Dark Souls Catch-All

Took a while off DS due to a combination of work being too draining, Sen's Fortress, and some weird glitch from the latest patch that stopped the game from booting. Wound up having to delete and reinstall the base game and GFWL, and purge a couple of Steam's blob files. That time off caused a few things to click in the subconscious, though, since I got over my previous roadblock in Sen's, beat the boss on my second attempt (with the first attempt ending after accidentally falling off the edge while dodging his first swing at me), and got through a chunk of Anor Londo before calling it a day at what I have dubbed "The Bat Demons of Bullsh*ttery" and their buddies the archers.

Currently liking the Lightning Spear (now +3) from Sen's, and have a scimitar +10 for making the Furysword as soon as I find the blacksmith. Not wild about the curved sword moveset as opposed to my love of spears, but will see how it goes. Been putting most of my points into endurance and vitality with a little in dex for weapons and attunement for pyromancy. Combined with favoring light armour I've got great mobility and decent survivability, but my damage output is a bit lower than I'd really like. Trying to fight off the urge to go back to a strength-based character who is just past the gargoyles and had less good survivability but was 1-2 hit killing most things.

-------

A question on stat scaling with weapons: how do the non-scaling elemental weapons (e.g. putting lighting on a sword or whatever) stack up against the scaling ones? I presume the scaling ones must be better at some point otherwise why bother putting the stats into them, but the elemental ones seem heaps better so far.

Am I also right in thinking that defense stats work as a straight subtraction rather than as a %, e.g. against something with 50 physical and 50 lightning resist, you'll do more damage with a nominal 200 physical (for 200-50=150 actual) than 100 physical + 100 lightning (for (100-50)+(100-50)=100 actual)?

Which brings me to my other question: what am I missing with heavier armours? The extra damage mitigation and poise don't nearly seem justify the loss of mobility: the minor reduction in damage per hit seems to be more than made up for by how many more hits you take.

Scaling will win out in the long run, but early on (first game, a bit into 2nd) high damage non-scaling weapons will serve you better.

The main advantage heavier armor gives you is not having your moves interrupted. Running a heavy set, particularly with the Wolf Ring, will ensure that your abilities always go off. In some fights this is more important than preventing damage.

Also, super-heavy armor like Havel's will take a ton less damage than some of the lighter armors. The mitigation is quite noticeable.

You know, I've heard all that about elemental weapons, but I guess it went in one ear and out the other. I never made a Lightning or Fire weapon for my sorceror, and I'm not planning one for my cleric, either. Maybe I should check those options out.

Fedaykin98 wrote:

Omaha - The usual GWJ advice, and mine, is to equip Havel's armor, two-hand your sword, Grass Crest Shield on your back, and hack away as fast as you can. I also circled to the right constantly, which avoided some attacks. This was on my sorceror - using magic seemed to end badly for me, so I eventually stopped trying to do so on this fight. And Four Kings is notoriously difficult, fwiw.

The only thing I ever heard leading up to my playing this game was how hard Smough and Ornstein were. I had never even heard of the Four Kings. So when I breezed right through S&O, I figured I was on cruise control from there on out. Silly me

I've had a friend tell me to equip Havel's armor, iron flesh, and as many combustion spells as you can carry, so I suppose that will be my next attempt. I regularly use the Grass Crest Shield anyways, and I'm pretty sure I have the armor in my inventory. I'll report back later with the results

I haven't had any troubles with S&O, but Four Kings took me a bunch of tries. Granted, I co-oped S&O and soloed Four Kings.

Some NSFW language

I posted this a long time ago, but some people really had a hard time with Ornstein and Smough.

Thanks for the input guys, may have to have a bit of a play around.

Fedaykin98 wrote:

I haven't had any troubles with S&O, but Four Kings took me a bunch of tries. Granted, I co-oped S&O and soloed Four Kings.

Co-op generally makes all bosses easier. More targets = more chances for you to safely and easily get hits in. The reason this is particularly true for S&O and 4 Kings is:

Spoiler:

S&O presents you with the greatest challenge either of the Souls games has - 2v1 combat. Changing this around to even 2v2 simplifies things drastically.
4 Kings is a race against the clock, the faster you can kill each one the less chance you have of getting overrun. More players makes taking each one out a lot easier.

Personally I have a harder time with S&O, but both are challenging.

Spoiler:

4 Kings is harder on NG+ and on because losing that one ring slot to be able to fight them at all means a lot more.

ahrezmendi wrote:

Personally I have a harder time with S&O, but both are challenging.

Spoiler:

4 Kings is harder on NG+ and on because losing that one ring slot to be able to fight them at all means a lot more.

Add to that the insane amount of damage you have to deal in order to kill at least one of them... before you know it all four are there and you can't do diddly squat but roll and hack away, hoping you can outlast them.

So... what's the skinny on the 360 wireless controller not working with this game? I can bring up the live menu, but the game isn't picking it up. I did google it and they're saying you have to uninstall or somehow disable all other HID Game Controllers every time you play the game. Is there a better way?

Edit: Nevermind. I had to unplug the bluetooth dongle for my Wiimote to get it working. I have another quick question. When doing graphics mods, I just have to make sure that I run it at 30 FPS to keep from getting banned? Should I just not do any multiplayer to avoid this?

tuffalobuffalo wrote:

Edit: Nevermind. I had to unplug the bluetooth dongle for my Wiimote to get it working. I have another quick question. When doing graphics mods, I just have to make sure that I run it at 30 FPS to keep from getting banned? Should I just not do any multiplayer to avoid this?

Don't avoid multiplayer, just leave the FPS at 30. You don't want to miss out on the multiplayer aspects of this game. 30 FPS is perfectly fine.

And yes, as long as the framerate is intact, you won't get banned.

What Dyni said - the multiplayer is far more important than the graphics.

Sweet! I got through the first couple bonfires without dying and can tell it's gonna be fun. I'm going to die a lot. Will play with the mods next to get everything beautified.

I unloaded 55 arrows into the Drake in the Undead Burg area. Wondering how much damage this guy is able to absorb? Since there are no pulsating, glowy weak spots in this game it's hard to tell. The damage numbers were still coming up as I shot him in the wings and chest. I'd like to get him out of the way as I hear there's a fabulous sword up for grabs.

Maclintok wrote:

I hear there's a fabulous sword up for grabs.

This fabulous?

IMAGE(http://img96.imageshack.us/img96/4821/fabuloussword.jpg)

Maclintok wrote:

I unloaded 55 arrows into the Drake in the Undead Burg area. Wondering how much damage this guy is able to absorb? Since there are no pulsating, glowy weak spots in this game it's hard to tell. The damage numbers were still coming up as I shot him in the wings and chest. I'd like to get him out of the way as I hear there's a fabulous sword up for grabs.

I haven't heard of anyone killing him with arrows, though I suppose it could be done. If you succeeded, you would actually never get the sword. Wiki Drake Sword if you want to know about it and don't mind hints, etc.

Most people never kill him.

I've killed it with arrows, except this was way back when it came out on PS3.

Gimpy_Butzke wrote:

I've killed it with arrows, except this was way back when it came out on PS3.

Was this the famous exploit?

Fedaykin98 wrote:
CptDomano wrote:
Fedaykin98 wrote:

You've got some serious ground to cover to finish Anor Londo and then beat the game in the next six days! Good luck!

Bah! I've got this! :D

I expect a report on New Year's Day.

And I expect it to be: Mission Not Accomplished. :razz:

...

I'm not going to say you win just yet, but I hit a wall traversing New Londo Ruins. And I haven't tried to tackle Four Kings yet.

...damn this game

Don't worry, I had a pretty humbling night of Demon's Souls last night. We're all in this together.

Fedaykin98 wrote:
Gimpy_Butzke wrote:

I've killed it with arrows, except this was way back when it came out on PS3.

Was this the famous exploit?

The first time it was the exploit, which I found on accident. I think on my 2nd or 3rd play through I was able to take it down from below the bridge. It took a long time.

Fedaykin98 wrote:
Maclintok wrote:

I unloaded 55 arrows into the Drake in the Undead Burg area. Wondering how much damage this guy is able to absorb? Since there are no pulsating, glowy weak spots in this game it's hard to tell. The damage numbers were still coming up as I shot him in the wings and chest. I'd like to get him out of the way as I hear there's a fabulous sword up for grabs.

I haven't heard of anyone killing him with arrows, though I suppose it could be done. If you succeeded, you would actually never get the sword. Wiki Drake Sword if you want to know about it and don't mind hints, etc.

Most people never kill him.

I don't know if you can kill him now. I might be totally wrong, but it sure didn't seem possible. You can't kill him from the dark knight tower or under the bridge anymore either. I tried it with arrows at first and he just flies away and heals after so much damage, and melee seems almost impossible thanks to the constant flame spewing. I got him into his healing mode and then just ran past him and he flew away...I think he might've flown off for good. Not sure if that was the right way to deal with that or not lol.

When you get to the far end of the bridge, his pattern for whether he appears or not becomes unpredictable, in my experience. Not that he goes away for good, but sometimes I don't know how to get him to show back up.

There is a difficult melee strategy for him, and afaik it hasn't been patched out. Seems against the spirit of the series to do so.

Gimpy_Butzke wrote:
Fedaykin98 wrote:
Gimpy_Butzke wrote:

I've killed it with arrows, except this was way back when it came out on PS3.

Was this the famous exploit?

The first time it was the exploit, which I found on accident. I think on my 2nd or 3rd play through I was able to take it down from below the bridge. It took a long time.

I killed it with the Crystal Ring Shield. This was back when that shield was the most powerful weapon in the game. I miss those days, so sad when they nerfed that shield.

Hmm, thanks for the update on the drake, guys. I was about to go dump a bunch more souls into some more arrows but maybe I'll do something else.

Having lots of arrows is never a bad thing, in my experience

So, I'm setting up DSFix. It seems to work pretty well. I can do a nice 2560x1440 resolution with the antialiasing and it looks pretty decent. SLI doesn't seem to be working from what I can tell, unfortunately. I tried rendering at 5120x2880 and downsampling it. I could probably do it if the other GPU would get used. I was getting like 15 fps, so that's a no go. Whatever I end up running it at to get 30 FPS will be great. I'm relatively happy with the initial results. I can't believe how huge of a difference it makes. I got rid of the weapon HUD and downsized both. It looks much better.

Does everyone get a few black lines during the opening logos and at the start screen? I think it has something to do with the rendering. I don't see any issues when you are actually in the game. I was wondering if there was a way to fix that.

I've had similar things happen with emulators like Dolphin before.

Yes, I get the lines during the splash screens. I think DSfix has a way to get rid of them but I haven't looked around to figure out how to get rid of them.

Gimpy_Butzke wrote:

Yes, I get the lines during the splash screens. I think DSfix has a way to get rid of them but I haven't looked around to figure out how to get rid of them.

Cool. Yeah, you can turn off the intro splash screens at least, but I haven't because it looked like it might cause some stability issues. Anyways, I can deal with it.

Ok wow, Four Kings was straight up easy with Havel's Armor equipped. You just literally run up and slash the hell out of each one with a 2-hander and maybe heal when they do the purple AOE attack and bam. That turned the hardest fight in the game into the easiest fight in the game. I actually had to wait a bit for the next one to respawn. Crazy.