Dark Souls Catch-All

I thought that was the way to beat Ceaseless Discharge. I didn't realize making him fall like that was a bug.

It's not a bug. Special animation for him grabbing by the door and getting stuck and everything. It's how you're supposed to beat him.

Man I really have find the time to actually play the game. Not tonight, not tomorrow night. I haven't had the time to get out of the undead burg.

Dyni wrote:

Edit: Also also, I forgot how terrifying it is to get invaded by a real player. I think this guy made his toon specifically for pvp because he was named Man Boar Eater, and he had the boar's helmet on. Very close fight, but he dead!

Man Bear Pig would have been better

Dyni wrote:

Oh man, I almost forgot something extremely important.

ATTENTION ALL NEW DARK SOULS PLAYERS:

Proper box/pot breaking etiquette does NOT include hitting them with your weapons. You must, without exception, roll into everything.

And that's realer than Real Deal Holyfield.

Also, Doak going into Catacombs after the first bell was hilarious. I actually ventured there far too early myself.

You all are whittling away at my resistance to buy this. My budget does not thank you.

How does the multiplayer invader stuff work? Can you turn it off if you don't want to worry about it?

LeapingGnome wrote:

How does the multiplayer invader stuff work? Can you turn it off if you don't want to worry about it?

You turn it off by never connecting to GFWL or never turning human.

Stele wrote:

It's not a bug. Special animation for him grabbing by the door and getting stuck and everything. It's how you're supposed to beat him.

Adding to that, there's apparently a particular way of having the fight with ceaseless discharge play out. Certain conditions have to be met and a couple of things have to be done that would make it appear as a bug at first glance, but it's legitimately programmed into the game. In fact, it was hinted at by the game's director... lemme see if I can find the link to the forum where I found out about it...

Here it is!

I have yet to try it myself, obviously, but reports seem to confirm this. I wonder just how many other secrets are yet to be discovered in the game? There's still no word officially on the Pendant, despite thoughts that it might be trolling on the Director's part... but secrets like this one make me wonder if there really is something there as yet undiscovered.

Well if that's the "proper" way to kill him, I've been doing it wrong. I've killed him 3 times before, and never with that method. Anyways, I knew about that bug, but the other ones on top of it were pretty weird.

I just tried it but he wouldn't follow me. I resorted to the canyon method.

Also I just experienced my first bit of framerate issues when fighting Ceaseless Discharge.

Stele wrote:

It's not a bug. Special animation for him grabbing by the door and getting stuck and everything. It's how you're supposed to beat him.

Stuff like that is what I love about this game, any other game developer would have called that a bug, From software just makes it part of the lore.

I think friends are trying to co-op together. I made my way to the Undead Parish and I tried to summon other players and each one failed.

I then returned to the Undead Burg and placed my sign by the Taurus Demon to help someone out and it worked perfectly. Unfortunately, I had the Black Knight on the ropes and then I got summoned. Grrr Arrgh. I only needed another five seconds!

I hope it's actually possible to co-op together again. That was my biggest disappointment with Dark Souls on console, the change in how the servers worked. If it's back to one (or at least, only a few) servers on PC, that'd be fantastic, and I'd probably be able to convince a couple friends to get the game too.

I'm not finding many people to summon me. I've helped 2 people in total even though I've put my sign down at just about every boss. Right now I'm outside of O&S and I'm at lvl 49. Hopefully there are going to be some people on tonight that I can help.

ahrezmendi wrote:

I hope it's actually possible to co-op together again. That was my biggest disappointment with Dark Souls on console, the change in how the servers worked. If it's back to one (or at least, only a few) servers on PC, that'd be fantastic, and I'd probably be able to convince a couple friends to get the game too.

It was much improved along the way by a patch. Duffman and I had no problem meeting up.

Edit: On 360.

I have yet to be able to summon someone on the PC. I never saw a "Summoning Failed" once on either console. There must be something janky going on.

Yeah, depths much easier than the catacombs. Until Blighttown. Man, that place is ludicrous.
At first, I was thinking it's just a rehash of the area in Demon's Souls, and then I block one of the guys and he starts eating my face.

drdoak wrote:

Yeah, depths much easier than the catacombs. Until Blighttown. Man, that place is ludicrous.
At first, I was thinking it's just a rehash of the area in Demon's Souls, and then I block one of the guys and he starts eating my face.

Those come later.

heavyfeul wrote:

I have yet to be able to summon someone on the PC. I never saw a "Summoning Failed" once on either console. There must be something janky going on.

I've summoned one person I think, but it was after two failed attempts from other players. Lag is still pretty common I've found. I was invaded once because I forgot I was in human form when entering the forest. There was very noticeable lag as he cut me down using a boosted Quelaag's Furysword. Also when helping someone take down S&O I had the host skipping along and Super Ornstein teleporting from time to time.

I wouldn't be surprised if my firewalls are having an effect, but my new router has given me trouble whenever I tried to port forward. I should get my network admin buddy to check it out.

I doubt it is your router. The matchmaking was fine on both my consoles and they are all connected to the same router. Maybe since it just launched the servers are having load issues? Regardless it is frustrating.

I've had a lot of failed summons, but I've also managed to summon quite a few players and help out a few for gaping dragon. I'm not sure what's dictating when it works and when it doesn't.

I tried a few summons last night, all failed. I also had the fog doors appear, so I thought I was being invaded, but no invader ever showed up. I fiddled with my ports, and will try again, but so far I'm in the same boat as most other folk.

I've always had trouble summoning other players on PS3 and PC. On PS3 I probably had a 1:15 success rate for summoning. On PC it's at 1:3 or 1:5 right now because I haven't really tried to summon others yet. I don't seem to have trouble being summoned when there are people actually playing in a given area though.

Summoning's for wussies.

I should add that summoning on PS3 for me was also spotty at best. Most failed, I got a few to work. Invasions were much better though, I made it through the whole Forest Covenant in short order.

Blind_Evil wrote:

Summoning's for wussies.

Sunbro does not abide.

ahrezmendi wrote:

I should add that summoning on PS3 for me was also spotty at best. Most failed, I got a few to work. Invasions were much better though, I made it through the whole Forest Covenant in short order.

Same here I've had more or less the same experience I did on my ps3, the only deference being I've had fewer invasions.

I also had the "fog doors with no invader" bug. I eventually had to quit and restart.

Despite being poisoned and having no help I was able to make it to the Undead Parish bonfire and blacksmith with a sliver of health and no estus. It was tense, but exhilarating.

I really need to break the shrink wrap off my ps3 version and play this thing. I've chickened out so far with everyone's descriptions of its hardcore-ed-ness. In theory I should enjoy this kind of thing if I could sit down and concentrate on it for a while.

Don't think I'd want to play it on the PC though. I don't own an xbox or related controller and have no intention of doing so. LOL. I always wonder if Microsoft actually pays these developers to do this stupid stunt with the xbox buttons showing up in the PC port, or whether it's just pure laziness. (Last Revelations actually had a setting to correct this problem, but had the xbox prompts on by default. )

ChipRMonk wrote:

I really need to break the shrink wrap off my ps3 version and play this thing. I've chickened out so far with everyone's descriptions of its hardcore-ed-ness. In theory I should enjoy this kind of thing if I could sit down and concentrate on it for a while.

Don't think I'd want to play it on the PC though. I don't own an xbox or related controller and have no intention of doing so. LOL. I always wonder if Microsoft actually pays these developers to do this stupid stunt with the xbox buttons showing up in the PC port, or whether it's just pure laziness. (Last Revelations actually had a setting to correct this problem, but had the xbox prompts on by default. )

It is a port from the XBox 360 version, and as such uses GFWL and the button prompts. I'm not defending it, it's a lazy port, but I do not think Microsoft was part of the decision. It's easier to port Xbox to PC than PS3 to PC.

drdoak wrote:

It is a port from the XBox 360 version, and as such uses GFWL and the button prompts. I'm not defending it, it's a lazy port, but I do not think Microsoft was part of the decision. It's easier to port Xbox to PC than PS3 to PC.

Oh, I can understand that quite well. It's just a case of well, if I had a freak'in xbox controller, I probably have an xbox, and would be better off buying the game there anyway. So, what's the point of the port? The same would be true if the same thing happened with a Dual Shock 3. I just don't get these people who do these ports. This is basic stuff here. And if it sells like crap, they'll blame...well pretty much everything but the shoddy work.

*sigh*

Oh, well. As I said, bought it on the PS3 anyway. Point is academic for me.