Dark Souls Catch-All

Wow - some of you are really moving along. I've not reached the first post-tutorial boss yet, but I've seen what I'm guessing is that boss through a really short cutscene. I missed out on Demon's Souls, but this is a ton of fun - I'm glad I jumped in for it.

wanderinweezard wrote:

Wow - some of you are really moving along. I've not reached the first post-tutorial boss yet, but I've seen what I'm guessing is that boss through a really short cutscene. I missed out on Demon's Souls, but this is a ton of fun - I'm glad I jumped in for it.

I'm in the same boat as you in terms of experience. I didn't have a PS3 until recently so Demon's Souls passed me by. I don't expect to be cranking through this game in record time or anything.

That said, I haven't actually started yet - I decided I needed to finish the campaign in Gears of War 3 before starting something else. With that out of the way I expect to get some time in tonight.

I'm leaning towards thief. While the skeleton key seems like a nice bonus it's more because I feel like I need to avoid the tendency to wade into the thick of combat, which is something I'll be tempted to do with a more physically oriented character.

imbiginjapan wrote:

I'm leaning towards thief. While the skeleton key seems like a nice bonus it's more because I feel like I need to avoid the tendency to wade into the thick of combat, which is something I'll be tempted to do with a more physically oriented character.

You will be forced to wade into combat. Those monsters will follow you forever and stealth isn't as easy as you're hoping.

A thief is usually a poor choice to learn the combat with. I'd start out with someone who is armored with a lot of vitality and endurance. Then, after you are comfortable, I'd start a new character. Your thief is going to die by one hit in many cases.

I went warrior on my first go

Spoiler:

On the tutorial boss it wasn't until the second death that I realized there was a message in the middle of the room. Looking at it and seeing it tell me to run I said to myself "Where?!" Then I saw the gate rising as the door locked behind me on the next go "Duh!".

I laughed my ass off when I stepped through the white mist and was on the platform above the boss. I looked down on him and was laughing at him (from my couch. "haha you can't touch me!" ) Then he started flapping his wings and I went "whua..?" then he smashed the platform and I fell and died. I laughed about that, it was pretty damn funny. When I got back to the mist and realized what the message right outside was telling me it was another "Oh.... sh*t, right." moment.

garion333 wrote:
imbiginjapan wrote:

I'm leaning towards thief. While the skeleton key seems like a nice bonus it's more because I feel like I need to avoid the tendency to wade into the thick of combat, which is something I'll be tempted to do with a more physically oriented character.

You will be forced to wade into combat. Those monsters will follow you forever and stealth isn't as easy as you're hoping.

A thief is usually a poor choice to learn the combat with. I'd start out with someone who is armored with a lot of vitality and endurance. Then, after you are comfortable, I'd start a new character. Your thief is going to die by one hit in many cases.

Wanderer is working fairly well for me. You can't take very many hits, but the character seems pretty agile. I don't have anything to compare this to (I've not played other classes yet), but I'm pretty happy with the character so far.

Played until 1am last night (whew!). The game is pretty solid. It's really, really similar to Demons Souls, which I never finished, part of me wishes I just saved the $60 and played that instead, but I am also enjoying going through this new experience at the same time as everyone else, there isn't as much information available on the internet yet so its a a lot of figuring things out for yourself!

I rolled a pyromancer, which is pretty cool, but the fireball is sometimes hard to use in certain areas. I'm thinking of of re-starting tonight with a hunter and giving bows a try. I played the Knight in Demons Souls and I'm looking for a different combat experience. Has anyone tried that the hunter yet?

Woohoo, CE is here from Amazon!

I made it to the first post-tutorial boss last night and gave it a couple tries before heading for bed. I went warrior and am really feeling the lack of any ranged attack. Part of that is just me sucking though. I am already considering a re-roll to give pyromancer a try to see if that feels any better.

Anyone playing on the 360 have any thoughts?

Barab wrote:

Played until 1am last night (whew!). The game is pretty solid. It's really, really similar to Demons Souls, which I never finished, part of me wishes I just saved the $60 and played that instead, but I am also enjoying going through this new experience at the same time as everyone else, there isn't as much information available on the internet yet so its a a lot of figuring things out for yourself!

I rolled a pyromancer, which is pretty cool, but the fireball is sometimes hard to use in certain areas. I'm thinking of of re-starting tonight with a hunter and giving bows a try. I played the Knight in Demons Souls and I'm looking for a different combat experience. Has anyone tried that the hunter yet?

I'm glad you posted this. I'm going to go finish Demon Souls first.

MisterStatic wrote:
Barab wrote:

Played until 1am last night (whew!). The game is pretty solid. It's really, really similar to Demons Souls, which I never finished, part of me wishes I just saved the $60 and played that instead, but I am also enjoying going through this new experience at the same time as everyone else, there isn't as much information available on the internet yet so its a a lot of figuring things out for yourself!

I rolled a pyromancer, which is pretty cool, but the fireball is sometimes hard to use in certain areas. I'm thinking of of re-starting tonight with a hunter and giving bows a try. I played the Knight in Demons Souls and I'm looking for a different combat experience. Has anyone tried that the hunter yet?

I'm glad you posted this. I'm going to go finish Demon Souls first.

I actually can't see myself going back to Demon's Souls in large part due to the way healing and checkpoints work. Sooooo much better in Dark Souls.

Sheazy wrote:

I made it to the first post-tutorial boss last night and gave it a couple tries before heading for bed. I went warrior and am really feeling the lack of any ranged attack. Part of that is just me sucking though. I am already considering a re-roll to give pyromancer a try to see if that feels any better.

I did exactly that, but mostly because the warrior (or whatever I chose) reminded me too much of my character from Demon's Souls.

I also started getting a LOT more loot drops when playing the Pyro. Is there a hidden luck stat in Dark Souls? I was bummed when it wasn't in the actual stats this time around. I played my first character for about two hours and got exactly zero loot drops. With the Pyro I get them about every 6th kill or so. I'm betting there's a hidden stat.

ClockworkHouse wrote:

Anyone playing on the 360 have any thoughts?

I only got to just past the tutorial last night, so not much to go on yet. There was some extremely minor slowdown at a few points during the tutorial, but nothing during combat, and definitely not enough to write home about. I vastly prefer the 360 controller to the PS3 controller, so I'm happy to live with some minor slowdown (and really, we're talking the difference between 30fps and 22fps here).

garion333 wrote:
Sheazy wrote:

I made it to the first post-tutorial boss last night and gave it a couple tries before heading for bed. I went warrior and am really feeling the lack of any ranged attack. Part of that is just me sucking though. I am already considering a re-roll to give pyromancer a try to see if that feels any better.

I did exactly that, but mostly because the warrior (or whatever I chose) reminded me too much of my character from Demon's Souls.

I also started getting a LOT more loot drops when playing the Pyro. Is there a hidden luck stat in Dark Souls? I was bummed when it wasn't in the actual stats this time around. I played my first character for about two hours and got exactly zero loot drops. With the Pyro I get them about every 6th kill or so. I'm betting there's a hidden stat.

Humanity.

I do really like the bonfire system. Its also kind of nice having the "open world" it doesn't have that gamey-ness of World 1-2, World 1-2, etc that Demons Souls had. More immersive that way.

ClockworkHouse wrote:

Anyone playing on the 360 have any thoughts?

I'm playing on the 360, which is another thing that makes me feel better about getting this over just playing Demons Souls, since I find the 360's controller far more comfortable and enjoyable to use. Haven't seen any technical issues so far.

Chaz wrote:
ClockworkHouse wrote:

Anyone playing on the 360 have any thoughts?

I only got to just past the tutorial last night, so not much to go on yet. There was some extremely minor slowdown at a few points during the tutorial, but nothing during combat, and definitely not enough to write home about. I vastly prefer the 360 controller to the PS3 controller, so I'm happy to live with some minor slowdown (and really, we're talking the difference between 30fps and 22fps here).

Thanks. I'd heard so much about how the 360 was the inferior platform that I was getting a bit nervous, not having a PS3, but the more I've read, the more it seems like the difference between Final Fantasy XIII on each platform: largely negligable.

garion333 wrote:

I also started getting a LOT more loot drops when playing the Pyro. Is there a hidden luck stat in Dark Souls?

I thought Attunement or Humanity is what messes with that. If you go to your status screen and hit the button that gives you the explanation of stats (I think on PS3 this was SELECT), you can see what each stat changes. I think off to the right of the screen, it mentions Item Discovery? *shrug* going from memory here

For all of you saying you like the 360 controller better, can you tell me which version of 360 controller? It's been redesigned like four times already. It would just be good to know, which is "the best."

demonicmurry wrote:

For all of you saying you like the 360 controller better, can you tell me which version of 360 controller? It's been redesigned like four times already. It would just be good to know, which is "the best." :-)

It has? With the exception of the pop-up d-pad, I'm not aware of any major changes to the 360 controller. The original Xbox, on the other hand, did go through three or four revisions, but Microsoft scrapped all of those when they made the 360.

ClockworkHouse wrote:

Thanks. I'd heard so much about how the 360 was the inferior platform that I was getting a bit nervous, not having a PS3, but the more I've read, the more it seems like the difference between Final Fantasy XIII on each platform: largely negligable.

From everything I've read the difference here are only in terms of there being more slowdown. There were definite graphical differences with FFXIII.

wanderinweezard wrote:
garion333 wrote:

I also started getting a LOT more loot drops when playing the Pyro. Is there a hidden luck stat in Dark Souls?

I thought Attunement or Humanity is what messes with that. If you go to your status screen and hit the button that gives you the explanation of stats (I think on PS3 this was SELECT), you can see what each stat changes. I think off to the right of the screen, it mentions Item Discovery? *shrug* going from memory here

Dr.Ghastly wrote:

Humanity.

Hmm. I'll recheck the humanity thing, but both characters were at zero. *shrugs shoulders*

Attunement, if I recall, didn't have to do with loot at all, but how many slots you get for spells. I too am working from memory.

garion333 wrote:
ClockworkHouse wrote:

Thanks. I'd heard so much about how the 360 was the inferior platform that I was getting a bit nervous, not having a PS3, but the more I've read, the more it seems like the difference between Final Fantasy XIII on each platform: largely negligable.

From everything I've read the difference here are only in terms of there being more slowdown. There were definite graphical differences with FFXIII.

That I honestly couldn't see even in comparison shots. I was worried that the platform difference on this one might be more like Bayonetta, where the gameplay apparently really suffers on the PS3.

Supposedly my copy will be delivered today, though last tracking status showed it in KY.

Amazon's response so far as been "Sorry, we had a lot of people order this title." I'm torn between accepting that (because I know that stuff happens, and it's only a day), and continuing to complain (because I paid for release-day shipping by virtue of having a prime membership, and did not receive the benefits thereof).

Maybe I'll let it go if it shows up today. Perhaps it will even earn me karma I can immediately squander in a rousing session of Dark Souls.

Apparently the pre-release comments that the 360 version is inferior were either Sony Defense Force rumor-mongering, or something weird was going on. Digital Foundry did a comparison, and concluded it's a dead-even finish.

Here is the write-up.

In the final conclusion, image quality on both platforms is ostensibly identical, while performance is an apples and pears situation. Neither the 360 or PS3 version can definitively claim to have an absolute edge here, with Sony's machine taking volumetric effects in its stride, and Microsoft's handling destructible elements more convincingly. These are minor quibbles compared to the performance hit both consoles take in the face of particle effects and multiple enemies, however.
ClockworkHouse wrote:
garion333 wrote:

From everything I've read the difference here are only in terms of there being more slowdown. There were definite graphical differences with FFXIII.

That I honestly couldn't see even in comparison shots. I was worried that the platform difference on this one might be more like Bayonetta, where the gameplay apparently really suffers on the PS3.

Fair enough. I thought it looked like crap on the 360 at times (I actually saw it in person). (Btw, Bayonetta was patched to working order on the PS3.) Aaaaanyway, we're straying off topic here.

I only got to play for a few minutes yesterday but I rolled a thief because I wanted the master key and the pendant. Combat was pretty rough though so I think I'm going to try something else when I get home tonight.

Earlier Garion said "For me, it's like coming home" about Demon's Souls but that's exactly how I felt when I turned on Dark Souls. I was so happy to see all of the menu's had the same look and feel to them. I had been on media blackout somewhat so I didn't know exactly how much was kept from Demon's Souls.

I'm on the fence on this one. I absolutely love RPG's (Ultima, Might & Magic, gold box series, DAO, Suikoden, Mass Effect etc) but dislike rouge like games. I don't want to spend 60 hours building a character and have nothing to show for it.

But Dark Souls sounds more rewarding that Demon souls (never played it) and the challenge seems intriguing, you can save your progress and reload, at least to an extent? From what I gather in Demon Souls if you die you lose all souls, all items, everything and start back at the starting which is essentially a rouge like. Is Dark Souls different?

Just picked up my copy at lunch. The afternoon at work is going to seem like an eternity.

Should I start stapling my hands or something like that to get used to the pain that I'm about to inflict upon myself?

muttonchop wrote:

I'm going to die so many times!

Mission Accomplished.

I still need to find a class that works for me. I started out with the Cleric, operating under the assumption that some extra heals would be useful for someone new to the series. I quickly realized that I tend to die before I've even used up all my Estus charges, so the heal miracle isn't really going to help. I started over as a Pyromancer, and while the ranged attack is useful, it's also a really underwhelming spell. The cast time and tiny range mean I've already encountered enemies that can close into melee range before I finish firing. I'm tempted to reroll again. On the plus side, I'm getting really good at the tutorial

Also, the character customization is pretty bad. All the presets look stupid, and if you dive deeper into the customization you get a ton of sliders with confusing names. Do I really need 5 different sliders for eyebrow density? I quickly gave up on creating a character that looked like an actual human being, and just gave myself the biggest, most ridiculous nose I could manage. Then, I started the game and realized that I'm probably going to spend most of the game in undead mode, so all that customization doesn't really matter when you're running around with a skin texture that looks like uncooked ground beef.

Yeah I got a pretty decent looking female. And then she's a zombie, eww.

So what's the deal on these Souls of a Lost Undead? Is it just for leveling up, like the hero/soldier souls from DmnS? Or do I need to save them for anything? Early on here I just want to use them to get all my stats up to 10 at least, and maybe even use them to buy some items at the store.

I wandered around for a while wondering why I couldn't rate or leave messages. Then I finally found this orange item at a vendor. Looks like it doesn't get consumed on use, so for 100 souls that's not bad at all.

emyln wrote:

But Dark Souls sounds more rewarding that Demon souls (never played it) and the challenge seems intriguing, you can save your progress and reload, at least to an extent? From what I gather in Demon Souls if you die you lose all souls, all items, everything and start back at the starting which is essentially a rouge like. Is Dark Souls different?

When you die, you retain your items and level. The only things you lose are souls that you have not invested in items or stat points/character levels, and you can get back to your death location to get those back. This is actually the same in both games. The main difference is that the respawn point in Demon's is a central world hub, and in Dark it is the scattered bonfire checkpoints.

muttonchop wrote:

All that customization doesn't really matter when you're running around with a skin texture that looks like uncooked ground beef.

That makes me want to name my character Super Meat Boy.