -- we'll actually see Bastion Fleet Carriers in PlanetSide 2. We'll keep you posted."

Bigger version

Picture below.

IMAGE(http://i866.photobucket.com/albums/ab221/Strangeblades/2d73db6452121bb8e793ea3cf8e3623f-d5mojvr.jpg)

That carrier is amazing!

JayHales wrote:

I'm a little late to the party with Planetside 2, is the official GWJ outfit the Quantum Dawn peeps? I saw last night that there were about seven or so people on the GWJ Planetside vent. GD says it uses TeamSpeak only, so what outfit are the Vent guys?

QD is not our "official" outfit, we don't actually have one. But most people have been migrating in that direction.

There are a bunch of us who play together on vent every now and then. Forming a squad of 3-5 people.

My suggestion is to play in vent with the people that are there. Once you get the hang of the way the game works you can then apply to Dawn if you are still interested. Dawn tries to help new players as much as possible but there are some night and times where your squad will be asked to perform certain tasks and it's better if you know how to do those tasks.

Tamren wrote:

Not true, you can also take the gravity lift down from the roof. And light assaults can jump into the gap over each of the forcefields in the centre. They just need to do so as a group so they don't get gunned down. Even if you only have a couple of guys doing this it draws a lot of defenders away from the doors.

If you can get to the roof (the tech plants have an obscene amount of AAA) the gravity lifts will bring you down into the exact same grenade spam zone that walking through the doors does. You can deploy a squad beacon and get another shot at the roof but essentially you're riding to the same spot you're trying to avoid.

I love the concept of shield busters but every faction holding a base now knows you just need to parks Sundy's or MBT's next to the shield thereby rendering the shield busters useless.

I have a completely unrelated question re: QD's Teamspeak server. I logged on yesterday afternoon and there were about 20 guys in one channel apparently trying to out talk each other. I don't remember who was "leading" the squad but whoever it was apparently just discovered the word "f*ck". He went on a 5 minute tirade about SOE screwing up patches that would've made Richard Pryor recoil. I'm not a princess by any standards but the amount of profanity I heard in 15 minutes was enough to make me log off. Is it always like that?

Bear wrote:

I have a completely unrelated question re: QD's Teamspeak server. I logged on yesterday afternoon and there were about 20 guys in one channel apparently trying to out talk each other. I don't remember who was "leading" the squad but whoever it was apparently just discovered the word "f*ck". He went on a 5 minute tirade about SOE screwing up patches that would've made Richard Pryor recoil. I'm not a princess by any standards but the amount of profanity I heard in 15 minutes was enough to make me log off. Is it always like that?

I was not there for that, but that is the first time I've heard anything of the like. In fact, I can't even think to another time I've heard someone drop the f-bomb in the channel. Do you know whom it was that was doing that? I'll say something to Shin about it, as I'm sure he wouldn't be too thrilled with that either.

Bear wrote:

I have a completely unrelated question re: QD's Teamspeak server. I logged on yesterday afternoon and there were about 20 guys in one channel apparently trying to out talk each other. I don't remember who was "leading" the squad but whoever it was apparently just discovered the word "f*ck". He went on a 5 minute tirade about SOE screwing up patches that would've made Richard Pryor recoil. I'm not a princess by any standards but the amount of profanity I heard in 15 minutes was enough to make me log off. Is it always like that?

No not at all. In fact, I dont recall ever hearing that kind of stuff. You dont remember who it was?

I don't remember who it was, he sounded older and seemed to be running the group. I dontt want to make a big deal about it, as I said, I'm not usually sensitive to that kind of thing. This was just so over the top it seemed excessive.

I should point out, on was on late last night and didn't hear anything like that. Maybe it's the happy hour club!

For the people just starting who are having a difficult time I encourage you to stay the course.

The concept of the game is simple (FPS) but there is actually a pretty steep learning curve and there isn't a lot of games out there that are going to prepare you for this game.

At first it seems similar to BF3 but honestly the more I play it the more I realize that BF3 and PS2 are very different beasts. The biggest difference is the sheer scale of PS2. There are targets everywhere and you really have to relearn how to move around and position yourself in this game. There are just people everywhere and things going on all around you and bullets flying from all directions in a way that no other game can replicate. Even the most hectic BF3 match is nothing compared to the sheer assault on your senses that a PS2 battle can cause.

When you start be prepared to die. A lot.

I pretty much had 100 deaths in this game before I had a kill. That's kind of embarassing to admit but it is true. I died over and over and over and over again and half the time I didn't even understand why I died or wtf was going on at the time.

Now that I have sunk a fair amount of time into the game things have turned around and I am having amazing fun. I'm no super-soldier but I'm slowly bringing my k/d up but more importantly I'm having a blast playing. It is very easy to be fodder in this game. When there are hundreds of people engaging in a single battle it can get really easy to get caught up throwing yourself into a meatgrinder over and over again. Over time you will begin to recognize and avoid these situations. Instead of always getting beaten to the punch you'll start suprising other people.

THere is a great deal of satisfaction to be had in this game and there are certain situations that can occur that have to be seen to be believed.

This is an incredible, vast, demanding game that does requires a bit of investment to see a return. If you are willing to put that time in you will be rewarded with gaming situations unlike any you have ever experienced.

But, as I said, you have to be willing to eat those first 100 deaths like I did. You can't let dying frustrate you because it's the only way to learn what *not* to do.

Oh, sorry for the double. Two other things:

I've gotten support xp both attacking and defending I'm almost positive. Both engy and medic. Maybe I'm crazy but I dunno...I'm pretty sure I even fixed a turret on an enemy base and got xp for it. The medic xp I *know* they dole out at all times so not sure about that.

RE SOLO PLAY

Everyone says it is impossible or not fun but I do fine, frankly. You have to learn how to play solo and I am not saying that solo is the best way to play but I have ranked up to like 12 by soloing 95% of the time. I mostly solo as a heavy assault but I change class frequently depending on the situation. It really pays to cert out the cheap stuff on ALL the classes because changing classes to fit the situation is one of the best ways of earning xp.

I like to play solo because I take a lot of breaks and I like to switch up playstyles and randomly tool around in a tank and stuff like that.

Granted, my learning curve may have been a lot kinder if I had joined an outfit but now that I am learning the game and getting comfortable I have no problems soloing effectively. It definiely takes some experience to get comfortable though.

My new favorite class is the Light Assault. I pull out the Engineer and Heavy Assault when I have to, but the LA is where it's at.

I threw down cash for the Solaris SF carbine (works on both LA and Engie).
Loadout:
Solaris SF (Default carbine with Auto, burst, and Single Fire modes)
Reflex x2 sight (red dot, minor magnification)
Suppressor (don't show up on mini-map, increased damage falloff past medium range)
Underbarrel Grenade Launcher (2 rounds. One hit kill on infantry)
Soft point ammo (increased damage at medium range)

With a couple of points in the Jetpack ability, I was able to easily scale the walls of the Amp station, and rain hot firey death down on the enemy. The noobtube guarantees kills, the silencer keeps me from being spotted, and I can quickly get the drop on people. The fact that I can also use it on my engie is just a bonus.

Not sure if I want more jetpack next, or C4.

Also, I am a terrible Scythe pilot. But I can't stop.

Also, these three videos about capturing the major bases cleared up a lot of confusion for me. Very very helpful info not provided by the tutorial.

Yeah, I'm terrible and still figuring out the game, but I second (third? fourth?) the idea of giving the game a few hours to open up. There was a moment where I jumped on a full carrier plane and was suddenly dropped over a capture point with everyone else, that it all clicked. I love that it can be totally disorganized one moment, and very strategic and cooperative another.

TheArtOfScience wrote:

Everyone says it is impossible or not fun but I do fine, frankly.

I also don't see myself doing much squad-play, as I like the idea of a persistent world that I can jump into for 20-30 minute experimental sessions. As long as there's not a patch to install I can get into the game pretty quickly, and thanks to instant deploy I can get into the thick of something without having to travel to the action.

Its really the idea that the game will be expanding and getting crazier in time that I think will keep this installed on my macbook for a while.

Jaegor wrote:

Also, these three videos about capturing the major bases cleared up a lot of confusion for me. Very very helpful info not provided by the tutorial.

Great information, presented in possibly the most annoying way possible.