Little Inferno - Burn, baby, burn!
It's already been mentioned in the "Upcoming Indie Games" post, but as Little Inferno is approaching its release I think it deserves its own thread. Especially since there's some hints etc. people may want to share.
Synopsis: Little Inferno is being developed by Kyle Gabler (World of Goo), Allan Blomquist (World of Goo Wii) and Kyle Gray (Henry Hatsworth). It's remarkably simple: You toss items into a fireplace and watch them burn. Once stuff burns up, you'll get money which is to be used to buy more stuff to be burned. There's a semantic relationship between specific pairs or triples of items if you burn them at the same time - by finding such combos you unlock more catalogues to buy stuff from. There's a small narrative woven into the game as you're receiving letters from your neighbor and the 'weatherman'.
If you're pre-ordered (as I did), you can now access a Windows beta of the game. Tried it out - and as simple as it sounds, it's fascinatingly entertaining. You'd think that setting fire to stuff gets boring after five minutes* - it somehow doesn't. The game has also some nice particle systems and physics going. Also: no time limits, no score = completely stress-free experience.
Windows and Wii U versions will be released on Nov. 18th, Mac/Linux to come. I'd be highly surprised if they don't release an iOS/Android version at some point down the road because it would/will work really great with touch controls.
*Alright, alright - "guys" will probably never ever cease to be entertaining by igniting things.