Paper Mario: Sticker Star Catch-All

Demyx wrote:

I agree with this, and I wonder if a better system would be that the museum spot of a sticker fills when you use it, forcing you to use all the unique stickers.

That's exactly what I was thinking. Frame it as some sort of research project where you have to use the stickers to collect data about them.

Demyx wrote:
ClockworkHouse wrote:

I felt like, in general, the Sticker Museum was a huge disincentive to experimenting with different stickers in combat, especially Thing stickers. When I got a new sticker, I usually didn't try it out but instead horded it away for the museum. A better approach might have been to reward players for using stickers in a variety of ways rather than encouraging players to hang on to them.

I agree with this, and I wonder if a better system would be that the museum spot of a sticker fills when you use it, forcing you to use all the unique stickers.

That would have been way better for me since my museum OCD was bad. I feel like I didn't use any of the baller stickers because I wanted my museum filled.

ClockworkHouse wrote:
Demyx wrote:

I agree with this, and I wonder if a better system would be that the museum spot of a sticker fills when you use it, forcing you to use all the unique stickers.

That's exactly what I was thinking. Frame it as some sort of research project where you have to use the stickers to collect data about them.

I would like to subscribe to this newsletter.

Seriously, while the museum is a cool idea, it really pads the game and guaranteed that any time I encountered a new sticker I couldn't use it until I found a duplicate. Really do not like that feature.

BNice wrote:
Demyx wrote:
ClockworkHouse wrote:

I felt like, in general, the Sticker Museum was a huge disincentive to experimenting with different stickers in combat, especially Thing stickers. When I got a new sticker, I usually didn't try it out but instead horded it away for the museum. A better approach might have been to reward players for using stickers in a variety of ways rather than encouraging players to hang on to them.

I agree with this, and I wonder if a better system would be that the museum spot of a sticker fills when you use it, forcing you to use all the unique stickers.

That would have been way better for me since my museum OCD was bad. I feel like I didn't use any of the baller stickers because I wanted my museum filled.

I always put the special stickers in the museum and immediately repurchased them so I could try them in battle.

Agreed with everyone though. The museum just padded the game for me and became tedious near the end. Cool idea, poor implementation.

Man, this game makes me feel conflicted.

-I love the exploring and puzzle solving feeling of the levels.

-The combat mechanic where expendable items are all of your attacks runs directly up against my JRPG item hoarding tendencies. I'm the dude who winds up with 99 of every item because I might need them later. In this game, I get twitchy when I'm down to my last one or two regular stomp stickers, and might have to start using special ones on normal enemies. My brain says it's a neat mechanic, and the rest of me is screaming in agony.

-Now you say that the Thing stickers will have a museum to go to, and I need to find more of them to use to get hidden stuff? Oh geez.

Basically, I don't do well with consumables. I may not survive to the end of this.

Also kind of wish there were better cues for the attack commands. I figured out the timing on the stomp, but I still haven't figured out if I'm screwing up the hammer and fireball ones. Combine consumable attacks with attacks that I might not be using as well as I could be...

Chaz wrote:

In this game, I get twitchy when I'm down to my last one or two regular stomp stickers, and might have to start using special ones on normal enemies. My brain says it's a neat mechanic, and the rest of me is screaming in agony.

A few tips:

  • You'll always be able to find more stickers. They're everywhere, so don't sweat them. You'll even be able to find special stickers just laying around.
  • Keep an eye out for upgrade boxes. They're usually above circles of things on the ground, like little circles of flowers or rocks. Switch to sticker mode and you'll see a place to put a small square sticker. Place a sticker like a regular ol' stomp sticker on it and it'll turn into a coin box that spits out a shiny stomp sticker.

I'm a fellow item hoarder, but you need to let that go for this one. There are always more stickers.

I'm the same way, and Sticker Star is still one of my favorite games of the last generation. You really never even come close to running out of stickers, even the fancy stuff. I wouldn't sweat it too much. (Though trust me, I know that's hard. )

IT'S SO HARD!

Chaz wrote:

IT'S SO HARD!

It's like the... nevermind.

DSGamer wrote:
Chaz wrote:

IT'S SO HARD!

It's like the... nevermind.

What's funny is that the Dark Souls comparison actually got made on page 2 or so of this thread. I think we've found Meme Genesis.

Found it. Look who it was!

DSGamer wrote:
ClockworkHouse wrote:

Thanks for posting that. I really enjoyed it.

I hadn't realized just how much input Miyamoto still has on every game they develop. That's interesting.

I don't know how I feel about it. On the one hand I am a huge fan right now of games that have the story told by the world you're in. Less dialogue, etc. A prime example being Dark Souls. But also recently Dishonored did a good job of telling most of the story without laborious cut scenes. So I actually appreciate that aspect of Paper Mario.

On the other hand it's frustrating to think that Nintendo is coming to those conclusions via an alchemy of online polls and Miyamoto's personal opinion. In the end I sold my copy of Paper Mario so I could start over again on a digital copy. I had some points already that I wanted to use and that affords me the ability of not "worrying" that it's in the cartridge slot being ignored. I'll just poke at it here and there over time.

From Page 3:

DSGamer wrote:
ClockworkHouse wrote:

Thanks for posting that. I really enjoyed it.

I hadn't realized just how much input Miyamoto still has on every game they develop. That's interesting.

I don't know how I feel about it. On the one hand I am a huge fan right now of games that have the story told by the world you're in. Less dialogue, etc. A prime example being Dark Souls. But also recently Dishonored did a good job of telling most of the story without laborious cut scenes. So I actually appreciate that aspect of Paper Mario.

That's totally a roundabout Dark Souls comparison.

Edit: Darn! You beat me to it!