Dark Souls Catch-All

Homina. Homina. Homina

[too many homina]

Dyni wrote:

New interview with a bit of interesting new info up at Gamespot. The video is old, text is new.

It looks like there are no plans to make coordinated cooperative play less of a chore. I'm ok with that, but I imagine it will upset a lot of people.

HM: We're at a difficult stage to be able to really explain new features to you. So we can't tell you very much, but I guess in terms of new features, we can tell you the recovery system has changed drastically. It has changed from Demon's Souls, where you have to collect grass to recover yourself, to something a little bit different.

And the interesting aspect about this new feature is--for really hardcore players--the game will probably be a little bit more difficult. And for casual players, the game will be a little bit...not easier, but this feature will be a little more helpful and accessible.

Towards the end of my first game and in subsequent playthroughs, I was overflowing with all forms of grass. I wonder what's changing.

Maybe they will make everyone some kind of soul sucking vampire. The only way to heal yourself is to consume demons or other players. Or maybe they'll add more healing rings with faster regen but some negative effect. Or only have magic based healing but let everyone start with heal.

IMAGE(http://i.imgur.com/zwp0e.jpg)

IMAGE(http://i.imgur.com/Zi5uD.jpg)

IMAGE(http://i.imgur.com/g73Rs.jpg)

Oh...Good Lord...

I might need to go on a blackout on this one. I'm sold so hard already.

Yeah this might be the last time I'm in this thread. Have the fun of demon souls was seeing the demons for the first time.

That is a badass looking wolf!

Dark Souls’ difficulty will be ratcheted up with another new aspect: the degradation of the player’s mind. Characters will mentally suffer to the point where they may devolve into a “zombie or monster” in Dark Souls.

From Kotaku article about the Edge article (you'll have to get that one off a store shelf for the time being).

Sorry if you're already aware of this, but Dark Souls' release date has been confirmed as October 2011 and a new trailer has been released. This is a link to it on Joystiq - http://www.joystiq.com/2011/05/10/da...

Looking forward to, and dreading this, at the same time.

It's taking a lot of self restraint for me to not watch that trailer right now.

Dyni wrote:

It's taking a lot of self restraint for me to not watch that trailer right now.

New gameplay footage!

garion333 wrote:
Dyni wrote:

It's taking a lot of self restraint for me to not watch that trailer right now.

New gameplay footage! ;)

*glares angrily*

I really liked that the entire trailer

Spoiler:

was different ways for the player to die.

It really sets the tone for the game.

How is that a spoiler? I mean, if you know the title of the game don't you already know that is what happens?

Cool.

gains wrote:

How is that a spoiler? I mean, if you know the title of the game don't you already know that is what happens?

Shhh!!! Don't ruin Dyni's blackout of the game!

More like garion666!

How was I not subscribed to this thread before? For Irongut!

The collector's edition is now a pre-order bonus instead of a more expensive option. Worked for me, it's now pre-ordered.

Okay but let me just post this one spoiler:

Spoiler:

You die at the beginning. And in the middle. And at the end.

gregrampage wrote:

The collector's edition is now a pre-order bonus instead of a more expensive option. Worked for me, it's now pre-ordered.

Pre-order bonus? Collector's edition? What's this?

[edit]

Ah, I see. Preorders are automatically collector's editions. Keen.

Hm. Looks like there's some kind of puzzle on the main page. Clicking runes makes them light up, but after too many wrong clicks, you're locked out for the day. (unless you clear cookies, close browser, etc?).

If I got paid to stay home and play games I would buy this in an instant and play it all day every day, and when I wasn't playing it I would be sensually rubbing the box against my bare chest in a candle-lit room.

Sadly, as with so many things, I don't expect I will find the time to adequately master the systems to the extent I would need in order to progress through a game this difficult.

imbiginjapan wrote:

If I got paid to stay home and play games I would buy this in an instant and play it all day every day, and when I wasn't playing it I would be sensually rubbing the box against my bare chest in a candle-lit room.

Sadly, as with so many things, I don't expect I will find the time to adequately master the systems to the extent I would need in order to progress through a game this difficult.

Did you play the first one? It didn't take as much time to develop the necessary skills as you would think. It's much more intuitive and natural than you would think from the description.

gregrampage wrote:
imbiginjapan wrote:

If I got paid to stay home and play games I would buy this in an instant and play it all day every day, and when I wasn't playing it I would be sensually rubbing the box against my bare chest in a candle-lit room.

Sadly, as with so many things, I don't expect I will find the time to adequately master the systems to the extent I would need in order to progress through a game this difficult.

Did you play the first one? It didn't take as much time to develop the necessary skills as you would think. It's much more intuitive and natural than you would think from the description.

I haven't played it, in fact I only got a PS3 yesterday through a $100 Gamestop coupon. I did not want to get DS1 as I got the impression from the always-factual World Wide Web that the servers could go down at any time.

imbiginjapan wrote:
gregrampage wrote:
imbiginjapan wrote:

If I got paid to stay home and play games I would buy this in an instant and play it all day every day, and when I wasn't playing it I would be sensually rubbing the box against my bare chest in a candle-lit room.

Sadly, as with so many things, I don't expect I will find the time to adequately master the systems to the extent I would need in order to progress through a game this difficult.

Did you play the first one? It didn't take as much time to develop the necessary skills as you would think. It's much more intuitive and natural than you would think from the description.

I haven't played it, in fact I only got a PS3 yesterday through a $100 Gamestop coupon. I did not want to get DS1 as I got the impression from the always-factual World Wide Web that the servers could go down at any time.

It's still a good game. The multiplayer features are fun and unique, but actually made a lot of the side missions impossible due to the way tendency works while playing online. For that reason, I spent most of my time in the game playing offline.

RoughneckGeek wrote:

It's still a good game. The multiplayer features are fun and unique, but actually made a lot of the side missions impossible due to the way tendency works while playing online. For that reason, I spent most of my time in the game playing offline.

Absolutely. Even without the multiplayer features (which I think will stay up for longer than they've said so far) it's well worth the current price for the game.

I didn't even realize there was an offline option. What are the differences?

imbiginjapan wrote:

I didn't even realize there was an offline option. What are the differences?

World tendency and character tendency play a part in accessing a lot of the different side content. While online, tendency reverts to the average of all connected players which normally means it's impossible to move tendency to pure black or pure white and have it stay there long enough to do anything.

Offline, you control tendency.

RoughneckGeek wrote:
imbiginjapan wrote:

I didn't even realize there was an offline option. What are the differences?

World tendency and character tendency play a part in accessing a lot of the different side content. While online, tendency reverts to the average of all connected players which normally means it's impossible to move tendency to pure black or pure white and have it stay there long enough to do anything.

Offline, you control tendency.

That's a little low level for someone who hasn't even played the game. You really only use this stuff on NewGame+ and beyond. In your first run through you really don't need to deal with tendency at all.

The main features of online play are the ability to see other players who are playing as white ghosts in your world, see messages that they leave for other players (mostly helpful messages), and watch replays of their deaths so you can learn from their mistakes. Players can also enter other players world's and challenge them to PvP or assist them.

I watched the trailer. I can't decide if I'm weak for caving, or strong for lasting an entire day.