Dark Souls Catch-All

Fedaykin98 wrote:
Crow trading was in Demon's Souls, too. I haven't done it in either game yet, as it seems like a pain.

It was the best way for me to get max rank in the Dragon Covenant. Doing voluntary PVP to get dragon scales is ridiculous.

So, I'm still at the very beginning by the Firelink Shrine. Is there anything that I should be concentrating on specifically doing at this point? I've wandered around the area a teeny bit. There were a couple skeleton dudes at a cemetery that I could probably kill if I really took my time. For now, I'll keep wandering around.

I've had to give up downsampling which is okay. I was getting drops to 15 fps at this Firelink Shrine area when you look at stuff with things far off in the difference. If they fix SLI, I can go back to it. For now, I'm happy with the DSfix results. The one nice thing about going back to the native resolution of my monitor is that the UI resizing and transparency works again. Hurray!

tuffalobuffalo wrote:
So, I'm still at the very beginning by the Firelink Shrine. Is there anything that I should be concentrating on specifically doing at this point? I've wandered around the area a teeny bit. There were a couple skeleton dudes at a cemetery that I could probably kill if I really took my time. For now, I'll keep wandering around.

I've had to give up downsampling which is okay. I was getting drops to 15 fps at this Firelink Shrine area when you look at stuff with things far off in the difference. If they fix SLI, I can go back to it. For now, I'm happy with the DSfix results. The one nice thing about going back to the native resolution of my monitor is that the UI resizing and transparency works again. Hurray!

The path where the skeleton area leads to is far too hard to tackle in the beginning. Though there are some items up there that you could probably get to. Although if you really want a virgin experience, go wherever you want and just feel out if you can do it or not. Otherwise,

Spoiler:
go up the hill / stairs on the wall past the well to the 'easy' zone.

Omaha wrote:
tuffalobuffalo wrote:
So, I'm still at the very beginning by the Firelink Shrine. Is there anything that I should be concentrating on specifically doing at this point? I've wandered around the area a teeny bit. There were a couple skeleton dudes at a cemetery that I could probably kill if I really took my time. For now, I'll keep wandering around.

I've had to give up downsampling which is okay. I was getting drops to 15 fps at this Firelink Shrine area when you look at stuff with things far off in the difference. If they fix SLI, I can go back to it. For now, I'm happy with the DSfix results. The one nice thing about going back to the native resolution of my monitor is that the UI resizing and transparency works again. Hurray!

The path where the skeleton area leads to is far too hard to tackle in the beginning. Though there are some items up there that you could probably get to. Although if you really want a virgin experience, go wherever you want and just feel out if you can do it or not. Otherwise,

Spoiler:
go up the hill / stairs on the wall past the well to the 'easy' zone.

Heheh... I just started wandering up there. So far, those enemies are perfect. So satisfying. Getting that first shield zombie guy who charges at you by dodging up the stairs was perfect. I managed to get him without dying, too. I'm progressing really slowly but enjoying every enemy encounter. I actually had those 2 skeletons down halfway by luring them up into some close quarters in the second level of the shrine. Still died, though. Yeah, it's a little tough when they can probably take 20-30 hits or so.

Anyways, love it, love it, love it! The score seems pretty great, too!

The game actually hints that you need to go that way, but it's MUCH subtler than most games, so it's easy to miss.

Spoiler:
So I was working my way through blighttown. I found it while exploring via valley of drakes. I was super excited to find another fire keeper soul after dying of toxicity repeatedly. I returned back to firelink to cash that in. To my supreme frustration the firekeeper is now gone. I can't relight the bonfire. This seems real bad. Did I break my game?

Nope, that's normal. Hold on to that thing!

Spoiler:
Make sure you collect anything she might have dropped...don't use anything until you're prompted to do so in a later zone. You'll know when it's time.

tuffalobuffalo wrote:
Omaha wrote:
tuffalobuffalo wrote:
So, I'm still at the very beginning by the Firelink Shrine. Is there anything that I should be concentrating on specifically doing at this point? I've wandered around the area a teeny bit. There were a couple skeleton dudes at a cemetery that I could probably kill if I really took my time. For now, I'll keep wandering around.

I've had to give up downsampling which is okay. I was getting drops to 15 fps at this Firelink Shrine area when you look at stuff with things far off in the difference. If they fix SLI, I can go back to it. For now, I'm happy with the DSfix results. The one nice thing about going back to the native resolution of my monitor is that the UI resizing and transparency works again. Hurray!

The path where the skeleton area leads to is far too hard to tackle in the beginning. Though there are some items up there that you could probably get to. Although if you really want a virgin experience, go wherever you want and just feel out if you can do it or not. Otherwise,

Spoiler:
go up the hill / stairs on the wall past the well to the 'easy' zone.

Heheh... I just started wandering up there. So far, those enemies are perfect. So satisfying. Getting that first shield zombie guy who charges at you by dodging up the stairs was perfect. I managed to get him without dying, too. I'm progressing really slowly but enjoying every enemy encounter. I actually had those 2 skeletons down halfway by luring them up into some close quarters in the second level of the shrine. Still died, though. Yeah, it's a little tough when they can probably take 20-30 hits or so.

Anyways, love it, love it, love it! The score seems pretty great, too!

You can take on the skeletons in the graveyard pretty early on if you remember what you learned in the asylum. Dropping from a height puts a real hurt on whatever's at the bottom of your fall. I rang the first bell and wandered over there long enough to find some nice toys, but decided I needed some different equipment to fight the restless, fleshless undead. I'm in a similar boat now, wandering around a bit to find a new place to play. I've got some items in my inventory that hint at where I should go, but I have to say I love the fact that the game refuses to hold my hand

I noticed that sometimes I will glow and receive an extra Estus flask. What is triggering that?

BNice wrote:
I noticed that sometimes I will glow and receive an extra Estus flask. What is triggering that?

Another player kindled a bonfire near you.

Dyni wrote:
BNice wrote:
I noticed that sometimes I will glow and receive an extra Estus flask. What is triggering that?

Another player kindled a bonfire near you.

Sweet.

You know what's not sweet?

THESE f*ckING ARCHERS IN ANOR LONDO!!!!!!!!!!!

All the Dark Souls talk, plus playing with Solid last night, plus the prospect of needing to perhaps start a new character in Demon's Souls after cocking up my first one (see thread) has inspired me to finally finish Dark Souls. I set it down in favor of Demon's Souls because I wanted to do everything one does before NG+, but didn't feel like doing all the boring stuff right now (google NG+ checklist if interested).

Anyway, tonight I got back to it and decided to start by crafting a Chaos weapon, recommended for certain enemies in NG+. Since I'm very fond of the Longsword/Shortsword fighting style, I considered one of them, but when I examined Andre's wares (ha!), I realized I'd never had a broadsword, which is in the same family. I decided to go with that.

Had to make a trip to Lost Izalith to farm a couple more red chunks, and then had to make the run to Vamos for the crafting. Before embarking, I went ahead and levelled my Divine Estoc from +5 to +10 for extra damage and the cheevo.

As far as I know, Firelink is the closest warp point to Vamos, although I first tried backtracking from Tomb of Giants - that did not seem to work. I didn't want to run all the way from Firelink to his forge, but since I'd opened all the shortcuts, it turned out to be quick and painless.

So now I have my Enchanted Longsword +5, a Divine Estoc +10, and a Chaos Broadsword +5. Slowly but surely, I'm checking those boxes.

I agree with those in the Deals thread saying that parrying isn't worth the hassle. I think I've pulled off one parry and riposte, and I was completely underwhelmed. Just block or dodge.

Agreed. I've done it a few times, but it was always when I went out of my way to specifically try it. I can never just incorporate it into a standard fight.

Skip parrying, but learn backstabbing.

Dyni wrote:
Skip parrying, but learn backstabbing.

Troof.

Apparently I'm playing this game wrong, I riposte whenever the opportunity arises.

mr_n00b wrote:
Apparently I'm playing this game wrong, I riposte whenever the opportunity arises.

Part of the beauty of the game is the viability of different approaches, imho!

Fedaykin98 wrote:
mr_n00b wrote:
Apparently I'm playing this game wrong, I riposte whenever the opportunity arises.

Part of the beauty of the game is the viability of different approaches, imho!

Well, that's why I was trying to learn it. It's extremely powerful and the riposte makes you invulnerable for a sec. It's just really difficult for me to pull off. I have about a 50% success rate with normal enemies (totally not worth it unless I get better). I still haven't gone back and tried to do it after watching the tutorial video. Anyways, I think I'll have a go at the game here in a bit. I will forget parry for now to remove some frustration.

For me, trying to parry lowers my survivability dramatically.

Parrying is certainly useful, but I think backstabbing is a better skill to practice, as the game progresses (and I am only up to Sen's with most of Darkroot cleared) there seems to be more an more enemies especially big ones that hurt that can't be parried or at least are nearly impossible to do so.

Fedaykin98 wrote:
For me, trying to parry lowers my survivability dramatically.

I've gotten very good with parry, and use it often - though rarely against an opponent I haven't played fought previously. For the enemies I've faced so far, it's worked very well. That said, I make sure I'm dodging & backstabbing as much as possible as well. As with all things in this game, I'm finding the demands placed on my skills to be ever changing.

If you feel like trying parry, remember that you're vulnerable for some time if you fail. Larger shields incur a longer time, and small (e.g. target) shields incur a shorter time. The trade off for these smaller shields is obvious - they block less physical damage and you're less stable than if you had a big one. Regardless, parry/riposte remains a high risk/high reward move that's perfect for moving quickly through an area you've mastered if you don't want to sprint past everything.

I'm running a dex-based wanderer at the moment, so the small shield with a few good dodge works wonders for me. I'm still switching to my normal shield against some opponents though.

So, I absolutely love my current UI:

IMAGE(http://i.imgur.com/508B7l.jpg)

Got the Taurus Demon after 2 tries. Not bad. I figured I would have had more trouble with it. I just:

Spoiler:
used a battle axe with both hands to drop on him, dodged around and ran back the path a ways, rolled through and did the same thing again. I've decided to just completely embrace walkthroughs for so many reasons. I didn't know if there was a fire close ahead and was contemplating returning. I'm glad I checked a walkthrough, because I'm not certain if I would make it through the next part. I probably would have been fine getting to the next bonfire, but I had so many souls and didn't want to lose them. Anyways, I'll probably be hitting up the wiki most of the time. The game is still pretty fun. Oh yeah, eff the 360 D-Pad That screwed me up the first time with the Taurus Demon

mateofalcone wrote:
As with all things in this game, I'm finding the demands placed on my skills to be ever changing.

If you feel like trying parry, remember that you're vulnerable for some time if you fail. Larger shields incur a longer time, and small (e.g. target) shields incur a shorter time. The trade off for these smaller shields is obvious - they block less physical damage and you're less stable than if you had a big one. Regardless, parry/riposte remains a high risk/high reward move that's perfect for moving quickly through an area if you don't want to sprint past everything.

+1 to this. I can totally see the use of parry/riposte on common enemies but not with my current gear. A heavy set like Havel's would enable me to attempt parrying against blows that would normally put my character in a critical state.

Side-bar. I cleared Quelaag and Blighttown last night. I can only hope I never have to go back.

Spoiler:
I got knocked off the most impressive/most-tetanus-y tree-fort several times and kept thinking, 'I can't wait to get back on solid ground.' Then I touched down in poison swamp and almost missed that death-trap. I might have rage-quit the game if I didn't have the rusted iron and snakebite rings. This was the first area where I felt truly frustrated. Between the toxic-darters and boulder-rollers I nearly rage-quit.

I did enjoy some jolly co-op and took out Quelaag a few times. I was surprised that I didn't hear anyone else ring the bell. Is it because I was still in Blighttown and not Quelaag?

I did a little more pre-NG+ prep during the kiddos' naptime today. In this case, item trading. Man, did they have to make that so cumbersome?

Weird happening/bug report: I had a Pyro Flame +15, and wanted to get another red slab. I went and ascended it to +0, but when I traded to trade it, the word "Drop" had a slash through it. Did they remove that option?

Oops.

Parrying is extremely useful for particular builds. I use it with quick relatively low damage builds. With the crit. boosting rings and high crit. weapons you can deal out massive damage. It is definitely worth the risk, because the upside is a one shot kill.

I lose my rhythm when I am a phantom though. The lag messes it up.

Plastefuchs wrote:
Anyone having any trouble with the thought process behind parries or is struggling to get it off right should take a look at Vageta311's parrying video.
He covers the basics and has put a lot of work into making a quite understandable video.
I understood it and was able to parry Havel afterwards.

After watching that, I am determined to master parrying. Holy cow

Anyone having any trouble with the thought process behind parries or is struggling to get it off right should take a look at Vageta311's parrying video.
He covers the basics and has put a lot of work into making a quite understandable video.
I understood it and was able to parry Havel afterwards.