Planetside 2 Catch-All

GWJ Republic of Conglomeration of Sovereignty

Frapulisms with Jobs

Vanu with Jobs
+1

Seems Gamerswithjobs and GWJ are both eligible names for an outfit at the moment. I just tested it. I shouldn't create though with a baby on the way

ranalin wrote:

It took 24hr for one of my accounts to reset.

Of course my primary one was done instantly so who knows.

I managed to re-reset my password just now and I suddenly was okay to get into the account. I made the password very uncomplex and stupid though so I'm wondering if a) it just happened to be a bug on the website or b) my password was not supported by the interface..

Scratch that, I just remembered that the password I input yesterday was 16+ characters... way to go Sony limitations! Of course, they were too stupid to not allow me to make my password that long in the first place!

[edit]
Feh.... Can't process the payment -for whatever reason. Either my bank sucks or SoE sucks.

Where's the paypal option?

Stylez wrote:

Seems Gamerswithjobs and GWJ are both eligible names for an outfit at the moment. I just tested it. I shouldn't create though with a baby on the way

That's the best time! Recruit them while they're young!!

Stylez wrote:

Seems Gamerswithjobs and GWJ are both eligible names for an outfit at the moment. I just tested it. I shouldn't create though with a baby on the way

I did it with spaces and it said it was taken. I guess I could do it without them, but Vanu with Jobs sounds tempting.

I remember when we started the Supergroup in City of Heroes it was Heroes with Jobs.
Seems fitting to do Vanu with Jobs.

Vanu with jobs! Make it happen!

Stylez wrote:

Vanu with jobs! Make it happen!

I 2nd that, also I'll go add myself to the player list we got going.

TempestBlayze wrote:

Who created the GWJ outfit?

TempestBlayze wrote:

Seems I can only play on the EU server right now. I created a "Gamers With Jobs" outfit so feel free to join. I am TempestBlayze in the game.

You Did.

Assuming that outfit names are like player names in that they are unique across servers, of course. Can you disband the outfit you made on the EU server?

OldMud wrote:
TempestBlayze wrote:

Who created the GWJ outfit?

TempestBlayze wrote:

Seems I can only play on the EU server right now. I created a "Gamers With Jobs" outfit so feel free to join. I am TempestBlayze in the game.

You Did.

Assuming that outfit names are like player names in that they are unique across servers, of course. Can you disband the outfit you made on the EU server?

It doesn't say that I am in any kind of outfit. In fact, when i go to the outfit window my only option is to create one. SO I will right now

As much as I hate the purple faction, Vanu With Jobs does seem perfect. Unless of course "Purple Weinerbomb" is available?

Shazbot....double post.

Purple Sparkle Ponies Ride Again

Gamers of the Purple Sage

Holy heck I just jumped in the game after a couple weeks of not playing and things really have gotten crazy in my absence. Explosions and dead people everywhere!

If this outfit happens I'd love to join. That Alpha Squad thing is tempting. I wish I could buy it with my Station bucks though since I stocked up on some a few months ago.

I'll be in once this download finishes, don't know anything about Planetside, but I'm good at shooting things.

If you want an invite to the outfit Vanu With Jobs, friend me up and send me a PM. I will update it tonight.

If you just got in the beta: don't forget to put your info here

I just updated mine as I changed account with the Alpha Squad purchase
In-Game name - Lamneth
On launch I hope to get my old name back. Buggers!

Since I still can't play GW2 and I've been waiting for a beta invite for this for months, I went ahead and purchased the Alpha Squad.

Ingame name is Propagandalf and I have no clue what I'm doing.

Hello, my name is gains and I die a lot.

I had one really good run as a technician. I got left behind at base because I was still sorting out my weapons but there were trashed generators to fix. While I was doing that I got to kill one commando trying to loop around behind the armor column and then trick another one into driving his flash off a cliff by ducking aside at the last moment. Yay!

Someone spawned a tank and I jumped in the MG turret to defend from aircraft but we were at the tail of an armor push against an enemy fortification. I hopped out and repaired tanks all the way into base where I helped with generators again and other tanks. Once we had the base locked down I appointed myself a full-time mechanic and ran around fixing Gals and Lightnings and Mags until one tank driver got stupid and ran me down before crashing into the Mag I was repairing. Then I had to sleep.

I get shot quickly when I try to play front line so I'll probably stay in support roles when possible. That means I need to get attached to a unit to be valuable. I'll try to be on Vent when I can, but play time is limited now that school is in session and GW2 is out.

Edit: Today iz a bad dae for speling.

So I am definitely enjoying this game. However, I was actually quite surprised when I loaded the game up to see so many Certs and Weapons were Unavailable. I figured they would have a lot more implemented before getting to this point in the game. But, I just noticed that the weapons that were Unavailable were just locked due to my Battle Rank level. I wish they did a better jump of showing what you can possibly unlock as you progress.

And on that note, why are the weapons Battle Rank locked as well as required to spend Auraxium to unlock? Just seems strange to have an effective "double lock" on the weapons.

Tkyl wrote:

So I am definitely enjoying this game. However, I was actually quite surprised when I loaded the game up to see so many Certs and Weapons were Unavailable. I figured they would have a lot more implemented before getting to this point in the game. But, I just noticed that the weapons that were Unavailable were just locked due to my Battle Rank level. I wish they did a better jump of showing what you can possibly unlock as you progress.

And on that note, why are the weapons Battle Rank locked as well as required to spend Auraxium to unlock? Just seems strange to have an effective "double lock" on the weapons.

The way they are doing it does suck and again, I feel like it takes way to long to unlock things when you aren't paying.

The afk thing is awkward too. I expect we'll soon hear about an idling status, in which you stop getting the resources for not doing anything after a few minutes.

Yeah the price for some items are a bit too high. I noticed a lot of people just afk at the base collecting araxium. I was tempted to do that for a few items. I want those damn missile pods already....

Edit: I think i was invited to the group but the f12 key isnt working for some reason. Will send out friend invite.

Double Edit: Also holding down shift with sniper rifle reduces the sway. Wish i knew that a while back.

Some MAJOR changes coming per Smed & Higby. Guess what changes are coming to the Sunderer!

Hey guys!

Spawning logistics have been a hot topic on the forums lately, and it's a subject that we care a lot about on the dev team as well. As usual we really appreciate all the feedback and ideas from you guys. We've been following these threads really closely, and I wanted to take a minute and talk about some of the changes we have in progress for this (extremely important) area of the game.

Right now we have two ways for you to set up forward spawning locations. Squad spawn beacons and Galaxies. We're going to give you guys one more, the Sunderer. Along with this change we're going to do some things to hopefully redefine and expand the roles of both the Sunderer and the Galaxy. These changes aren't going to happen over night, but within the next 2-3 weeks you should see them mostly completed and up to beta.

Sunderer changes:

Repair and Rearm functions of the Sunderer are going to be stripped, by default it'll be a 12 man transport vehicle
Repair, Rearm, Respawn and other cool toys like Blockade Armor (which allows you to drive through gate shields) will all be certifications for the Sunderer which unlock loadout choices. Which functionality you want to have with the Sunderer will be up to your loadout, you'll be able to select one of these benefits at a time.
Cert costs for each of those three options will be relatively low, meaning getting a Sunderer to be a mobile spawn point will be pretty easy
Further certifications such as deploying a cloaking field, stealth so it doesn't show up on radar, etc. will be evaluated to see if they're needed.

Galaxy changes:

By default, Galaxies will no longer be able to deploy as spawn points, but they will still be able to deploy into equipment terminals. Note: Terminals moving to a certification/attachment is a future possibility, but at first they will be available by default
Spawn tubes will be available for the Galaxy as a high level Galaxy cert, it will be expensive and far down the advancement tree. The thought behind this is that dedicated Gal pilots will be able to use the spawning functionality, rather than EVERY pilot. Some limitations may be implemented to keep the eventual "everyone unlocks everything" effect from making Galaxies the defacto spawn tool.
Other possible certification / loadout enhancements to the Galaxy include adding the ability to load a vehicle, have "powered" hot drops (drop pods), and allowing squad members to spawn into the transport variant while it's in flight.

Global changes:

Coming in the next patch MAXes will no longer be able to be spawned directly into, you'll have to go to an equipment terminal and in the following patch they will have a cooldown and resource cost as well. That means that you will not be able to spawn MAXes at Galaxies, Sunderers or squad spawn beacons. MAXes will be available at the equipment terminal on gals, but we may end up limiting that as well down the road, we'll make a determination on this based on beta further beta feedback.

Our goals with this are:

To make ground based forward spawning the primary forward spawning method and therefore enhance the importance of the ground vehicle game.
To put some limitations on the current degree to which Galaxies allow attackers to bypass defensive chokes.
To give hot drops and blockade running more tactical relevance, cause they're awesome.
To layer some additional role choices into our support vehicles.

As always, we're looking forward to hearing your feedback and looking forward to getting these changes out to you guys to play as soon as possible!
Thanks,
-
mh

Higby, Yesterday at 6:24 PM

And

Hello everyone,

First off a big thank you to everyone that purchased Alpha Squad. We sincerely appreciate your support. As a happy surprise we are going to be emailing everyone that purchased Alpha Squad an extra beta invite (via a key we email) in the coming days.

A bunch of stuff is coming in the next few weeks. Our goal is to have all certs in the game in the next few weeks. It's a lot of work and we may not make it but that's our goal. you can expect big changes to the gun balance in the game and a lot of changes related to spawning behavior that Matt put up in his other post.

Matt and his team are also considering adding base ownership benefits and discussing the third rail "continent locking" issue in more detail (note this does NOT mean I'm saying we are going to add continent locking.. just they are discussing the issue and ways to address player desires for something along those lines.. no promises here). I want to be very clear that we are listening very, very closely to what you are saying. Those spawning changes (Sunderer, Galaxy, Maxes) are the direct result of us listening to what everyone (and I do mean all viewpoints here) has been saying and carefully considering how we think they will impact game balance.
I make no promises here about what our designers are going to come up with.. just that the conversations are happening. Please be patient. you can see we're working super hard to deliver a really fun game. We're also playing the heck out of it ourselves and we see and feel what you see and feel.

We also are working hard on Esamir. It's getting closer and closer to a finished state where we want you guys to play on it. It's pretty awesome and very different gameplay wise than Indar. After that Amerish will go back to being worked on. These continents are taking longer than we expected and it's possible we end up launching with two and delivering the 3rd shortly after launch. We're working super hard but we have some resource bottlenecks. We also are going to see how the game plays with two continents before making any final decisions, so please do us a favor and don't judge any of this before you play the game with two. Too many people knee jerk react to things. There's no point. Just wait till Esamir is live and let's all see how it goes. We are showing with Planetside 2 a strong dedication to launching this game when it's ready, and not before. But that also means we need you as our playerbase to understand that this is like riding a wave that we have an idea where it's going but aren't precisely sure. Actually, that's kind of fun to tell you the truth. We've been seeing gameplay you guys are coming up with that we sure are having fun watching and being a part of.

Performance is another big thing we continue to work hard on. As I've said many times this is an ongoing fight. The single biggest issue remains CPU performance. We have a lot more work to do. We also have work to do on RAM. Right now roughly 75% of our playerbase has 6 Gig of ram or over. The ones that don't feel pain. We get it. We aren't ignoring that and are working hard to reduce that. We know the real problems in performance come in big fights. We are measuring the heck out of it and fighting the good fight. I promise no magic here. It's all hard work and our team is literally working a ton of hours to make this better. I believe this game is always going to have higher spec requirements for a machine to really play well than most other PC games. I want to be up front about that. At some point the size and scale really does cost. But we're getting it better every day and every patch.

Gunplay - expect a lot of changes here in the next patch and beyond. We've seen the average engagement distance is longer than originally anticipated and we are going to more of a recoil model with certs to calm down the recoil. Again.. judge it when you play it. The patch this week will likely have rough spots on recoil mostly because we have work to do on the animations. Please be patient and don't assume it sucks the second it hits the servers. Some stuff will be better, some worse.

Certs / Resources - right now resources don't matter enough. Soon they will matter a lot more. Certs will also be getting their closer to final times. We fully intend for the high end of certs to take weeks but the lower parts to be minutes and hours. Certs are going to matter in this game. Time invested IS going to matter in this game.

That's all for now. I'll be watching this thread and replying as often as time allows.

Thanks

Smed

Sounds like some good changes to me. I do hope that they address the overall confusion with weapon unlocks/certs

I'm on as Certis. Friend me up!

Awesome news. I'll be glad to give out my beta key once it arrives in the mail. Stay tuned.