Gaming Confessions & Blasphemy

Minarchist wrote:
tuffalobuffalo wrote:

Heehee... I picked it up recently and am about 10-15 hours in IIRC. I've enjoyed everything about it so far. I got to a point (boss) where I'm going to have to get better at chaining. The battles have an excellent rhythm to them. They are very satisfying if you do things right.

Pro tip: you've noticed that if you can expend two entire ATB bars that when you switch to a different paradigm you automatically have a full ATB gauge, maybe? If you don't need six separate paradigms, keep two of your main battle paradigm (probably COM/RAV or COM/RAV/RAV) in the same deck, and switch back and forth between the two every 15 seconds or so. It can really help speed battles up and keep those chain gauges from dying.

After I got stuck, I did a little research and figured out about that. I still need to play with it, though, to get a feel for how that works exactly. I did notice the blurb about it in game, but I couldn't figure it out. So, say you have 3 ATB bars for your character. Starting out, you let them all get full, then, just after the 2 bars have been expended, you do a paradigm shift, correct? Your bars should be full again and you just rinse and repeat, likely alternating between 2 setups. That's what I figured you would do. The one thing I wasn't sure about was when to do the paradigm shift, exactly. You're supposed to do it right after that 2nd bar is expended, correct?

Rykin wrote:
lostlobster wrote:

Ambrosia put out some great games.

Oh hells yes. Played so much Maelstrom back in the day. Turning the speed limiter off on my friends PowerMac 8600/300 was a hoot

Now I want to pull my old PowerMac G3 out of the closet and get a working harddrive and find my old backup discs for Mac OS 9.

Just went to their site. I'm shocked at how these guys have pretty much missed the iOS boat. They have a few things out, but there's a lot of their back catalog that I'd buy for $1 to $3 if it was available on my iPad.

Rykin wrote:
gore wrote:

Word. ResEdit, represent.

Hahaha loved that sh*t man. My first Mac/computer was a Performa 600CD running System 7.6.1. A friend gave it to me after he upgraded. I managed to completely bork the system about 2 days later doing some ResEdit hacking.

lostlobster wrote:

Ambrosia put out some great games.

Oh hells yes. Played so much Maelstrom back in the day. Turning the speed limiter off on my friends PowerMac 8600/300 was a hoot

Now I want to pull my old PowerMac G3 out of the closet and get a working harddrive and find my old backup discs for Mac OS 9.

I loved my Apple II games and my parents got me a Mac when they became the hotness, but once I discovered my college LAN I broke down and got me some Pentiums due to all the peer pressure.

It didn't help that Quake had just come out. Hard to resist that.

Escape Velocity came out in the last year before I ditched my old Mac, but it still ranks very highly in my gaming memories. Those systems were tight.

I've always viewed Mac and PC gaming as the same thing, the Mac guys just got a crappier selection. Growing up, my best friend had a Mac, and he played Wing Commander, Tie Fighter, Fallout, Full Throttle, Doom, etc. We basically had the same gaming background.

I've always thought of "PC" gaming as "Mac/Linux/Windows Gaming". Your selection may just vary.

Everyday I think of playing Assassin's Creed II - Brotherhood so I can finish it and start playing Assassin's Creed II - Revelations that I have in shrink wrap.

I haven't played it since August.

goman wrote:

Everyday I think of playing Assassin's Creed II - Brotherhood so I can finish it and start playing Assassin's Creed II - Revelations that I have in shrink wrap.

I haven't played it since August.

Oh that...

I bought both AC: Revelations AND AC: 3 during the post Thanksgiving Amazon business... I feel a little dirty.

Lex Cayman wrote:

I've always viewed Mac and PC gaming as the same thing, the Mac guys just got a crappier selection. Growing up, my best friend had a Mac, and he played Wing Commander, Tie Fighter, Fallout, Full Throttle, Doom, etc. We basically had the same gaming background.

I've always thought of "PC" gaming as "Mac/Linux/Windows Gaming". Your selection may just vary.

Certainly at first the difference wasn't that big. I think Macs did well early on because the Apple II was such a successful gaming platform and Mac OS was its logical successor. I played a bunch of stuff on the Mac that was all cross platform (Sim City, Kings Quest, Wing Commander, Lucasarts adventure games, etc).

I think Mac gaming started declining in the early 90s, and it hit rock bottom after hardware video acceleration hit it big (and to a lesser extent due to the ability to run games in Windows rather than DOS) in the late '90s.

gore wrote:
Lex Cayman wrote:

I've always viewed Mac and PC gaming as the same thing, the Mac guys just got a crappier selection. Growing up, my best friend had a Mac, and he played Wing Commander, Tie Fighter, Fallout, Full Throttle, Doom, etc. We basically had the same gaming background.

I've always thought of "PC" gaming as "Mac/Linux/Windows Gaming". Your selection may just vary.

Certainly at first the difference wasn't that big. I think Macs did well early on because the Apple II was such a successful gaming platform and Mac OS was its logical successor. I played a bunch of stuff on the Mac that was all cross platform (Sim City, Kings Quest, Wing Commander, Lucasarts adventure games, etc).

I think Mac gaming started declining in the early 90s, and it hit rock bottom after hardware video acceleration hit it big (and to a lesser extent due to the ability to run games in Windows rather than DOS) in the late '90s.

IDk the late 90's early 00's seemed pretty good. While we didn't get every game and we got none of the MMO's for a long time but we got some damn good games. Really cream of the crop type stuff and a great shareware/indie scene. I had a Mac and was playing Warcraft 2, Starcraft, most Unreal based games, and many Quake based games right alongside my PC using friends. The only games I really feel like we missed out on back then was the Valve stuff and MMO's. We got a lot of the other AAA type stuff. Usually not day one unless it was from Blizzard or Bungie (pre-Microsoft Bungie that is) but eventually.

Hey guys, the Mac Appreciation thead is over here.

Aaron D. wrote:

Hey guys, the Mac Appreciation thead is over here.

well played.

jamos5 wrote:

This might lose me some respect around these parts, but oh well...

I grew up a Macintosh gamer. I know, you probably didn't even think we existed right? So when all of you reference some old classic PC game, I pretty much have no idea what you are talking about. And frankly, I don't care.

Even back then, I always felt PC gaming was overrated, and I still feel so today. If any of you played Escape Velocity or Marathon back in their glory days, you probably know exactly what I mean when I say I don't feel like I missed anything.

Sure I do. Multiple ports of Spectre have long reinforced the notion that I didn't miss anything as a non-Mac gamer.

Even though I hate them and everything it represents, I'm still going to sit down and watch the Spike VGA Awards.

But this year I will have a bottle of whiskey and a friend or two with me.

Glad to see all the old school Macintosh love in this room. Where were you guys during my lonely Mac gamer childhood? *hugs*

Hey, I actually just committed a new sin:

b) I paid one whole dollar for the Humble THQ Bundle

Normally I pay a whole lot more than average for Humble Indie Bundles, but I just wasn't feeling quite as generous towards a faceless megacorp like THQ.

gore wrote:

Hey, I actually just committed a new sin:

b) I paid one whole dollar for the Humble THQ Bundle

Normally I pay a whole lot more than average for Humble Indie Bundles, but I just wasn't feeling quite as generous towards a faceless megacorp like THQ.

I usually do between $15 and $25, but I'm still on the fence on the THQ bundle. If I do, 90% will go to charity and 10% to Humble Tip.

tuffalobuffalo wrote:

After I got stuck, I did a little research and figured out about that. I still need to play with it, though, to get a feel for how that works exactly. I did notice the blurb about it in game, but I couldn't figure it out. So, say you have 3 ATB bars for your character. Starting out, you let them all get full, then, just after the 2 bars have been expended, you do a paradigm shift, correct? Your bars should be full again and you just rinse and repeat, likely alternating between 2 setups. That's what I figured you would do. The one thing I wasn't sure about was when to do the paradigm shift, exactly. You're supposed to do it right after that 2nd bar is expended, correct?

It is a bit situational. You just have to play around with it a bit. For instance, once lightning gets her fourth ATB segment, she'll be playing with others who still have three (plus different characters take differing amounts of time to execute actions). So while ideally everyone will be ready for a switch right as soon as you have started animation for your final action (you don't have to wait until it's completed), sometimes it's better to wait just a second, say if Hope hasn't cast any magic in a while and he should be ready to go any second. Better to wait and refresh his gauge completely and yours 3/4 of the way than yours completely but while he was already full. I didn't word that very well, but hopefully you get the idea.

McIrishJihad wrote:
gore wrote:

Hey, I actually just committed a new sin:

b) I paid one whole dollar for the Humble THQ Bundle

Normally I pay a whole lot more than average for Humble Indie Bundles, but I just wasn't feeling quite as generous towards a faceless megacorp like THQ.

I usually do between $15 and $25, but I'm still on the fence on the THQ bundle. If I do, 90% will go to charity and 10% to Humble Tip.

I think you should at least pay the average so you can get or gift Saints Row: The Third

Bonus_Eruptus wrote:
McIrishJihad wrote:
gore wrote:

Hey, I actually just committed a new sin:

b) I paid one whole dollar for the Humble THQ Bundle

Normally I pay a whole lot more than average for Humble Indie Bundles, but I just wasn't feeling quite as generous towards a faceless megacorp like THQ.

I usually do between $15 and $25, but I'm still on the fence on the THQ bundle. If I do, 90% will go to charity and 10% to Humble Tip.

I think you should at least pay the average so you can get or gift Saints Row: The Third

Can't gift it, unfortunately. I already owned SR3, which is one reason I paid the minimum.

gore wrote:
Bonus_Eruptus wrote:
McIrishJihad wrote:
gore wrote:

Hey, I actually just committed a new sin:

b) I paid one whole dollar for the Humble THQ Bundle

Normally I pay a whole lot more than average for Humble Indie Bundles, but I just wasn't feeling quite as generous towards a faceless megacorp like THQ.

I usually do between $15 and $25, but I'm still on the fence on the THQ bundle. If I do, 90% will go to charity and 10% to Humble Tip.

I think you should at least pay the average so you can get or gift Saints Row: The Third

Can't gift it, unfortunately. I already owned SR3, which is one reason I paid the minimum.

I already owned it, and they sent a separate code from the main bundle, which I gifted to Dimmerswitch.

Bonus_Eruptus wrote:

I already owned it, and they sent a separate code from the main bundle, which I gifted to Dimmerswitch.

Well dang, nice! The site says you can't gift codes.

McIrishJihad wrote:
gore wrote:

Hey, I actually just committed a new sin:

b) I paid one whole dollar for the Humble THQ Bundle

Normally I pay a whole lot more than average for Humble Indie Bundles, but I just wasn't feeling quite as generous towards a faceless megacorp like THQ.

I usually do between $15 and $25, but I'm still on the fence on the THQ bundle. If I do, 90% will go to charity and 10% to Humble Tip.

As opposed to trying to support a dying company that has tried to publish interesting niche games that studios like EA or Activision won't touch with a ten foot pole, or if they do they try to figure out how to shove multiplayer and shooting mechanics in there?

That kind of faceless megacorp?

I mean criminy. I thought it was bad when Steam had the Humble EA Bundle, but at least THQ is in financial trouble, has tried to make good and interesting games, and needs the money so they can put out games like South Park: The Stick of Truth, Saint's Row 4, Company of Heroes 2, etc. and so on.

Minarchist wrote:
tuffalobuffalo wrote:

After I got stuck, I did a little research and figured out about that. I still need to play with it, though, to get a feel for how that works exactly. I did notice the blurb about it in game, but I couldn't figure it out. So, say you have 3 ATB bars for your character. Starting out, you let them all get full, then, just after the 2 bars have been expended, you do a paradigm shift, correct? Your bars should be full again and you just rinse and repeat, likely alternating between 2 setups. That's what I figured you would do. The one thing I wasn't sure about was when to do the paradigm shift, exactly. You're supposed to do it right after that 2nd bar is expended, correct?

It is a bit situational. You just have to play around with it a bit. For instance, once lightning gets her fourth ATB segment, she'll be playing with others who still have three (plus different characters take differing amounts of time to execute actions). So while ideally everyone will be ready for a switch right as soon as you have started animation for your final action (you don't have to wait until it's completed), sometimes it's better to wait just a second, say if Hope hasn't cast any magic in a while and he should be ready to go any second. Better to wait and refresh his gauge completely and yours 3/4 of the way than yours completely but while he was already full. I didn't word that very well, but hopefully you get the idea.

I'm curious... but can we at least agree Hope and Lightning are weird names for characters? I own it even (well my wife did, so I guess half the disc is mine now)... so it wouldn't be any skin off my back to try it after I finish Dishonored.

Minarchist wrote:

Playing it again has brought be back around to this: Final Fantasy XIII is a brilliant game, the best in the series, and all of you hating it is the reason we gamers can't have nice things.

There, I said it.

The battle system: brilliant, understated and elegant, with loads of strategy. The plot: focusing on interwoven character development of six people instead of some incomprehensible war-of-the-worlds scheme is a masterstroke, and leads to some really great moments. The cinematography: Square's best to-date, with some truly affecting scenes like Snow and Hope's confrontation and Sazh's pathos moments. The music: bar none the best that's ever been put in a game, and I will defend that to the death.

What it lacks: most of the JRPG tropes that make a lot of people hate the genre. Close friends who suddenly betray your party for no good reason? Gone. Idiotic worldwide fetch quests to assemble twelve pieces of a powerful weapon before the final boss, where most people abandon the game? Gone. Poor pacing, where you are sent on some crazy objective and have to fight your way through the field, then the forest, then the dungeon to get to the next plot point? Gone. Obnoxiously cloying white-magic-using princess deposed from the throne by an evil uncle/father/stepmother? Gone. Drawn-out trash mob battles? Gone. Every ounce of the game's energy emphasizes speed in battles; it's the only thing that goes toward your grade.

And yet you complain. It's not "open world" enough. (I haven't gotten lost once! What's up with that?) The plot is too linear. I don't have enough choice in battle (I honestly don't even know how people can make this complaint in good faith).

You people make me sick.

Definitely agree with you! FF13 and FF13-2 are two of the best games I've played this year. Heck, everyone I've talked into playing them says the same thing.

ccesarano wrote:

As opposed to trying to support a dying company that has tried to publish interesting niche games that studios like EA or Activision won't touch with a ten foot pole, or if they do they try to figure out how to shove multiplayer and shooting mechanics in there?

That kind of faceless megacorp?

I mean criminy. I thought it was bad when Steam had the Humble EA Bundle, but at least THQ is in financial trouble, has tried to make good and interesting games, and needs the money so they can put out games like South Park: The Stick of Truth, Saint's Row 4, Company of Heroes 2, etc. and so on.

I think the Humble Bundle is an interesting thing, and I don't know what motivates most people to pay however much they end up paying. Does it make sense to be altruistic towards THQ, instead of Child's Play or (in other bundles) indie game developers? Is there a real chance that response to this bundle will have a meaningful impact on THQ anyway?

I did feel vaguely guilty about paying a single dollar, which is why I listed it here... but does that reaction make any sense? Why should I feel guilty for conducting a transaction which is perfectly legal and accepted by both parties?

Now that I know I can gift SR3 I might go back and pay .01 over the minimum for another bundle. I'd be out that original buck though

gore wrote:

Now that I know I can gift SR3 I might go back and pay .01 over the minimum for another bundle. I'd be out that original buck though :)

Eh, it's a very cheap, awesome gift you can give on Steam, since you can now gift the extra bundle code.

kexx wrote:

Super Metroid - That one's the best.

Have not played a Castlevania game after SNES's Super Castlevania. Dislike everything they did after.

What the.... Huge contradiction?!?! The GBA and DS have 5 fantastic (and 1 decent) Metroidvania-Castlevanias (and two great, uh, Castleroidic-Metroids)! That doesn't even include Symphony of the Night on PS1/PSN!

kexx wrote:

I also absolutely loathe Handhelds

Oh...guess that explains it.

Unknown Soldier wrote:

3. I will play an old "comfort" game rather than spend the time trying to figure out the new, cool game.

That's Bandit Kings of Ancient China for me.

Demosthenes wrote:

I'm curious... but can we at least agree Hope and Lightning are weird names for characters? I own it even (well my wife did, so I guess half the disc is mine now)... so it wouldn't be any skin off my back to try it after I finish Dishonored.

Not in the context of the game. Lightning changed her own name (her real name is often conjectured but never revealed), and she waxes philosophically on why she chose it and its meaning. I know a few people named Hope in real life, and his name is also used as a character development and plot point as well. This is not uncommon in storytelling. There's a reason it's Gordon Freeman, or The Truman Show.

Here's one:

Graphics don't matter all that much. I'd much rather have a game with quick, responsive controls, a good narrative, and can't-eat-just-one gameplay over beautiful sunsets and photorealistic ripples in my water. It's one of the reasons that I'm not likely to be moved from console gaming to PC, and why I'm most excited about the other aspects of increased power in the next iteration of consoles (improved AI, more players on screen in multiplayer at one time, etc.) rather than prettier images.

AUs_TBirD wrote:
kexx wrote:

I also absolutely loathe Handhelds

Oh...guess that explains it.

It doesn't explain, nor excuse, not playing Symphony of the Night, which you listed. There is never a good excuse for not playing SotN, ever.

My confession: I was given a copy of Secret of the Magic Crystals, and I haven't installed it. Oh, I also paid full sticker price for Little King's Story on Vita in October, haven't even booted it.

lostlobster wrote:

Here's one:

Graphics don't matter all that much.

+1 mostly. I have a limit, but basically anything from the current gen I am fine with. Older than that, it really depends. For example, I'm playing Longest Journey, and while the main gameplay graphics aren't great, they are good enough; however every time there is a pre-rendered cutscene, I cringe.

ahrezmendi wrote:

It doesn't explain, nor excuse, not playing Symphony of the Night, which you listed. There is never a good excuse for not playing SotN, ever.

Metroidvania is one of my favorite genres (and I include Zelda style games in the same genre), and frankly I thought Symphony of the Night was kind of boring. I've play Super Metroid several times, poured like 50 hours into Circle of the Moon on GBA, loved Shadow Complex, but putting 10 hours into SotN felt like a chore. Also, I prefer the Metroid / Zelda type implementations of the genre to the Castlevania style. I dig RPGs, but EXP is at best a meaningless addition to this style of game, and at worst an active hindrance.

ahrezmendi wrote:

Oh, I also paid full sticker price for Little King's Story on Vita in October, haven't even booted it.

I've griped before, but I thought Little King Story on Wii was garbage. It seems like most people will totally admit the games flaws, but still think it is charming and fun. For me, those flaws broke the game, and I don't know how they made it past QA. Not sure how it is on Vita though. I think that one is actually a different game.