Dark Souls Catch-All

Dakuna wrote:
Scaphism wrote:

I have a Titanite Catch Pole on my dex character but beyond taking a few swings with it haven't really used it much. Same with the channeler trident. I wish those things would drop for my Int character but it seems unlikely.

You could give them to a friend and have the friend pass them on to your int character.. Though the catch pole seems like it would be equally good for strength, dex, or int characters.

I have a lot of trouble connecting to multiplayer (playing on a low end laptop) because my framerate drops too low. It's not a big deal because I'm not desperate for those weapons on my Int character, but they're the only place I'm likely to use them. I miss being able to do co-op more than losing out on the ability to mule weapons and gear.

I'm just getting back to my heavy strength character and learning to use heavy armor and two-handed weapons. It's fun when the big hits land but I still don't have the timing down so I'm often vulnerable while my swing is winding up. At this point I still prefer my scimitar/estoc character but I'm sure I'll get the hang of the big weapons eventually.

I've been using the Black Knight Sword but just got the Server from Blighttown. I really wish the HP drain would increase some because it just seems laughable.

Scaphism wrote:
Dakuna wrote:
Scaphism wrote:

I have a Titanite Catch Pole on my dex character but beyond taking a few swings with it haven't really used it much. Same with the channeler trident. I wish those things would drop for my Int character but it seems unlikely.

You could give them to a friend and have the friend pass them on to your int character.. Though the catch pole seems like it would be equally good for strength, dex, or int characters.

I have a lot of trouble connecting to multiplayer (playing on a low end laptop) because my framerate drops too low. It's not a big deal because I'm not desperate for those weapons on my Int character, but they're the only place I'm likely to use them. I miss being able to do co-op more than losing out on the ability to mule weapons and gear.

I'm just getting back to my heavy strength character and learning to use heavy armor and two-handed weapons. It's fun when the big hits land but I still don't have the timing down so I'm often vulnerable while my swing is winding up. At this point I still prefer my scimitar/estoc character but I'm sure I'll get the hang of the big weapons eventually.

I've been using the Black Knight Sword but just got the Server from Blighttown. I really wish the HP drain would increase some because it just seems laughable.

The best thing I ever did for myself was to stop using weapons like the estoc and spears. These weapons allow you to stand behind your shield and attack while blocking, at the cost of very low stamina regen, but it also coddles you a bit and doesn't motivate you to learn the rhythms of attack and block and regen.

Scaphism wrote:

I've been using the Black Knight Sword but just got the Server from Blighttown. I really wish the HP drain would increase some because it just seems laughable.

I got my Server to +15, and it was still terrible. I don't think there's a way to make that weapon decent.

As for issues with the slow windup on heavy weapons, I shall put the record on repeat again: practice your jump attack. It bypasses that issue entirely.

I only used a spear for the Catacombs and Tomb of Giants on my first run. Outside of that I was very roguish last time. This round I'm casting and keep a spear for when things get inside my range. It's very rare that I use the jab while blocking move since it's a big stamina risk with a low END character.

Dyni wrote:
Scaphism wrote:

I've been using the Black Knight Sword but just got the Server from Blighttown. I really wish the HP drain would increase some because it just seems laughable.

I got my Server to +15, and it was still terrible. I don't think there's a way to make that weapon decent.

As for issues with the slow windup on heavy weapons, I shall put the record on repeat again: practice your jump attack. It bypasses that issue entirely.

I don't think leveling the weapon affects the lifesteal properties at all. I bet if you combine this with the ring of the evil eye and the sanctus shield, you might have something going, but alone, any of these items are basically worthless.

My dex character mostly uses Quelaag's Furysword +5. The estoc is there for when I want to practice parry/riposte. I do occasionally turtle behind the shield but not often. It's useful for learning the attack patterns for new enemies.

I like the Black Knight Sword on the Str character but I have it fully upgraded now and I'm looking for a second weapon to learn. Is Artorias' Greatsword worth investing 18 soul levels to get my Int and Faith up to use it? (Currently 10 Int and 8 Faith on that character.) I'm currently around SL 45 on that guy and was planning on focusing on STR but I'm not aiming for any weapon in particular.

Scaphism wrote:

Is Artorias' Greatsword worth investing 18 soul levels to get my Int and Faith up to use it? (Currently 10 Int and 8 Faith on that character.) I'm currently around SL 45 on that guy and was planning on focusing on STR but I'm not aiming for any weapon in particular.

There is a much better use for that boss soul (hint: it's a shield).

Folks on the net seem to be pretty down on the Server, period. It's a great affect, particularly in this game, but they made it such a small amount that it's inconsequential.

I guess if they made it powerful it would become THE weapon to use, which isn't something they want to see.

The advantage to the Artorias' Greatsword is that it has the highest Holy bonus damage in the game. As such it's powerful against specific bosses and enemies, namely the Four Kings and anybody in the Darkwraith covenant (NPC invaders, Darkwraith enemies). Dyni is right though, in terms of overall utility the Greatshield is far, far better, especially if this is your first soul. Artorias' Greatshield will save you so much headache in NG+, and then you can get the Greatsword next.

Hmm. I'm at Str 30 right now so the shield is only 4 levels away (guess I'll delay Vit and extra End just a bit longer).

For the Server, 7HP is around 1% of my lifebar. When most enemies do a minimum of 25% of your lifebar when they hit you, 1% is just pathetic. And since it doesn't scale the effect is less noticeable the more HP you have.

Guess I'll just have to keep my eyes open for a secondary weapon - maybe a big axe, I haven't used one on any of my characters yet.

Yeah if it always healed 3% or 5% or something it might be worth it.

This seems interesting:

Attacking enemies during their death animation will grant you 30 HP bonus after their death. (from wikispaces)

If you all want an interesting weapon to try, check out the Lifehunt Scythe. Very situational, mostly useful in PvP, but an excellent weapon for the niche it fills (Bleed).

ahrezmendi wrote:

If you all want an interesting weapon to try, check out the Lifehunt Scythe. Very situational, mostly useful in PvP, but an excellent weapon for the niche it fills (Bleed).

Yeah I have a +10 scythe waiting for this soul right now I should go cut off that tail tonight.

I just started a cleric and joined the Warriors of the Sunlight covenant to gain access to the Lightning Spear miracle. It's pretty awesome seeing a Black Knight go down in two hits this early in the game. I didn't use any miracles at all in my first playthrough.

mcwizardry wrote:

I just started a cleric and joined the Warriors of the Sunlight covenant to gain access to the Lightning Spear miracle. It's pretty awesome seeing a Black Knight go down in two hits this early in the game. I didn't use any miracles at all in my first playthrough.

Too bad they require you to stay in that covenant to be able to cast the most powerful version of that miracle because the first two versions don't scale good and become pretty useless in the second half of the game.

I am not that impressed with miracles in DS to be honest.

Miracles, unlike Pyromancies and Sorceries, are really more about supporting your build and not being the central focus of it. You don't get things like Homing Crystal Soul Mass or Crystal Soul Arrow, but you do get a lot of things that augment your weapon, knock enemies back, improve your defense, regenerate your health, or even explode when you take too many hits. If you want to make use of Miracles properly, it's about incorporating them into your fighting style and having a good Occult or Divine weapon. Think of the classic image of a Cleric in D&D, and that's really what Miracles are aimed at.

There are some incredibly useful ones too, such as:

- Great Magic Barrier (95% magic damage reduction? yes please)
- Vow of Silence (insanely useful in the Duke's Archives)
- Tranquil Walk of Peace (Great for creating slowing traps to handle large groups)
- Replenishment (10hp/second up to 600 hp, that's a good chunk of your health bar, useful in any boss fight)

Last night I got stuck on Knight Artorias... I had him down to about 300 health, but then he Goku-powerup-bombed me to death...

I'm using a +5 silver knight shield/ spear combo... seems to be doing pretty well.

He will die tonight...

HantaXP wrote:

Last night I got stuck on Knight Artorias... I had him down to about 300 health, but then he Goku-powerup-bombed me to death...

I'm using a +5 silver knight shield/ spear combo... seems to be doing pretty well.

He will die tonight...

It's all about learning his patterns. His speed makes this one of the most rewarding fights in the game, IMO.

Dark Souls: Atorias of the Abyss – $7.49 on PSN starting today, probably for a week.

Hedinn wrote:

I am not that impressed with miracles in DS to be honest.

I disagree. Miracles are extremely useful. A Faith based build can be very powerful.

I made the Greatshield of Artorias - you guys were not exaggerating, it's absolutely great. Is there any reason to upgrade it to +1 or beyond? It looks like it just boosts damage from shield bashing, which I never use.

I got through Sens Fortress, Anor Londo and Smough/Ornstein with my STR character tonight. So much better the second time through! I only wish I'd had the greatshield a bit sooner (for those damn dragonslayer breatbow snipers on the bridge). It also helped immensely to equip the stone armor set and having the ability to facetank. It's actually really nice to be able to take a hit, knowing that it guarantees that a swing of my +5 Black Knight Sword will connect. The silver knights were significantly less frightening this time around thanks to good armor and a fully upgraded black knight sword.

Any recommendations on where to put the next few stat points? I have 38 Str, 18 Dex, 18 Vit and 24 Endurance. I'm not sure if I want to push Dex to 20 to use the dragonslayer bow, pump endurance for the myriad benefits, or keep pushing Str up for damage and the last few weapons that I can't quite use yet. Any advice welcome.

There is some loot I want to get, it's near a Chaos Eater in the Chaos Eater pit in Lost Izalith. I can't seem to find a way onto one of the platforms!! Anyone know how to get there?

Scaphism wrote:

I made the Greatshield of Artorias - you guys were not exaggerating, it's absolutely great. Is there any reason to upgrade it to +1 or beyond? It looks like it just boosts damage from shield bashing, which I never use.

I got through Sens Fortress, Anor Londo and Smough/Ornstein with my STR character tonight. So much better the second time through! I only wish I'd had the greatshield a bit sooner (for those damn dragonslayer breatbow snipers on the bridge). It also helped immensely to equip the stone armor set and having the ability to facetank. It's actually really nice to be able to take a hit, knowing that it guarantees that a swing of my +5 Black Knight Sword will connect. The silver knights were significantly less frightening this time around thanks to good armor and a fully upgraded black knight sword.

Any recommendations on where to put the next few stat points? I have 38 Str, 18 Dex, 18 Vit and 24 Endurance. I'm not sure if I want to push Dex to 20 to use the dragonslayer bow, pump endurance for the myriad benefits, or keep pushing Str up for damage and the last few weapons that I can't quite use yet. Any advice welcome.

I have never found a reason to upgrade the shield at all. I think the bash damage is all that increases.

Unless there is gear you're looking to use that requires more STR or DEX, pump endurance to 40, with a few points thrown in VIT if you feel the need. Max that stamina and equip load. They are far more useful than a tiny bit of extra damage.

Dyni wrote:
Scaphism wrote:

I made the Greatshield of Artorias - you guys were not exaggerating, it's absolutely great. Is there any reason to upgrade it to +1 or beyond? It looks like it just boosts damage from shield bashing, which I never use.

I got through Sens Fortress, Anor Londo and Smough/Ornstein with my STR character tonight. So much better the second time through! I only wish I'd had the greatshield a bit sooner (for those damn dragonslayer breatbow snipers on the bridge). It also helped immensely to equip the stone armor set and having the ability to facetank. It's actually really nice to be able to take a hit, knowing that it guarantees that a swing of my +5 Black Knight Sword will connect. The silver knights were significantly less frightening this time around thanks to good armor and a fully upgraded black knight sword.

Any recommendations on where to put the next few stat points? I have 38 Str, 18 Dex, 18 Vit and 24 Endurance. I'm not sure if I want to push Dex to 20 to use the dragonslayer bow, pump endurance for the myriad benefits, or keep pushing Str up for damage and the last few weapons that I can't quite use yet. Any advice welcome.

I have never found a reason to upgrade the shield at all. I think the bash damage is all that increases.

Unless there is gear you're looking to use that requires more STR or DEX, pump endurance to 40, with a few points thrown in VIT if you feel the need. Max that stamina and equip load. They are far more useful than a tiny bit of extra damage.

Interesting. I think I'm finishing the game with only about 12 vit and maybe 22 endurance. Yes, I'm on a sorceror, so int based with spells, but I do much of my fighting with my enchanted claymore +5. I guess that's why I can only get a few swings in before I have to regen some stam, but I also only take a few hits with either spells or sword to kill pretty much anything. I'm level 79 with 50 int

Dakuna wrote:

Interesting. I think I'm finishing the game with only about 12 vit and maybe 22 endurance. Yes, I'm on a sorceror, so int based with spells, but I do much of my fighting with my enchanted claymore +5. I guess that's why I can only get a few swings in before I have to regen some stam, but I also only take a few hits with either spells or sword to kill pretty much anything. I'm level 79 with 50 int :)

Wow, kudos on going to finish with 12 Vit! I realize that people have finished with less, but my sorceror with 15 vit can still get one- or two-shot by certain trash mobs. I had him at 10 for a while, but was getting killed too often when co-opping (especially when I'd go around wearing the Dusk Crown Ring), and started to feel like a bum. After putting the extra five points into Vit (which my co-op parter had started to jokingly refer to as my "dump stat"), his survivability rate's gone up noticeably.

Dakuna wrote:

There is some loot I want to get, it's near a Chaos Eater in the Chaos Eater pit in Lost Izalith. I can't seem to find a way onto one of the platforms!! Anyone know how to get there?

The best advice is to look at a map and find the ramps up to the raised platforms on either end. They're in opposite corners of the space.

I'm thinking of starting up a douchebag low level PVPer. I'm thinking of doing this:

http://mmdks.com/119e

Any thoughts?

@Dakuna, You're leaving weight on the table. You should consider playing with the armor until 50% encumbrance. Unless you want people to think you're a caster with the sealer set?

ahrezmendi wrote:

Miracles, unlike Pyromancies and Sorceries, are really more about supporting your build and not being the central focus of it. You don't get things like Homing Crystal Soul Mass or Crystal Soul Arrow, but you do get a lot of things that augment your weapon, knock enemies back, improve your defense, regenerate your health, or even explode when you take too many hits. If you want to make use of Miracles properly, it's about incorporating them into your fighting style and having a good Occult or Divine weapon. Think of the classic image of a Cleric in D&D, and that's really what Miracles are aimed at.

There are some incredibly useful ones too, such as:

- Great Magic Barrier (95% magic damage reduction? yes please)
- Vow of Silence (insanely useful in the Duke's Archives)
- Tranquil Walk of Peace (Great for creating slowing traps to handle large groups)
- Replenishment (10hp/second up to 600 hp, that's a good chunk of your health bar, useful in any boss fight)

Oh don't get me wrong, I love my Faith based dude and he is extremely tough and versatile.

It's just I feel that miracles are too much about support and not enough about Faith:

- There are only 3 miracles that require Faith above 30 and all of them require you to be in various covenants to cast.
- There are only 2 weapon buffs and one of them requires you to be in a covenant.
- Weapon buffs have only 1 cast and force you into Normal +15 weapons instead of Divine or Occult. So you level Faith to 30 and then pump your Dex and/or Str to 40. Not very exciting. I am not a fan of switching weapons, besides with Dex/Str pumped to 40 Normal+15 will do more damage anyway.
- Lots of miracles are mostly useless, even from the ones you mentioned - Force, Karmic Justice, not to mention Great Heal Excerpt and Seek Guidance. Replenishment takes longer to cast than drinking a Flask, takes a slot and heals for less (not fast enough when you need it and wasting healing when you don't). Tranquil for large groups? What large groups? IMO one is doing something wrong if he needs to fight large groups. Homeward is pretty useless with the abundance of Homeward Bones everywhere.
- Lots of the miracles just sit on my bar "just in case" and never get used. Tranquil, Magic Barrier, WoG, Sunlight Blade - I always keep them for later, which forces me to learn to play without them, so even when I do need them, I usually don't use them. Note that that's 4 slots taken already, pump Attunement to 19, get the 5th slot, usually taken by the Lightning Spear and that's it. These 5 are so much better than anything else, other spells practically don't matter.

The last point is probably the most important for me - miracles are so situational and have such a small number of uses that I don't really get to use them much. Granted, when I do use them, they are great (Magic Barrier against 4 Kings or WoG for souls farming in the Painted World) but I don't use them that much, so I end up as a Dex build with Weapon+15 and 5 unused spells that I bring "just in case".