Planetside 2 Catch-All

RolandofGilead wrote:
Tamren wrote:
Combine that with a sensor dart and you have a good scout that can help the team a lot without directly getting kills.
Yep, this game has tons of tactical potential. Sensor darts are great for defending a room cause you can see them coming before they step in the door.
Similarly, if you are a Light Assault attacking a biodome, either through a teleporter or the landing pad, please equip smoke grenades! Throwing a couple would really create a good breakthrough opportunity if well-defended.
Do stalemates still occur at biodome landing pads these days?

Of course the meat grinder is always is full operation. Although I suppose I haven't been in a real bad stalemate for a while.

RolandofGilead wrote:
Tamren wrote:
Combine that with a sensor dart and you have a good scout that can help the team a lot without directly getting kills.
Yep, this game has tons of tactical potential. Sensor darts are great for defending a room cause you can see them coming before they step in the door.
Similarly, if you are a Light Assault attacking a biodome, either through a teleporter or the landing pad, please equip smoke grenades! Throwing a couple would really create a good breakthrough opportunity if well-defended.
Do stalemates still occur at biodome landing pads these days?

It depends on which biolab. SOE did a pretty good job of varying the designs of the bases. In particular the methods that you use to get into them. Some have satellite outposts with teleporters. Some have little vehicle stations with gravity lifts. And most of them combine some or both of those with jump pads.

The gravity lifts tend to put people at the very outer edge of the landing pad. Those ones kinda suck. The jump pads can put you anywhere. Some of them land people on the pad, others put you along the curve of the dome away from the door.

I have some basic questions if someone can help me out
1. Lag, has anyone tried playing on a faraway server ? I ask coz im in japan but some friends live in australia and goodjers are US based mainly, I would want to play with either.
2. Steam only ?
3. how much of a rad hot fps maniac do you need to be to play ? coz im in no way shape or form anything like that.

Did Sony make a pc exclusive game that doesnt have any Japanese/korean servers!?

Ariskany Evan wrote:

I was traveling with a group of players and we came upon one of those spawn points, but it wouldn't allow us to capture it. Are you only allowed to capture territory that's adjacent to your faction's?

Also, is there a Legend somewhere in-game or online for all of the map icons? I'm still pretty baffled by a lot of the icon-ry.

You can only capture adjacent territory as far as I know. See here for more info.

Brownypoints wrote:
1. Lag, has anyone tried playing on a faraway server ? I ask coz im in japan but some friends live in australia and goodjers are US based mainly, I would want to play with either.
2. Steam only ?
3. how much of a rad hot fps maniac do you need to be to play ? coz im in no way shape or form anything like that.

1. Lag is not a huge issue. Hit detection is client-side, but the position of people and vehicles is server side. If you run into people with extremely bad pings they will show as teleporting all over the place. But for the most part you can get up to 300-400 and not notice anything is wrong. One big problem however is that it's very easy to run people over when you are lagging because the "actual" position of people is nowhere near where it displays them on your screen.
2. Not Steam only, but if you use steam there is little reason to get the standalone launcher instead of downloading it through the client.
3. This is not an especially fast paced game. Slower than BF3 if you have seen that before. People can move pretty fast but they can't also attack at the same time. So most combat is done against stationary or slow moving targets.

RolandofGilead wrote:
Had a blast today, I really love the Armor Piercing Laser on the Magrider. It's very slow for a laser though I got lucky and hit a TR MAX from far away, it seemed to be a OHK. I haven't hit a fighter, but did hit a couple of Liberators.

Silly.. the Mag's main gun is its best anti air weapon. the other night I downed 4 aircraft with it... Overzealous reavers with air-to-ground loadouts are my favorite.

Coldstream wrote:
Did that guy have an aimbot or something? Because I can sure as hell never seem to hit people when I aim like that with the sniper rifle!
Do you try using the shift-key? I have no problem getting head shots, the prob is Vanu default sniper rifle doesn't believe if I get head shots the first time, I have to get 2 in a row to prove I know what I am doing.

Ran into my first confirmed hacker tonight. I was hanging out in one of those anti-vehicle turrets raining death upon all when I noticed some strange behavior. Some guy running as a heavy was moving incredibly fast until he came within LOS of somebody near him and he would start moving at a normal speed. Then whoever he faced would die very very quickly. After a bit people started noticing it as well and talking about it. I guess speed hacks and aimbots are available now. And somebody was saying something about a flying max but I think that might have been a bug. Anyways watch yourselves out there.

plavonica wrote:
Ran into my first confirmed hacker tonight. I was hanging out in one of those anti-vehicle turrets raining death upon all when I noticed some strange behavior. Some guy running as a heavy was moving incredibly fast until he came within LOS of somebody near him and he would start moving at a normal speed. Then whoever he faced would die very very quickly. After a bit people started noticing it as well and talking about it. I guess speed hacks and aimbots are available now. And somebody was saying something about a flying max but I think that might have been a bug. Anyways watch yourselves out there.

I don't doubt there are some hacks in the game but I've seen a lot of sync issues that have players warping all over the place. I can't say as though I've ever been shot by one of these warpers but I know I can't hit them.

The flying max is definitely a bug because I've had that happen to teammates. There were several tweets from Smedley yesterday basically saying that they were aware of the hackers, they have multiple ways to deal with them and that people were being banned.

I think I'm going to try to play with AD some more. I can't seem to kill anyone on the NC side and I can't see the damn VS at night. At one point last night I was 1/22.

Bear wrote:
There were several tweets from Smedley yesterday basically saying that they were aware of the hackers, they have multiple ways to deal with them and that people were being banned.

I've played SOE games for 12+ years, and consider myself a fan of the company. That said, their record for actually dealing with hackers is horrible. While some of the high profile stuff will undoubtedly get dealt with in short order, if you want to play Planetside 2 you should plan on seeing this kind of crap on a regular basis forever.

Had a great night last night! 40 cert points in 25 min. Got to love the zerg spawning on Sundy's. I also had a 20+ kill streak going on in my Scyth while that Sundy was deployed.

Started playing this game a few days ago, and I was a bit frustrated at first. Just about any time I went up against someone, I died... very quickly. I have learned a few things though. There is a lot of need for support type loadouts in this game. This morning I got up to 50 certs with my Vanu character, bought the Sunderer's deploy ability, and just played with that a bit. Took me a few days to get to 50, took me an hour or two (barely engaging in combat), to make about 25 of it back up just from people spawning for my truck. I was also switching between engie and medic, tossing ammo packs, and fixing stuff or people respectively.

I really suck at the combat on this game though. By the time I've processed that someone is shooting at me, I'm normally dead before I realize where they are.

So I gave this a fair shake yesterday and I gotta say the lack of feedback is very disorienting. Tried to play Infiltrator/sniper and was attempting to shoot some guys from far out, but I had no feedback on whether or not I was hitting them and if I was missing where my shots were going. If they're running it seems like one needs to lead the shot a bit but again I can't if I'm hitting or not.

Also it doesn't appear that this game is optimized well at all. My machine that can run most other games pretty well is dying trying to keep 30fps in low settings. Doesn't make for a fun experience. I saw some INI tweaks that I'm going to give a shot at, but it's pretty silly in my opinion.

And I still don't get capturing buildings and such. I get that some bases have a hub room where some people can sit to build a meter, but not all buildings have this. I remember this one from last night where I could tell via the icons that it wasn't our building so I went in to try to capture it, but couldn't find any hub room to capture it with. Is it just accessory to a nearby main base? Not clear at all.

I want to like this game and have fun with it, but it keeps getting in the way. (Much like Mechwarrior Online, but that's another thread :p)

Was really struggling to get any kills, ever, until I finally bought a scope (just a 3.4x one, nothing fancy) for my primary machine gun on my Heavy kit.

I knew it would help me, but WOW did it help. It was such a significant boost in my ability to actually shoot people that I bought a grip to help stabilize against recoil even more. Also picked up some basic upgrades (the cheapie ones, I didn't have the cert points for more) for my armor, like boosted health, etc.

Now I'm properly able to provide support as a Heavy, which makes me happy.

Farscry wrote:
Also picked up some basic upgrades (the cheapie ones, I didn't have the cert points for more) for my armor, like boosted health, etc.

Just don't do what I did: Buy the armor upgrade and then forget to equip it in my loadouts.

Also note that the Armor, Shield and Explosive resistance upgrades are mutually exclusive.

In my case, the game was GPU-limited. Reducing the resolution one notch and reducing the "Render Quality" from 100 to 85 (as suggested by a dev) boosted my FPS by 10-20 each.

Prepare to be lame at the game for a while -- I certainly am. I did participate in a successful massive tank assault last night where I racked up a bunch of good kills, but I get the impression that TR and VS are much more better organized than NC, which is frustrating. Outfit night is Tuesday, so hopefully that improves my experience.

Valmorian wrote:
Farscry wrote:
Also picked up some basic upgrades (the cheapie ones, I didn't have the cert points for more) for my armor, like boosted health, etc.

Just don't do what I did: Buy the armor upgrade and then forget to equip it in my loadouts. :P

Oh, I did that too. Fortunately the lack of a scope was quickly apparent.

Valmorian wrote:
Also note that the Armor, Shield and Explosive resistance upgrades are mutually exclusive.

Yeah, I learned that the hard way too. At least I only spent 1 cert point on each before learning my lesson! (If I'm remembering it right)

Are vehicle zoom/ammo upgrades present in any vehicle in which you find yourself, or only for vehicles you spawn? I've found their presence in vehicle turrets to be remarkably fickle.

Ugh, the choice of weapon scopes is dizzying. A separate 3.4x and 4x? Really?

Archangel wrote:
Are vehicle zoom/ammo upgrades present in any vehicle in which you find yourself, or only for vehicles you spawn? I've found their presence in vehicle turrets to be remarkably fickle.

Your upgrades only apply to vehicles that you spawn. And of course, don't forget to equip the upgrades in your loadout.

Datyedyeguy wrote:
Tried to play Infiltrator/sniper and was attempting to shoot some guys from far out, but I had no feedback on whether or not I was hitting them and if I was missing where my shots were going. If they're running it seems like one needs to lead the shot a bit but again I can't if I'm hitting or not.

When you score a hit, you should see 4 red diagonal lines in your crosshairs. If you don't see it blink, you're not hitting anything. If you really want to test it out to make sure you can hit stuff, hop into a vehicle with a turret. Eventually you'll hit something, and you'll have added protection while you're working it out. Here's a pic I found online, though it's a bit hard to see in the pic.
IMAGE(http://c15213273.r73.cf2.rackcdn.com/wp-content/uploads/2012/11/PlanetSide2-2012-11-21-12-36-17-56.png)

Datyedyeguy wrote:
And I still don't get capturing buildings and such. I get that some bases have a hub room where some people can sit to build a meter, but not all buildings have this. I remember this one from last night where I could tell via the icons that it wasn't our building so I went in to try to capture it, but couldn't find any hub room to capture it with. Is it just accessory to a nearby main base? Not clear at all.

I'm still getting the hang of captures, but the one thing I can tell you is that there are typically a few nodes within a base, labelled [A], [B], and [C]. If the brackets around the letter are bright green, your team has already capped that node. If it's a different color, you haven't capped it yet. These nodes seem to be involved in capping an entire base, but not sure if that's all there is to it, especially with the domes. All you have to do to cap, is be within like 10-20 meters of the node, which is really just being in the room with it.

Itsatrap wrote:
Archangel wrote:
Are vehicle zoom/ammo upgrades present in any vehicle in which you find yourself, or only for vehicles you spawn? I've found their presence in vehicle turrets to be remarkably fickle.

Your upgrades only apply to vehicles that you spawn. And of course, don't forget to equip the upgrades in your loadout.

From what I've seen, your upgrades apply to vehicles you spawned. Players who hop in and use turrets in that vehicle, will only be able to use the upgrades you purchased. If you hop into a vehicle whose owner has it tricked out, you'll have access to whatever upgrades they have purchased. Which is why it appears fickle, it's just that you're hopping in random vehicles where some players have upgraded, and some haven't.

Well, I fired up Planetside tonight.

I dropped into a battle and died about 20 times without even knowing where the fire was coming from. Then I spawned somewhere else to join an assault on a base. As a medic, I figured I could support the attack. But, unfortunately, I don't think that the healing gun (3) actually does anything because it just shoots a beam of green light and doesn't really give you any feedback on if you're actually healing someone. I suppose the green beam is feedback, but only rarely (maybe 3 times) did I get XP for healing. So, I don't know if I was really healing anyone or not. Then, I died about 20 more times.

As a first experience, it was not fun. At all. Honestly, I may not fire it up again. How could they release a game with not even a screen telling you the controls?

Happy more folks are giving this a shot. Be sure to jump on vent when you play, new players will be able to learn much faster when playing as a squad.

Tamren wrote:
Yes we would be happy to give you the into tour, since the game doesn't do that itself.

Cool, thanks. I'll definitely get on vent next time.

Tamren wrote:
You should see a green-white circle of dots that fill up as yo heal and repair stuff. This is considered "support xp" and you don't get it when you are attacking an enemy zone. You DO get it when you defend a friendly zone however. This was done by the devs to discourage farming, attacking teams don't get extra xp beyond kills until they succeed and capture a zone. The exception to this is if you fight in a squad, squad and platoon repairs/heals give credit anywhere.

Ok, that makes sense. I did see the white circle, but only a couple of times. I also got XP a couple of times, so those must have been squad mates that I healed. So, while I was on the attack, I was still healing with the green beam, but not getting XP for it? Kind of dissuades people from playing the medic, but I see why that had to do it that way to prevent farming.

Datyedyeguy wrote:
So I gave this a fair shake yesterday and I gotta say the lack of feedback is very disorienting. Tried to play Infiltrator/sniper and was attempting to shoot some guys from far out, but I had no feedback on whether or not I was hitting them and if I was missing where my shots were going. If they're running it seems like one needs to lead the shot a bit but again I can't if I'm hitting or not.

Also it doesn't appear that this game is optimized well at all. My machine that can run most other games pretty well is dying trying to keep 30fps in low settings. Doesn't make for a fun experience. I saw some INI tweaks that I'm going to give a shot at, but it's pretty silly in my opinion.

And I still don't get capturing buildings and such. I get that some bases have a hub room where some people can sit to build a meter, but not all buildings have this. I remember this one from last night where I could tell via the icons that it wasn't our building so I went in to try to capture it, but couldn't find any hub room to capture it with. Is it just accessory to a nearby main base? Not clear at all.

I want to like this game and have fun with it, but it keeps getting in the way. (Much like Mechwarrior Online, but that's another thread :p)

It actually tells you when you hit someone with a bullet. At no point does the game tell you this but it does. When your crosshairs blink red while firing that means your hitting the target. Not knowing this can make certain parts of the game impossible.

Tamren wrote:
This is considered "support xp" and you don't get it when you are attacking an enemy zone. You DO get it when you defend a friendly zone however. This was done by the devs to discourage farming, attacking teams don't get extra xp beyond kills until they succeed and capture a zone.

I don't know where you're getting this from. I play medic almost exclusively and the only time I don't get XP for healing & reviving is when the damage was inflicted by friendly fire.

PWAlessi wrote:
But, unfortunately, I don't think that the healing gun (3) actually does anything because it just shoots a beam of green light and doesn't really give you any feedback on if you're actually healing someone

Took me a bit to figure this one out (maybe you already have). It will automatically show the health bar over friendlies who need to be healed. If they're at full health, there's no health bar and no point in zapping them.

edit: I'm also pretty sure I've gotten healing XP on the attack.

gewy wrote:
PWAlessi wrote:
But, unfortunately, I don't think that the healing gun (3) actually does anything because it just shoots a beam of green light and doesn't really give you any feedback on if you're actually healing someone

Took me a bit to figure this one out (maybe you already have). It will automatically show the health bar over friendlies who need to be healed. If they're at full health, there's no health bar and no point in zapping them.

edit: I'm also pretty sure I've gotten healing XP on the attack.

There's not only no point in healing them, I think you can't heal them. I thought something was broken, or I had to "reload" the weapon I was healing with...it was weird. I'd aim and try to heal and nothing would happen. I'm used to overhealing on TF2

I'm sure I'm just not used to the game yet, but I find it difficult to recognize who's on my team, who's not on my team, who needs healing, etc.

And, I crash. A lot. Like after every other death, and I die a lot. Latest drivers, turning off everything I can think of and just running the game, but I CTD three or four times an hour.

Yes we would be happy to give you the intro tour, since the game doesn't do that itself.

It seems to be possible to spawn a vehicle for a squadmate then spawn a second one a ride that yourself. When you spawn a second vehicle the first one doesn't vanish (usually) but instead it just sits there until the timer runs out and it deconstructs. Since it doesn't have an owner anyone can come up and use it and it becomes theirs. At least I think that's how it works. I have commandeered abandoned vehicles a few times this way.

I don't think that the healing gun (3) actually does anything because it just shoots a beam of green light and doesn't really give you any feedback on if you're actually healing someone.

You should see a green-white circle of dots that fill up as yo heal and repair stuff. This is considered "support xp" and you don't get it when you are attacking an enemy zone. You DO get it when you defend a friendly zone however. This was done by the devs to discourage farming, attacking teams don't get extra xp beyond kills until they succeed and capture a zone. The exception to this is if you fight in a squad, squad and platoon repairs/heals give credit anywhere.

I figured out that vehicle ammo rearming with a sunderer also works this way. You can rearm people in a friendly zone and you get XP for rearming anyone. In an enemy zone this only applies to platoon/squad members.

sithload wrote:

I'm sure I'm just not used to the game yet, but I find it difficult to recognize who's on my team, who's not on my team, who needs healing, etc.

I can't tell the difference between my teammates and enemies at all. Not even a little. Everyone is the same color and looks exactly the same. It seemed like enemies didn't have name tags above them, but in a tight space with like 100 dudes, there are a ton of name tags so everyone looks like they have a tag even if they're an enemy.

Oh yeah, they should mention that there is friendly fire too...especially since you can't tell friendlies from enemies. I was shooting friendlies left and right. I'm sure they appreciated that.

Elycion wrote:
Tamren wrote:
This is considered "support xp" and you don't get it when you are attacking an enemy zone. You DO get it when you defend a friendly zone however. This was done by the devs to discourage farming, attacking teams don't get extra xp beyond kills until they succeed and capture a zone.

I don't know where you're getting this from. I play medic almost exclusively and the only time I don't get XP for healing & reviving is when the damage was inflicted by friendly fire.


Hmm... I think I will need to test this a bit more. I don't play medic that often but I spend more than half my time as an engineer and I don't get the offensive xp.

Also the healing/repair system has been a bit buggy of late. Every now and then I repair my vehicle instantly and don't get any xp. As in the hp bar shoots from 20% to 100%. Same with healing.

Alright... Just started this game. Watched the tutorial and am now ready to play. Was suggested to begin in a squad so where are we all going? Is the http://quantumdawn.enjin.com still our 'clan'?