Planetside 2 Catch-All

Do I misunderstand the HA class? I know it's impossible to really tell who began shooting first, but even if the server actually engages my extra shield before the firefight is over, even when I win I have a sliver of health left. It just seems like an LMG outta kill faster, yes? And this is against non-HA classes too.
Perhaps my aim just sucks or I depress the trigger too long, ruining my cone of fire, I dunno.

Check this out, might help some of you guys getting horrible frames.

Super n00b question: When you first register and enter a "station name," is that your character name?

So I read that they plan to make station cash across servers and make it retro active. Any idea if there are plans to refund cash if you bought let's say heavy helmet for VS character and a heavy helmet for a TR character on a different server? Hope so otherwise I better stop buying weapons and armor for my multiple characters :-O

Ok some buddies have convinced me to start playing and I'm also interested in joining the GWJ team. Here's the problem - I'm not so great at shooters. Is Planetside more like TF 2 where you don't necessarily have to be a super duper FPSer to have fun, or is it more like Counterstrike where I'm just going to be setting myself for a lot of pain? Also, what's a good class if you prefer support over running and gunning?

jdzappa wrote:

more like Counterstrike where I'm just going to be setting myself for a lot of pain? Also, what's a good class if you prefer support over running and gunning?

Everyone ends up running and gunning. Going in to the middle of a base to overload the generator and cap the control point puts you in the middle of the fight, for example, and that's a common and important situation. That said, you can do a lot of hanging back and healing a zerg rush, using a medic (heals, rez and a decent rifle) or engineer (repairs on MAX and vehicles, supplying ammo boxes and deploying/using a turret). Also, using a vehicle tends to let you avoid some of the run and gun, something any class can do - engineers have a natural advantage there, of course.

Yeah if twitch is not your thing a tank, engi, or medic is what you should play. Assault vs vehicles is slower paced as well. Avoid light assault cause speed is their forte. I'd say play a medic, everyone loves a medic.

If you run with a group you can easily get lost in the crowd. Hanging back and supporting other people is perfectly viable. This game is not for solo play. Trying to get anything done by yourself is like playing BF3 Rush on Armoured Kill BY YOURSELF against a team of 64 people.

easy sunday wrote:

Super n00b question: When you first register and enter a "station name," is that your character name?

No that's your SOE login.

I was in the beta for this game but rarely played as I had no idea what was going on. When the game launched, I read up and watched a bunch of videos and once I grasped the concepts it completely grabbed me. After 30 hours I'm still blown away by what goes on in this game.

It feels like something that Battlefield 5 would attempt, not 4 but 5. Sometimes I will drop into a battle at night with 100's of people fighting over a piece of territory. Immediately I will get sucked into helping out my faction but then it will dawn on me that those are all real people out there controlling these avatars. And then I will open up the map and see hot spots all over the place and realize that this is just one battle on the continent. It's just incredible.

One small thing that I like is how you have to purchase your own vehicles and can lock them. I find that most games with vehicles have you fighting your own teammates who stand around waiting for them to spawn, crash them immediately and/or steal them. Just having that small frustration out is great.

The game is still super rough but when I think about where this game could be in three years it gets me super giddy. SOE's number one priority has to be optimization and some kind of tutorial. Sure there are videos and guides out there but there should be an official way to learn all the mechanics as there is just so damn much to cover. Just knowing how to assault a Tech Plant is all kinds of vague and something I didn't understand until I watched a 9 minute video. As a F2P game you really only get one shot to grab a player and not having anything in-game is really poor, especially for a game with so much going on.

Edit: Also, I didn't play beta much but I remember voice chat sounding way better. Am I crazy?

BNice wrote:

Edit: Also, I didn't play beta much but I remember voice chat sounding way better. Am I crazy?

It sounds awesome over the Quantum Dawn TeamSpeak server, which is where you should be chatting.

Coldstream wrote:
BNice wrote:

Edit: Also, I didn't play beta much but I remember voice chat sounding way better. Am I crazy?

It sounds awesome over the Quantum Dawn TeamSpeak server, which is where you should be chatting. ;)

Clear comms.

And yes, the ingame voxcom was much better in beta. Now, someone trying to use squad chat or proximity chat sounds horrible at best.

Vargen wrote:
i38warhawk wrote:

When I kill a person coming down in a drop pod and the game tells me he was BR1, I feel bad. He probably has no clue why he just died.

Eh, it's a shooter. You're gonna get shot. I don't hate the enemy players for shooting me, I hate the game for keeping me away from the keybind screen until I'm under fire.

You can do options before you log into the game from the character select screen

Downloading now. I'm looking forward to checking this game out with some GWJers.

Just fired this up and WOW is it not at all noob friendly. I've noticed many complaints that tutorials are lacking. Anyone know of any un-official resources to get up to speed pretty quickly?

Also, my gut is telling me this is more like Legue of Legends and needs a huge time investment before it gets fun/good. Is that true? If so, I'll bail right now. I'd rather something more like TF2 or Tribes.

PaladinTom wrote:

Also, my gut is telling me this is more like Legue of Legends and needs a huge time investment before it gets fun/good. Is that true? If so, I'll bail right now. I'd rather something more like TF2 or Tribes.

Nah, you don't need a huge time investment. I'm terrible at this kind of game and I was still having tons of fun with only a day or so to get used to what was going on around me. Just dive right in and start shooting at things, the rest will sort itself out quickly.

It's really not a solo game though, hook up with Quantum Dawn or another outfit of your choosing for the best results.

Elycion wrote:
PaladinTom wrote:

Also, my gut is telling me this is more like Legue of Legends and needs a huge time investment before it gets fun/good. Is that true? If so, I'll bail right now. I'd rather something more like TF2 or Tribes.

Nah, you don't need a huge time investment. I'm terrible at this kind of game and I was still having tons of fun with only a day or so to get used to what was going on around me. Just dive right in and start shooting at things, the rest will sort itself out quickly.

It's really not a solo game though, hook up with Quantum Dawn or another outfit of your choosing for the best results.

They have the right idea, getting new players and throwing together to fight could work. You just need them to communicate. It definitely takes a bit, but play with a small group and you'll get it very fast. Oh and there was a rock paper shotgun article about the future of planetside 2.

http://www.rockpapershotgun.com/2012/12/01/planetside-2025-soes-big-plans-for-the-future/

Being able to cross continents by sea sounds great. Plus possible naval combat then.

I basically need help on two fronts:

1. How do I know what the mission objectives are? What am I supposed to be doing beside running around shooting the opposite team? For the first time EVER in a game I've been so lost to the extent that I just want a big floating arrow in the sky saying "go here."

2. What's the overall objective of the game? If it's persistent, are there any win states at all? What if my team completely takes over the map, or completely loses the map? Without any "rounds" or end-game scenarios does the war just continue on?

PaladinTom wrote:

I basically need help on two fronts:

1. How do I know what the mission objectives are? What am I supposed to be doing beside running around shooting the opposite team? For the first time EVER in a game I've been so lost to the extent that I just want a big floating arrow in the sky saying "go here."

2. What's the overall objective of the game? If it's persistent, are there any win states at all? What if my team completely takes over the map, or completely loses the map? Without any "rounds" or end-game scenarios does the war just continue on?

Ok for objectives the vast majority of the time your either defending/attack the cap points. Which are labelled a, b, c, etc. Depending on the base. Those affect the little bar which determines who has control of a territory. Also make note there are also generators on the map, which you can attack or defend. They keep the forcefields you see on, and the most import one, the SCU lets you spawn there.

So on offense take the points on defense hold them.

As for the overall metagame, that's where it's a little weak. You can conquer a whole continent at which point your side gets some sort of boost/bonus for a while. None of which are really great. If you need to think of it in terms of rounds, flipping a territory to your side or kicking the offense out on defense would be a better way to think of it. Really though it is just endless war, just like the fluff says.

i38warhawk wrote:
easy sunday wrote:

Super n00b question: When you first register and enter a "station name," is that your character name?

No that's your SOE login.

Thanks.

Had a blast today, I really love the Armor Piercing Laser on the Magrider. It's very slow for a laser though I got lucky and hit a TR MAX from far away, it seemed to be a OHK. I haven't hit a fighter, but did hit a couple of Liberators. Obviously the purpose is to reduce TTK when going up against other tanks and for that it's great, I think it can take more than 50% from a Lightning. The splash radius is decent for anti-infantry work as well.

jdzappa wrote:

Here's the problem - I'm not so great at shooters. Is Planetside more like TF 2 where you don't necessarily have to be a super duper FPSer to have fun, or is it more like Counterstrike where I'm just going to be setting myself for a lot of pain?

I'd love to play the TF2 you played. Mine still needed quite a bit of skill, but really I quit b/c it's a hyperkinetic FPS Bouncy House.

Still, my favorite time in PS2 is when I'm in a turret. It's a much simpler process and my brain can handle that nicely. Also, I really love the AV turrets and the good Lib guns so much! BOOM! ha hahahhah

PS2's slower pace let's you think about more than just the current bullet exchange.
I find that if you are fighting near a rectangular block, if you run away and simply circle it, you should be able to come up behind most people. These people should have played more Cops & Robbers when they were kids.
Humans are just like other predatory animals, our children's games are for practicing hunting/war skills.

Yeah let me second that, in flanking is god in this game. Learn to get to there around, above, below or behind them.

Actually let me post the sniper video, he's really good at the flanking business.

Whenever possible never fight from the front. That would be a fair fight.

master0 wrote:

Actually let me post the sniper video, he's really good at the flanking business.

Did that guy have an aimbot or something? Because I can sure as hell never seem to hit people when I aim like that with the sniper rifle!

Speaking of flanking people, light assault is awesome. In particular, people are really lazy about looking up.

I find that the best time to snipe people is when they're busy shooting at someone else.

I've tried running around solo (infiltrator stuff) and it's very difficult. You can hack terminals and generally annoy people, but you have to avoid getting into a firefight at all costs. It's also incredibly hard to back-cap enemy territories, because it only takes 1-2 people to push you out.

Itsatrap wrote:

Speaking of flanking people, light assault is awesome. In particular, people are really lazy about looking up.

I find that the best time to snipe people is when they're busy shooting at someone else.

I've tried running around solo (infiltrator stuff) and it's very difficult. You can hack terminals and generally annoy people, but you have to avoid getting into a firefight at all costs. It's also incredibly hard to back-cap enemy territories, because it only takes 1-2 people to push you out.

Yeah infiltrator isn't very useful, except in a few circumstances. Any large scale attack needs a few infiltrators going in and shutting down the vehicle spawns. And anything else they can hack. That can help a damn lot.

Also if you get just the right flanking spot, you can rain death down on a major battle with little to no fear.

Infiltrators need an overall though. Being able to hack vehicles would be a nice start. Hell just being able to hack sunderers would be game changing. Also a default/free shotun for them would be good, as you can't really infiltrate without it. OH and the bolt action sniper rifle seems like a requirement for sniping. NC gets that for free while the rest can buy something similar.

That being said I find it to be too damn hard, so I stick to light assault, which I love. Always look up, well ok all vanu look up, everyone else ignore that.

Coldstream wrote:
master0 wrote:

Actually let me post the sniper video, he's really good at the flanking business.

Did that guy have an aimbot or something? Because I can sure as hell never seem to hit people when I aim like that with the sniper rifle!
:)

I'm totally jealous of that guys steady framerate. I can't even maintain 30 unless the fight is very small, 20 people at most. Then I do fine.

One thing Infiltrators can do that no other class can is that they can spot people and vehicles at ridiculous distances. Combine that with a sensor dart and you have a good scout that can help the team a lot without directly getting kills.

Anyone know what the icon on the map that look like "Up Arrows surrounded by a box" is? I see they surround the bio dome I'm trying to defend. Just curious to know their purpose...

Ariskany Evan wrote:

Anyone know what the icon on the map that look like "Up Arrows surrounded by a box" is? I see they surround the bio dome I'm trying to defend. Just curious to know their purpose...

I think you are talking about spawn points. You can take over those and whoever owns them can spawn there.

plavonica wrote:
Ariskany Evan wrote:

Anyone know what the icon on the map that look like "Up Arrows surrounded by a box" is? I see they surround the bio dome I'm trying to defend. Just curious to know their purpose...

I think you are talking about spawn points. You can take over those and whoever owns them can spawn there.

I was traveling with a group of players and we came upon one of those spawn points, but it wouldn't allow us to capture it. Are you only allowed to capture territory that's adjacent to your faction's?

Also, is there a Legend somewhere in-game or online for all of the map icons? I'm still pretty baffled by a lot of the icon-ry.

Tamren wrote:

Combine that with a sensor dart and you have a good scout that can help the team a lot without directly getting kills.

Yep, this game has tons of tactical potential. Sensor darts are great for defending a room cause you can see them coming before they step in the door.
Similarly, if you are a Light Assault attacking a biodome, either through a teleporter or the landing pad, please equip smoke grenades! Throwing a couple would really create a good breakthrough opportunity if well-defended.
Do stalemates still occur at biodome landing pads these days?