Wii U Catch-All

Yeah. The plain stand. The charging dock looks super useful. The plain Gamepad stand doesn't really seem to add much.

ClockworkHouse wrote:

Yeah. The plain stand. The charging dock looks super useful. The plain Gamepad stand doesn't really seem to add much.

although apparently it can double as a 3DS XL stand... So there's that.

gamerparent wrote:
shoptroll wrote:
mrtomaytohead wrote:

Odd that it's not hitting 3DS first, but whatever.

They probably need to retool the UI for the smaller screen/resolution.

i think he meant the plain stand, not the charging dock, although I could be misunderstanding it.

I thought he was talking about Miiverse.

shoptroll wrote:
gamerparent wrote:
shoptroll wrote:
mrtomaytohead wrote:

Odd that it's not hitting 3DS first, but whatever.

They probably need to retool the UI for the smaller screen/resolution.

i think he meant the plain stand, not the charging dock, although I could be misunderstanding it.

I thought he was talking about Miiverse.

I was. It's odd that they're releasing Miiverse apps for other platforms, but not getting it working on their current handheld first.

gamerparent wrote:

I enjoyed The Wonderful 101 most. That is the game that I really want to play more of right now when I think about how much fun it was.

I don't know if anyone else was wondering if it would be worth a $60 price tag, but I really think it is. The mechanics have that Nintendo style of "simple, yet deep" that make it easy to latch onto before exploring the depths of its capabilities. The combat works well, the platforming works well, and the touchpad drawing (or right thumbstick) is used well for some puzzles or obstacles in the environment.

If you have a WiiU, you'll probably want a copy of this game.

Wasn't at PAX but I saw this video which looked pretty cool.

and this one that continues the fight with the massive enemy at the end.

Looks simply fantastic.

I almost managed to beat the demo, furthest anyone in the line I was in got. I found it amusing at PAX that I did horrible in a few board games I played, but I was great at every game demo I played.

mrtomaytohead wrote:
shoptroll wrote:
gamerparent wrote:
shoptroll wrote:
mrtomaytohead wrote:

Odd that it's not hitting 3DS first, but whatever.

They probably need to retool the UI for the smaller screen/resolution.

i think he meant the plain stand, not the charging dock, although I could be misunderstanding it.

I thought he was talking about Miiverse.

I was. It's odd that they're releasing Miiverse apps for other platforms, but not getting it working on their current handheld first.

I thought I knew how to use the quote button, but apparently not. Meant to quote the post below.

stevenmack wrote:
PRG013 wrote:

I just ordered Lego City Undercover and MH3 from Toys R Us. All their video games are Buy 1 get 1 50% off. I did the store pickup for Lego City and I can tell you, there are so many jokes that only adults will get.

By the way as previously mentioned that Dirty Harry reference, there was also, Columbo, Starsky and Hutch, Miami Vice references all in that tutorial/police meeting.

You know a game is off to a good start when it references Columbo in the first few minutes.

I hope the quality stays high throughout, because I've had a stupid grin on my face playing through the opening half-hour or so. The running "Frank Honey" gag just reminds me so much of 'Darling' from Black Adder goes Forth

This could be the best compuper LEGO game so far I think

My daughter is on spring break and has been playing this a ton and I can tell you the hits keep coming. I don’t want to give anything away, but they include some classic movie moments.
I have a hard time watching her play because we have different approaches. This is her first open world game and is sticking to the main story, but I keep saying to her "Oh, what was that glowing object over there?" Or "Hey, where does that road take you? Go check it out." We are driving each other crazy, in a good way.

Jucofett wrote:
stevenmack wrote:
PRG013 wrote:

I just ordered Lego City Undercover and MH3 from Toys R Us. All their video games are Buy 1 get 1 50% off. I did the store pickup for Lego City and I can tell you, there are so many jokes that only adults will get.

By the way as previously mentioned that Dirty Harry reference, there was also, Columbo, Starsky and Hutch, Miami Vice references all in that tutorial/police meeting.

You know a game is off to a good start when it references Columbo in the first few minutes.

I hope the quality stays high throughout, because I've had a stupid grin on my face playing through the opening half-hour or so. The running "Frank Honey" gag just reminds me so much of 'Darling' from Black Adder goes Forth

This could be the best compuper LEGO game so far I think

My daughter is on spring break and has been playing this a ton and I can tell you the hits keep coming. I don’t want to give anything away, but they include some classic movie moments.
I have a hard time watching her play because we have different approaches. This is her first open world game and is sticking to the main story, but I keep saying to her "Oh, what was that glowing object over there?" Or "Hey, where does that road take you? Go check it out." We are driving each other crazy, in a good way.

By the way, I am a Compuper programmer. Sometimes I think I should use a hammer too.

Dragon Quest X Wii-U barely clears 30,000 units sold in Japan.

This is a bit starling for a Dragon Quest game. They usually sell gangbusters. Granted, it is a port of the Wii game, so who knows. I know the writer in that post speculates it has something to do with the Wii-U's software library, but if Monster Hunter 3 Ultimate sells better than 30,000 units I'm guessing we'll need to reconsider potential causes of low sales.

ccesarano wrote:

Dragon Quest X Wii-U barely clears 30,000 units sold in Japan.

This is a bit starling for a Dragon Quest game. They usually sell gangbusters. Granted, it is a port of the Wii game, so who knows. I know the writer in that post speculates it has something to do with the Wii-U's software library, but if Monster Hunter 3 Ultimate sells better than 30,000 units I'm guessing we'll need to reconsider potential causes of low sales.

If the Wii U is able to play the Wii version online, there's little reason for people to double-dip unless there's additional content you can't access on the Wii version.

It's the Wii version in HD. Very little reason to upgrade.

Meanwhile, Wii U outsells the PS3 this week in Japan (March 25-31). So I don't know that Dragon Quest X sales are as "bad" as suggested, if it's actually helping to sell that many more consoles.

shoptroll wrote:

That's dramatically worse than the performance of VIII or IX. So even if the Wii U hardware wasn't struggling, I think it's pretty clear there's not a lot of interest in a DQ MMO.

Yup. Perhaps that's your deciding factor right there.

Also, assuming VGChartz data is accurate, the Wii version only cracked 600k units. That's dramatically worse than the performance of VIII or IX. So even if the Wii U hardware wasn't struggling, I think it's pretty clear there's not a lot of interest in a DQ MMO.

ianunderhill wrote:

Meanwhile, Wii U outsells the PS3 this week in Japan (March 25-31). So I don't know that Dragon Quest X sales are as "bad" as suggested, if it's actually helping to sell that many more consoles.

Well, comparing it to a console that's on the way out is probably not the best statistic to use. However, sales of the hardware doubled from the previous week so that's a good sign.

shoptroll wrote:

Also, assuming VGChartz data is accurate

Just FYI, they rarely are. They basically guess all their numbers and the only time I've found them to be really accurate is when they're parroting an official report that came out somewhere else first. That's why you don't see them quoted on reputable gaming sites very often. Not saying they can't or shouldn't be part of a discussion, it's just that much like analyst quotes, it's contextually important to know where they're coming from.

I don't know why anyone would trust an organisation that can't spell "Charts" anyway.

Parallax Abstraction wrote:

Just FYI, they rarely are. They basically guess all their numbers and the only time I've found them to be really accurate is when they're parroting an official report that came out somewhere else first. That's why you don't see them quoted on reputable gaming sites very often. Not saying they can't or shouldn't be part of a discussion, it's just that much like analyst quotes, it's contextually important to know where they're coming from. :)

Yeah I know they're not terribly reliable. Just using them as a quick way to compare the reception of DQX to past entries, and citing where I got the numbers from.

spider_j wrote:

I don't know why anyone would trust an organisation that can't spell "Charts" anyway.

Wasn't appending "z" the trendy thing to do with gaming sites for a while?

PRG013 wrote:

By the way, I am a Compuper programmer. Sometimes I think I should use a hammer too.

You know the best thing about the Compuper and 'Honey' Gags in this game? They don't over-use them constantly BUT remember to call back to them when the timing is juuuuust right

Also it has an entire level that crowbars in as many schwarzenegger movie title puns into the dialogue as possible, spoken by a construction worker with a fantastic (terrible) Aaaahnold impression.

I hope they eventually manage to bring LEGO CITY to other formats because it's by far the best (and funniest) LEGO game they've made so far. Bluumin' HUGE too. There's 450 gold bricks in this one an I'm most of the way through the story and only at something like 38% with a TONE of stuff left to unlock.

shoptroll wrote:

Well, comparing it to a console that's on the way out is probably not the best statistic to use. However, sales of the hardware doubled from the previous week so that's a good sign.

That's more or less what I meant - it's a big deal because that system on the way out was outselling it by a fair bit previously, and the numbers for the Wii U are here much higher than they were. I'd just gotten up and was under-caffeinated. Thanks for the save.

Their Japanese numbers are accurate because those numbers are freely available.

Finished the story part of LEGO CITY UNDERCOVER yesterday.... and I have to say....VERY impressed by the final mission's ridiculously epic final stage...

Spoiler:

Free-falling from the moon, through the remnants of a disintegrating space craft on re-entry to earth to rescue your love interest with EPIC MUSIC blaring....

...Better than the ending to Mass Effect 3. Just sayin'

Now I have SO MUCH left to unlock it's ridiculous. Already been at it a few hours and still only at around 40% completion.

An interview with Miyamoto from Rolling stone (via Gonintendo since the RS article is 19 pages of single paragraphs that reload the page each time.)

Gonintendo text wrote:

Miyamoto on creating Super Mario Bros....

"We realized people really wanted to be able to run faster. And we found very quickly that being able to run and jump and dodge enemies or holes that you might fall into would create sort of a sense of thrill. We focused on really trying to bring a little bit more of the physical energy, physical activity to the game itself.

What we found that was particularly interesting or fun was that in a game where really your ultimate goal is to try to avoid the enemies and avoid falling into the holes, when all of the sudden you become invincible, you get this sudden desire to sort of run through everything as fast as you can. And there were many people on the team who said, 'This is ridiculous. You shouldn't be invincible. This doesn't make a game.' And I said to them, 'Well what's interesting is the fact that even though you're invincible, you can still fall down a hole and die.' It creates this very strange dynamic in the game that's very fun. I had to persuade them."

How Luigi came to be...

"One of those constraints was that because of memory limitations, the second character had to be identical to the first character in appearance. And so we looked at that and said, 'Well even if we have the same character, we could potentially change the color of the character.' But again we were limited in the color palettes – we didn't have much in the way of additional colors that we could use. And so we looked at the turtles in that game. Their heads are sort of skin-toned, their shells are green, so what we could do is we could use the color palette from the turtle on this character. And so from those technical limitations we said 'Okay. We have these two characters. They look the same, other than the fact that their colors are different. Obviously they must be twins.' From there, we decided, 'Okay, they're twins and this other character [Luigi] must be the younger brother.'"

On working until he dies, preparing the team for a day when he's eventually not around anymore...

"I turn 61 this year, so I'm at an age where as I look around at people who work in different companies and they're all reaching an age where they're thinking about retirement, I guess people might expect me to be thinking of retiring. But at the same time, I look at the work that I'm doing, and the fun that I'm having – this is something that I can still continue to do for a long time." He smiles. "You know, possibly until I die. One thing that's very important for me is to make sure that Nintendo as a company can continue to create products even if I'm not there. So one of the things that I continually say to my teams is 'Pretend like I'm not here. I'm not going help you.'"

On always keeping the player in mind...

"I feel it is an important part of my job to continue to develop our games in a way that, even as we're spending more time and more energy creating these bigger more detailed worlds, we're still continuing to focus on how we can allow the user to creatively play within that space."

On utilizing DLC and new distribution methods...

"We're looking not just at creating a single product, but also at how we take advantage of those distribution methods, potentially creating additional downloadable content for those games. Going forward, we've sort of moved out of simply focusing on the technology and trying to completely create the worlds that had been imagined by the user. As we go forward, we'll start to see new ways that we can leverage technology to create new structures of play or leverage new means of distribution to the consumer."

On Pikmin 3 having multiple captains...

"With Pikmin 3, you'll have the ability to have three different captains or leaders of Pikmin groups and you can switch between them. So it sort of allows you to approach the game from a much more strategic position. The volume of work that you can get done within the timeframe has increased dramatically. And so that in and of itself really enhances the depth of strategy that's available to you in that game."

I really like the part about how Miyamoto always keeps the player in mind. It seems like a stark contrast to what people are saying about EA over in the EA voted to be worst company in America thread.

And then there's the 3 captains in Pikmin thing. The gonintendo guy has concerns that may be too much. I think it could easily become too much, but could also be a perfect balance of things to do. And knowing Nintendo, I don't think they'll let you get overwhelmed too much too often. Pikmin isn't like F-Zero (GX) where it requires you to fine tune your skills to razor thin acuracy.

Yepper... stiiilll waiting on the Nyko battery.

The UBoost is an imperfect solution. It's fiddly and I feel like I can't charge it unless it and the gamepad's battery are totally drained. It's nice that I can get through a long gaming session without having to plug anything in, but I'd really prefer just installing a battery that isn't terrible.

Damn that Nyko Wii U Power Pak. The rumor I've seen floated is that there have been some sort of production issues. The date has now slipped to 5/1 on a few retailers' sites. I'm not holding my breath, but I'd really like it to come out soon. The nearest outlet in the living room is just far enough away where some of the longer MH3U sessions of late have reminded me I hate holding cabled things with very little slack in the cable.

Ok time for a super regional post. I went to my local Best Buy in Toronto's Leaside area, to preorder Injustice Gods Among Us. At the cash I noticed a bunch of Chase McCain Lego mini figs hanging behind the register. I asked how much they were, an the cashier said, "Actually, they're free, do you want one?"

She ran up my preorder and then handed me two of the mini figures.

I guess this kinda makes up for missing it as a preorder bonus.

Michael Patcher is predicting 55k units sold in March. The offical numbers come out Thursday, but he's been pretty close the last couple of months. If the offical numbers are close to 55k, Nintendo needs to do something drastic. Maybe a big price drop or something...at this point I dunno.

Do they really need to do something drastic? Conventional wisdom said this system would be a slow burn and wouldn't be the second coming of the Wii as far as sales trajectory goes. As long as Nintendo gets their estimates inline with reality I don't think they're terribly worried. At least not worried enough to do a price drop before E3.

Yeah, whatever the gaming community-at-large's expectations are for sales, I'm really curious to see how this stacks up with Nintendo's expectations.

ClockworkHouse wrote:

Yeah, whatever the gaming community-at-large's expectations are for sales, I'm really curious to see how this stacks up with Nintendo's expectations.

Pretty sure its not even close to 55K units.. I mean why bother to even put it out if its not going to move units? Who puts out a console to not sell?