Paper Mario: Sticker Star Catch-All

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IMAGE(http://i.imgur.com/mYRWO.jpg)

The long-awaited Paper Mario for the 3DS is out, and guess what? It's nothing like The Thousand-Year Door!

But the good news is that it's supposedly quite awesome, anyway. Chat it up.

Is this the first game specific thread for the 3DS?

It's a glittastrophe!

The stickers shining properly when you move your 3DS around is the best use of the gyroscope ever.

shoptroll wrote:

Is this the first game specific thread for the 3DS?

Nope. I made a thread for Mario 3D Land, too.

Demyx wrote:

It's a glittastrophe!

The stickers shining properly when you move your 3DS around is the best use of the gyroscope ever.

This post is full of truth.

shoptroll wrote:

Is this the first game specific thread for the 3DS?

There was a Super Mario 3D Land thread, but by the time it was made the discussion was all but finished. I suggested this one to avoid that problem.

Edit: I stand corrected! We were all just cavemen and women who threw our posts where we damn well pleased, apparently.

Demyx wrote:

It's a glittastrophe!

The stickers shining properly when you move your 3DS around is the best use of the gyroscope ever.

That happens? Damn, Nintendo. You so cool.

ClockworkHouse wrote:

Nope. I made a thread for Mario 3D Land, too. :)

Ah ok. Well still cool to finally see some dedicated threads for the second little system that could!

Anyways, got my copy from Amazon today. Unfortunately, won't really have much time to play it tonight

I find myself more interested in putting a powerful sticker in the museum than using it when I find one. What is wrong with me.

I was stuck for a super long time finding the scrap in 2-1. I need to paperize and use the L button more often.

Heh. I use it too often, constantly looking for little places to pop stickers that will (at the very least) upgrade normal items to shiny items. For instance, I discovered that every flower ring in the first world either had a hidden box above the middle of it, or a place to paperize for a shiny item. To the point where it slows me down because I'm hitting Y every five seconds.

I stopped using the boxes that make shinies in case I need them later.

Demyx wrote:

I stopped using the boxes that make shinies in case I need them later.

They also regenerate along with the secret boxes and regular stickers and things and pretty much everything else in a level. One of the first things I checked.

I can't wait to get the door sticker, it's driving me nuts seeing the outline everywhere but unable to do anything about it.

Minarchist wrote:

Heh. I use it too often, constantly looking for little places to pop stickers that will (at the very least) upgrade normal items to shiny items. For instance, I discovered that every flower ring in the first world either had a hidden box above the middle of it, or a place to paperize for a shiny item. To the point where it slows me down because I'm hitting Y every five seconds. :)

This game definitely feels like it was made for people who like to be super thorough. Now that I understand the game, I find it to be pretty relaxing. You kind of just kick back and check all the nooks and crannies.

BNice wrote:

I can't wait to get the door sticker, it's driving me nuts seeing the outline everywhere but unable to do anything about it.

I know, right? I think I've seen one in every level so far. It's driving me nuts. I even lost a fan trying to put that in to see if it was one of the "any sticker" slots.

Minarchist wrote:

They also regenerate along with the secret boxes and regular stickers and things and pretty much everything else in a level. One of the first things I checked. ;)

They do?! I could've sworn when I went back into a level it didn't. I was probably just checking the wrong spot. Thank you!

Minarchist wrote:

I know, right? I think I've seen one in every level so far. It's driving me nuts. I even lost a fan trying to put that in to see if it was one of the "any sticker" slots. :(

I lost scissors to one of those doors. I thought maybe it would "cut out" the door from the paper.

Please tell me this game is more than breaking all the boxes, pulling all the stickers and "surviving" the sticker battles on the way to the next checkpoint. I'm kind of confused as to why I should play this over Machinarium or Superbrothers or other Adventure games. It's just kind of boring to me and I just started. Not sure if it gets better or I'm missing something.

I really liked the castle on 2-5. The "thing" you are supposed to use on the boss is pretty obvious by the surroundings.

What was up with

Spoiler:

Luigi being in the castle? I pulled him out and he just ran away all ungrateful.

DSGamer wrote:

Please tell me this game is more than breaking all the boxes, pulling all the stickers and "surviving" the sticker battles on the way to the next checkpoint. I'm kind of confused as to why I should play this over Machinarium or Superbrothers or other Adventure games. It's just kind of boring to me and I just started. Not sure if it gets better or I'm missing something.

Oh man, I found Superbrothers incredibly slow and boring. I still don't understand why people like that game. The atmosphere and music isn't enough to put up with the total lack of gameplay.

Combat and sticker management is a large part of the game, if you don't enjoy that it might not be for you

Anyway. I just realized this morning that the Sticker Museum should've been there all along -- I don't know why I didn't notice earlier. Starting a new game so I can fill the sticker museum properly.

And yeah, 2-5 made it much more obvious what thing you need, and it's also easy to run back to get it. So that's cool.

I made this my first 3DS digital purchase last night. I hope to get some time in over the next few days. Just from the intro, it looks like 3D is a perfect compliment to the visual style. Crankin' up the slider!

DSGamer wrote:

Please tell me this game is more than breaking all the boxes, pulling all the stickers and "surviving" the sticker battles on the way to the next checkpoint.

Not to put too fine a point on it, but what else were you expecting? Those are the core mechanics, and the draw is a combination of the funny writing (if you enjoy the humor) and seeing the way that these mechanics get used in interesting ways as the game progresses. That's kind of the Nintendo thing, IMO.

DSGamer wrote:

Please tell me this game is more than breaking all the boxes, pulling all the stickers and "surviving" the sticker battles on the way to the next checkpoint. I'm kind of confused as to why I should play this over Machinarium or Superbrothers or other Adventure games. It's just kind of boring to me and I just started. Not sure if it gets better or I'm missing something.

Nah, you're cool, it turns into an FPS starting in world 2-3.

Farscry wrote:
DSGamer wrote:

Please tell me this game is more than breaking all the boxes, pulling all the stickers and "surviving" the sticker battles on the way to the next checkpoint.

Not to put too fine a point on it, but what else were you expecting? Those are the core mechanics, and the draw is a combination of the funny writing (if you enjoy the humor) and seeing the way that these mechanics get used in interesting ways as the game progresses. That's kind of the Nintendo thing, IMO. :)

I was expecting this gameplay. I just didn't know how it would come together. So far the writing isn't that funny. It's not Mario and Luigi. And I guess I hoped that the compulsion to hoard stickers would be canceled out by how fun the stickers were and how plentiful and diverse they might be. Right now I'm not seeing that.

Plus I haven't typically loved old school adventure games. I like The Walking Dead because the story is good, but otherwise it's a genre I stay away from. Unless I'm missing something down the line (I am early in the game) this seems like mostly a dry adventure game in a beautiful world.

So, you bought a ham sandwich even though you wanted a pizza, and now you're disappointed your ham sandwich isn't a pizza.

Minarchist wrote:

So, you bought a ham sandwich even though you wanted a pizza, and now you're disappointed your ham sandwich isn't a pizza. :neutral:

What? I don't even...

I'm not sure why you're being snarky about this. I initially thought they were making another RPG. I read the reviews and decided I'd give it a try even though it was more adventure than RPG. I took a risk and bought (to use your ridiculous analogy) a ham sandwhich, hoping I'd like it. So far I don't so I'm asking if it changes up at all, if the story gets better, etc.

Minarchist wrote:

So, you bought a ham sandwich even though you wanted a pizza, and now you're disappointed your ham sandwich isn't a pizza. :neutral:

> Remove lettuce from sandwich
> Put cheese in sandwich
> Put tomato sauce in sandwich
> Put hamster in oven
> Turn oven on
> Set temperature to 350
> Put sandwich in oven
> Wait 10 minutes
> Remove sandwhich from oven
> Turn off oven
> Remove hamster from oven
> Eat sandwich
> Give hamster to Ed

You admitted you read the reviews and knew that it was a ham sandwich, but you still post that you're upset that it isn't a game that it isn't. So...you just came in here to complain that the game is exactly what all the reviews and everyone on GWJ said it was. Not to say the mechanics are flawed in some way, or that the ham isn't moist enough and the bread is a little stale, just to point out that it doesn't have pepperonis.

A friend picked this up for me at the employee store, so she's dropping it by this weekend. Then I can join in all the chatter! I'm actually really excited to play it, even with the mixed reviews.

DSGamer wrote:

I was expecting this gameplay. I just didn't know how it would come together. So far the writing isn't that funny. It's not Mario and Luigi. And I guess I hoped that the compulsion to hoard stickers would be canceled out by how fun the stickers were and how plentiful and diverse they might be. Right now I'm not seeing that.

How far are you? If you're still in World 1 it takes a little while for the variety of stickers to come into play. Mario and Luigi doesn't hit you with all the abilities right off the bat, either.

Also, I'd say the writing in Paper Mario and M&L is rarely funny in a laugh out loud sort of way, it's more charming.

Demyx wrote:

Also, I'd say the writing in Paper Mario and M&L is rarely funny in a laugh out loud sort of way, it's more charming.

Isn't that true of most "funny" games?

Minarchist wrote:

You admitted you read the reviews and knew that it was a ham sandwich, but you still post that you're upset that it isn't a game that it isn't. So...you just came in here to complain that the game is exactly what all the reviews and everyone on GWJ said it was. Not to say the mechanics are flawed in some way, or that the ham isn't moist enough and the bread is a little stale, just to point out that it doesn't have pepperonis.

I feel like you're trolling me. I came here to honestly ask if it gets better, if I should hang with it, if I'm missing something.

Demyx wrote:
DSGamer wrote:

I was expecting this gameplay. I just didn't know how it would come together. So far the writing isn't that funny. It's not Mario and Luigi. And I guess I hoped that the compulsion to hoard stickers would be canceled out by how fun the stickers were and how plentiful and diverse they might be. Right now I'm not seeing that.

How far are you? If you're still in World 1 it takes a little while for the variety of stickers to come into play. Mario and Luigi doesn't hit you with all the abilities right off the bat, either.

Also, I'd say the writing in Paper Mario and M&L is rarely funny in a laugh out loud sort of way, it's more charming.

Thanks for giving me an actual answer. I agree that M&L isn't laugh out loud. Charming is a good way to put it. So this game gets there? I'm still in World 1.

DSGamer wrote:

Thanks for giving me an actual answer. I agree that M&L isn't laugh out loud. Charming is a good way to put it. So this game gets there? I'm still in World 1.

Well, no, I was honest when I say I doubt the game is for you. It does look like you wanted something different than what it is. But if more sticker variety is all you need to make the game a winner in your book, then yes, there is a wider variety of stickers later on. I mean... isn't that what you would expect?

DSGamer wrote:

I was expecting this gameplay. I just didn't know how it would come together. So far the writing isn't that funny. It's not Mario and Luigi. And I guess I hoped that the compulsion to hoard stickers would be canceled out by how fun the stickers were and how plentiful and diverse they might be. Right now I'm not seeing that.

Plus I haven't typically loved old school adventure games. I like The Walking Dead because the story is good, but otherwise it's a genre I stay away from. Unless I'm missing something down the line (I am early in the game) this seems like mostly a dry adventure game in a beautiful world.

Ok, I get what you mean better now.

I've found the writing hilarious, but that's a totally subjective thing, and I'm easily amused.

Yeah, it's definitely more adventure game than rpg, with a basic set of core mechanics that the devs play around with throughout the game, but not to the degree it sounds like it would take to fit your tastes. But hey, I say good on you for giving it a whirl, maybe play a bit further in to see if it hooks you or not. I'm only a very short way in, but so far am really digging it; I'm easily entertained when a game gives me an excuse (even a paper-thin one -- see what I did there? :D) to explore and poke around into every nook and cranny.

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