Wii U Catch-All

For me, that game has been ZombiU but it's a polarising title and most certainly not for everyone. I'm really hoping The Wonderful 101 ends up being as awesome as it looks.

The only reason I know I won't like ZombiU is because I tried DayZ and rapidly got bored. I really like the concept of those games, and I'm glad they exist, but I hate playing them. I really enjoy reading the stories people write about having played them though, those are fun.

ahrezmendi wrote:

The only reason I know I won't like ZombiU is because I tried DayZ and rapidly got bored. I really like the concept of those games, and I'm glad they exist, but I hate playing them. I really enjoy reading the stories people write about having played them though, those are fun.

This definitely isn't DayZ level of hardcore but yeah, it does challenge you. I will say though that I'm someone who hates horror and very hard games and though I haven't finished this yet (I'm on the last section), I really loved it. I'm not sure what it is about it but something really hooked me. If you do eventually get a Wii U, I do suggest either renting it or picking it up cheap if you can to take a shot at it. It may surprise you.

I'll check it out. A less hardcore DayZ could be fun, and I do like the idea that your previous incarnations are what you now have to hunt down.

I suspect what'll finally get me to crack will be Smash Bros or SMT x Fire Emblem. Probably Smash Bros.

It's good to see so much action in this thread over the past week.
I was playing Madden today and it froze twice and the only way to rest was to unplug the unit from the wall. Has anyone else run into this? Is it an EA thing or a Wii U thing? Now that my kids are in bed I'll see what the rest of the internet can tell me.

I've had one crash that involved pulling the juice, and that was on ZombiU. Nothing in my endless hours of Mario.

Parallax Abstraction wrote:
Blind_Evil wrote:

Also, Nano Assault Neo is way, way better than it gets credit for being. Gorgeous, too. I could see someone getting motion-sickness from it, though.

For Nano Assault Neo, yeah it's awesome. Starts off easy but gets brutally punishing on the 3rd area (which I've yet to beat the first level of yet). I own every Nano* game Shin'En's ever made and they're an awesome developer. Tiny, talented and fiercely devoted to Nintendo's platforms. They always had to tie themselves to a publisher before but they were able to release independently on the eShop which is great for them.

Funny enough, for someone who gets motion sickness from games a lot, I had no troubles with Nano Assault Neo at all. Great game!

Tips for the first level of the third area: shoot the plant things at a 90 degree angle while moving , their spread will miss you. Also, enemies spawn in predictable waves, one group, then the next group. Use the rotating rings to your advantage to segregate the enemy types, and it will be much easier.

Or watch me do it in the form of a gameplay video I made!

spider_j wrote:

I've had one crash that involved pulling the juice, and that was on ZombiU. Nothing in my endless hours of Mario.

I only had a hard freeze once, during my nightmarish experience moving Wii content over. It's been solid beyond that. Not sure if Madden has known issues or not though.

Parallax Abstraction wrote:
spider_j wrote:

I've had one crash that involved pulling the juice, and that was on ZombiU. Nothing in my endless hours of Mario.

I only had a hard freeze once, during my nightmarish experience moving Wii content over. It's been solid beyond that. Not sure if Madden has known issues or not though.

There are some posts on the Nintendo Tech forums about people complaining about WiiU Freezing.

The only freeze I experienced was with the system itself, upon start up, trying to load into the Main screen / Wara Wara Plaza. It would freeze on the paperclips or whatever they are in the background, the funny thing is the music would still play.

It turned out that my router was messed up, and when I restarted the router, the Wii U booted up normally.

shoptroll wrote:
Blind_Evil wrote:

I guess Nintendo realized they can't let quality games go unreleased worldwide.

Keep in mind that Xenoblade was originally announced at E3 2009 and never materialized here until Project Rainfall kicked off a year after the Japanese release. I don't think that's a guaranteed launch here, although I'm optimistic. As predicted, they're definitely swinging for the fences with the "gamer" crowd instead of the casual audience right now so hopefully that means they'll be less squeamish about niche titles.

For what it's worth, Xenoblade Chronicles sold more copies in North America than in Europe and Japan combined. It was still low numbers compared to Nintendo's bigger hits, but it at least demonstrates that there's a good market here for that kind of game.

ClockworkHouse wrote:

For what it's worth, Xenoblade Chronicles sold more copies in North America than in Europe and Japan combined. It was still low numbers compared to Nintendo's bigger hits, but it at least demonstrates that there's a good market here for that kind of game.

Wow, that's awesome!

I wonder how much of an impact double-dippers like me had (I imported the EU version when it looked like we weren't getting it, then bought the NA version when it actually came out here). I had no idea we outsold the Japan numbers for it.

Farscry wrote:
ClockworkHouse wrote:

For what it's worth, Xenoblade Chronicles sold more copies in North America than in Europe and Japan combined. It was still low numbers compared to Nintendo's bigger hits, but it at least demonstrates that there's a good market here for that kind of game.

Wow, that's awesome!

I wonder how much of an impact double-dippers like me had (I imported the EU version when it looked like we weren't getting it, then bought the NA version when it actually came out here). I had no idea we outsold the Japan numbers for it.

Your imported version would have counted as an EU sale, not a North American one, so if anything, the difference is slightly greater thanks to importers.

gamerparent wrote:

Or watch me do it in the form of a gameplay video I made!

Great video!

Damn that game looks so ace.

What do you guys want out of a new 3D Mario? Myself...I'm hoping they go back to a more open world traditional Mario like Super Mario 64. I liked Galaxy but by the end of 2 I was tired of the space/gravity gimmic and wanted more locations like castles and mushroom kingdom places.

Gumbie wrote:

What do you guys want out of a new 3D Mario? Myself...I'm hoping they go back to a more open world traditional Mario like Super Mario 64. I liked Galaxy but by the end of 2 I was tired of the space/gravity gimmic and wanted more locations like castles and mushroom kingdom places.

Super Mario 3D Land 2.

ClockworkHouse wrote:

Your imported version would have counted as an EU sale, not a North American one, so if anything, the difference is slightly greater thanks to importers.

Sorry, that's actually what I meant, just didn't explain myself well. I'm curious how much impact people who imported and then bought local in NA had on the EU sales, meaning that the NA release might be even more successful in comparison than the numbers made it look.

Gumbie wrote:

What do you guys want out of a new 3D Mario? Myself...I'm hoping they go back to a more open world traditional Mario like Super Mario 64. I liked Galaxy but by the end of 2 I was tired of the space/gravity gimmic and wanted more locations like castles and mushroom kingdom places.

Well, you know what they have to title the WiiU's follow up to Super Mario Galaxy, right?

Super Mario U-niverse!

Farscry wrote:

Super Mario U-niverse! ;)

Just by typing this, you ensured it will happen.

I wonder how much of an impact Project Rainfall had on Xenoblade and Last Story selling, myself. If Nintendo hadn't said they had no plans of localizing either game for the states, would people have gone out to buy the game in order to show support? I know that was one of the reasons I bought both games day one. I just happen to be very happy I did with both games.

As for a 3D Mario, I'm partial to the Mario 3D Land style, so I'll just wait for the 3DS sequel and hope the difference is as big as New Super Mario Bros. and New Super Mario Bros. U.

Farscry wrote:
Gumbie wrote:

What do you guys want out of a new 3D Mario?

Super Mario U-niverse! ;)

How about New Super Mario U-niverse! Put in the global coin-counting from NSMB2, and multiple players like the New series added - make this the flagship game for multiple WiiPads, complete with a Mario Red and a Luigi Green Pad.

Atras wrote:
Farscry wrote:
Gumbie wrote:

What do you guys want out of a new 3D Mario?

Super Mario U-niverse! ;)

How about New Super Mario U-niverse! Put in the global coin-counting from NSMB2, and multiple players like the New series added - make this the flagship game for multiple WiiPads, complete with a Mario Red and a Luigi Green Pad.

That would be awesome!

Maybe I'm boring but I want more Galaxy.

Farscry wrote:

Super Mario U-niverse! ;)

Get. Out. ...though you're probably right.

Seriously though, I loved the Galaxy games and Mario 3D Land. Take the best elements of those two and mash them together (which they totally could since they're both the same team) and you have possibly the best Mario game (nay, one of the best platformers) ever.

Parallax Abstraction wrote:
Farscry wrote:

Super Mario U-niverse! ;)

Get. Out. ...though you're probably right.

Seriously though, I loved the Galaxy games and Mario 3D Land. Take the best elements of those two and mash them together (which they totally could since they're both the same team) and you have possibly the best Mario game (nay, one of the best platformers) ever.

Yeah, sometimes I can be evil.

I really like your idea though. That would indeed be totally incredible.

In Japan everything comes down in seconds on PSN. But, yeah, I gather their US infrastructure is not on the same level.

Farscry wrote:
ClockworkHouse wrote:

For what it's worth, Xenoblade Chronicles sold more copies in North America than in Europe and Japan combined. It was still low numbers compared to Nintendo's bigger hits, but it at least demonstrates that there's a good market here for that kind of game.

Wow, that's awesome!

Seriously hadn't heard that. Great news!

Two very, very loosely Wii U related quips:

1. Zelda fans are legion, apparently. Hyrule Historia is the number one book on Amazon right now.

I purchased a White PS3 bundle with a year of PS+ included. It took from 1pm Sunday til 10am Monday morning to get everything that comes with that membership downloaded and installed. Makes that hour-and-a-half Wii U update seem piddly

I know it's not apples to apples, but it made me chuckle. Japanese companies need to work on their network speeds.

Regarding what I want from a new 3D Mario game: I don't care to even think about it. Nothing I could imagine would be as good as whatever they are likely producing. Unless it's Mario Sunshine 2 or something.

Mr GT Chris wrote:

In Japan everything comes down in seconds on PSN. But, yeah, I gather their US infrastructure is not on the same level.

It's doubly crazy because Vita downloads are lightning quick. It's just the PS3 that is 1996 slow, I really don't get it.

I was reading an ArsTechnica article today about 4K HDTVs, and that 4K just like 1080p before it will be pushed by the gaming consoles, namely the next PlayStation and Xbox. This made me think, will Nintendo patch in support for 4K to the Wii U? Is it even capable of pushing those resolutions (I haven't looked at the specs in a while, don't remember them)? Or is Ars completely wrong (I don't think they are)?

I'm pretty confident that neither the PS4 or Xbox will be capable at pushing graphics at 4K. I suppose they will be able to scale fine to 4K but it will just be a 1080p image. I imagine the WiiU will be able to be upgraded via firmware to do the same.